Advertisement
Guest User

W3-W4 intermission scene, 1st draft

a guest
Apr 22nd, 2016
171
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.31 KB | None | 0 0
  1. *-------------------------------------------------------
  2. * World 3-4 intermission cutscene, Draft 1
  3. * Writer: rockythechao
  4. *
  5. *-------------------------------------------------------
  6.  
  7. [The player character feeds the leek into the R.E.T.C.O.N. and the machine comes to life for a short time.
  8. After it stops, the screen fades to black. A moment later...]
  9.  
  10. Pumpernickel:
  11. ...So, Augustus. Dear brother.
  12. Please correct me if I'm wrong here.
  13. You mean to tell us that not only were you unable to retrieve the wing...
  14. ...But you had the super leek and _gave it away_. Twice.
  15.  
  16. [Fade in to show Broadsword, Rewind, Pumpernickel and Denmark at their lair:
  17. a cozy living room with lots of old-timey furniture like a grandfather clock and black and white photos and whatnot in the background.
  18. In the foreground, five chairs that reflect each Uncles' character surround a snazzy coffee table.
  19. Denmark is sitting in his chair reading a magazine, the others are standing.]
  20.  
  21. Broadsword:
  22. I'm still not sure whether it was a genuine dimensional rift or some bloody illusion. There's no telling where... or when... the wing is now.
  23. And after all the trouble Demo and her minions went through to get that cauliflower, I very well couldn't let them leave empty-footed!
  24.  
  25. Pumpernickel:
  26. Well, as... _disappointing_ as this news is, thankfully your failure was of little consequence in the end. Isn't that right, Rewind?
  27.  
  28. Rewind:
  29. Indeed. We should have more than enough super leeks from other eras for us to carry on without the wing.
  30. There are much more pressing concerns now... namely, Demo and her sister.
  31. They will come after our leeks, and now that they know of the plan they are likely to interfere. We cannot let that happen.
  32.  
  33. Broadsword:
  34. Agreed. It would be far too dangerous for them.
  35.  
  36. [There is a pause as the other three exchange worried glances]
  37.  
  38. Pumpernickel:
  39. Erm, Augustus... you wouldn't be placing the safety of those children before the plan, would you?
  40.  
  41. Broadsword:
  42. I simply don't see why the two have to be mutually exclusive!
  43.  
  44. Denmark:
  45. Hey, uh... why don't we just, y'know, let the kids in on it? I'm sure they'll understand.
  46. Heck, maybe they'll even want to help! Then we could, like, bring them here and have a big ol' fiesta for 'em, just like old times!
  47.  
  48. Pumpernickel:
  49. Sadly, Denmark, I fear such efforts would be wasted... the children have grown into some of those pesky "protagonist" types...
  50. the kind that go out of their way to catch petty thieves and rescue puppies from trees but never support truly meaningful endeavors such as ours.
  51.  
  52. Rewind:
  53. What I've seen of their timelines is murky... it's as if causality itself is losing its' grip on them.
  54. But it is certain that they will come to oppose us one way or another, especially if _a certain someone_ keeps encouraging their heroics.
  55. The sooner they are out of the picture, the better.
  56.  
  57. Broadsword:
  58. Come now, there's no need to speak as if you intend to kill them!
  59.  
  60. [short pause with confused looks]
  61.  
  62. Broadsword:
  63. ...permanently.
  64.  
  65. Pumpernickel:
  66. Ah. Well, hopefully it need not come to that.
  67. Technically speaking, of course, that _is_ one of the more effective means of dealing with persistence.
  68. But I'm open to other options, as long as we do _something_ about the.
  69.  
  70. [@sbestos rushes into the room]
  71.  
  72. @sy:
  73. *huff*, *huff*... sorry I'm late! I was doin' the taxes an' the construction warrants an' stuff, guess I got a might immersed an' lost track o' time!
  74.  
  75. Rewind:
  76. Ugh, right on cue.
  77. @sbestos, we... we have an errand for you.
  78.  
  79. @sy:
  80. Oh, golly! Y-you're acknowledging my existence!?
  81. Hot dog, this is my time to shine!
  82.  
  83. Pumpernickel:
  84. Don't let it go to your head, you insipid balloon.
  85. We just need you to intercept our nieces and obstruct their progress. Make them give up whatever quest is causing them to seek out super leeks.
  86.  
  87. Rewind:
  88. And... *sigh*... avoid using force if you can.
  89.  
  90. @sy:
  91. The blue an' green ones?
  92.  
  93. Broadsword:
  94. Yes, Demo and... er... Sclera? Green Demo.
  95. Persuade them, intimidate them, annoy them, demoralize them... just don't harm them.
  96.  
  97. @sy:
  98. S-sure thing! You can count on me, don'cha know!
  99.  
  100. [As @sbestos leaves]
  101.  
  102. Pumpernickel:
  103. You're wrong, but okay.
  104.  
  105. [The screen fades out and the game returns to the player at the R.E.T.C.O.N. After a notification that a new era is accessible, the player regains control.]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement