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  1. ======= Winsock Initialized ======
  2.  
  3. ==== Starting OpenGL Renderer ====
  4.  
  5. ========System Information========
  6.  
  7. Cpu Brand Name: Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
  8. Cores/Threads: 4|8
  9. CPU Speed: ~2.993 GHz
  10. Supported Extensions: MMX SSE SSE2 SSE3 SSE4 HTT EM64T
  11.  
  12. Memory loaded: 66 PCT
  13. Total physical RAM: 4063 MB
  14. Available physical RAM: 1342 MB
  15. Total PageFile: 8125 MB
  16. Available PageFile: 3280 MB
  17. Total Virtual Memory: 2047 MB
  18. Available Virtual Memory: 1376 MB
  19.  
  20. OS: Microsoft Windows 7 x64 Ultimate Edition S build 7601
  21.  
  22. UserName: Alvaro
  23.  
  24.  
  25. ===OpenIL library initiation...===
  26.  
  27. OpenIL VENDOR: Abysmal Software
  28. OpenIL Version: 178
  29.  
  30. ==================================
  31.  
  32. ...Initializing NVIDIA API
  33.  
  34. ...use NVidia Complete Version 1.10
  35. ...found 1 physical gpu's
  36.  
  37. ==================================
  38.  
  39. ...Initializing OpenGL display
  40.  
  41. ==================================
  42.  
  43. ...using primary monitor
  44.  
  45. ...Available monitors:
  46.  
  47. 1: 1024 x 768 SyncMaster (primary)
  48.  
  49. ==================================
  50.  
  51. ...setting mode 0:[1024x768] Full Screen
  52. ...attempting fullscreen
  53. ...using desktop frequency.
  54. ...calling CDS: ok
  55. ...getting DC: ok
  56.  
  57. =============================
  58. Checking Basic WGL Extensions
  59. =============================
  60.  
  61. ...using WGL_ARB_pixel_format
  62. ...using WGL_EXT_swap_control
  63. ...using WGL_EXT_swap_control_tear
  64. ...ignoring WGL_ARB_multisample
  65. ...using WGL_ARB_create_context
  66. ...using WGL_ARB_create_context_profile
  67.  
  68. ...Attempting PIXELFORMAT:
  69.  
  70. ...450 pixel formats found
  71. ...hardware acceleration found
  72. ...Selected 10 PIXELFORMAT
  73. ...setting pixel format: ok
  74. ...creating openGL 3.2 compatibility profile context: ok
  75. ...making context current: ok
  76.  
  77. PIXELFORMAT: Color 32-bits, Depth 24-bits, Alpha 8-bits,
  78. Stencil 8-bits, MSAA [16 max] [0 selected]
  79.  
  80. GL_VENDOR: NVIDIA Corporation
  81. GL_RENDERER: GeForce GT 630/PCIe/SSE2
  82. GL_VERSION: 3.2.0
  83.  
  84. =====================================
  85. Checking Basic Quake II XP Extensions
  86. =====================================
  87.  
  88. ...using GL_ARB_multitexture
  89. ...using GL_EXT_texture_filter_anisotropic
  90. [16 max] [16 selected]
  91. ...GL_ARB_texture_compression_bptc not found
  92. ...ignoring GL_EXT_texture_compression_s3tc
  93. ...using GL_ARB_texture_cube_map
  94. ...using GL_ARB_seamless_cube_map
  95. ...using GL_EXT_stencil_two_side
  96. ...using GL_EXT_depth_bounds_test
  97. ...using GL_ARB_texture_non_power_of_two
  98. ...GL_ARB_debug_output not found
  99. ...using GL_ARB_texture_rectangle
  100. ...using GL_ARB_occlusion_query
  101. Found 32 occlusion query bits
  102. ...using GL_ARB_occlusion_query2
  103. ...using GL_ARB_vertex_array_object
  104. ...using GL_ARB_map_buffer_range
  105. ...using GL_ARB_vertex_buffer_object
  106. ...using GL_ARB_draw_buffers
  107. ...using GL_ARB_framebuffer_object
  108.  
  109. Max Render Buffer Size: 8192
  110. Max Color Attachments: 8
  111. Max Buffer Samples: 16
  112.  
  113. ...Created SSAO FBO.
  114.  
  115. ...using GL_ARB_shading_language_100
  116. ...using GL_ARB_fragment_shader
  117. ...using GL_ARB_vertex_shader
  118. ...using GL_ARB_explicit_attrib_location
  119. ...using GL_ARB_shading_language_420pack
  120. ...GL_ARB_gpu_shader5 not found
  121. ...using GL_EXT_gpu_shader4
  122.  
  123. GLSL Version: 1.50 NVIDIA via Cg compiler
  124. maxFragmentUniformComponents: 2048
  125. maxVertexUniformComponents: 4096
  126. maxVertexAttribs: 16
  127. maxVaryingFloats: 60
  128. maxVertexTextureImageUnits: 32
  129. maxTextureImageUnits: 32
  130. maxCombinedTextureImageUnits: 96
  131. maxFragmentUniformComponents: 2048
  132.  
  133. Initializing programs...
  134.  
  135. Load null program program 'null': error(s) in fragment shader:
  136. -----------
  137. 0(13) : error C3008: unknown layout specifier 'early_fragment_tests'
  138.  
  139. -----------
  140. Failed!
  141. Load ambient world program succeeded
  142. Load light world program program 'lightWorld': error(s) in fragment shader:
  143. -----------
  144. 0(19) : error C3008: unknown layout specifier 'early_fragment_tests'
  145.  
  146. -----------
  147. Failed!
  148. Load ambient model program succeeded
  149. Load light model program succeeded
  150. Load gauss blur program succeeded
  151. Load hdrGlare program succeeded
  152. Load radial blur program succeeded
  153. Load dof blur program succeeded
  154. Load motion blur program succeeded
  155. Load ssao program succeeded
  156. Load bloom program succeeded
  157. Load refraction program succeeded
  158. Load thermal vision program succeeded
  159. Load water program succeeded
  160. Load particles program succeeded
  161. Load generic program succeeded
  162. Load cinematic program succeeded
  163. Load load screen program succeeded
  164. Load fxaa program succeeded
  165. Load film grain program succeeded
  166. Load gammaramp program succeeded
  167. Load shadow volumes program succeeded
  168. Load light2d program succeeded
  169.  
  170. GLSL shaders loading time: 0.0750 sec
  171.  
  172.  
  173. =====================================
  174.  
  175. ===Starting OpenAL audio subsystem===
  176.  
  177. ...opening device (OpenAL Soft): succeeded
  178. ...audio chip without onboard RAM.
  179. ...capture capabilities.
  180.  
  181. 4 Auxiliary Effect Slots
  182. 4 Auxiliary Sends per Source
  183.  
  184. Effects Supported: -
  185. 'Reverb' Support YES
  186. 'EAX Reverb' Support YES
  187. 'Chorus' Support YES
  188. 'Distortion' Support YES
  189. 'Echo' Support YES
  190. 'Flanger' Support YES
  191. 'Frequency Shifter' Support NO
  192. 'Vocal Morpher' Support NO
  193. 'Pitch Shifter' Support NO
  194. 'Ring Modulator' Support YES
  195. 'Autowah' Support NO
  196. 'Compressor' Support YES
  197. 'Equalizer' Support YES
  198.  
  199. Filters Supported: -
  200. 'Low Pass' Support YES
  201. 'High Pass' Support YES
  202. 'Band Pass' Support YES
  203.  
  204. ...sample offset capabilities.
  205. ...unlocked linear distance preset.
  206. ...unlocked exponent distance preset.
  207. 126 mix channels allocated.
  208. streaming channel allocated.
  209.  
  210. AL_VENDOR: OpenAL Community
  211. AL_RENDERER: OpenAL Soft
  212. AL_VERSION: 1.1 ALSOFT 1.17.2
  213. AL_EXTENSIONS:
  214. AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
  215.  
  216. DEVICE: OpenAL Soft
  217.  
  218. EFX initialized
  219. -------------------------------------
  220.  
  221. ======== Init Music subsystem =======
  222.  
  223. ====== Init RAW Input Devices ======
  224.  
  225. ... Found 4 RAW input devices.
  226.  
  227. ------------------------------------
  228.  
  229. ========== Init Joystick ==========
  230.  
  231. ...Joystick Not Found (a5)
  232.  
  233. -----------------------------------
  234.  
  235. LoadLibrary (./baseq2/gamex86xp.dll)
  236. ------- Server Initialization -------
  237. -------------------------------------
  238. ====== Quake2xp Initialized ======
  239.  
  240.  
  241. ======== Init Music subsystem =======
  242.  
  243. loopback: client_connect
  244. Server was killed.
  245. LoadLibrary (./baseq2/gamex86xp.dll)
  246. ------- Server Initialization -------
  247. -------------------------------------
  248. loopback: client_connect
  249. ------- Server Initialization -------
  250. External entities not found. Use bsp entities
  251. Using external layout baseq2/hud/sphud.lst
  252. Couldn't open baseq2/hud/sphud.lst
  253. Using internal hud program
  254. -------------------------------------
  255.  
  256. Changing map...
  257. reconnecting...
  258.  
  259.  
  260. 
  261.  
  262. Outer Base
  263. Map: base1
  264. Loaded lightmaps from maps/base1.xplm.
  265. R_LoadXpVis(): external vis for 'maps/base1.bsp' not found.
  266. Loaded lights from maps/base1.xplit.
  267. Load_LightFile: add 161 world lights
  268. R_CalcStaticLightInteraction: 161 lights
  269.  
  270. pics
  271.  
  272. maps/base1.bsp
  273.  
  274. models/items/healing/medium/tris.md2
  275.  
  276. models/weapons/v_blast/tris.md2
  277.  
  278. #w_blaster.md2
  279.  
  280. #w_shotgun.md2
  281.  
  282. #w_sshotgun.md2
  283.  
  284. #w_machinegun.md2
  285.  
  286. #w_chaingun.md2
  287.  
  288. #a_grenades.md2
  289.  
  290. #w_glauncher.md2
  291.  
  292. #w_rlauncher.md2
  293.  
  294. #w_hyperblaster.md2
  295.  
  296. #w_railgun.md2
  297.  
  298. #w_bfg.md2
  299.  
  300. models/objects/gibs/sm_meat/tris.md2
  301.  
  302. models/objects/gibs/arm/tris.md2
  303.  
  304. models/objects/gibs/bone/tris.md2
  305.  
  306. models/objects/gibs/bone2/tris.md2
  307.  
  308. models/objects/gibs/chest/tris.md2
  309.  
  310. models/objects/gibs/skull/tris.md2
  311.  
  312. models/objects/gibs/head2/tris.md2
  313.  
  314. models/deadbods/dude/tris.md2
  315.  
  316. models/items/healing/stimpack/tris.md
  317.  
  318. models/ships/strogg1/tris.md2
  319.  
  320. models/items/armor/shard/tris.md2
  321.  
  322. models/items/ammo/grenades/medium/tri
  323.  
  324. models/weapons/v_handgr/tris.md2
  325.  
  326. models/items/healing/large/tris.md2
  327.  
  328. models/items/adrenal/tris.md2
  329.  
  330. models/items/ammo/shells/medium/tris.
  331.  
  332. models/items/silencer/tris.md2
  333.  
  334. models/objects/debris1/tris.md2
  335.  
  336. models/objects/debris2/tris.md2
  337.  
  338. models/objects/debris3/tris.md2
  339.  
  340. models/objects/barrels/tris.md2
  341.  
  342. models/objects/gibs/head/tris.md2
  343.  
  344. models/objects/banner/tris.md2
  345.  
  346. models/monsters/soldier/tris.md2
  347.  
  348. models/objects/laser/tris.md2
  349.  
  350. models/weapons/g_shotg/tris.md2
  351.  
  352. models/weapons/v_shotg/tris.md2
  353.  
  354. models/items/armor/jacket/tris.md2
  355.  
  356. models/monsters/infantry/tris.md2
  357.  
  358. images
  359.  
  360. sky
  361.  
  362. level loading time = 57.4290 sec
  363. EFX shutdown
  364. Shutting down OpenAL subsystem
  365. ...alcMakeContextCurrent( NULL ): succeeded
  366. ...destroying AL context
  367. ...closing device
  368. ...shutting down QAL
  369. ...unloading OpenAL DLL
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