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- SLSS PIT VERSION OF DEATH AND DOOOOOOOM
- Rain Drop
- Race: Pegasus Mare
- 30 Points
- Stats
- Str: 11 HP: 19
- Dex: 10 FP: 13
- Int: 10 MAB: 3
- Vit: 11 RAB: 3
- AC: 13 +4.5= 18
- Will: -1
- PER: -1
- RE: 1.5
- MO: 5
- BL: 12.1
- Perks
- 1. First Lift +2 to flying
- 2. Hp Tier 1 +2 HP
- 3. Take Off +2 Flying
- 4. Cloud Walking
- 5. Reaction Tier 1 +.5 Re
- 6. Flight Mastery Flight responds to Dex and autosucceed Take off.
- 7. Grasp The Sky Allows Mage Level 1 use in Air and weather, never provoke AOO, No penalties to casting
- while holding things in mouth or hooves. Limtied to Air, Healing, Sound, Water and Weather. Air, Water
- and Weather gain a +2 to attempts
- 8. Re Tier 2
- 9. Spell Casting
- 10. Hp Tier 2
- 11. Spell Casting
- 12. Attack Tier 1
- 13. HP Tier 3
- 14. Attack tier 2
- 15. FP tier 1
- 16. Spell Casting
- 17. Re Tier 3
- 18. Spell Casting
- 19. HP Tier 4
- 20. Attack Tier 3
- 21. Re Tier 4
- 22. Weapon Profiency Spear
- Skills
- 1. Flying +4 [ 2 perks] +4 From perks = +8
- 2. Acrobatics +5 [3 perks]
- 3. Handel Animal +5 [3 Perks]
- Quirks
- Burst Actor You have a lot of energy in you, but tend to tire out quickly.
- Benefit: You gain +2 FP.
- Drawback: Any time you lose more than 1 FP at once, you lose an additional 1 FP.
- - Passionate -
- You are tough and determined, but a bit naive and easy to manipulate.
- Benefit: Any Vit rolls you make gain a +1 bonus.
- Drawback: You suffer -1 to Will.
- Spells
- Wind Burst Sn 11
- Air School's spell... it will probably have 1 : 2 : 3 FP consuption
- 1 - something like creating bursts to move clouds around yada yada and annoy people with it, perhaps at
- -1 to MAB/RAB or reducing initiative order 2 to MAB/RAB for the round and reducing initiative order 3 :
- Person looses a turn and acquires a 'status' for the round Buffet's resisted by 'fortitude' check -
- probably a strength or vit checks
- SN, given that wing buffet's probably not 'beginners' spell, would be at SN-15
- Freeze
- SN 10 sends out a brief burst of frozen ice to cover an item in frost
- Arena Weapons
- Pistol: 1d10 to 2d10 piercing damage. Exotic/ranged. Skills: Barrage (2), Slow reload
- Gerad's Lance: 2d6
- Hunting Spear 1d10 Piercing weight 8 Reach Range 0-10
- Beast’s bane +2 damage against beast type foes (Passive).
- Brace If you use a readied action to set a brace weapon against a charge, you deal double damage on a
- successful hit against a charging character
- Pierce Attack a weak point in an enemy for extra damage based on its size. X 0.5 on small, X1 on medium,
- X1.5 on big, X2 on huge and bigger units. You lose 2 AC and can’t make Attacks of opportunity until your
- next turn. (Active, FPC: 1)
- Armor
- Chain Mail +4 Ac
- Wolf Hoodie +.5 Ac
- Wolf Tooth +2 Shamanism Rolls
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