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TexturePackerPro v3.0 PhysicsEditor v1.0.9 PC and MAC Bundle

Mar 20th, 2013
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  1.                          TexturePackerPro v3.0 PhysicsEditor v1.0.9 PC and MAC Bundle
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  6.             This is the full cracked tested version of the software. Download, extract, install, enjoy.
  7.                   Inside the archive you will find  everything you need to crack the software.
  8.                                                 Download link:                                          
  9.           http://fileom.com/d1rla9lxasir/TexturePacker.Pro.v3.0.and.PhysicsEditor.v1.0.9.PC.cracked.rar
  10.           http://fileom.com/o9mnm1d8899f/TexturePacker.Pro.v3.0.and.PhysicsEditor.v1.0.9.MAC.cracked.rar
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  16. Create your sprite sheet in 20s
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  18. There are 3 simple steps to create your own sprite sheet:
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  20.     Drag sprites to TexturePacker
  21.     Choose exporter and image format
  22.     Press publish
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  24. Optimize Your Game!
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  26. TexturePacker helps you reduce memory usage and improve game's performance
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  28. For best performance directly export to your target system's image formats like PVR, KTX and others.
  29. Great Tutorials And Support
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  31. Don't know where to start?
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  33. Take a look at TexturePacker's tutorial section or grab a book!
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  35. Still stuck?
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  37. Contact me and I'll try to find a solution for your problem!
  38. Works With Your Game Engine
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  40. TexturePacker can export to a big bunch of gaming frameworks out of the box!
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  42. Your favorite is not yet available?
  43. Just create your own exporter or contact me!
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  48.  
  49. Works With Any Game Engine
  50. TexturePacker supports many game engines right out of the box
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  52.     Cocos2d iPhone - iPhone
  53.     Corona(TM) SDK - Cross-platform game development framework
  54.     Gideros - Cross platform game development framework
  55.     Sparrow - iPhone
  56.     LibGDX - Java (Android + Desktop)
  57.     LimeJS - Javascript / HTML5 framework
  58.     Ogre with CEGUI - 3D gaming framework and GUI
  59.     Moai - Multiplatform gaming framework
  60.     CSS sprites
  61.     JSON / Html5
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  63. You need something special or your favorite framework is not supported? Just create your own export format! The template based exporter allows you to enhance TexturePacker to match nearly any output.
  64. High quality color reduction
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  66. RGBA8888 images consume a big amount of memory and processing time. Woudn't it be good to reduce both without loosing too much visual quality? By converting the sprite sheet to RGBA4444 memory usage is reduced by 50% and performance of the system increases!
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  68. But simply reducing the colors may result in bad image quality since gradients won't stay smooth in the resulting image. Low contrast parts in images tend to create islands of same colors - seen as bars in the background gradient of the following example. These artifacts are called banding artifacts.
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  70. This effect can be reduced using a dithering. This adds some grain to the image delivering a better overall color quality. On high resolution devices or moving objects the effect is nearly invisible.
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  72.     RGBA 8888
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  74.     This is the original image, exported with RGBA 8888 - using the full palette of 16777216 colors.
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  76.     This consumes 4 bytes per pixel.
  77.     RGBA 4444, no dithering
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  79.     Simple color reducion using nearest neighbor. This simple reduction causes banding artifacts in the gradient.
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  81.     This consumes 2 bytes per pixel.
  82.     RGBA 4444, with dithering
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  84.     Color reduction using dithering - reducing the artifacts delivering a good image quality.
  85.  
  86.     This consumes 2 bytes per pixel.
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