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- Quick and Easy Moves Reference Sheet:
- Whenever appropriate, make one of the following moves.
- Roll+(X) = roll 2d6, add modifier X
- Hack and Slash: Attack with melee weapon. Roll+STR.
- 10+ -> Roll damage. You can either add +1d6 and provoke an attack, or simply take no damage.
- 7-9 -> Roll damage. You provoke an attack.
- Volley: Attack with a ranged weapon. Roll+DEX.
- 10+ -> Roll damage as normal.
- 7-9 -> Roll damage, choose one. (Put yourself in line of fire / Reduce damage by 1d6 / Use 1 more ammo)
- Defy Danger: React to hazard, do something risky. Roll+(STAT)
- 10+ -> You succeed.
- 7-9 -> You stumble, forcing you into making a choice.
- Spout Lore: Consult knowledge on a topic. Roll+INT.
- 10+ -> You learn something interesting and useful.
- 7-9 -> You learn something interesting.
- Discern Realities: Closely study a situation or person. Roll+WIS.
- 10+ -> Ask three questions about it.
- 7-9 -> Ask one.
- Take +1 forward when acting on the answers.
- "What happened here recently?" "What is about to happen?" etc.
- Parley: When you have Leverage, and want something in return. Roll+CHA.
- 10+ -> They do it, and ask you to promise them.
- 7-9 -> They need concrete assurance before they do it.
- Aid/Interfere: When you want to help/hinder someone you have a Bond with. Roll+Bond
- 10+ -> They take +1 or -2 forward
- 7-9 -> As above, but you expose yourself to danger
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