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- RULES:
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- - The Mining world is a neutral, non-pvp zone.
- - Once Wartime starts, quarries cannot be added or moved. Quarries running can be left running.
- - Players are NOT allowed to open opponents' chests, Storehouses, Quarries, etc.
- - Players are NOT allowed to steal from opponents.
- - Players are NOT allowed to target non-combat NPCs or animals. The only valid targets are Soldiers, Archers, and the Horses that Soldiers ride.
- - Players are NOT allowed to directly fight in battles.
- - Bases must be in the Overworld.
- - If asked to leave by the base owner, players MUST leave.
- - Players can team up before the game starts, but CANNOT switch teams later. (Alliances are separate)
- - Players can leave their team (if they are in one) and start their own base. No points or achievements are carried over. Resources and non-personal items CANNOT be taken without the team leader's permission.
- - During Wartime, teleporting is NOT allowed at all. (It is allowed during Peacetime)
- - Building blocks are only breakable by opponents during a battle in Wartime. The largest hole players are allowed to dig is a 3x3. If there is a door or a gate, going through those is preferred. Blocks gained from digging this way are returned to the base owner after the battle is done.
- - Players are NEVER allowed to break functioning machines or multi-blocks.
- - Homes and teleports CANNOT be set INSIDE other players' bases.
- - The only blocks/structures allowed in the Mining World are 1 quarry, 1 chunk loader, 1 store house, 1 Town Hall block,
- and the means to power what needs it. Building a full base or farms is not allowed in the Mining World.
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