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- stock VehicleInZone(vehicleid, Float:min_X, Float:min_Y, Float:max_X, Float:max_Y)
- {
- new Float:vPos[3];
- GetVehiclePos(vehicleid, vPos[0], vPos[1], vPos[2]);
- if((vPos[0] <= max_X && vPos[0] >= min_X) && (vPos[1] <= max_Y && vPos[1] >= min_Y)) return true;
- return false;
- }
- stock VehicleInZoneEx(vehicleid, Float:min_X, Float:min_Y, Float:max_X, Float:max_Y, Float:min_Z, Float:max_Z)
- {
- new Float:vPos[3];
- GetVehiclePos(vehicleid, vPos[0], vPos[1], vPos[2]);
- if((vPos[0] <= max_X && vPos[0] >= min_X) && (vPos[1] <= max_Y && vPos[1] >= min_Y) && (min_Z <= vPos[2] <= max_Z)) return true;
- return false;
- }
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