Advertisement
Guest User

Untitled

a guest
Sep 1st, 2015
66
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.70 KB | None | 0 0
  1. INTIMIDATE (CHA)
  2. You can use this skill to participate in a duel of wills before a fight begins.
  3. Duel of Wills: You can confront a potential enemy in the moments before a fight breaks out and attempt to crush his will, while he does the same to you.
  4. Immediately before initiative is rolled for either side, you can instigate a duel of wills by selecting a single enemy you are aware of within 30 feet. Only characters with Intelligence scores of 3 or higher can engage in a duel of wills, and the participants must be able to see one another.
  5. You can’t attempt to instigate more than one duel of wills per encounter.
  6. When you instigate the duel (usually by fixing a cold, steely stare on your opponent), your adversary can respond in one
  7. of three ways.
  8. Submit: The opponent takes a –2 penalty on its initiative check and a –1 penalty on attack rolls against you on the first
  9. round of combat.
  10. Ignore the Challenge: If your opponent ignores your challenge to engage in a contest of wills, make a DC 15 Intimidate check. If you succeed, you gain a +1 morale bonus on attack rolls against that opponent for 1 round.
  11. Participate: Both you and your chosen foe must make an Intimidate check. The character with the higher result gains a +1 morale bonus on attack rolls and damage rolls against the loser, and the loser takes a –1 penalty on attack rolls and damage rolls against the winner. If the result is a tie, neither character gains any benefit. These bonuses and penalties last for the duration of the encounter.
  12. Action: None. Instigating a duel of wills requires no action and occurs before initiative is rolled.
  13. Try Again: No, but you can instigate a second duel of wills with the same target after 24 hours have passed.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement