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Slyshock

MARIO PARTY 1/2/3 NETPLAY GUIDE

Feb 11th, 2015 (edited)
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  1. 1. Download and extract either link listed under PJ64 (Mario Party 1-3):
  2.  
  3. https://pastebin.com/raw/BicS7cGC
  4.  
  5. This download contains our custom netplay build, which includes 100% saves, optimized netplay settings, game-enhancing codes and more.
  6.  
  7. 2. Obtain Mario Party 1-3 USA roms and place them inside the "Games" folder within the emulator folder.
  8. If you need help ripping your roms, try asking google for advice.
  9.  
  10. 3. Go to Options > Configure Controller Plugin and select "N-Rage Input Plugin V2: 2.3c". Configure it if you want to. Click OK.
  11.  
  12. 4. Start the game. The game window is SUPPOSED to be black. Use the pop-up window to host or connect with your fellow partiers.
  13.  
  14. P2P
  15. a) Host: /server (forwarded port)
  16. b) Guest: /connect (host public IP) (host forwarded port)
  17.  
  18. Traversal
  19. a) Host: Double-click new-york.play64.com on the bottom right to host a room and create a /join new-york.play64.com/xxxxx key
  20. b) Guest: /join new-york.play64.com/xxxxx
  21.  
  22. 5. Once everyone is together, you may start the party using "/start". In case of crashing or desync, please redo the previous step.
  23.  
  24. P2P GUIDE: https://wiki.zandronum.com/Port_Forwarding
  25. You'll want to forward a port. This will be the one you use to host games.
  26. You don't have to forward a port to play, but at least one person needs to in order to host the game.
  27. TIP 1: Make sure your firewall allows inbound connections!
  28. Windows Firewall > Advanced settings > Inbound Rules > New Rule > Port. Make two separate rules for port 27886*, both TCP and UDP.
  29. TIP 2: Set a static IP address if you don't already have one!
  30. Follow http://www.howtogeek.com/howto/19249/how-to-assign-a-static-ip-address-in-xp-vista-or-windows-7/ for this.
  31.  
  32. OTHER INFO
  33. Every player must have the same save file for saving to work. Be sure to select "Replace Save Files" from the emulator's "Netplay" tab to replace the saves before every party you play.
  34. The input plugin "N-Rage's Direct-Input8 V2 1.83" is included as an option for users of the GameCube controller who may experience shoulder button issues with the default input plugin.
  35. Player order is decided by the order of the netplay room. In case of desync or crashing, you'll have to change controller ports in-game.
  36. Make sure everyone playing has only the controller they're using plugged in.
  37. It's possible to host a room for 4 other people as long as the host disables their controller in PJ64.
  38. Lag is an unfortunate but necessary part of netplay. Just use the /lag command to increase input buffer and make the game smoother.
  39. The emulator's "Netplay" tab includes "Update Codelist" and "Update Save Files", which will add new features for Mario Party and other multiplayer games as we approve them. You can keep an eye on our Discord server's "#news" channel for posts about us adding new content.
  40.  
  41. BONUS
  42. Here's the Github for our custom netplay build: https://github.com/celerizer/project64-mpn
  43. Here's a few codes that may improve your experience (note that everyone must use the same codes): http://pastebin.com/raw/Bj94N9EX
  44. Here's our Discord server for Mario Party netplay: https://discord.gg/U7rUxs2
  45.  
  46. *While 27886 is the standard, any unused port will work.
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