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LotsOfS

Coop Bingo Idea

Jan 18th, 2017
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  1. Alright so hear me out here right. You take a bingo chart, but instead of it being free for all (first to two rows wins), it'd be team. That means there's 2 or 3 people in a team and whenever one of them completes an objective, it gets crossed off on that team's bingo. The rest is normal: First team with two rows (or three, or even blackout) wins. This means that not only do people now need to A) pick which objectives to do B) route these objectives on the fly, there's also C) decide who does which objective. It could allow for longer/more difficult objectives that would normally never be done in a bingo. If it's blackout bingo, it also doesn't necessarily need to be a bingo chart anymore: It could just be a list of objectives to do (this would make prep easy, since we don't need to allocate people's time on making a bingo sheet, just objectives. Or people (chat? the teams themselves?) could even create objectives themselves that both teams would need to carry out.))
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  4. VC Example:
  5. All USJ
  6. 20 rolls in a landstalker
  7. 20 bounces with the beach ball
  8. One stadium event
  9. Hooker
  10. Vigilante in a SWAT van
  11. Waste The Wife
  12. Snipe 10 seagulls
  13. All players driving the same car at the same time
  14. Total package count: 150
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  16. If it's a three player team, one person would have to do the entire chain of missions just to get the G-Spotlight USJ (SSU is banned). However, the goal is All USJ, so it doesn't matter if one player does them all, or if every player gets 12 each; as long as in the end every USJ has been completed once by anyone from the team, it counts. Communication is required to make sure people don't do a USJ twice. (and a tracking tool that reads memory is required to transfer to the organizers/commentators/judges which have actually been done.)
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  18. While the one player goes for G-Spotlight (probably getting Waste The Wife out of the way too), the other players won't even bother going for the hotel. One of them can go straight for the SWAT van, while the other one goes for the stadium, landstalker, hooker, and beach ball.
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  20. Packages: It's the number that matters: The total count (all three players' count added up) will have to be 150. It will be necessary for some packages to therefore be picked up twice by different players, but others (such as those in remote locations) can be skipped entirely. As for the seagulls: Decisions need to be made. Should one player just look for 10 seagulls by themselves, or should this time spent searching be spread out among the runners, getting 3 each?
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  22. Then a tiny bonus objective, where all the players actually have to drive the same car, for some additional teamwork. Would need a restriction to exclude the admiral at the start and other fixed spawns making this too easy.
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