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UE4 Packaging Error Trace

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Jun 30th, 2016
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  1. LogSavePackage: Save=2185.26ms
  2. LogSavePackage: Moving '../../../../../../Unreal/Projects/GlowRedux/Saved/UEDPCLVL_ArenaDefaultDEBF840C42E80C319194DA92A196B460.tmp' to '../../../../../../Unreal/Projects/GlowRedux/Saved/Autosaves/Game/Maps/UEDPCLVL_ArenaDefault.umap'
  3. LogSavePackage:Display: Finished SavePackage ../../../../../../Unreal/Projects/GlowRedux/Saved/Autosaves/Game/Maps/UEDPCLVL_ArenaDefault.umap
  4. LogEditorTransaction: Undo Spawn Play From Here Start
  5. MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
  6. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=M:/Unreal/Projects/GlowRedux/GlowRedux.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=M:/Unreal/Projects/GlowRedux/GlowRedux.uproje
  7. MainFrameActions: Packaging (Windows (64-bit)): ct -cook -stage -archive -archivedirectory=M:/Temp -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -compressed -CookAll -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  8. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  9. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for M:\Unreal\Projects\GlowRedux\GlowRedux.uproject
  10. MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  11. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: M:\Programs\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Glow Win64 Development -Project=M:\Unreal\Projects\GlowRedux\GlowRedux.uproject -clean M:\Unreal\Projects\GlowRedux\GlowRedux.uproject -remoteini="M:\Unreal\Projects\GlowRedux" -
  12. nobuilduht -NoHotReloadFromIDE
  13. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,2421097s to run UnrealBuildTool.exe, ExitCode=0
  14. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: M:\Programs\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Glow Win64 Development -Project=M:\Unreal\Projects\GlowRedux\GlowRedux.uproject M:\Unreal\Projects\GlowRedux\GlowRedux.uproject -remoteini="M:\Unreal\Projects\GlowRedux" -noxge
  15. -generatemanifest -NoHotReloadFromIDE -ignorejunk
  16. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,0865196s to run UnrealBuildTool.exe, ExitCode=0
  17. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: M:\Programs\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Glow Win64 Development -Project=M:\Unreal\Projects\GlowRedux\GlowRedux.uproject M:\Unreal\Projects\GlowRedux\GlowRedux.uproject -remoteini="M:\Unreal\Projects\GlowRedux" -noxge
  18. -NoHotReloadFromIDE -ignorejunk
  19. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Glow (no existing makefile)
  20. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  21. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Parsing headers for Glow
  22. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Running UnrealHeaderTool "M:\Unreal\Projects\GlowRedux\GlowRedux.uproject" "M:\Unreal\Projects\GlowRedux\Intermediate\Build\Win64\Glow\Development\Glow.uhtmanifest" -LogCmds="loginit warning, logexit warning, lo
  23. MainFrameActions: Packaging (Windows (64-bit)): gdatabase error" -Unattended -WarningsAsErrors -installed
  24. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Reflection code generated for Glow in 6,1436562 seconds
  25. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 14 actions (4 in parallel)
  26. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp
  27. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.Glow.h.cpp
  28. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp
  29. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Glow.cpp
  30. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: FloatingMovementComponent.cpp
  31. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ActorScannerComponent.cpp
  32. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: HealthComponent.cpp
  33. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LightCheckComponent.cpp
  34. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MyBpFunctionLib.cpp
  35. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: MyStaticToolkit.cpp
  36. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: SteamClientLib.cpp
  37. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: GlowSteamClient.cpp
  38. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Glow.generated.cpp
  39. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [14/14] Link Glow.exe
  40. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library M:\Unreal\Projects\GlowRedux\Binaries\Win64\Glow.lib and object M:\Unreal\Projects\GlowRedux\Binaries\Win64\Glow.exp
  41. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 79,40 seconds
  42. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 79,5540163s to run UnrealBuildTool.exe, ExitCode=0
  43. MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
  44. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
  45. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data.
  46. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project M:\Unreal\Projects\GlowRedux\GlowRedux.uproject
  47. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is M:\Programs\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.07.01-01.39.46.txt
  48. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: M:\Programs\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe M:\Unreal\Projects\GlowRedux\GlowRedux.uproject -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -cookall -abslog="M:\Programs\Epic
  49. MainFrameActions: Packaging (Windows (64-bit)): Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.07.01-01.39.46.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
  50. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  51. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: GlowRedux
  52. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-1199990203) SRandInit(-1199990201).
  53. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.47:783][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  54. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.48:324][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  55. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.48:402][ 0]LogDerivedDataCache:Display: Loaded Boot cache: M:/Users/mfb/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
  56. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.48:423][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  57. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:061][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  58. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:072][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  59. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:085][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  60. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:096][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  61. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:107][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  62. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:119][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  63. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:130][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  64. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:140][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  65. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:153][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  66. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:164][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  67. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:176][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  68. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:197][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  69. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:197][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  70. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:198][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  71. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:221][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  72. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:229][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  73. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:239][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  74. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:250][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  75. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:263][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  76. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.49:263][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
  77. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.50:205][ 0]LogOutputDevice:Error:
  78. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
  79. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.50:205][ 0]LogWindows:Error: === Critical error: ===
  80. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  81. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error!
  82. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  83. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  84. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  85. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  86. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  87. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  88. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-23.39.50:205][ 0]LogOutputDevice:Error:
  89. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
  90. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 14,6046904s to run UE4Editor-Cmd.exe, ExitCode=3
  91. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
  92. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for M:\Unreal\Projects\GlowRedux\GlowRedux.uprojec
  93. MainFrameActions: Packaging (Windows (64-bit)): t; see log M:\Users\mfb\AppData\Roaming\Unreal Engine\AutomationTool\Logs\M+Programs+Epic+Games+4.12\Cook-2016.07.01-01.40.00.txt
  94. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
  95. MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
  96. MainFrameActions: Packaging (Windows (64-bit)): --- End of inner exception stack trace ---
  97. MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
  98. MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  99. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
  100. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  101. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
  102. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  103. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  104. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  105. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  106. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  107. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  108. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
  109. PackagingResults:Error: Error Unknown Cook Failure
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