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- ======= Winsock Initialized ======
- ==== Starting OpenGL Renderer ====
- ========System Information========
- Cpu Brand Name: Intel(R) Pentium(R) CPU G2030 @ 3.00GHz
- Cores/Threads: 4|8
- CPU Speed: ~2.993 GHz
- Supported Extensions: MMX SSE SSE2 SSE3 SSE4 HTT EM64T
- Memory loaded: 66 PCT
- Total physical RAM: 4063 MB
- Available physical RAM: 1342 MB
- Total PageFile: 8125 MB
- Available PageFile: 3280 MB
- Total Virtual Memory: 2047 MB
- Available Virtual Memory: 1376 MB
- OS: Microsoft Windows 7 x64 Ultimate Edition S build 7601
- UserName: Alvaro
- ===OpenIL library initiation...===
- OpenIL VENDOR: Abysmal Software
- OpenIL Version: 178
- ==================================
- ...Initializing NVIDIA API
- ...use NVidia Complete Version 1.10
- ...found 1 physical gpu's
- ==================================
- ...Initializing OpenGL display
- ==================================
- ...using primary monitor
- ...Available monitors:
- 1: 1024 x 768 SyncMaster (primary)
- ==================================
- ...setting mode 0:[1024x768] Full Screen
- ...attempting fullscreen
- ...using desktop frequency.
- ...calling CDS: ok
- ...getting DC: ok
- =============================
- Checking Basic WGL Extensions
- =============================
- ...using WGL_ARB_pixel_format
- ...using WGL_EXT_swap_control
- ...using WGL_EXT_swap_control_tear
- ...ignoring WGL_ARB_multisample
- ...using WGL_ARB_create_context
- ...using WGL_ARB_create_context_profile
- ...Attempting PIXELFORMAT:
- ...450 pixel formats found
- ...hardware acceleration found
- ...Selected 10 PIXELFORMAT
- ...setting pixel format: ok
- ...creating openGL 3.2 compatibility profile context: ok
- ...making context current: ok
- PIXELFORMAT: Color 32-bits, Depth 24-bits, Alpha 8-bits,
- Stencil 8-bits, MSAA [16 max] [0 selected]
- GL_VENDOR: NVIDIA Corporation
- GL_RENDERER: GeForce GT 630/PCIe/SSE2
- GL_VERSION: 3.2.0
- =====================================
- Checking Basic Quake II XP Extensions
- =====================================
- ...using GL_ARB_multitexture
- ...using GL_EXT_texture_filter_anisotropic
- [16 max] [16 selected]
- ...GL_ARB_texture_compression_bptc not found
- ...ignoring GL_EXT_texture_compression_s3tc
- ...using GL_ARB_texture_cube_map
- ...using GL_ARB_seamless_cube_map
- ...using GL_EXT_stencil_two_side
- ...using GL_EXT_depth_bounds_test
- ...using GL_ARB_texture_non_power_of_two
- ...GL_ARB_debug_output not found
- ...using GL_ARB_texture_rectangle
- ...using GL_ARB_occlusion_query
- Found 32 occlusion query bits
- ...using GL_ARB_occlusion_query2
- ...using GL_ARB_vertex_array_object
- ...using GL_ARB_map_buffer_range
- ...using GL_ARB_vertex_buffer_object
- ...using GL_ARB_draw_buffers
- ...using GL_ARB_framebuffer_object
- Max Render Buffer Size: 8192
- Max Color Attachments: 8
- Max Buffer Samples: 16
- ...Created SSAO FBO.
- ...using GL_ARB_shading_language_100
- ...using GL_ARB_fragment_shader
- ...using GL_ARB_vertex_shader
- ...using GL_ARB_explicit_attrib_location
- ...using GL_ARB_shading_language_420pack
- ...GL_ARB_gpu_shader5 not found
- ...using GL_EXT_gpu_shader4
- GLSL Version: 1.50 NVIDIA via Cg compiler
- maxFragmentUniformComponents: 2048
- maxVertexUniformComponents: 4096
- maxVertexAttribs: 16
- maxVaryingFloats: 60
- maxVertexTextureImageUnits: 32
- maxTextureImageUnits: 32
- maxCombinedTextureImageUnits: 96
- maxFragmentUniformComponents: 2048
- Initializing programs...
- Load null program program 'null': error(s) in fragment shader:
- -----------
- 0(13) : error C3008: unknown layout specifier 'early_fragment_tests'
- -----------
- Failed!
- Load ambient world program succeeded
- Load light world program program 'lightWorld': error(s) in fragment shader:
- -----------
- 0(19) : error C3008: unknown layout specifier 'early_fragment_tests'
- -----------
- Failed!
- Load ambient model program succeeded
- Load light model program succeeded
- Load gauss blur program succeeded
- Load hdrGlare program succeeded
- Load radial blur program succeeded
- Load dof blur program succeeded
- Load motion blur program succeeded
- Load ssao program succeeded
- Load bloom program succeeded
- Load refraction program succeeded
- Load thermal vision program succeeded
- Load water program succeeded
- Load particles program succeeded
- Load generic program succeeded
- Load cinematic program succeeded
- Load load screen program succeeded
- Load fxaa program succeeded
- Load film grain program succeeded
- Load gammaramp program succeeded
- Load shadow volumes program succeeded
- Load light2d program succeeded
- GLSL shaders loading time: 0.0750 sec
- =====================================
- ===Starting OpenAL audio subsystem===
- ...opening device (OpenAL Soft): succeeded
- ...audio chip without onboard RAM.
- ...capture capabilities.
- 4 Auxiliary Effect Slots
- 4 Auxiliary Sends per Source
- Effects Supported: -
- 'Reverb' Support YES
- 'EAX Reverb' Support YES
- 'Chorus' Support YES
- 'Distortion' Support YES
- 'Echo' Support YES
- 'Flanger' Support YES
- 'Frequency Shifter' Support NO
- 'Vocal Morpher' Support NO
- 'Pitch Shifter' Support NO
- 'Ring Modulator' Support YES
- 'Autowah' Support NO
- 'Compressor' Support YES
- 'Equalizer' Support YES
- Filters Supported: -
- 'Low Pass' Support YES
- 'High Pass' Support YES
- 'Band Pass' Support YES
- ...sample offset capabilities.
- ...unlocked linear distance preset.
- ...unlocked exponent distance preset.
- 126 mix channels allocated.
- streaming channel allocated.
- AL_VENDOR: OpenAL Community
- AL_RENDERER: OpenAL Soft
- AL_VERSION: 1.1 ALSOFT 1.17.2
- AL_EXTENSIONS:
- AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- DEVICE: OpenAL Soft
- EFX initialized
- -------------------------------------
- ======== Init Music subsystem =======
- ====== Init RAW Input Devices ======
- ... Found 4 RAW input devices.
- ------------------------------------
- ========== Init Joystick ==========
- ...Joystick Not Found (a5)
- -----------------------------------
- LoadLibrary (./baseq2/gamex86xp.dll)
- ------- Server Initialization -------
- -------------------------------------
- ====== Quake2xp Initialized ======
- ======== Init Music subsystem =======
- loopback: client_connect
- Server was killed.
- LoadLibrary (./baseq2/gamex86xp.dll)
- ------- Server Initialization -------
- -------------------------------------
- loopback: client_connect
- ------- Server Initialization -------
- External entities not found. Use bsp entities
- Using external layout baseq2/hud/sphud.lst
- Couldn't open baseq2/hud/sphud.lst
- Using internal hud program
- -------------------------------------
- Changing map...
- reconnecting...
- Outer Base
- Map: base1
- Loaded lightmaps from maps/base1.xplm.
- R_LoadXpVis(): external vis for 'maps/base1.bsp' not found.
- Loaded lights from maps/base1.xplit.
- Load_LightFile: add 161 world lights
- R_CalcStaticLightInteraction: 161 lights
- pics
- maps/base1.bsp
- models/items/healing/medium/tris.md2
- models/weapons/v_blast/tris.md2
- #w_blaster.md2
- #w_shotgun.md2
- #w_sshotgun.md2
- #w_machinegun.md2
- #w_chaingun.md2
- #a_grenades.md2
- #w_glauncher.md2
- #w_rlauncher.md2
- #w_hyperblaster.md2
- #w_railgun.md2
- #w_bfg.md2
- models/objects/gibs/sm_meat/tris.md2
- models/objects/gibs/arm/tris.md2
- models/objects/gibs/bone/tris.md2
- models/objects/gibs/bone2/tris.md2
- models/objects/gibs/chest/tris.md2
- models/objects/gibs/skull/tris.md2
- models/objects/gibs/head2/tris.md2
- models/deadbods/dude/tris.md2
- models/items/healing/stimpack/tris.md
- models/ships/strogg1/tris.md2
- models/items/armor/shard/tris.md2
- models/items/ammo/grenades/medium/tri
- models/weapons/v_handgr/tris.md2
- models/items/healing/large/tris.md2
- models/items/adrenal/tris.md2
- models/items/ammo/shells/medium/tris.
- models/items/silencer/tris.md2
- models/objects/debris1/tris.md2
- models/objects/debris2/tris.md2
- models/objects/debris3/tris.md2
- models/objects/barrels/tris.md2
- models/objects/gibs/head/tris.md2
- models/objects/banner/tris.md2
- models/monsters/soldier/tris.md2
- models/objects/laser/tris.md2
- models/weapons/g_shotg/tris.md2
- models/weapons/v_shotg/tris.md2
- models/items/armor/jacket/tris.md2
- models/monsters/infantry/tris.md2
- images
- sky
- level loading time = 57.4290 sec
- EFX shutdown
- Shutting down OpenAL subsystem
- ...alcMakeContextCurrent( NULL ): succeeded
- ...destroying AL context
- ...closing device
- ...shutting down QAL
- ...unloading OpenAL DLL
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