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Dungeon World -- Moves Reference

Mar 4th, 2014
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  1. Quick and Easy Moves Reference Sheet:
  2. Whenever appropriate, make one of the following moves.
  3. Roll+(X) = roll 2d6, add modifier X
  4.  
  5. Hack and Slash: Attack with melee weapon. Roll+STR.
  6. 10+ -> Roll damage. You can either add +1d6 and provoke an attack, or simply take no damage.
  7. 7-9 -> Roll damage. You provoke an attack.
  8.  
  9. Volley: Attack with a ranged weapon. Roll+DEX.
  10. 10+ -> Roll damage as normal.
  11. 7-9 -> Roll damage, choose one. (Put yourself in line of fire / Reduce damage by 1d6 / Use 1 more ammo)
  12.  
  13. Defy Danger: React to hazard, do something risky. Roll+(STAT)
  14. 10+ -> You succeed.
  15. 7-9 -> You stumble, forcing you into making a choice.
  16.  
  17. Spout Lore: Consult knowledge on a topic. Roll+INT.
  18. 10+ -> You learn something interesting and useful.
  19. 7-9 -> You learn something interesting.
  20.  
  21. Discern Realities: Closely study a situation or person. Roll+WIS.
  22. 10+ -> Ask three questions about it.
  23. 7-9 -> Ask one.
  24. Take +1 forward when acting on the answers.
  25. "What happened here recently?" "What is about to happen?" etc.
  26.  
  27. Parley: When you have Leverage, and want something in return. Roll+CHA.
  28. 10+ -> They do it, and ask you to promise them.
  29. 7-9 -> They need concrete assurance before they do it.
  30.  
  31. Aid/Interfere: When you want to help/hinder someone you have a Bond with. Roll+Bond
  32. 10+ -> They take +1 or -2 forward
  33. 7-9 -> As above, but you expose yourself to danger
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