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- # Configuration file
- agricraft {
- # set to true to clear the list of items dropping from tall grass (Will run before adding seeds defined in the grass drops config). [default: false]
- B:"Clear tall grass drops"=false
- # The maximum attainable value of the stats on a crop [range: 1 ~ 10, default: 10]
- I:"Crop stat cap"=10
- # The number of crops you get per crafting operation [range: 1 ~ 4, default: 4]
- I:"Crops per craft"=4
- # set to true if you wish to create your own crops [default: false]
- B:"Custom crops"=false
- # set to true to regenerate a default mutations file (will turn back to false afterwards)
- B:GenerateDefaults=false
- # set to false to not register crop products to the ore dictionary if you are experiencing issues with GregTech (note that disabling this will have the side effect that seeds will no longer work with the Phytogenic Insulator [default: true]
- B:"Register crop products in the ore dict"=true
- # set to false to not render the journal on the analyzer [default: true]
- B:"Render journal in analyzer"=true
- # set to true if you wish to enable resource crops [default: true]
- B:"Resource Crops"=true
- }
- "clientside config" {
- # set to true to disable particles for the sprinklers [default: false]
- B:"Disable particles"=false
- # set to true to condense all entries for custom wood blocks into one entry in NEI [default: true]
- B:"condense custom wood blocks in NEI"=true
- }
- compatibility {
- # set to false to disable compatibility for plantmegapack [default: true]
- B:plantmegapack=true
- }
- debug {
- # Set to true if you wish to enable debug mode [default: false]
- B:debug=false
- }
- decoration {
- # Set to true to disable the decorative custom wood fences [default: false]
- B:"Disable fences"=false
- # Set to true to disable the decorative custom wood grates [default: false]
- B:"Disable grates"=false
- }
- farming {
- # set to false if you wish to disable using bonemeal on a cross crop to force a mutation [default: false]
- B:"Bonemeal Mutations"=false
- # On a mutation the stats on the crop will be divided by this number [range: 1 ~ 3, default: 2]
- I:"Crop stat divisor"=2
- # set to true to disable vanilla farming, meaning you can only grow plants on crops [default: false]
- B:"Disable Vanilla Farming"=false
- # set to false if you wish to disable weeds [default: true]
- B:"Enable weeds"=true
- # This is a global growth rate multiplier [range: 0.0 ~ 2.0, default: 1.0]
- S:"Growth rate multiplier"=1.0
- # Set to true to enable hardcore mode for stat increasing: 1 parent: 3/4 decrement, 1/4 nothing.
- # 2 parents: 2/4 decrement, 1/4 nothing, 1/4 increment.
- # 3 parents: 1/4 decrement, 1/2 nothing, 1/4 increment.
- # 4 parents: 1/4 decrement, 1/4 nothing, 1/2 increment. [default: false]
- B:"Hardcore stats"=false
- # Define mutation chance (0.0 means no mutations, only spreading and 1.0 means only mutations no spreading [range: 0.0 ~ 1.0, default: 0.2]
- S:"Mutation Chance"=0.2
- # True means any crop that is not considered a valid parent will affect stat gain negatively [default: true]
- B:"Non parent crops affect stats negatively"=true
- # set this to true to make only mature crops drop seeds (to encourage trowel usage) [default: false]
- B:"Only mature crops drop seeds"=false
- # Set to true to allow crops that spread from one single crop to increase stats [default: false]
- B:"Single spread stat increase"=false
- # What are considered valid parents for stat increasing: 1 = Any. 2 = Mutation parents and identical crops. 3 = Only identical crops [range: 1 ~ 3, default: 2]
- I:"Valid parents"=2
- # Ranges from 1-2 inclusive. [range: 1 ~ 2, default: 2]
- I:"Weed Growth Multiplier"=2
- # The average number of growth ticks for the weed to grow. [range: 10 ~ 50, default: 50]
- I:"Weed Growth Rate"=50
- # The percent chance of weeds to spawn or spread. At 95% abandon all hope of farming. Range 0.05-0.95. [range: 0.05 ~ 0.95, default: 0.15]
- S:"Weed Spawn Chance"=0.15
- # set to false if you don't want weeds to be able to overgrow other plants [default: true]
- B:"Weeds can overtake plants"=true
- # set this to true to have weeds destroy the crop sticks when they are broken with weeds (to encourage rake usage) [default: false]
- B:"Weeds destroy crop sticks"=false
- }
- irrigation {
- # The amount of water in mb that an irrigation channel can hold [range: 100 ~ 2000, default: 500]
- I:"Channel capacity"=500
- # set to true if you want to disable irrigation systems [default: false]
- B:"Disable Irrigation"=false
- # set to true to let tanks fill up when water flows above them [default: false]
- B:"Fill tank from flowing water"=false
- # set to false to disable placing a source block when breaking non-empty tanks [default: true]
- B:"Spawn water after breaking tank"=true
- # Every x seconds each plant in sprinkler range has this chance to growth tick [range: 0 ~ 100, default: 20]
- I:"Sprinkler growth chance"=20
- # Every x seconds each plant in sprinkler range has y chance to growth tick [range: 1 ~ 300, default: 5]
- I:"Sprinkler growth interval"=5
- # Water usage of the sprinkler in mB per second [range: 0 ~ 10000, default: 10]
- I:"Sprinkler water usage"=10
- }
- storage {
- # set to true to disable the seed storage systems [default: false]
- B:"Disable seed storage system"=false
- # set to true to disable the seed storage warehouse blocks [default: false]
- B:"Disable seed storage warehouses"=false
- }
- tools {
- # Set to false to disable the Clipper [default: true]
- B:"Enable Clipper"=true
- # Set to false to disable the Hand Rake [default: true]
- B:"Enable Hand Rake"=true
- # Set to false to disable the Magnifying Glass [default: true]
- B:"Enable Magnifying Glass"=true
- # Set to false to disable the Trowel [default: true]
- B:"Enable Trowel"=true
- }
- "world gen" {
- # set to true to disable world gen, no greenhouses will spawn in villages [default: false]
- B:"Disable World Gen"=false
- # Set to false if you wish to disable villagers spawning in the AgriCraft greenhouses [default: true]
- B:"Enable villagers"=true
- # The maximum number of greenhouses per village [range: 0 ~ 2, default: 1]
- I:"Greenhouse limit"=1
- # The weight for a greenhouse to be generated in a village [range: 0 ~ 100, default: 10]
- I:"Greenhouse weight"=10
- # The maximum number of irrigated greenhouses per village [range: 0 ~ 2, default: 1]
- I:"Irrigated greenhouse limit"=1
- # The weight for an irrigated greenhouse to be generated in a village [range: 0 ~ 100, default: 2]
- I:"Irrigated greenhouse weight"=2
- # The maximum tier of plants that will spawn in greenhouses [range: 1 ~ 5, default: 3]
- I:"Maximum crop tier"=3
- }
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