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- Name: Ta'akar
- Colour: Purple
- Race Fluff: Fairly small and agile the Ta'akar started as omnivores that most often fell prey to stronger predators. They developed keen cunning to evade and trap them. They are furry. about 1 meter long and look a bit like ferrets.
- Society Fluff: the Ta'akar have since they started banding together been warlike. At first raiding eachother for cattle and tools in tribes and villages and then moving on to fighting over resources on the continents and then for dominance of resource rich asteroids and planets. Now they have united under one banner. The banner of those that had proved most cunning. For a difference between Ta'akar warfare and those of most others is that the Ta'akar don't build large warships to battle it out. they sneak around defences with speed and stealth and steal what they want or sabotage. Early on it was poisoning the wells, killing the sleeping and setting their villages on fire in the middle of the night. Now it's using their stealthed ships and drives to sneak past any defences and do merciless raids on facilities that have something they want or bombing from orbit before quickly leaving. Hopefully leaving no trace of who did the deed. For many generations the Ta'akar have kept dominion of their part of the cluster by mercilessly grinding any upstarts under their heels while keeping a watchful eye on those that might pose a threat to them.
- Bonuses:
- Experienced: [Anti-Matter], [FTL scanners]
- Old: Basic gravity manipulation,
- Warring: Stealth, Energy shields. +15 to combat rolls.
- ——————————————–
- Food: 25 +2/turn
- Water: 150
- Fuel: 10
- Base Materials: 10
- Luxury Materials: 5
- ———————————————
- Population: 20 +5% every turn
- Pop Density: 20/7
- Happiness:
- Chex: 20000
- Tech: [Stealth], [Energy shields] Basic gravity manipulation], [Anti-Matter], [FTL scanners], [Projectile Weapons] [FTL Travel] [Nuclear Fission]
- Units: Can’t exceed the needed base material, fuel or population [Example Unit] 2 BM, 1 Fuel, 1 Pop, roll * 1
- L8Alpha
- [Fertile World]
- Earth Like Planet
- Ta'akar Home planet
- resources exhausted
- 1 land
- [Uninhabitable World]
- Rock Planet
- Ta'kar colony
- Base Minerals: 6
- Luxury Materials: 1
- 2 land
- K7Charlie
- [Fertile World]
- Cold Planet
- Ta'akar colony
- Water: 10
- Fuel: 3
- Base Minerals: 5
- Luxury Materials: 3
- 1 land
- [Uninhabitable World]
- Rock Planet
- Ta'kar colony
- Base Minerals: 8
- 1 land
- J7Bravo
- Hot Rock Planet
- [Uninhabitable World]
- Ta'kar colony
- Base Minerals: 10
- 2 land
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