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Rocket Leaper ChangeLog

Dec 20th, 2011
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  1. Rocket Leaper ChangeLog~
  2.  
  3. V 1.0 (2011 December 18)
  4. Game released.
  5.  
  6. V 1.1 (2011 December 20)
  7. Statistics added, more alerting text for when a meteorite shower comes as well as a warning sound, made spike platforms slightly wider so it's easier to land on them. Rising soda bubbles now blink red. Escape pauses the game now, instead of going to the menu. Added a few more details involving the background monster and princess pitch.
  8.  
  9. V 1.2 (2011 December ??)
  10. Added a new mode called "Red and Showers", in it the only enemies you have are the red rockets, rising soda, and meteorite showers. Idea courtesy of ThatSnail. Added a mode called "Grapzap" where you can only use the grapzap power in it. Added a "Default name" thing in the options menu. Fixed the "1th" problem as well as the "2th" and "3th" problem, thanks to a script by Big_J.
  11. Easy mode is now easier, a slightly longer time in between meteorite showers, slightly longer warning for when a rocket is coming onto the screen, powerup crates fall faster and have a different sprite. Added some minor details to the robot's gun. When the robot is destroyed it shows your current highscore for whatever mode you are playing.
  12.  
  13. V 1.4 (2013 October 12)
  14. Removed Clockwork Online highscores. Implemented GameJolt highscores, stats, and trophies. Minor graphical changes. Spike platforms are now much easier to land on. Slowtime powerup now slows down asteroid warning times as well as it's own durance, it also now slows down the time in-between each asteroid shower. Soda bubbles now only blink red on hell mode. Fixed glitch with sinker rockets where player dies while standing on edge and sinking down next to another rocket. Changed menu background. Removed GameMaker's default message boxes, created and implemented custom message boxes. Dynamite sticks now make a beeping sound as they count down, dynamite sticks also explode 1 second after they display a 1, as opposed to exploding 1 second after they display a 0. Fixed crates and meteorites so they can be pushed down properly without glitches. Changed Hellchopper AI to be a bit less speedy in it's attacks. Meteorites and crates can now be zapped, with some effect. White gunflash effect now fades more quickly.
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