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GECKCustom.ini Garden of Eden Creation Kit (New Vegas Editio

Apr 29th, 2017
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  1. ;GECKCustom.ini Garden of Eden Creation Kit (New Vegas Edition) Version 1.4.0.518
  2. [HAVOK]
  3. fCharControllerWarpDistSqr=6000000.0000
  4. bFindContactPointsOnAdd=1
  5. fMaxTime=0.0167
  6. bHavokDebug=0
  7. iMinNumSubSteps=8
  8. fTimePerSubStep=0.0080
  9. bWONameSync=1
  10. bTreeTops=0
  11. bAutoWaterUsesHavokShapes=0
  12. iSimType=1
  13. bPreventHavokAddAll=0
  14. bPreventHavokAddClutter=0
  15. fRF=1000.0000
  16. fOD=0.9000
  17. fSE=0.3000
  18. fSD=0.9800
  19. fChaseDeltaMult=0.0500
  20. iEntityBatchRemoveRate=100
  21. fMaxPickTimeDebugVATS=0.6000
  22. fMaxPickTimeDebug=0.0600
  23. fMaxPickTimeVATS=0.0400
  24. fMaxPickTime=0.0040
  25. bAddBipedWhenKeyframed=1
  26. fMoveLimitMass=95.0000
  27. iUpdateType=0
  28. [FootIK]
  29. bRigidBodyController=1
  30. fRagdollFeedback=0.9000
  31. fMaxFootCastMilliSec=0.6000
  32. fMaxStepVertError=3.5000
  33. fControllerTetherLen=6.0000
  34. iNumFramesFootEaseOut=30
  35. fVertErrorGain=0.5000
  36. fPelvisOffsetDamping=0.2000
  37. fPelvisUpDownBias=0.7500
  38. fAnkleOffset=0.2000
  39. fOriginalGroundHeightMS=-0.1100
  40. bFootPlacementOn=1
  41. fFootPlantedGain=1.0000
  42. fFootRaisedGain=0.2000
  43. fGroundDescendingGain=0.3000
  44. fGroundAscendingGain=0.3500
  45. fOnOffGain=0.0100
  46. [RagdollFeedback]
  47. uiFeedbackTimeout=1500
  48. [GrabIK]
  49. fDriveGain=0.2500
  50. [LookIK]
  51. fEaseAngleShutOff=0.5000
  52. fAngleMaxEase=1.0000
  53. fAngleMax=3.5000
  54. fMinTrackingDist=12.0000
  55. fMaxTrackingDist=1500.0000
  56. [RagdollAnim]
  57. fSnapMaxAngularDistance=1.0000
  58. fSnapMaxLinearDistance=0.3000
  59. fSnapMaxAngularVelocity=0.3000
  60. fSnapMaxLinearVelocity=3.0000
  61. fSnapGain=0.1000
  62. fPositionMaxAngularVelocity=18.0000
  63. fPositionMaxLinearVelocity=14.0000
  64. fPositionGain=0.0500
  65. fVelocityGain=0.6000
  66. fAccelerationGain=1.0000
  67. fVelocityDamping=0.0000
  68. fHierarchyGain=0.1700
  69. fCameraDist=1000.0000
  70. bPoseMatching=1
  71. bRagdollFeedback=1
  72. bLookIK=1
  73. bGrabIK=1
  74. bFootIK=1
  75. bRagdollAnim=1
  76. [General]
  77. iHWThread6=5
  78. iHWThread5=5
  79. iHWThread4=5
  80. iHWThread3=4
  81. iHWThread2=4
  82. iHWThread1=4
  83. iRenderingThread2HWThread=1
  84. iRenderingThread1HWThread=0
  85. bLoadFaceGenHeadEGTFiles=0
  86. uiEGTClampSize=30
  87. uiFaceGenMaxEGTDataSize=67108864
  88. uiFaceGenMaxEGMDataSize=67108864
  89. bUseEyeEnvMapping=1
  90. bFixFaceNormals=0
  91. bUseFaceGenHeads=1
  92. bFaceMipMaps=1
  93. bExternalLODDataFiles=1
  94. bCheckOutWorldspacesOnInit=0
  95. fVerticesInWaterThreshold=0.0500
  96. bCheckLevActorsOnInit=0
  97. bOnlyActiveFileForRefFix=1
  98. bForceCheckOutOnRefFix=0
  99. bFixPersistenceOnRefInit=0
  100. fPortalTolerance=0.1000
  101. bFindDanglingCellsOnInit=0
  102. bFixBadLocRefsOnInit=0
  103. iCheckCellRegionsOnInit=0
  104. bUseMultibounds=0
  105. bCheckDoorCollisionOnInit=0
  106. bCheckOutOnBoundFix=0
  107. fScriptBackgroundColorB=1.0000
  108. fScriptBackgroundColorG=1.0000
  109. fScriptBackgroundColorR=1.0000
  110. fScriptForegroundColorB=0.0000
  111. fScriptForegroundColorG=0.0000
  112. fScriptForegroundColorR=0.0000
  113. bWarnOnGameSettingLoad=0
  114. bCheckOutOnTopicQuestSort=0
  115. bFaceGenTexturing=1
  116. bCheckEyesOnInit=0
  117. bCheckHairOnInit=0
  118. bKeepHeadOnRaceChange=0
  119. bTintMipMaps=0
  120. bCreateShaderPackage=0
  121. uGridsToLoad=5
  122. fAnimationDefaultBlend=0.2000
  123. fAnimationMult=1.0000
  124. bUpdateTextureSwapIndexesOnInit=0
  125. bConfirmOnCheckDelete=1
  126. bFixAIPackagesOnLoad=0
  127. bAnimateDoorPhysics=1
  128. SLocalBackupPath=Data\CheckInBackup
  129. SNewVersionBackupPath=
  130. bKeepPluginWhenMerging=0
  131. bCreate Maps Enable=0
  132. SLocalSavePath=Saves\
  133. SLocalMasterPath=Data\
  134. bDisableDuplicateReferenceCheck=1
  135. bChangingLotsOfBaseObjects=0
  136. bCheckForMultiFileForms=0
  137. ;bAllowMultipleMasterLoads=1
  138. bAllowMultipleMasterLoads=1
  139. bCheckDLCObjectChangesOnLoad=0
  140. SLanguage=ENGLISH
  141. bQueueWarnings=0
  142. bCheckPurgedTextureList=0
  143. bShowLoadingAreaMessage=0
  144. iNumHWThreads=1
  145. uExterior Cell Buffer=36
  146. uInterior Cell Buffer=3
  147. bPreemptivelyUnloadCells=0
  148. SFaceTestSoundName=Data\Sound\Voice\Test\CharGen QA1.wav
  149. iTextColorRegionFormB=160
  150. iTextColorRegionFormG=160
  151. iTextColorRegionFormR=160
  152. iTextColorLockedChildFormB=0
  153. iTextColorLockedChildFormG=255
  154. iTextColorLockedChildFormR=255
  155. iTextColorLockedFormB=0
  156. iTextColorLockedFormG=0
  157. iTextColorLockedFormR=255
  158. iTextColorMyFormB=0
  159. iTextColorMyFormG=120
  160. iTextColorMyFormR=0
  161. SNetworkMasterPath=
  162. bClearPersistenceOnVCSort=0
  163. bAllowNonGroupedVersionControl=0
  164. iFullSaveCellThreshhold=20
  165. uForcedNextID=0
  166. iBorderColorOverLimitB=0
  167. iBorderColorOverLimitG=0
  168. iBorderColorOverLimitR=128
  169. iBorderColorWarningB=0
  170. iBorderColorWarningG=128
  171. iBorderColorWarningR=128
  172. iNPCCheckOutCount=500
  173. iLandCheckOutCount=1024
  174. bUpdateMNumberForSelected=0
  175. bRotateCameraAroundLastSelection=0
  176. fRaiseObjectDistance=3.0000
  177. fPrimitiveDrawZSpeed=10.0000
  178. fFlyRotSpeed=0.0500
  179. fFlyMoveSpeed=10.0000
  180. bStartInAllObjects=0
  181. bShowHide=0
  182. bPreview=0
  183. bAllowMultipleEditors=1
  184. bNo3D=0
  185. SNetwork Path=
  186. bUseMyGamesDirectory=1
  187. bUseVersionControl=0
  188. [BackgroundLoad]
  189. iPostProcessTaskWarningMilliseconds=20
  190. iPostProcessMillisecondsEditor=50
  191. iPostProcessMillisecondsLoadingQueuedPriority=20
  192. iPostProcessMilliseconds=5
  193. bLoadBackgroundFaceGen=0
  194. bUseMultiThreadedFaceGen=1
  195. bBackgroundCellLoads=1
  196. bLoadHelmetsInBackground=1
  197. iAnimationClonePerLoop=5
  198. bSelectivePurgeUnusedOnFastTravel=0
  199. bUseMultiThreadedTrees=1
  200. bUseBackgroundFileLoader=0
  201. [Imagespace]
  202. fRenderDepthMaxDepth=10000.0000
  203. bDoMotionBlur=1
  204. bDoRadialBlur=1
  205. [DistantLOD]
  206. iDistantLODGroupWidth=8
  207. bUpdateDistantRefDataOnLoad=0
  208. [Display]
  209. bDoTestHDR=0
  210. bImageSpaceEffects=1
  211. bDo30VFog=1
  212. bDynamicWindowReflections=0
  213. fShadowFadeTime=1.0000
  214. iPresentInterval=1
  215. bDecalsOnSkinnedGeometry=1
  216. uVideoDeviceIdentifierPart4=0
  217. uVideoDeviceIdentifierPart3=0
  218. uVideoDeviceIdentifierPart2=0
  219. uVideoDeviceIdentifierPart1=0
  220. bUseFakeFullScreenMotionBlur=0
  221. bUseResolvableDepth=1
  222. bAllowPartialPrecision=1
  223. bShadowsOnGrass=0
  224. bActorSelfShadowing=0
  225. fLandLOFadeSeconds=15.0000
  226. fLODNoiseMipBias=0.0000
  227. bLODNoiseAniso=0
  228. bMTRendering=0
  229. fSkinnedDecalLOD2=800.0000
  230. fSkinnedDecalLOD1=500.0000
  231. fSkinnedDecalLOD0=300.0000
  232. fDecalLOD0=800.0000
  233. fEyeEnvMapLOD2=65.0000
  234. fEyeEnvMapLOD1=45.0000
  235. fEnvMapLOD2=1800.0000
  236. fEnvMapLOD1=1500.0000
  237. fSpecularLODMaxStartFade=600.0000
  238. fSpecularLODMinStartFade=200.0000
  239. fSpecularLODRange=300.0000
  240. fSpecularLODDefaultStartFade=500.0000
  241. fShadowLODMaxStartFade=300.0000
  242. fShadowLODMinStartFade=100.0000
  243. fShadowLODRange=200.0000
  244. fShadowLODDefaultStartFade=200.0000
  245. fLightLODMaxStartFade=1200.0000
  246. fLightLODMinStartFade=200.0000
  247. fLightLODRange=500.0000
  248. fLightLODDefaultStartFade=1000.0000
  249. bEquippedTorchesCastShadows=0
  250. bReportBadTangentSpace=0
  251. bStaticMenuBackground=1
  252. bForcePow2Textures=0
  253. bForce1XShaders=0
  254. bAllow30Shaders=0
  255. bAllow20HairShader=1
  256. bAllowScreenShot=0
  257. bDoTallGrassEffect=1
  258. bForceMultiPass=1
  259. bDoStaticAndArchShadows=0
  260. bDoActorShadows=1
  261. bDoTexturePass=1
  262. bDoSpecularPass=1
  263. bDoDiffusePass=1
  264. bDoAmbientPass=1
  265. bDoCanopyShadowPass=1
  266. bUseRefractionShader=1
  267. bUse Shaders=1
  268. iNPatchNOrder=0
  269. iNPatchPOrder=0
  270. iNPatches=0
  271. iLocation Y=0
  272. iLocation X=0
  273. bIgnoreResolutionCheck=0
  274. fDecalLifetime=10.0000
  275. [LOD]
  276. fLODMultTrees=1.2000
  277. iFadeNodeMinNearDistance=400
  278. fTalkingDistance=2000.0000
  279. fLodDistance=500.0000
  280. bUseFaceGenLOD=0
  281. fFadeOutTime=1.2000
  282. fFadeInTime=1.2000
  283. fFadeInThreshold=0.7000
  284. fFadeOutThreshold=0.3000
  285. fDistanceMultiplier=1.2000
  286. fLODFadeOutPercent=0.9000
  287. fLODBoundRadiusMult=3.0000
  288. [Audio]
  289. fFilterdBAttenuation=1.0000
  290. fFilterPEQGain=-15.0000
  291. fFilterDistortionGain=-18.2000
  292. iVoiceDecodeBufferSize=32768
  293. iMaxFX=128
  294. bEnableEnviroEffectsOnPC=0
  295. iAudioHWThread=2
  296. iMaxSizeForCachedSound=256
  297. iAudioCacheSize=2048
  298. bEnableAudioCache=1
  299. iAttenuationDialogMenuMute=3000
  300. iAttenuationEffectiveSilence=9000
  301. fDialogueFadeSecondsOut=1.0000
  302. fDialogueFadeSecondsIn=2.0000
  303. fDialogueFadeDecibels=6.0000
  304. fMasterVolumeMult=1.3000
  305. fAudioDebugDelay=0.0000
  306. bUseAudioDebugInformation=1
  307. bMultiThreadAudio=0
  308. fNightTime=20.0000
  309. fDuskTime=18.0000
  310. fDayTime=8.0000
  311. fDawnTime=5.0000
  312. fDialogMaxDistance=50000.0000
  313. fDialogMinDistance=70.0000
  314. bEnableAudio=1
  315. fDialogueHeadYawExaggeration=2.0000
  316. fDialogueHeadRollExaggeration=2.0000
  317. fDialogueHeadPitchExaggeration=2.0000
  318. [Controls]
  319. iLanguage=0
  320. fForegroundMouseAccelBase=0.2000
  321. fForegroundMouseAccelTop=50.0000
  322. fForegroundMouseBase=0.2000
  323. fForegroundMouseMult=4.0000
  324. bBackground Mouse=0
  325. bBackground Keyboard=1
  326. bUse Joystick=1
  327. [HeightMapEditor]
  328. uPreviewSize=512
  329. [TerrainManager]
  330. bKeepLowDetailTerrain=1
  331. uTerrainTextureFadeTime=1000
  332. fDetailTextureScale=3.0000
  333. fHighTreeLoadDistance=40000.0000
  334. fLowTreeLoadDistance=10000.0000
  335. fDefaultTreeLoadDistance=25000.0000
  336. fHighBlockLoadDistanceLow=75000.0000
  337. fLowBlockLoadDistanceLow=25000.0000
  338. fDefaultBlockLoadDistanceLow=50000.0000
  339. fMorphEndDistanceMult=0.6500
  340. fMorphStartDistanceMult=0.7000
  341. bUseDistantTrees=1
  342. bUseDistantObjectBlocks=1
  343. bUseNewTerrainSystem=1
  344. uDistantTreeBlockCacheSizePerCell=1
  345. [Pathfinding]
  346. bCutDoors=1
  347. fObstacleUpdateDeltaWhenUnknown=5.0000
  348. fObstacleUpdateDeltaWhenMoving=1.0000
  349. bBackgroundNavmeshUpdate=1
  350. bDrawPathBounds=0
  351. bBackgroundPathing=1
  352. bUseAlternateSmoothingForPrime=1
  353. bUseRayCasts=1
  354. bUseOldPathSmoothing=0
  355. bRebuildPathIfSmootherFailed=1
  356. bCreateDebugInfo=0
  357. bUsePathSmoothing=1
  358. bUseObstacleAvoidance=1
  359. bUseStraightLineCheckFirst=1
  360. fPOVSmootherAvoidNodeCost=7.0000
  361. [NavMeshGeneration]
  362. bFinalizeNavMesh2=0
  363. fMaxXYThreshold2=8.0000
  364. fStepHeight2=25.0000
  365. fCornerSimplifyThreshold2=0.9000
  366. fLongestEdge2=512.0000
  367. fShortestEdgeLength2=10.0000
  368. fSimplifyEdgeSwapAngle2=25.0000
  369. fMaxWalkableAngle2=45.0000
  370. fSimplificationLevel2=2.5000
  371. fMinIslandArea2=150.0000
  372. fOverlapDistance2=128.0000
  373. fWieldVertexDistance2=2.5000
  374. bFinalizeNavMesh1=0
  375. fMaxXYThreshold1=8.0000
  376. fStepHeight1=25.0000
  377. fCornerSimplifyThreshold1=0.9000
  378. fLongestEdge1=512.0000
  379. fShortestEdgeLength1=10.0000
  380. fSimplifyEdgeSwapAngle1=25.0000
  381. fMaxWalkableAngle1=45.0000
  382. fSimplificationLevel1=2.5000
  383. fMinIslandArea1=150.0000
  384. fOverlapDistance1=128.0000
  385. fWieldVertexDistance1=2.5000
  386. fCellPortalZVertDistance=64.0000
  387. fCellPortalXYVertDistance=16.0000
  388. fCellPortalDistance=4.0000
  389. bGlobalNavMeshCheck=0
  390. [Pathing]
  391. fFindClosestEdgesRadius=512.0000
  392. [SpeedTree]
  393. fCanopyShadowGrassMult=1.0000
  394. iCanopyShadowScale=512
  395. fTreeForceMaxBudAngle=-1.0000
  396. fTreeForceMinBudAngle=-1.0000
  397. fTreeForceLeafDimming=-1.0000
  398. fTreeForceBranchDimming=-1.0000
  399. fTreeForceCS=-1.0000
  400. fTreeForceLLA=-1.0000
  401. fTreeLODExponent=1.0000
  402. bForceFullLOD=0
  403. bEnableTrees=1
  404. [Debug]
  405. bDebugFaceGenCriticalSection=0
  406. bDebugFaceGenMultithreading=0
  407. [MAIN]
  408. iConcentricLengthMaxVeryHard=200
  409. iConcentricLengthMaxHard=200
  410. iConcentricLengthMaxAverage=200
  411. iConcentricLengthMaxEasy=200
  412. iConcentricLengthMaxVeryEasy=200
  413. iConcentricLengthMinVeryHard=200
  414. iConcentricLengthMinHard=200
  415. iConcentricLengthMinAverage=200
  416. iConcentricLengthMinEasy=200
  417. iConcentricLengthMinVeryEasy=200
  418. iSweetSpotLengthMaxVeryHard=25
  419. iSweetSpotLengthMaxHard=50
  420. iSweetSpotLengthMaxAverage=100
  421. iSweetSpotLengthMaxEasy=200
  422. iSweetSpotLengthMaxVeryEasy=400
  423. iSweetSpotLengthMinVeryHard=25
  424. iSweetSpotLengthMinHard=50
  425. iSweetSpotLengthMinAverage=100
  426. iSweetSpotLengthMinEasy=200
  427. iSweetSpotLengthMinVeryEasy=400
  428. bPrimitivesOn=0
  429. bDrawWaterRefLinks=1
  430. bUseWaterHDR=1
  431. iLastHDRSetting=-1
  432. bRefSelectControlHasAnyOption=0
  433. [Interface]
  434. fMenuBackgroundOpacity=0.8000
  435. fPopUpBackgroundOpacity=1.0000
  436. fInterfaceTintB=0.8824
  437. fInterfaceTintG=0.9843
  438. fInterfaceTintR=0.6314
  439. fMenuModeAnimBlend=0.0000
  440. [Weather]
  441. fSunGlareSize=350.0000
  442. fSunBaseSize=250.0000
  443. bPrecipitation=1
  444. fAlphaReduce=1.0000
  445. SBumpFadeColor=255,255,255,255
  446. SLerpCloseColor=255,255,255,255
  447. SEnvReduceColor=255,255,255,255
  448. [Landscape]
  449. fLandFriction=2.5000
  450. SDefaultLandNormalTexture=DirtWasteland01_N.dds
  451. SDefaultLandDiffuseTexture=DirtWasteland01.dds
  452. iLandBorder2B=0
  453. iLandBorder2G=0
  454. iLandBorder2R=0
  455. iLandBorder1B=0
  456. iLandBorder1G=255
  457. iLandBorder1R=255
  458. bCurrentCellOnly=0
  459. bPreventSafetyCheck=0
  460. fLandTextureTilingMult=2.0000
  461. [Water]
  462. iWaterNoiseResolution=256
  463. fRefractionWaterPlaneBias=3.0000
  464. SSurfaceTexture=water
  465. fInteriorWaterReflectionThreshold=10.0000
  466. fExteriorWaterReflectionThreshold=300.0000
  467. uMaxInteriorWaterReflections=4
  468. uMaxExteriorWaterReflections=2
  469. fWaterGroupHeightRange=10.0000
  470. fWadingWaterTextureRes=512.0000
  471. fWadingWaterQuadSize=2048.0000
  472. bForceHighDetailLandReflections=0
  473. bForceLowDetailReflections=0
  474. bReflectExplosions=0
  475. bUsePerWorldSpaceWaterNoise=1
  476. bUseWaterHiRes=0
  477. bUseWaterShader=1
  478. bUseWater=1
  479. fTileTextureDivisor=4.7500
  480. fSurfaceTileSize=2048.0000
  481. bUpdateRenderWindowWater=1
  482. [Grass]
  483. fGrassWindMagnitudeMax=125.0000
  484. fGrassWindMagnitudeMin=5.0000
  485. iMinGrassSize=80
  486. fGrassFadeRange=1000.0000
  487. fGrassDefaultStartFadeDistance=3500.0000
  488. fGrassMaxStartFadeDistance=7000.0000
  489. fGrassMinStartFadeDistance=400.0000
  490. bGrassPointLighting=0
  491. bDrawShaderGrass=1
  492. fTexturePctThreshold=0.3000
  493. iGrassDensityEvalSize=2
  494. iMaxGrassTypesPerTexure=2
  495. fWaveOffsetRange=1.7500
  496. [TestAllCells]
  497. bFileControllerOnRoot=1
  498. bFileShowTextures=1
  499. bFileShowIcons=1
  500. bFileSkipIconChecks=0
  501. bFileUnusedObject=0
  502. bFileTestLoad=0
  503. bFileNeededMessage=1
  504. bFileGoneMessage=1
  505. bFileCheckModelCollision=0
  506. bFileSkipModelChecks=0
  507. [bLightAttenuation]
  508. fQuadraticRadiusMult=1.0000
  509. fLinearRadiusMult=1.0000
  510. bOutQuadInLin=0
  511. fConstantValue=0.0000
  512. fQuadraticValue=16.0000
  513. fLinearValue=3.0000
  514. uQuadraticMethod=2
  515. uLinearMethod=1
  516. fFlickerMovement=8.0000
  517. bUseQuadratic=1
  518. bUseLinear=0
  519. bUseConstant=0
  520. [Localization]
  521. iExtendedResponseLength=255
  522. iExtendedTopicLength=50
  523. bAllowExtendedText=0
  524. [Voice]
  525. SFileTypeLTF=ltf
  526. SFileTypeLip=lip
  527. SFileTypeSource=wav
  528. SFileTypeGame=mp3
  529. iWaveFormat=5
  530. [GamePlay]
  531. bShowChallengeUpdates=1
  532. [BlurShaderHDRInterior]
  533. fTargetLUM=1.0000
  534. fUpperLUMClamp=1.0000
  535. fEmissiveHDRMult=1.0000
  536. fEyeAdaptSpeed=0.5000
  537. fBrightScale=2.2500
  538. fBrightClamp=0.2250
  539. fBlurRadius=7.0000
  540. iNumBlurpasses=1
  541. [BlurShaderHDR]
  542. fTargetLUM=1.2000
  543. fUpperLUMClamp=1.0000
  544. fGrassDimmer=1.3000
  545. fTreeDimmer=1.2000
  546. fEmissiveHDRMult=1.0000
  547. fEyeAdaptSpeed=0.7000
  548. fSunlightDimmer=1.3000
  549. fSIEmmisiveMult=1.0000
  550. fSISpecularMult=1.0000
  551. fSkyBrightness=0.5000
  552. fSunBrightness=0.0000
  553. fBrightScale=1.5000
  554. fBrightClamp=0.3500
  555. fBlurRadius=4.0000
  556. iNumBlurpasses=2
  557. iBlendType=2
  558. [BlurShader]
  559. fSunlightDimmer=1.0000
  560. fSIEmmisiveMult=1.0000
  561. fSISpecularMult=1.0000
  562. fSkyBrightness=0.5000
  563. fSunBrightness=0.0000
  564. fAlphaAddExterior=0.2000
  565. fAlphaAddInterior=0.5000
  566. iBlurTexSize=256
  567. fBlurRadius=0.0300
  568. iNumBlurpasses=1
  569. iBlendType=2
  570. [GethitShader]
  571. fBlurAmmount=0.5000
  572. fBlockedTexOffset=0.0010
  573. fHitTexOffset=0.0050
  574. [BudgetCaps]
  575. bIncludeWaterInMNumberCalculations=1
  576. uActorMemoryBudgetCap=10485760
  577. uCityLODBudgetAdjustment=5242880
  578. uWastelandLODBudgetAdjustment=20971520
  579. uLoadedAreaNonActorMemoryBudgetCap=185597952
  580. fMaxMsUsagePerFrame=28.0000
  581. fMsHavokTriCount=0.0010
  582. fMsDecalCount=0.0010
  583. fMsLightCount=0.0100
  584. fMsLightExcessGeometry=0.0100
  585. fMsWaterCount=0.1000
  586. fMsTriangleCount=0.0001
  587. fMsGeometryCount=0.0100
  588. fMsEmittersCount=0.0100
  589. fMsParticlesCount=0.0010
  590. fMsAnimatedObjectsCount=0.0500
  591. fMsActiveRefCount=0.0500
  592. fMsActorRefCount=0.2450
  593. fMsRefCount=0.0210
  594. uHavokTriCountInterior=5000
  595. uDecalCountInterior=500
  596. uLightExcessGeometryInterior=5
  597. uLightCountInterior=10
  598. uWaterMemoryInterior=10485760
  599. uTextureMemoryInterior=104857600
  600. uGeometryMemoryInterior=10485760
  601. uWaterCountInterior=10
  602. uTriangleCountInterior=100000
  603. uGeometryCountInterior=1000
  604. uEmittersCountInterior=50
  605. uParticlesCountInterior=5000
  606. uAnimatedObjectsCountInterior=50
  607. uActiveRefCountInterior=100
  608. uActorRefCountInterior=20
  609. uRefCountInterior=1000
  610. uHavokTriCount=5000
  611. uDecalCount=500
  612. uLightExcessGeometry=100
  613. uLightCount=10
  614. uWaterMemory=5242880
  615. uTextureMemory=20971520
  616. uGeometryMemory=5242880
  617. uWaterCount=10
  618. uTriangleCount=100000
  619. uGeometryCount=1000
  620. uEmittersCount=50
  621. uParticlesCount=5000
  622. uAnimatedObjectsCount=50
  623. uActiveRefCount=100
  624. uActorRefCount=20
  625. uRefCount=700
  626. [Decals]
  627. bSkinnedDecals=1
  628. bDecals=1
  629. bDecalMultithreaded=0
  630. bDecalOcclusionQuery=1
  631. bDebugDecals=0
  632. bProfileDecals=0
  633. uMaxSkinDecalPerActor=3
  634. uMaxSkinDecals=24
  635. [AnimationWarning]
  636. bPriorityWarning=0
  637. bClampWarning=0
  638. [GeneralWarnings]
  639. SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
  640.  
  641. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
  642. [LANGUAGE]
  643. SDPad=No Default string. Must be loaded from INIFile
  644. SThumbstick=No Default string. Must be loaded from INIFile
  645. SSysUtil_DirtyDisc=No Default string. Must be loaded from INIFile
  646. SSysUtil_DiscEject=No Default string. Must be loaded from INIFile
  647. SSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFile
  648. SSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFile
  649. SSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFile
  650. SSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFile
  651. SSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFile
  652. SSysUtil_Retry=No Default string. Must be loaded from INIFile
  653. SFailureMessage=No Default string. Must be loaded from INIFile
  654. [PreviewMovement]
  655. bRecreateEveryUpdate=1
  656. fPreviewLandTextureTiles=8.0000
  657. SPreviewLandTextureNormal=Landscape\Default_n.dds
  658. SPreviewLandTexture=Landscape\Default.dds
  659. iPreviewTextureSize=256
  660. [MESSAGES]
  661. bSkipInitializationFlows=1
  662. bSkipProgramFlows=1
  663. bAllowYesToAll=1
  664. bBlockMessageBoxes=0
  665. iFileLogging=0
  666. [Archive]
  667. bInvalidateOlderFiles=1
  668. SArchiveList=Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Misc.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa
  669. SInvalidationFile=ArchiveInvalidation.txt
  670. iRetainFilenameOffsetTable=1
  671. iRetainFilenameStringTable=1
  672. iRetainDirectoryStringTable=1
  673. bCheckRuntimeCollisions=0
  674. bUseArchives=1
  675. [Sound]
  676. SFaceFXLanguage=USEnglish
  677. fDialogueGestureExaggeration=1.0000
  678. SFaceFXPath=Data\Sound\Voice\Processing
  679. [SpellCheck]
  680. SUserSelLexiconFile=userdic.tlx
  681. SUserLexiconFiles=userdic.tlx,correct.tlx
  682. SUserLexiconDir=Lex\User
  683. SLexiconFiles=ssceam.tlx,ssceam2.clx,accent.tlx,tech.tlx
  684. SLexiconDir=Lex
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