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- INTIMIDATE (CHA)
- You can use this skill to participate in a duel of wills before a fight begins.
- Duel of Wills: You can confront a potential enemy in the moments before a fight breaks out and attempt to crush his will, while he does the same to you.
- Immediately before initiative is rolled for either side, you can instigate a duel of wills by selecting a single enemy you are aware of within 30 feet. Only characters with Intelligence scores of 3 or higher can engage in a duel of wills, and the participants must be able to see one another.
- You canβt attempt to instigate more than one duel of wills per encounter.
- When you instigate the duel (usually by fixing a cold, steely stare on your opponent), your adversary can respond in one
- of three ways.
- Submit: The opponent takes a β2 penalty on its initiative check and a β1 penalty on attack rolls against you on the first
- round of combat.
- Ignore the Challenge: If your opponent ignores your challenge to engage in a contest of wills, make a DC 15 Intimidate check. If you succeed, you gain a +1 morale bonus on attack rolls against that opponent for 1 round.
- Participate: Both you and your chosen foe must make an Intimidate check. The character with the higher result gains a +1 morale bonus on attack rolls and damage rolls against the loser, and the loser takes a β1 penalty on attack rolls and damage rolls against the winner. If the result is a tie, neither character gains any benefit. These bonuses and penalties last for the duration of the encounter.
- Action: None. Instigating a duel of wills requires no action and occurs before initiative is rolled.
- Try Again: No, but you can instigate a second duel of wills with the same target after 24 hours have passed.
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