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  1. # Configuration file
  2.  
  3. agricraft {
  4. # set to true to clear the list of items dropping from tall grass (Will run before adding seeds defined in the grass drops config). [default: false]
  5. B:"Clear tall grass drops"=false
  6.  
  7. # The maximum attainable value of the stats on a crop [range: 1 ~ 10, default: 10]
  8. I:"Crop stat cap"=10
  9.  
  10. # The number of crops you get per crafting operation [range: 1 ~ 4, default: 4]
  11. I:"Crops per craft"=4
  12.  
  13. # set to true if you wish to create your own crops [default: false]
  14. B:"Custom crops"=false
  15.  
  16. # set to true to regenerate a default mutations file (will turn back to false afterwards)
  17. B:GenerateDefaults=false
  18.  
  19. # set to false to not register crop products to the ore dictionary if you are experiencing issues with GregTech (note that disabling this will have the side effect that seeds will no longer work with the Phytogenic Insulator [default: true]
  20. B:"Register crop products in the ore dict"=true
  21.  
  22. # set to false to not render the journal on the analyzer [default: true]
  23. B:"Render journal in analyzer"=true
  24.  
  25. # set to true if you wish to enable resource crops [default: true]
  26. B:"Resource Crops"=true
  27. }
  28.  
  29.  
  30. "clientside config" {
  31. # set to true to disable particles for the sprinklers [default: false]
  32. B:"Disable particles"=false
  33.  
  34. # set to true to condense all entries for custom wood blocks into one entry in NEI [default: true]
  35. B:"condense custom wood blocks in NEI"=true
  36. }
  37.  
  38.  
  39. compatibility {
  40. # set to false to disable compatibility for plantmegapack [default: true]
  41. B:plantmegapack=true
  42. }
  43.  
  44.  
  45. debug {
  46. # Set to true if you wish to enable debug mode [default: false]
  47. B:debug=false
  48. }
  49.  
  50.  
  51. decoration {
  52. # Set to true to disable the decorative custom wood fences [default: false]
  53. B:"Disable fences"=false
  54.  
  55. # Set to true to disable the decorative custom wood grates [default: false]
  56. B:"Disable grates"=false
  57. }
  58.  
  59.  
  60. farming {
  61. # set to false if you wish to disable using bonemeal on a cross crop to force a mutation [default: false]
  62. B:"Bonemeal Mutations"=false
  63.  
  64. # On a mutation the stats on the crop will be divided by this number [range: 1 ~ 3, default: 2]
  65. I:"Crop stat divisor"=2
  66.  
  67. # set to true to disable vanilla farming, meaning you can only grow plants on crops [default: false]
  68. B:"Disable Vanilla Farming"=false
  69.  
  70. # set to false if you wish to disable weeds [default: true]
  71. B:"Enable weeds"=true
  72.  
  73. # This is a global growth rate multiplier [range: 0.0 ~ 2.0, default: 1.0]
  74. S:"Growth rate multiplier"=1.0
  75.  
  76. # Set to true to enable hardcore mode for stat increasing: 1 parent: 3/4 decrement, 1/4 nothing.
  77. # 2 parents: 2/4 decrement, 1/4 nothing, 1/4 increment.
  78. # 3 parents: 1/4 decrement, 1/2 nothing, 1/4 increment.
  79. # 4 parents: 1/4 decrement, 1/4 nothing, 1/2 increment. [default: false]
  80. B:"Hardcore stats"=false
  81.  
  82. # Define mutation chance (0.0 means no mutations, only spreading and 1.0 means only mutations no spreading [range: 0.0 ~ 1.0, default: 0.2]
  83. S:"Mutation Chance"=0.2
  84.  
  85. # True means any crop that is not considered a valid parent will affect stat gain negatively [default: true]
  86. B:"Non parent crops affect stats negatively"=true
  87.  
  88. # set this to true to make only mature crops drop seeds (to encourage trowel usage) [default: false]
  89. B:"Only mature crops drop seeds"=false
  90.  
  91. # Set to true to allow crops that spread from one single crop to increase stats [default: false]
  92. B:"Single spread stat increase"=false
  93.  
  94. # What are considered valid parents for stat increasing: 1 = Any. 2 = Mutation parents and identical crops. 3 = Only identical crops [range: 1 ~ 3, default: 2]
  95. I:"Valid parents"=2
  96.  
  97. # Ranges from 1-2 inclusive. [range: 1 ~ 2, default: 2]
  98. I:"Weed Growth Multiplier"=2
  99.  
  100. # The average number of growth ticks for the weed to grow. [range: 10 ~ 50, default: 50]
  101. I:"Weed Growth Rate"=50
  102.  
  103. # The percent chance of weeds to spawn or spread. At 95% abandon all hope of farming. Range 0.05-0.95. [range: 0.05 ~ 0.95, default: 0.15]
  104. S:"Weed Spawn Chance"=0.15
  105.  
  106. # set to false if you don't want weeds to be able to overgrow other plants [default: true]
  107. B:"Weeds can overtake plants"=true
  108.  
  109. # set this to true to have weeds destroy the crop sticks when they are broken with weeds (to encourage rake usage) [default: false]
  110. B:"Weeds destroy crop sticks"=false
  111. }
  112.  
  113.  
  114. irrigation {
  115. # The amount of water in mb that an irrigation channel can hold [range: 100 ~ 2000, default: 500]
  116. I:"Channel capacity"=500
  117.  
  118. # set to true if you want to disable irrigation systems [default: false]
  119. B:"Disable Irrigation"=false
  120.  
  121. # set to true to let tanks fill up when water flows above them [default: false]
  122. B:"Fill tank from flowing water"=false
  123.  
  124. # set to false to disable placing a source block when breaking non-empty tanks [default: true]
  125. B:"Spawn water after breaking tank"=true
  126.  
  127. # Every x seconds each plant in sprinkler range has this chance to growth tick [range: 0 ~ 100, default: 20]
  128. I:"Sprinkler growth chance"=20
  129.  
  130. # Every x seconds each plant in sprinkler range has y chance to growth tick [range: 1 ~ 300, default: 5]
  131. I:"Sprinkler growth interval"=5
  132.  
  133. # Water usage of the sprinkler in mB per second [range: 0 ~ 10000, default: 10]
  134. I:"Sprinkler water usage"=10
  135. }
  136.  
  137.  
  138. storage {
  139. # set to true to disable the seed storage systems [default: false]
  140. B:"Disable seed storage system"=false
  141.  
  142. # set to true to disable the seed storage warehouse blocks [default: false]
  143. B:"Disable seed storage warehouses"=false
  144. }
  145.  
  146.  
  147. tools {
  148. # Set to false to disable the Clipper [default: true]
  149. B:"Enable Clipper"=true
  150.  
  151. # Set to false to disable the Hand Rake [default: true]
  152. B:"Enable Hand Rake"=true
  153.  
  154. # Set to false to disable the Magnifying Glass [default: true]
  155. B:"Enable Magnifying Glass"=true
  156.  
  157. # Set to false to disable the Trowel [default: true]
  158. B:"Enable Trowel"=true
  159. }
  160.  
  161.  
  162. "world gen" {
  163. # set to true to disable world gen, no greenhouses will spawn in villages [default: false]
  164. B:"Disable World Gen"=false
  165.  
  166. # Set to false if you wish to disable villagers spawning in the AgriCraft greenhouses [default: true]
  167. B:"Enable villagers"=true
  168.  
  169. # The maximum number of greenhouses per village [range: 0 ~ 2, default: 1]
  170. I:"Greenhouse limit"=1
  171.  
  172. # The weight for a greenhouse to be generated in a village [range: 0 ~ 100, default: 10]
  173. I:"Greenhouse weight"=10
  174.  
  175. # The maximum number of irrigated greenhouses per village [range: 0 ~ 2, default: 1]
  176. I:"Irrigated greenhouse limit"=1
  177.  
  178. # The weight for an irrigated greenhouse to be generated in a village [range: 0 ~ 100, default: 2]
  179. I:"Irrigated greenhouse weight"=2
  180.  
  181. # The maximum tier of plants that will spawn in greenhouses [range: 1 ~ 5, default: 3]
  182. I:"Maximum crop tier"=3
  183. }
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