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TheInsidiousOne

Arcane Keeper

Apr 4th, 2018
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  1. [MONSTERS]
  2. Arcane Caller
  3. Level 4
  4. DARK
  5. Spellcaster/Effect
  6. ATK 800
  7. DEF 2000
  8. Arcane Keeper
  9. Once per turn, if this card is targeted for an attack: You can pay 800 LP; negate that attack. While you control "Mana Field", this card cannot be destroyed by battle or card effects. If this card on the field is banished for the Time Leap Summon of an "Arcane Keeper" Time Leap Monster: You can Special Summon 1 "Arcane Keeper" monster from your hand, except "Arcane Caller". You can only use this effect of "Arcane Caller" once per turn.
  10. TRIBE SURGE: If a monster you control performs Tribe Force using this card, inflict 100 damage to your opponent for each of your banished cards.
  11.  
  12. Lifelink Sorcerer
  13. Level 4
  14. DARK
  15. Spellcaster/Effect
  16. ATK 1800
  17. DEF 800
  18. Arcane Keeper
  19. If this card is Normal or Special Summoned: You can add 1 "Mana Field" or 1 Trap from your Deck to your hand that includes "Mana Field" in its card text. You can only use thsie ffect of "Lifelink Sorcerer" once per turn. While you control "Mana Field", this card cannot be destroyed by battle or card effects. If this card on the field is banished for the Time Leap Summon of an "Arcane Keeper" Time Leap Monster: You can Special Summon 1 "Arcane Keeper" monster from your hand, except "Lifelink Sorcerer". You can only use this effect of "Lifelink Sorcerer" once per turn.
  20. TRIBE SURGE: If a monster you control performs Tribe Force using this card, inflict 100 damage to your opponent for each of your banished cards.
  21.  
  22. Witchcraft Wizard
  23. Level 4
  24. DARK
  25. Spellcaster/Effect
  26. ATK 2000
  27. DEF 1000
  28. Arcane Keeper
  29. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by paying 800 LP while you control "Mana Field" and you control no monsters. While you control "Mana Field", this card cannot be destroyed by battle or card effects. If this card on the field is banished for the Time Leap Summon of an "Arcane Keeper" Time Leap Monster: You can Special Summon 1 "Arcane Keeper" monster from your hand, except "Witchcraft Wizard". You can only use this effect of "Witchcraft Wizard" once per turn.
  30. TRIBE SURGE: If a monster you control performs Tribe Force using this card, inflict 100 damage to your opponent for each of your banished cards.
  31.  
  32. Warrior Guardian
  33. Level 4
  34. DARK
  35. Spellcaster/Effect
  36. ATK 1400
  37. DEF 2000
  38. Arcane Keeper
  39. When your opponent activates a card or effect that targets 1 "Arcane Keeper" monster you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation. While you control "Mana Field", this card cannot be destroyed by battle or card effects. If this card on the field is banished for the Time Leap Summon of an "Arcane Keeper" Time Leap Monster: You can Special Summon 1 "Arcane Keeper" monster from your hand, except "Warrior Guardian". You can only use this effect of "Warrior Guardian" once per turn.
  40. TRIBE SURGE: If a monster you control performs Tribe Force using this card, inflict 100 damage to your opponent for each of your banished cards.
  41.  
  42. Sorceress of Healing
  43. Level 4
  44. DARK
  45. Spellcaster/Effect
  46. ATK 1600
  47. DEF 1200
  48. Arcane Keeper
  49. When your opponent activates a card or effect that targets 1 "Mana Field" you control (Quick Effect): You can Special Summon this card from your hand, and if you do, negate the activation. While you control "Mana Field", this card cannot be destroyed by battle or card effects. If this card on the field is banished for the Time Leap Summon of an "Arcane Keeper" Time Leap Monster: You can Special Summon 1 "Arcane Keeper" monster from your hand, except "Sorceress of Healing". You can only use this effect of "Sorceress of Healing" once per turn.
  50. TRIBE SURGE: If a monster you control performs Tribe Force using this card, inflict 100 damage to your opponent for each of your banished cards.
  51.  
  52. Celestial Envoy
  53. Level 4
  54. DARK
  55. Spellcaster/Effect
  56. ATK 0
  57. DEF 2000
  58. Arcane Keeper
  59. When an opponent's monster declares an attack on an "Arcane Keeper" monster you control: You can send this card from your hand to the GY, then target 1 banished "Arcane Keeper" monster, except "Celestial Envoy"; Special Summon it in Defense Position, and if you do, change the attack target to the Summoned monster, also that monster cannot be destroyed by that battle. You can only use this effect of "Celestial Envoy" once per turn. While you control "Mana Field", this card cannot be destroyed by battle or card effects. If this card on the field is banished for the Time Leap Summon of an "Arcane Keeper" Time Leap Monster: You can Special Summon 1 "Arcane Keeper" monster from your hand, except "Celestial Envoy". You can only use this effect of "Celestial Envoy" once per turn.
  60. TRIBE SURGE: If a monster you control performs Tribe Force using this card, inflict 100 damage to your opponent for each of your banished cards.
  61.  
  62. Elementalist Gardna
  63. Level 4
  64. DARK
  65. Spellcaster/Effect
  66. ATK 1800
  67. DEF 0
  68. Arcane Keeper
  69. If this card is Normal or Special Summoned: You can target 1 Trap in your GY that includes "Mana Field" in its card text; add it to your hand. You can only use this effect of "Elementalist Gardna" once per turn. While you control "Mana Field", this card cannot be destroyed by battle or card effects. If this card on the field is banished for the Time Leap Summon of an "Arcane Keeper" Time Leap Monster: You can Special Summon 1 "Arcane Keeper" monster from your hand, except "Elementalist Gardna". You can only use this effect of "Elementalist Gardna" once per turn.
  70. TRIBE SURGE: If a monster you control performs Tribe Force using this card, inflict 100 damage to your opponent for each of your banished cards.
  71.  
  72. [TIME LEAP MONSTERS]
  73. Summon Magician
  74. Future 6
  75. DARK
  76. Spellcaster/Time Leap/Effect
  77. ATK 2400
  78. DEF 2000
  79. Arcane Keeper
  80. Time Leap - You control "Mana Field" - "Arcane Keeper" monster
  81. While you control "Mana Field", you can Time Leap Summon this card (from your Extra Deck) by using 1 Future 5 "Arcane Keeper" Time Leap Monster that was Time Leap Summoned this turn, ignoring its Time Leap Limit. Once per turn, during the Damage Step, if your opponent Special Summons a monster(s) (Quick Effect): You can banish 1 Trap from your GY; negate that Special Summon. While you control "Mana Field", this card cannot be destroyed by battle or card effects.
  82. TRIBE SURGE: If a monster you control performs Tribe Force using this card, inflict 100 damage to your opponent for each of your banished cards.
  83.  
  84. Arcane Summon Dragon
  85. Future 8
  86. DARK
  87. Spellcaster/Time Leap/Effect
  88. ATK 3000
  89. DEF 2400
  90. Arcane Keeper
  91. Time Leap - You control "Mana Field" - "Arcane Keeper" monster
  92. While you control "Mana Field", you can Time Leap Summon this card (from your Extra Deck) by using 1 Future 7 "Arcane Keeper" Time Leap Monster that was Time Leap Summoned this turn, ignoring its Time Leap Limit. Gains 200 ATK for each of your banished cards. Unaffected by your opponent's Spell/Trap effects. If this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to the destroyed monster's ATK. While you control "Mana Field", this card cannot be destroyed by battle or card effects.
  93. TRIBE SURGE: If a monster you control performs Tribe Force using this card, inflict 100 damage to your opponent for each of your banished cards.
  94. TRIBE FORCE: If you control 2 or more "Arcane Keeper" Tribe monsters, including this card, send 1 monster your opponent controls to the GY.
  95.  
  96. Command Guardian
  97. Future 5
  98. DARK
  99. Spellcaster/Time Leap/Effect
  100. ATK 2100
  101. DEF 1600
  102. Arcane Keeper
  103. Time Leap - You control "Mana Field" - "Arcane Keeper" monster
  104. While you control "Mana Field", this card cannot be destroyed by battle or card effects. Once per turn, when an attack is declared involving this card and an opponent's monster: You can target that opponent's monster; negate the attack, and if you do, destroy that target, and if you do that, inflict damage to your opponent equal to the ATK the destroyed monster had on the field. (Quick Effect): You can banish this card you control, then target 1 monster your opponent controls; take control of it, but banish it during the End Phase of this turn.
  105. TRIBE SURGE: If a monster you control performs Tribe Force using this card, inflict 100 damage to your opponent for each of your banished cards.
  106.  
  107. Radiant Goddess of Divinity
  108. Future 7
  109. DARK
  110. Spellcaster/Time Leap/Effect
  111. ATK 2500
  112. DEF 2100
  113. Arcane Keeper
  114. Time Leap - You control "Mana Field" - "Arcane Keeper" monster
  115. While you control "Mana Field", you can Time Leap Summon this card (from your Extra Deck) by using 1 Future 6 "Arcane Keeper" Time Leap Monster that was Time Leap Summoned this turn, ignoring its Time Leap Limit. Once per turn, if your opponent activates a Spell/Trap or its effect (Quick Effect): You can discard 1 Spell/Trap; negate the activation or effect, and if you do, destroy that card. While you control "Mana Field", this card cannot be destroyed by battle or card effects.
  116. TRIBE SURGE: If a monster you control performs Tribe Force using this card, inflict 100 damage to your opponent for each of your banished cards.
  117.  
  118. [SPELLLS]
  119. Mana Field
  120. Field Spell Card
  121. During your Draw Phase, before your draw: You can give up your normal draw this turn, and if you do, add 1 "Arcane Keeper" monster or 1 Trap that lists this card in its text from your Deck to your hand. Each time a Trap or its effect is activated, place 1 Mana Counter on this card immediately after it resolves. Once per turn: You can remove 2 Mana Counters from this card, then target 2 cards in your opponent's GY; banish them.
  122.  
  123. Arcane Potion
  124. Normal Spell Card
  125. If you control "Mana Field" and an "Arcane Keeper" Time Leap Monster: Draw 2 cards. You can only activate 1 "Arcane Potion" per turn.
  126.  
  127. Mana Drain
  128. Equip Spell Card
  129. Activate this card by targeting 1 banished "Mana Drain" monster; Special Summon it and equip it with this card. When this card leaves the field, banish that monster.
  130.  
  131. Arcana Altar
  132. Normal Spell Card
  133. Target 1 "Mana Field" in your GY and 1 banished "Arcane Keeper" monster or 1 Trap that includes "Mana Field" in its card text; add them to your hand. You can only activate 1 "Arcana Altar" per turn.
  134.  
  135. [TRAPS]
  136. Mana Energy
  137. Normal Trap Card
  138. If you control "Mana Field", you can activate this card from your hand. Target 1 "Arcane Keeper" monster you control; this turn, it cannot be targeted by your opponent's card effects.
  139.  
  140. Arcane Flux
  141. Normal Trap Card
  142. If you control "Mana Field", you can activate this card from your hand. If you control an "Arcane Keeper" monster: Target 1 Trap in your GY that includes "Mana Field" in its card text, except "Arcane Flux"; add it to your hand.
  143.  
  144. Mana Restoration
  145. Continuous Trap Card
  146. If you control "Mana Field", you can activate this card from your hand. While you control an "Arcane Keeper" monster, your opponent cannot declare an attack. If this card is destroyed: Set 1 Trap that includes "Mana Field" in its card text directly from your Deck, except "Mana Restoration".
  147.  
  148. Arcane Absorption
  149. Counter Trap Card
  150. If you control "Mana Field", you can activate this card from your hand. If your opponent activates a card or effect that would destroy a face-up "Mana Field" you control: Negate the activation, and if you do, destroy it, and if you do, Special Summon 1 banished "Arcane Keeper" monster. You can only activate 1 "Arcane Absorption" per turn.
  151.  
  152. Mana Witchcraft
  153. Normal Trap Card
  154. If you control "Mana Field", you can activate this card from your hand. If you control an "Arcane Keeper" monster: Until the end of your opponent's next turn, your opponent cannot activate effects of cards in the GY, also they cannot Special Summon monsters from the GY.
  155.  
  156. Summon Spell
  157. Normal Trap Card
  158. If you control "Mana Field", you can activate this card from your hand. Special Summon 1 "Arcane Keeper" monster from your Deck, but it cannot attack, also shuffle it into the Deck during the End Phase. You can only activate 1 "Summon Spell" per turn.
  159.  
  160. Life Force Barrier
  161. Normal Trap Card
  162. If you control "Mana Field", you can activate this card from your hand. Target 1 "Arcane Keeper" monster you control; gain LP equal to half its original ATK, also inflict that much damage to your opponent. That monster cannot attack this turn. You can only activate 1 "Life Force Barrier" per turn.
  163.  
  164. Mana Recycle
  165. Normal Trap Card
  166. If you control "Mana Field", you can activate this card from your hand. Target 1 banished "Arcane Keeper" monster and 1 monster your opponent controls; shuffle the first target into the Deck, also banish the second target. You can only activate 1 "Mana Recycle" per turn.
  167.  
  168. Mana Beam
  169. Normal Trap Card
  170. If you control "Mana Field", you can activate this card from your hand. If you control an "Arcane Keeper" monster: Target 1 Spell/Trap your opponent controls; destroy it.
  171.  
  172. Summon Beacon
  173. Normal Trap Card
  174. If "Mana Field" in your Field Zone is sent to the GY: Target up to 2 of your banished "Arcane Keeper" monsters; Special Summon them, and if you do, activate 1 "Mana Field" directly from your Deck. You can only activate 1 "Summon Beacon" per turn.
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