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Elrum Irofel Lore

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Oct 21st, 2014
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  1. Attached to a tortoiseshell-inlaid fiddle's charm string is:
  2. a purple and green feather ring [Fought kryl]
  3. a tiny granite hammer [Tenneshi]
  4. a silver-glazed ceramic kenku charm [Winthorol]
  5. a white ceramic charm [Circle Irofel]
  6. an obsidian city charm [Journey to Allanak]
  7. a red and white feather ring [Performed in Lucky Ghaati]
  8. a red feather ring [Five years in Circle]
  9. a small, axe-shaped agafari charm [Arc of Blades: Axes]
  10. a white feather ring [One years in Circle]
  11. a purple feather ring [Ten years in Circle]
  12. ===
  13. a set of jasper pipes [Arc of Music: pipes]
  14. a bone fiddle [Arc of Music: fiddle]
  15. a black outpost [Journey to Luirs]
  16. a grey silt-pearl [Journey to Silt Sea]
  17. a wooden halfling [Explored the Grey]
  18. a blue and white feather ring [Tribal: Tan Muark]
  19.  
  20.  
  21.  
  22.  
  23. Personal Details
  24. - Father is Seeker Selm Irofel
  25. - Mother is Seeker Fetma Driamusek - a tall, dark-russet haired woman
  26. - Sister is Annaline Irofel/Driamusek
  27.  
  28.  
  29. Misc. - Lore
  30. - Thodeliv & Dwarfflower tea is a Dasari remedy for trauma and stress.
  31. - Thornwalker canyon is home to living cactus which drain blood from their victims
  32. - The Great Sun Observatory was destroyed during the Occupation
  33. - The Great Sun Observatory likely contained a library of knowledge
  34. - Piory is a term regarding the Faithful Orders
  35. - Diamonds come from the eastern hills, beyond the thorns
  36. - Youko's patron during the deluge was Chosen Lady Praetoria Tenneshi
  37.  
  38. Route to Allanak
  39. - Southern Luirs Gate
  40. - 1 east
  41. - south until the menhir
  42. - west until the red marker
  43. - 6 south to the ivory road
  44.  
  45.  
  46. Map Objects Requirements
  47. - Merchant Guild
  48. - Ranger Guild is being considered
  49. - 5 years of devouted cartography lessons
  50. - Kurac would have cartographers
  51.  
  52.  
  53. Mantis Valley - Lore
  54. - Rubies are suspected to be there
  55. - There is a secret 'door' with a large cave spider behind it that waits to entrap explorers
  56. - Brown mantis are the most dangerous
  57. - Black mantis are the least
  58.  
  59.  
  60. Silt Sea - Lore [unconfirmed]
  61. - 6 islands south of the Red Storm docks
  62. - Silt horrors and bahamet like creatures with large crystalline shells move through the deep silt
  63. - Silt striders are spider like creatures with thick chitin shells: non-aggressive
  64. - Some of the islands have ancient constructions on them
  65. - A large stone pillar
  66. - An obsidian table with a bench large enough for a true-giant
  67. - A massive statue of something
  68. - An archway
  69.  
  70.  
  71. White Carru - Lore
  72. - Albino carru's are rare but not unique
  73. - The Preshano tribe has a white carru leather vest for ceremonial purposes. [possibly involving light through a topaz gem]
  74. - White carrus have had no significant impact on Tuluki culture despite pre-dating the forging of Old Tuluk
  75. - The current white carru - assuming it's the same one that has been recently sighted - has been around for 12+ years
  76. - There are as many recent myths about white carru's as there are tellers
  77. - A popular myth is that the white carru is the Sun Kings Light embodied
  78. - A white carru vest [possibly identical to the Preshano one] was discovered in Luir's by Elrum Irofel at the Deurings stall.
  79.  
  80.  
  81. The Tan Muark - Lore
  82. - Vardo is the general term for a Muarki wagon
  83. - The most commonly seen vardo is the Dancing Turaal
  84. - Kump is a group within the tribe.
  85. - Phral are members of a Kump
  86. - The elders oversee the various Kumps
  87. - The Muark's homeland is not fertile, they need outside sustenance for their people
  88. - The Muark are sexually ambigious often enjoying playing roles to seduce outsiders
  89. - Despite rumors that the Tan Muark steal people, they're more likely to steal babies... By becoming pregnant
  90. - Folksong Esme Tan Muark [text file]
  91.  
  92.  
  93.  
  94.  
  95. ==== 12 TRIBES OF TULUK LORE SECTION ====
  96.  
  97. *Preshano - Colorful
  98. *Thryzn
  99. *The Twin Warlocks - elf
  100. *Elves of Mallock - elf
  101. *The White Arrow - elf
  102. *The Dawn Watchers
  103. *Folotra - Daughters of Earth
  104. *Vademar - Proud
  105. *Coromani - Chosen
  106. *Eireni - Brutal
  107.  
  108.  
  109. General Tuluki Tribe - Lore
  110. - In return for the six tribes service, during the rebellion, they were given the Tribal Market
  111. - Five of the six tribes live in the Tribal Market Qynar except the Thryzn whom primarily stay in the warrens
  112. - All six tribes had representatives marching in a parade at the opening of the Partisan's Arena during a King's Age celebration
  113. - All six tribes will answer the Sun Kings call to war
  114. - The chiefs of each tribe of a say in the matters of the Tribal Market Qynar
  115. - The Preshano tend to middleman dealings between His Chosen and the tribes
  116.  
  117.  
  118. The Preshano / The Colorful - Lore
  119. - Orginated from the lands northeast of the Grey, beyond the Yun-el-tun chasm
  120. - They are talented crafters, hunters, and warriors
  121. - Commonly work in groups of four, both in battle and day-to-day life
  122. - Often wear carru clothing with bright beadwork
  123. - Has a true white carru vest which is used for ceremonial purposes
  124. - The white carru vest ceremony has something to do with quartz or topaz and refracting light
  125.  
  126.  
  127. The Folotra / The daughters of earth - Lore
  128. - Led by the eldest & wisest women of the tribe
  129. - Known to be skilled farmers and herbalists
  130. - Known to be able to use incredibly small spaces to grow crops / gardens
  131. - Terrace / Rooftop gardens sown by the Folotra are highly valued
  132. - A highly superstitious people
  133. - Have never accepted stealing as an art
  134. - Talented animal tamers
  135. - The best animal tamers of the tribe ribe tembo as cavalry
  136. - The woman riding a tembo in the Poets Circle is assosictaed with the Folotra
  137.  
  138.  
  139. The Vademar / The Proud Ones - Lore
  140. - Mostly composed of savage warriors
  141. - Traditionally their hair is grown long and braided
  142. - The traditional braids are adorned with trinkets and tokens of victory
  143. - Tokens taken during battle are the most highly prized amongst the tribe
  144. - Leaders of the tribe are chosen for cunning and fighting prowess
  145. - Individuals often fight battles mindless of formations or group tactics
  146. - Personal glory is paramount to them
  147. - The strongest / most feared warriors are capable of a mul-like battle frenzy
  148.  
  149.  
  150. The Coromani / The Chosen Ones - Lore
  151. - Believe themselves destined for greatness
  152. - Do not seek greatness, because it will simply come to them
  153. - Have adapted well to the arts of Tuluki society: stealing and colorful goading insult
  154. - Elders and leaders of the tribe can trace their bloodlines back to the Sun Kings arrival in the Gol
  155. - Sent their finest archers to bolster Precentor Isar's forces during the rebellion
  156.  
  157.  
  158. The Eireni / The Brutal Ones - Lore
  159. - Orginated from far north of the Grey Forest
  160. - Not much is known about their history or traditions
  161. - During the liberation they charged opponents in great numbers, fighting fiercely
  162.  
  163.  
  164. The White Arrow - Lore
  165. - Campaigned for a portion of the scrublands and the southern expanse of the Grey Forest
  166. - The campaign was successful, but caused the tribe to overextend themselves
  167. - After the campaign, they entered a war with an unknown tribe
  168. - The war lasted several months
  169. - After losing the war, the tribe retreated to the rocky hills to the west
  170. - Blackwing expelled them sometime later
  171. - All of this occured before Sun King Muk Utep arrived
  172. - They resisted Muk Uteps rule, initially
  173.  
  174.  
  175. The Twin Warlocks - Lore
  176. - Troublemakers
  177. - Warlock is an ancient term for witch
  178. - Had a large number of enemies
  179.  
  180.  
  181. The Thryzn
  182. - Half the tribe lives in the Ivory
  183. - Half the tribe lives in the Yen-el-Tun chasm with the Sun Kings blessing
  184. - The majority of the Thryzn in Tuluk live in the warrens, likely due to mutations
  185. - Thryzn are commonly mutated
  186. - Thryzn were heavily involved with Precentor Kul and the rebellion against Allanak's occupation
  187. - A Thryzn gardener is the caretaker of Precentor Kul's tree southwest of the Sanctuary
  188. - The Thryzn are rumoredly cannibals
  189. - Thryzn that become members of His Legions, they are assigned to a special division
  190.  
  191. ==== END OF SECTION ====
  192.  
  193.  
  194.  
  195.  
  196.  
  197.  
  198.  
  199.  
  200.  
  201. ==== KRYL LORE SECTION ====
  202.  
  203. - The kryl can communicate somehow, it's unknown how
  204. - Snorting a PINCH of thodeliv is a cure for mulrage
  205. - Heramide tablets are the mulrage cure. The intent is to knock you out [10 min]
  206. - Aggross helps combat perrain poisoning
  207. - Grishen is cured by small yellow tablet
  208. - Terradin is cured by translucent green tablet
  209. - Blindness passes over 3-6 hours
  210. - Bloodburn is cured by red tablet
  211.  
  212.  
  213. Kryl Fliers - Lore
  214. - First mutation to appear
  215. - Golden shell covering
  216. - Greshin poison delivered by spines on their undersides
  217. - Can halt mounted patrols by exhausting animals
  218. - Are hindered by high winds with heavy sands
  219. - Can pull people up into the air while in groups. They proceed to tear them apart
  220. - Scouts for the Kryl
  221.  
  222. Kryl Brutes - Lore
  223. - Biggest kryl
  224. - Club-tail with spikes
  225. - Rage poison on the tail
  226. - Best killed with arrows
  227. - Can kill half-giants with their strikes
  228.  
  229. Kryl Ladies - Lore
  230. - Kryl leaders
  231. - All female
  232. - Barbed tails
  233. - black and green shells with brown highlights
  234. - Have perraine poison
  235. - Spit acid which melts armors and flesh
  236.  
  237. Kryl Soldiers/Stingers - Lore
  238. - Commonly accompany ladies
  239. - Slender with black coloring
  240. - Spit acid which melts armors and flesh
  241.  
  242. Kryl Trasher - Lore
  243. - Hide on the edges of the Grey to lure hunters in
  244. - Not overly dangerous on their own
  245. - Have debris covering them
  246.  
  247. Kryl Knives - Lore
  248. - Scythe like claws
  249. - Poisons can: blind, firebelly, and grishen
  250. - Are almost impossible to see at a distance
  251. - They will almost always sneak into an area
  252. - They appear like uneven ground or a suspicious pile of stone
  253.  
  254. Kryl White-wings - Lore
  255. - Pearly white coloring
  256. - Fliers
  257. - Clubbed tail like brute
  258. - Perrain taints from their club tail
  259. - Big as a brute [mammoth] kryl
  260.  
  261. Yompar - Lore
  262. - DEADLY AS BRUTES
  263. - Bloodburn poison
  264. - Come in packs, normally 2-3
  265. - Do NOT go into the muck for them
  266.  
  267. ==== END OF SECTION ====
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