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- Graveyard Day 1 Actor Notes
- WARNING: THE ORDER LISTED BELOW IS ON SCENE LOAD! BAD BATS ARE TREATED DIFFERENTLY ON ROOM CHANGES THAN ON SCENE LOAD!!!
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- ImbuedToday at 5:25 AM
- If you load Ikana Graveyard Day 1 from Room 0, the second bad bat (015B) AI will load at the end of the heap, but if you enter Room 0 from Room 1, the two bad bats will load consecutively
- Don't know why this happens
- Actually, same thing happens in Beneath the Graveyard, but since we always have loaded the Scene from Room 0, this has never been an issue (the bad bats are in room 1 in beneath the graveyard)
- so just seems like copies made by the bad bat get loaded at the end on scene load, but get loaded consecutively after the parent bat if just changing rooms
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- Room 0 (Grave Room): Unloadable? Clearable?
- AI 0018: 332 bytes Loading Plane Type B Overlay No No
- AF 00B1: 0xE0 bytes Orange Graveyard Flower OVERLAY No No
- AI 00B1: 0x144 bytes Orange Graveyard Flower Type A Overlay No No
- AI 00B1: 0x144 bytes Orange Graveyard Flower Type A Overlay No No
- AI 00B1: 0x144 bytes Orange Graveyard Flower Type A Overlay No No
- AI 00B1: 0x144 bytes Orange Graveyard Flower Type A Overlay No No
- AF 0265: 0x230 bytes Hidden Rupee Hit Actor OVERLAY Yes No
- AI 0265: 0x194 bytes Hidden Rupee Hit Actor Type A Overlay Yes No
- AI 0265: 0x194 bytes Hidden Rupee Hit Actor Type A Overlay Yes No
- AI 0265: 0x194 bytes Hidden Rupee Hit Actor Type A Overlay Yes No
- AF 01E3: 0x1610 bytes Gravestone OVERLAY No No
- AI 01E3: 0x1A0 bytes Gravestone Type A Overlay No No
- AI 01E3: 0x1A0 bytes Gravestone Type A Overlay No No
- AF 01F0: 0x2F0 bytes Captain Keeta Race Gatepost OVERLAY No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AF 01CA: 0x3C00 bytes Dampe OVERLAY No No
- AI 01CA: 0x3F4 bytes Dampe Type A Overlay No No
- AF 01E2: 0x1800 bytes Dampe's House Facade OVERLAY No No
- AI 01E2: 0x1374 bytes Dampe's House Facade Type A Overlay No No
- AI 01E3: 0x1A0 bytes Gravestone Type A Overlay No No
- AI 01E3: 0x1A0 bytes Gravestone Type A Overlay No No
- AF 0090: 0x2310 bytes Grass OVERLAY No No
- AI 0090: 0x19C bytes Grass Type A Overlay No No
- AF 015B: 0x17A0 bytes Bad Bat OVERLAY Yes No
- AI 015B: 0x1DC bytes Bad Bat Type A Overlay Yes Category 5 No
- AI 01E3: 0x1A0 bytes Gravestone Type A Overlay No No
- AF 015A: 0x1770 bytes Clock OVERLAY No No
- AI 015A: 0x154 bytes Clock Type A Overlay No No
- AF 017C: 0x3110 bytes ???017C OVERLAY No No
- AI 017C: 0x164 bytes ???017C Type A Overlay No No
- AI 0090: 0x19C bytes Grass Type A Overlay No No
- AI 0090: 0x19C bytes Grass Type A Overlay No No
- AI 0090: 0x19C bytes Grass Type A Overlay No No
- AI 0090: 0x19C bytes Grass Type A Overlay No No
- AF 00BC: 0x15C0 bytes Weather OVERLAY No No
- AI 00BC: 0x15C bytes Weather Type A Overlay No No
- AI 015B: 0x1DC bytes Bad Bat Type A Overlay Yes Category 5 No
- Room 1 (Chest Room): Unloadable? Clearable?
- AI 0005: 0x1CC bytes Wooden Door Type B Overlay No No
- AI 0018: 332 bytes Loading Plane Type B Overlay No No
- AF 011B: 0x860 bytes ???011B OVERLAY No No
- AI 011B: 0x158 bytes ???011B Type A Overlay No No
- AI 011B: 0x158 bytes ???011B Type A Overlay No No
- AI 011B: 0x158 bytes ???011B Type A Overlay No No
- AI 011B: 0x158 bytes ???011B Type A Overlay No No
- AI 011B: 0x158 bytes ???011B Type A Overlay No No
- AI 011B: 0x158 bytes ???011B Type A Overlay No No
- AI 011B: 0x158 bytes ???011B Type A Overlay No No
- AI 011B: 0x158 bytes ???011B Type A Overlay No No
- AF 0265: 0x230 bytes Hidden Rupee Hit Actor OVERLAY Yes No
- AI 0265: 0x194 bytes Hidden Rupee Hit Actor Type A Overlay Yes No
- AF 01E3: 0x1610 bytes Gravestone OVERLAY No No
- AI 01E3: 0x1A0 bytes Gravestone Type A Overlay No No
- AF 01F0: 0x2F0 bytes Captain Keeta Race Gatepost OVERLAY No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AI 01F0: 0x1AC bytes Captain Keeta Race Gatepost Type A Overlay No No
- AF 01CA: 0x3C00 bytes Dampe OVERLAY No No
- AI 01CA: 0x3F4 bytes Dampe Type A Overlay No No
- AI 01E3: 0x1A0 bytes Gravestone Type A Overlay No No
- AI 01E3: 0x1A0 bytes Gravestone Type A Overlay No No
- AF 01E2: 0x1800 bytes Dampe's House Facade OVERLAY No No
- AI 01E2: 0x1374 bytes Dampe's House Facade Type A Overlay No No
- AF 028F: 0x4D40 bytes Captain Keeta OVERLAY No No
- AI 028F: 0x1158 bytes Captain Keeta Type A Overlay No No
- AF 00B0: 0x2430 bytes Rock OVERLAY No No (technically yes, but I don't care)
- AI 00B0: 0x198 bytes Rock Type A Overlay No No
- AI 00B0: 0x198 bytes Rock Type A Overlay No No
- AI 00B0: 0x198 bytes Rock Type A Overlay No No
- AI 00B0: 0x198 bytes Rock Type A Overlay No No
- AI 00B0: 0x198 bytes Rock Type A Overlay No No
- AF 0162: 0xF60 bytes Circle of Flames OVERLAY No No (opening chest does NOT deallocate it)
- AI 0162: 0x1AC bytes Circle of Flames Type A Overlay No No
- AI 01E3: 0x1A0 bytes Gravestone Type A Overlay No No
- AF 00B3: 0x9F0 bytes Grass and Rock Cluster OVERLAY No No
- AI 00B3: 0x180 bytes Rock Cluster Type A Overlay No No
- AF 015A: 0x1770 bytes Clock OVERLAY No No
- AI 015A: 0x154 bytes Clock Type A Overlay No No
- AF 0055: 0x690 bytes Grotto Hole OVERLAY No No
- AI 0055: 0x194 bytes Grotto Hole Type A Overlay No No
- AI 00B3: 0x180 bytes Grass Cluster Type A Overlay No No
- AF 017C: 0x3110 bytes ???017C OVERLAY No No
- AI 017C: 0x164 bytes ???017C Type A Overlay No No
- AF 00BC: 0x15C0 bytes Weather OVERLAY No No
- AI 00BC: 0x15C bytes Weather Type A Overlay No No
- AF 0006: 0x21C0 bytes Chest OVERLAY No No
- AI 0006: 0x224 bytes Chest Type A Overlay No No
- The Rock Cluster spawns 8 rocks (00B0) [AF size = 0x2430, AI size = 0x198]
- The Grass Cluster spawns 9 grass (0090) [AF size = 0x2310, AI size = 0x19C]
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