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Apr 11th, 2016
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  1. Name: Ta'akar
  2.  
  3. Colour: Purple
  4.  
  5. Race Fluff: Fairly small and agile the Ta'akar started as omnivores that most often fell prey to stronger predators. They developed keen cunning to evade and trap them. They are furry. about 1 meter long and look a bit like ferrets.
  6.  
  7. Society Fluff: the Ta'akar have since they started banding together been warlike. At first raiding eachother for cattle and tools in tribes and villages and then moving on to fighting over resources on the continents and then for dominance of resource rich asteroids and planets. Now they have united under one banner. The banner of those that had proved most cunning. For a difference between Ta'akar warfare and those of most others is that the Ta'akar don't build large warships to battle it out. they sneak around defences with speed and stealth and steal what they want or sabotage. Early on it was poisoning the wells, killing the sleeping and setting their villages on fire in the middle of the night. Now it's using their stealthed ships and drives to sneak past any defences and do merciless raids on facilities that have something they want or bombing from orbit before quickly leaving. Hopefully leaving no trace of who did the deed. For many generations the Ta'akar have kept dominion of their part of the cluster by mercilessly grinding any upstarts under their heels while keeping a watchful eye on those that might pose a threat to them.
  8.  
  9. Bonuses:
  10. Experienced: [Anti-Matter], [FTL scanners]
  11. Old: Basic gravity manipulation,
  12. Warring: Stealth, Energy shields. +15 to combat rolls.
  13.  
  14. ——————————————–
  15.  
  16. Food: 25 +2/turn
  17. Water: 150
  18. Fuel: 10
  19. Base Materials: 10
  20. Luxury Materials: 5
  21.  
  22. ———————————————
  23.  
  24. Population: 20 +5% every turn
  25.  
  26. Pop Density: 20/7
  27.  
  28. Happiness:
  29.  
  30. Chex: 20000
  31.  
  32. Tech: [Stealth], [Energy shields] Basic gravity manipulation], [Anti-Matter], [FTL scanners], [Projectile Weapons] [FTL Travel] [Nuclear Fission]
  33.  
  34. Units: Can’t exceed the needed base material, fuel or population [Example Unit] 2 BM, 1 Fuel, 1 Pop, roll * 1
  35.  
  36. L8Alpha
  37.  
  38. [Fertile World]
  39.  
  40. Earth Like Planet
  41.  
  42. Ta'akar Home planet
  43.  
  44. resources exhausted
  45.  
  46. 1 land
  47.  
  48. [Uninhabitable World]
  49.  
  50. Rock Planet
  51.  
  52. Ta'kar colony
  53.  
  54. Base Minerals: 6
  55.  
  56. Luxury Materials: 1
  57.  
  58. 2 land
  59.  
  60. K7Charlie
  61.  
  62. [Fertile World]
  63.  
  64. Cold Planet
  65.  
  66. Ta'akar colony
  67.  
  68. Water: 10
  69.  
  70. Fuel: 3
  71.  
  72. Base Minerals: 5
  73.  
  74. Luxury Materials: 3
  75.  
  76. 1 land
  77.  
  78. [Uninhabitable World]
  79.  
  80. Rock Planet
  81.  
  82. Ta'kar colony
  83.  
  84. Base Minerals: 8
  85.  
  86. 1 land
  87.  
  88. J7Bravo
  89.  
  90. Hot Rock Planet
  91.  
  92. [Uninhabitable World]
  93.  
  94. Ta'kar colony
  95.  
  96. Base Minerals: 10
  97.  
  98. 2 land
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