Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Attached to a tortoiseshell-inlaid fiddle's charm string is:
- a purple and green feather ring [Fought kryl]
- a tiny granite hammer [Tenneshi]
- a silver-glazed ceramic kenku charm [Winthorol]
- a white ceramic charm [Circle Irofel]
- an obsidian city charm [Journey to Allanak]
- a red and white feather ring [Performed in Lucky Ghaati]
- a red feather ring [Five years in Circle]
- a small, axe-shaped agafari charm [Arc of Blades: Axes]
- a white feather ring [One years in Circle]
- a purple feather ring [Ten years in Circle]
- ===
- a set of jasper pipes [Arc of Music: pipes]
- a bone fiddle [Arc of Music: fiddle]
- a black outpost [Journey to Luirs]
- a grey silt-pearl [Journey to Silt Sea]
- a wooden halfling [Explored the Grey]
- a blue and white feather ring [Tribal: Tan Muark]
- Personal Details
- - Father is Seeker Selm Irofel
- - Mother is Seeker Fetma Driamusek - a tall, dark-russet haired woman
- - Sister is Annaline Irofel/Driamusek
- Misc. - Lore
- - Thodeliv & Dwarfflower tea is a Dasari remedy for trauma and stress.
- - Thornwalker canyon is home to living cactus which drain blood from their victims
- - The Great Sun Observatory was destroyed during the Occupation
- - The Great Sun Observatory likely contained a library of knowledge
- - Piory is a term regarding the Faithful Orders
- - Diamonds come from the eastern hills, beyond the thorns
- - Youko's patron during the deluge was Chosen Lady Praetoria Tenneshi
- Route to Allanak
- - Southern Luirs Gate
- - 1 east
- - south until the menhir
- - west until the red marker
- - 6 south to the ivory road
- Map Objects Requirements
- - Merchant Guild
- - Ranger Guild is being considered
- - 5 years of devouted cartography lessons
- - Kurac would have cartographers
- Mantis Valley - Lore
- - Rubies are suspected to be there
- - There is a secret 'door' with a large cave spider behind it that waits to entrap explorers
- - Brown mantis are the most dangerous
- - Black mantis are the least
- Silt Sea - Lore [unconfirmed]
- - 6 islands south of the Red Storm docks
- - Silt horrors and bahamet like creatures with large crystalline shells move through the deep silt
- - Silt striders are spider like creatures with thick chitin shells: non-aggressive
- - Some of the islands have ancient constructions on them
- - A large stone pillar
- - An obsidian table with a bench large enough for a true-giant
- - A massive statue of something
- - An archway
- White Carru - Lore
- - Albino carru's are rare but not unique
- - The Preshano tribe has a white carru leather vest for ceremonial purposes. [possibly involving light through a topaz gem]
- - White carrus have had no significant impact on Tuluki culture despite pre-dating the forging of Old Tuluk
- - The current white carru - assuming it's the same one that has been recently sighted - has been around for 12+ years
- - There are as many recent myths about white carru's as there are tellers
- - A popular myth is that the white carru is the Sun Kings Light embodied
- - A white carru vest [possibly identical to the Preshano one] was discovered in Luir's by Elrum Irofel at the Deurings stall.
- The Tan Muark - Lore
- - Vardo is the general term for a Muarki wagon
- - The most commonly seen vardo is the Dancing Turaal
- - Kump is a group within the tribe.
- - Phral are members of a Kump
- - The elders oversee the various Kumps
- - The Muark's homeland is not fertile, they need outside sustenance for their people
- - The Muark are sexually ambigious often enjoying playing roles to seduce outsiders
- - Despite rumors that the Tan Muark steal people, they're more likely to steal babies... By becoming pregnant
- - Folksong Esme Tan Muark [text file]
- ==== 12 TRIBES OF TULUK LORE SECTION ====
- *Preshano - Colorful
- *Thryzn
- *The Twin Warlocks - elf
- *Elves of Mallock - elf
- *The White Arrow - elf
- *The Dawn Watchers
- *Folotra - Daughters of Earth
- *Vademar - Proud
- *Coromani - Chosen
- *Eireni - Brutal
- General Tuluki Tribe - Lore
- - In return for the six tribes service, during the rebellion, they were given the Tribal Market
- - Five of the six tribes live in the Tribal Market Qynar except the Thryzn whom primarily stay in the warrens
- - All six tribes had representatives marching in a parade at the opening of the Partisan's Arena during a King's Age celebration
- - All six tribes will answer the Sun Kings call to war
- - The chiefs of each tribe of a say in the matters of the Tribal Market Qynar
- - The Preshano tend to middleman dealings between His Chosen and the tribes
- The Preshano / The Colorful - Lore
- - Orginated from the lands northeast of the Grey, beyond the Yun-el-tun chasm
- - They are talented crafters, hunters, and warriors
- - Commonly work in groups of four, both in battle and day-to-day life
- - Often wear carru clothing with bright beadwork
- - Has a true white carru vest which is used for ceremonial purposes
- - The white carru vest ceremony has something to do with quartz or topaz and refracting light
- The Folotra / The daughters of earth - Lore
- - Led by the eldest & wisest women of the tribe
- - Known to be skilled farmers and herbalists
- - Known to be able to use incredibly small spaces to grow crops / gardens
- - Terrace / Rooftop gardens sown by the Folotra are highly valued
- - A highly superstitious people
- - Have never accepted stealing as an art
- - Talented animal tamers
- - The best animal tamers of the tribe ribe tembo as cavalry
- - The woman riding a tembo in the Poets Circle is assosictaed with the Folotra
- The Vademar / The Proud Ones - Lore
- - Mostly composed of savage warriors
- - Traditionally their hair is grown long and braided
- - The traditional braids are adorned with trinkets and tokens of victory
- - Tokens taken during battle are the most highly prized amongst the tribe
- - Leaders of the tribe are chosen for cunning and fighting prowess
- - Individuals often fight battles mindless of formations or group tactics
- - Personal glory is paramount to them
- - The strongest / most feared warriors are capable of a mul-like battle frenzy
- The Coromani / The Chosen Ones - Lore
- - Believe themselves destined for greatness
- - Do not seek greatness, because it will simply come to them
- - Have adapted well to the arts of Tuluki society: stealing and colorful goading insult
- - Elders and leaders of the tribe can trace their bloodlines back to the Sun Kings arrival in the Gol
- - Sent their finest archers to bolster Precentor Isar's forces during the rebellion
- The Eireni / The Brutal Ones - Lore
- - Orginated from far north of the Grey Forest
- - Not much is known about their history or traditions
- - During the liberation they charged opponents in great numbers, fighting fiercely
- The White Arrow - Lore
- - Campaigned for a portion of the scrublands and the southern expanse of the Grey Forest
- - The campaign was successful, but caused the tribe to overextend themselves
- - After the campaign, they entered a war with an unknown tribe
- - The war lasted several months
- - After losing the war, the tribe retreated to the rocky hills to the west
- - Blackwing expelled them sometime later
- - All of this occured before Sun King Muk Utep arrived
- - They resisted Muk Uteps rule, initially
- The Twin Warlocks - Lore
- - Troublemakers
- - Warlock is an ancient term for witch
- - Had a large number of enemies
- The Thryzn
- - Half the tribe lives in the Ivory
- - Half the tribe lives in the Yen-el-Tun chasm with the Sun Kings blessing
- - The majority of the Thryzn in Tuluk live in the warrens, likely due to mutations
- - Thryzn are commonly mutated
- - Thryzn were heavily involved with Precentor Kul and the rebellion against Allanak's occupation
- - A Thryzn gardener is the caretaker of Precentor Kul's tree southwest of the Sanctuary
- - The Thryzn are rumoredly cannibals
- - Thryzn that become members of His Legions, they are assigned to a special division
- ==== END OF SECTION ====
- ==== KRYL LORE SECTION ====
- - The kryl can communicate somehow, it's unknown how
- - Snorting a PINCH of thodeliv is a cure for mulrage
- - Heramide tablets are the mulrage cure. The intent is to knock you out [10 min]
- - Aggross helps combat perrain poisoning
- - Grishen is cured by small yellow tablet
- - Terradin is cured by translucent green tablet
- - Blindness passes over 3-6 hours
- - Bloodburn is cured by red tablet
- Kryl Fliers - Lore
- - First mutation to appear
- - Golden shell covering
- - Greshin poison delivered by spines on their undersides
- - Can halt mounted patrols by exhausting animals
- - Are hindered by high winds with heavy sands
- - Can pull people up into the air while in groups. They proceed to tear them apart
- - Scouts for the Kryl
- Kryl Brutes - Lore
- - Biggest kryl
- - Club-tail with spikes
- - Rage poison on the tail
- - Best killed with arrows
- - Can kill half-giants with their strikes
- Kryl Ladies - Lore
- - Kryl leaders
- - All female
- - Barbed tails
- - black and green shells with brown highlights
- - Have perraine poison
- - Spit acid which melts armors and flesh
- Kryl Soldiers/Stingers - Lore
- - Commonly accompany ladies
- - Slender with black coloring
- - Spit acid which melts armors and flesh
- Kryl Trasher - Lore
- - Hide on the edges of the Grey to lure hunters in
- - Not overly dangerous on their own
- - Have debris covering them
- Kryl Knives - Lore
- - Scythe like claws
- - Poisons can: blind, firebelly, and grishen
- - Are almost impossible to see at a distance
- - They will almost always sneak into an area
- - They appear like uneven ground or a suspicious pile of stone
- Kryl White-wings - Lore
- - Pearly white coloring
- - Fliers
- - Clubbed tail like brute
- - Perrain taints from their club tail
- - Big as a brute [mammoth] kryl
- Yompar - Lore
- - DEADLY AS BRUTES
- - Bloodburn poison
- - Come in packs, normally 2-3
- - Do NOT go into the muck for them
- ==== END OF SECTION ====
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement