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Apr 26th, 2015
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  1. SLSS PIT VERSION OF DEATH AND DOOOOOOOM
  2. Rain Drop
  3. Race: Pegasus Mare
  4. 30 Points
  5.  
  6. Stats
  7. Str: 11 HP: 19
  8. Dex: 10 FP: 13
  9. Int: 10 MAB: 3
  10. Vit: 11 RAB: 3
  11. AC: 13 +4.5= 18
  12. Will: -1
  13. PER: -1
  14. RE: 1.5
  15. MO: 5
  16. BL: 12.1
  17.  
  18. Perks
  19. 1. First Lift +2 to flying
  20. 2. Hp Tier 1 +2 HP
  21. 3. Take Off +2 Flying
  22. 4. Cloud Walking
  23. 5. Reaction Tier 1 +.5 Re
  24. 6. Flight Mastery Flight responds to Dex and autosucceed Take off.
  25. 7. Grasp The Sky Allows Mage Level 1 use in Air and weather, never provoke AOO, No penalties to casting
  26.  
  27. while holding things in mouth or hooves. Limtied to Air, Healing, Sound, Water and Weather. Air, Water
  28.  
  29. and Weather gain a +2 to attempts
  30. 8. Re Tier 2
  31. 9. Spell Casting
  32. 10. Hp Tier 2
  33. 11. Spell Casting
  34. 12. Attack Tier 1
  35. 13. HP Tier 3
  36. 14. Attack tier 2
  37. 15. FP tier 1
  38. 16. Spell Casting
  39. 17. Re Tier 3
  40. 18. Spell Casting
  41. 19. HP Tier 4
  42. 20. Attack Tier 3
  43. 21. Re Tier 4
  44. 22. Weapon Profiency Spear
  45.  
  46. Skills
  47. 1. Flying +4 [ 2 perks] +4 From perks = +8
  48. 2. Acrobatics +5 [3 perks]
  49. 3. Handel Animal +5 [3 Perks]
  50. Quirks
  51. Burst Actor You have a lot of energy in you, but tend to tire out quickly.
  52. Benefit: You gain +2 FP.
  53. Drawback: Any time you lose more than 1 FP at once, you lose an additional 1 FP.
  54.  
  55. - Passionate -
  56. You are tough and determined, but a bit naive and easy to manipulate.
  57. Benefit: Any Vit rolls you make gain a +1 bonus.
  58. Drawback: You suffer -1 to Will.
  59.  
  60. Spells
  61. Wind Burst Sn 11
  62. Air School's spell... it will probably have 1 : 2 : 3 FP consuption
  63. 1 - something like creating bursts to move clouds around yada yada and annoy people with it, perhaps at
  64.  
  65. -1 to MAB/RAB or reducing initiative order 2 to MAB/RAB for the round and reducing initiative order 3 :
  66.  
  67. Person looses a turn and acquires a 'status' for the round Buffet's resisted by 'fortitude' check -
  68.  
  69. probably a strength or vit checks
  70. SN, given that wing buffet's probably not 'beginners' spell, would be at SN-15
  71.  
  72. Freeze
  73. SN 10 sends out a brief burst of frozen ice to cover an item in frost
  74.  
  75. Arena Weapons
  76. Pistol: 1d10 to 2d10 piercing damage. Exotic/ranged. Skills: Barrage (2), Slow reload
  77. Gerad's Lance: 2d6
  78. Hunting Spear 1d10 Piercing weight 8 Reach Range 0-10
  79. Beast’s bane +2 damage against beast type foes (Passive).
  80. Brace If you use a readied action to set a brace weapon against a charge, you deal double damage on a
  81.  
  82. successful hit against a charging character
  83. Pierce Attack a weak point in an enemy for extra damage based on its size. X 0.5 on small, X1 on medium,
  84.  
  85. X1.5 on big, X2 on huge and bigger units. You lose 2 AC and can’t make Attacks of opportunity until your
  86.  
  87. next turn. (Active, FPC: 1)
  88.  
  89.  
  90. Armor
  91. Chain Mail +4 Ac
  92. Wolf Hoodie +.5 Ac
  93. Wolf Tooth +2 Shamanism Rolls
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