Advertisement
TheInsidiousOne

Budget Pack 1

Sep 15th, 2018
160
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.84 KB | None | 0 0
  1. [BGP1-EN001] Spheric Deva
  2. ​★​★​★​★
  3. LIGHT
  4. Psychic/Effect
  5. ATK 1900
  6. DEF 1200
  7. Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. You can banish this card from your GY; add 1 "Spheric" monster from your Deck to your hand, except "Spheric Deva". You can only use this effect of "Spheric Deva" once per turn.
  8.  
  9. [BGP1-EN002] Spheric Asura
  10. ​★​★​★
  11. EARTH
  12. Psychic/Effect
  13. ATK 1700
  14. DEF 1200
  15. Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. You can banish this card from your GY; Special Summon 1 "Spheric" monster from your hand, except "Spheric Asura". You can only use this effect of "Spheric Asura" once per turn.
  16.  
  17. [BGP1-EN003] Spheric Preta
  18. ★​★
  19. FIRE
  20. Psychic/Effect
  21. ATK 1000
  22. DEF 1400
  23. Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. You can banish this card from your GY; send 1 "Spheric" monster from your Deck to the GY, except "Spheric Preta". You can only use this effect of "Spheric Preta" once per turn.
  24.  
  25. [BGP1-EN004] Spheric Manusya
  26. ★★★
  27. WATER
  28. Psychic/Effect
  29. ATK 1200
  30. DEF 1800
  31. Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. You can banish this card from your GY; Special Summon 1 "Spheric" monster from your Deck, except "Spheric Manusya", and if you do, senet 1 monster your opponent controls. You can only use this effect of "Spheric Manusya" once per turn.
  32.  
  33. [BGP1-EN005] Spheric Tiryagoni
  34. ★★
  35. WIND
  36. Psychic/Effect
  37. ATK 1100
  38. DEF 1500
  39. Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. You can banish this card from your GY; senet 1 monster on the field. You can only use this effect of "Spheric Tiryagoni" once per turn.
  40.  
  41. [BGP1-EN006] Spheric Naraka
  42. DARK
  43. Psychic/Effect
  44. ATK 400
  45. DEF 0
  46. Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. If this card is Normal Summoned: You can Special Summon 1 "Spheric" monster from your hand, except "Spheric Naraka".
  47.  
  48. [BGP1-EN007] Spheric Wheel of Life
  49. DARK
  50. Psychic/Link/Effect
  51. ATK 2900
  52. LINK-4
  53. T B L R
  54. 2+ monsters with different Attributes
  55. Once per turn: You can banish 1 "Spheric" monster from your hand or GY, then target 1 face-up card your opponent controls; your opponent can send 1 card from their hand with the same type of card (Monster, Spell, or Trap) as the targeted card to the GY to negate this effect, otherwise destroy it, and if it is a monster, Special Summon 1 "Spheric Token" (Level 1/DARK/Psychic/? ATK/0 DEF) with an ATK equal to half the ATK that monster had on the field. (Quick Effect): You can return this card you control to the Extra Deck, then target up to 2 of your banished "Spheric" monsters; Special Summon them in Defense Position. You can only use this effect of "Spheric Wheel of Life" once per turn.
  56.  
  57. [BGP1-EN008] Spheric Wheel of Destiny
  58. LIGHT
  59. Psychic/Link/Effect
  60. ATK 1700
  61. LINK-2
  62. B R
  63. 2 monsters with different Types
  64. (Quick Effect): You can target 1 monster this card points to; banish it. During the End Phase of the turn this effect is activated, return that monster to the field, then this card gains 300 ATK. You can only use this effect of "Spheric Wheel of Destiny" once per turn. Once per turn: You can discard 1 "Spheric" monster; draw 1 card.
  65.  
  66. [BGP1-EN009] Spheric Wheel of Fortune
  67. TIME
  68. Psychic/Link/Effect
  69. ATK 2300
  70. LINK-3
  71. L R T
  72. 2+ monsters, including at least 1 Psychic monster
  73. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; negate its effect(s), and if you do, banish it. You can only use this effect of "Spheric Wheel of Fortune" once per turn. Once per turn: You can target 1 other "Spheric" monster you control; Special Summon 1 "Spheric Omen Token" (Level 3/SPACE/Psychic/1000 ATK/1000 DEF) to your opponent's field to the targeted monster's column.
  74.  
  75. [BGP1-EN010] Spheric Radius
  76. Field Spell
  77. All "Spheric" monsters gain 300 ATK/DEF. All monsters your opponent controls in the same column as "Spheric" monsters you control lose 500 ATK/DEF. You can target 1 monster your opponent controls; excavate cards from the top of your Deck equal to that monster's Level/Rank/Link Rating, Special Summon 1 of the excavated "Spheric" monsters, and if you do, shuffle the remaining cards into the Deck. You can only use this effect of "Spheric Radius" once per turn.
  78.  
  79. [BGP1-EN011] Spheric Circumference
  80. Continuous Spell
  81. You can destroy 1 other card you control or in your hand, and if you do, add 1 "Spheric" monster from your Deck to your hand. You can only use this effect of "Spheric Circumference" once per turn. Once per turn: You can target 1 monster in your opponent's Main Monster Zone that you do not control a monster in the same column as that target; Special Summon 1 "Spheric Token" (Level 2/DARK/Psychic/0 ATK/0 DEF) to your field in the same column as that target.
  82.  
  83. [BGP1-EN012] Spheric Arc
  84. Continuous Trap
  85. Activate this card by targeting 1 "Spheric" Link Monster you control; it cannot be destroyed by battle or by your opponent's card effects. When that monster leaves the field, destroy this card.
  86.  
  87. [BGP1-EN013] Emergency Teleport
  88. [BGP1-EN014] Psychokinesis
  89. [BGP1-EN015] Mind Over Matter
  90.  
  91. [BGP1-EN016] Monotaurus
  92. ★★★★
  93. EARTH
  94. Beast-Warrior/Effect
  95. ATK 1900
  96. DEF 700
  97. If this card is Normal Summoned: You can Special Summon 1 "notaurus" monster from your hand, except "Monotaurus". Once per turn, if 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can add 1 "notaurus" card from your Deck to your hand, except "Monotaurus".
  98.  
  99. [BGP1-EN017] Dinotaurus
  100. ★★★★
  101. EARTH
  102. Dinosaur/Effect
  103. ATK 1900
  104. DEF 1400
  105. If this card is Normal or Special Summoned: You can add 1 "notaurus" card from your Deck to your hand, except "Dinotaurus". You can only use this effect of "Dinotaurus" once per turn. If 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can Tribute this card and 1 other "notaurus" monster; Special Summon 1 "notaurus" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only use this effect of "Dinotaurus" once per turn.
  106.  
  107. [BGP1-EN018] Pianotaurus
  108. ★★★★
  109. WATER
  110. Fairy/Effect
  111. ATK 1800
  112. DEF 1200
  113. If 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase, you can Special Summon this card (from your hand).
  114.  
  115. [BGP1-EN019] Aminotaurus
  116. ★★★★
  117. WATER
  118. Aqua/Effect
  119. ATK 1800
  120. DEF 1500
  121. If this card is Normal or Special Summoned while you control another "notaurus" monster: You can target 1 monster your opponent controls; this turn, it loses 1000 ATK/DEF, also Special Summon 1 "Taurus Token" (Level 4/WATER/Aqua/1000 ATK/1000 DEF) to your opponent's field. You can only use this effect of "Aminotaurus" once per turn. Once per turn, if 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can shuffle 1 random card from your opponent's hand into the Deck.
  122.  
  123. [BGP1-EN020] Technotaurus
  124. ★★★★
  125. EARTH
  126. Machine/Effect
  127. ATK 1900
  128. DEF 1200
  129. If this card is added from your Deck to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Technotaurus" once per turn. Once per turn, if 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can target up to 2 Spells/Traps your opponent controls; destroy them.
  130.  
  131. [BGP1-EN021] Volcanotaurus
  132. ★★★★★★★★
  133. EARTH
  134. Rock/Fusion/Effect
  135. ATK 2500
  136. DEF 2400
  137. 2 "notaurus" monsters
  138. Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use "Polymerization".) Cannot be used as Fusion Material. If this card destroys an opponent's monster by battle: You can target 1 "notaurus" monster in your GY, except "Volcanotaurus"; Special Summon it, then Special Summon 1 "Taurus Soul Token" (Level 4/EARTH/Machine/1000 ATK/1000 DEF) to your opponent's field. Once per turn, if 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can target 1 "notaurus" monster you control; until the end of your opponent's next turn, it cannot be destroyed by battle.
  139.  
  140. [BGP1-EN022] Infernotaurus
  141. ★★★★★★★★
  142. EARTH
  143. Pyro/Fusion/Effect
  144. ATK 2800
  145. DEF 2600
  146. 2 "notaurus" monsters
  147. Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use "Polymerization".) Cannot be used as Fusion Material. If this card destroys an opponent's monster by battle: You can Special Summon 1 "notaurus" monster from your hand, then Special Summon 1 "Taurus Soul Token" (Level 4/EARTH/Machine/1000 ATK/1000 DEF) to your opponent's field. Once per turn, if 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can target 1 "notaurus" monster you control; until the end of your opponent's next turn, it cannot be destroyed by card effects.
  148.  
  149. [BGP1-EN023] Cavernotaurus
  150. Field Spell
  151. All "notaurus" monsters gain 300 ATK/DEF. You can only use each of the following effects of "Cavernotaurus" once per turn.
  152. ● You can target 1 "notaurus" monster you control and 1 monster your opponent controls; this turn, the second target loses ATK equal to the DEF of the targeted monster, also Special Summon 1 "Cavenotaurus Token" (Level 1/EARTH/Rock/? ATK/0 DEF) with ATK equal to that target's lost ATK.
  153. ● You can discard 1 card; Special Summon 1 "notaurus" monster from your Deck in Attack Position.
  154.  
  155. [BGP1-EN024] Hornotaurus
  156. Equip Spell
  157. Activate this card by targeting 1 "notaurus" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
  158.  
  159. [BGP1-EN025] Talonotaurus
  160. Continuous Trap
  161. All "notaurus" monsters you control cannot be destroyed by card effects, also your opponent cannot target them with card effects. While you control 3 or more "notaurus" monsters, they cannot be destroyed by battle.
  162.  
  163. [BGP1-EN026] Rhinotaurus
  164. [BGP1-EN027] Fire Formation - Tenki
  165. [BGP1-EN028] Fire Formation - Tensu
  166. [BGP1-EN029] Fossil Dig
  167. [BGP1-EN030] Gameciel, the Sea Turtle Kaiju
  168.  
  169. [BGP1-EN031] Brave Weaponsoldier
  170. ★★★★★
  171. WATER
  172. Warrior/Effect
  173. ATK 2000
  174. DEF 2000
  175. You can reveal 1 Equip Spell from your hand; Special Summon this card (from your hand). You can only Special Summon "Brave Weaponsoldier" once per turn this way. Once per turn, if this card is equipped with an Equip Spell: You can target 1 monster on the field; change its battle position.
  176.  
  177. [BGP1-EN032] Brave Weaponbot
  178. ★★★★★
  179. WATER
  180. Machine/Effect
  181. ATK 2000
  182. DEF 2000
  183. You can discard this card; add 1 "Brave Weapon" Equip Spell from your Deck to your hand. If this card is in your GY: You can discard 1 Equip Spell; Special Summon this card. You can only use 1 "Brave Weaponbot" effect per turn, and only once that turn.
  184.  
  185. [BGP1-EN033] Brave Weapon - Magnum Shark
  186. Equip Spell
  187. Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. If the equipped monster is in Attack Position, it gains 500 ATK. Once per turn, if the equipped monster inflicts battle damage to your opponent: You can destroy 1 card on the field.
  188.  
  189. [BGP1-EN034] Brave Weapon - Shade Dolphin
  190. Equip Spell
  191. Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. If the equipped monster is in Defense Position, it cannot be destroyed by battle or by card effects, also your opponent takes any damage you would take by a card effect.
  192.  
  193. [BGP1-EN035] Brave Weapon - Saber Moray
  194. Equip Spell
  195. Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. If the equipped monster is in Attack Position, it cannot be destroyed during the Battle Phase. Once per turn, if the equipped monster inflicts battle damage to your opponent: You can add 1 "Brave Weapon" Spell from your Deck to your hand, except "Brave Weapon - Saber Moray".
  196.  
  197. [BGP1-EN036] Brave Weapon - Cross Stingray
  198. Equip Spell
  199. Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. At the end of the Damage Step, if the equipped Defense Position monster was attacked by a monster whose ATK is lower than the equipped monster's DEF: Destroy the attacking monster.
  200.  
  201. [BGP1-EN037] Brave Weapon - Zweihander Whale
  202. Equip Spell
  203. Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. It can make up to 2 attacks during each Battle Phase. If 2 or more of your opponent's monsters with different names are destroyed by battle with the equipped monster during this Battle Phase: You can add 1 Level 5 or higher Warrior or Machine monster from your Deck to your hand.
  204.  
  205. [BGP1-EN038] Brave Weapon - Shield Sabertooth
  206. Equip Spell
  207. Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. If the equipped monster is in Defense Position, it gains 300 DEF for each card equipped to it. If the equipped monster in Defense Position would be destroyed by battle or card effect, you can send 1 card equipped to it to the GY instead.
  208.  
  209. [BGP1-EN039] Brave Weapon - Armor Angler
  210. Equip Spell
  211. Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster.
  212. ● If the equipped monster is in Attack Position, it gains 300 ATK for each card equipped to it, also monsters your opponent controls must attack the equipped monster, if able.
  213. ● If the equipped monster is in Defense Position, negate the effects of your opponent's monsters with ATK less than or equal to the equipped monster's DEF.
  214.  
  215. [BGP1-EN040] Brave Weapon - Sword Sawtooth
  216. Equip Spell
  217. Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster.
  218. ● If the equipped monster is in Attack Position, your opponent cannot add cards from their Deck to their hand, except by drawing them.
  219. ● If the equipped monster is in Defense Position, monsters your opponent controls must attack the equipped monster, if able.
  220.  
  221. [BGP1-EN041] Isolde, Two Tales of the Noble Knights
  222. [BGP1-EN042] Fairy of the Spring
  223. [BGP1-EN043] Card of Demise
  224. [BGP1-EN044] Hidden Armory
  225. [BGP1-EN045] Left Arm Offering
  226.  
  227. ScR: Spheric Wheel of Life, Infernotaurus, Brave Weaponsoldier
  228. SR: Spheric Wheel of Destiny, Spheric Wheel of Fortune, Monotaurus, Dinotaurus, Volcanotaurus, Cavernotaurus, Hornotaurus, Brave Weaponbot, Brave Weapon - Magnum Shark, Brave Weapon - Shade Dolphin, Brave Weapon - Armor Angler, Brave Weapon - Sword Sawtooth
  229.  
  230. "Magnum Shark" and "Shade Dolphin" are cards made by AvzinElkein.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement