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- [BGP1-EN001] Spheric Deva
- ★★★★
- LIGHT
- Psychic/Effect
- ATK 1900
- DEF 1200
- Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. You can banish this card from your GY; add 1 "Spheric" monster from your Deck to your hand, except "Spheric Deva". You can only use this effect of "Spheric Deva" once per turn.
- [BGP1-EN002] Spheric Asura
- ★★★
- EARTH
- Psychic/Effect
- ATK 1700
- DEF 1200
- Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. You can banish this card from your GY; Special Summon 1 "Spheric" monster from your hand, except "Spheric Asura". You can only use this effect of "Spheric Asura" once per turn.
- [BGP1-EN003] Spheric Preta
- ★★
- FIRE
- Psychic/Effect
- ATK 1000
- DEF 1400
- Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. You can banish this card from your GY; send 1 "Spheric" monster from your Deck to the GY, except "Spheric Preta". You can only use this effect of "Spheric Preta" once per turn.
- [BGP1-EN004] Spheric Manusya
- ★★★
- WATER
- Psychic/Effect
- ATK 1200
- DEF 1800
- Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. You can banish this card from your GY; Special Summon 1 "Spheric" monster from your Deck, except "Spheric Manusya", and if you do, senet 1 monster your opponent controls. You can only use this effect of "Spheric Manusya" once per turn.
- [BGP1-EN005] Spheric Tiryagoni
- ★★
- WIND
- Psychic/Effect
- ATK 1100
- DEF 1500
- Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. You can banish this card from your GY; senet 1 monster on the field. You can only use this effect of "Spheric Tiryagoni" once per turn.
- [BGP1-EN006] Spheric Naraka
- ★
- DARK
- Psychic/Effect
- ATK 400
- DEF 0
- Cannot be used as a Link Material, except for the Link Summon of a Psychic Link Monster. If this card would be used as a Link Material, you can use the monster in your opponent's Main Monster Zone in the same column as this card as a Link Material for that Summon. If this card is Normal Summoned: You can Special Summon 1 "Spheric" monster from your hand, except "Spheric Naraka".
- [BGP1-EN007] Spheric Wheel of Life
- DARK
- Psychic/Link/Effect
- ATK 2900
- LINK-4
- T B L R
- 2+ monsters with different Attributes
- Once per turn: You can banish 1 "Spheric" monster from your hand or GY, then target 1 face-up card your opponent controls; your opponent can send 1 card from their hand with the same type of card (Monster, Spell, or Trap) as the targeted card to the GY to negate this effect, otherwise destroy it, and if it is a monster, Special Summon 1 "Spheric Token" (Level 1/DARK/Psychic/? ATK/0 DEF) with an ATK equal to half the ATK that monster had on the field. (Quick Effect): You can return this card you control to the Extra Deck, then target up to 2 of your banished "Spheric" monsters; Special Summon them in Defense Position. You can only use this effect of "Spheric Wheel of Life" once per turn.
- [BGP1-EN008] Spheric Wheel of Destiny
- LIGHT
- Psychic/Link/Effect
- ATK 1700
- LINK-2
- B R
- 2 monsters with different Types
- (Quick Effect): You can target 1 monster this card points to; banish it. During the End Phase of the turn this effect is activated, return that monster to the field, then this card gains 300 ATK. You can only use this effect of "Spheric Wheel of Destiny" once per turn. Once per turn: You can discard 1 "Spheric" monster; draw 1 card.
- [BGP1-EN009] Spheric Wheel of Fortune
- TIME
- Psychic/Link/Effect
- ATK 2300
- LINK-3
- L R T
- 2+ monsters, including at least 1 Psychic monster
- If this card is Special Summoned: You can target 1 face-up monster your opponent controls; negate its effect(s), and if you do, banish it. You can only use this effect of "Spheric Wheel of Fortune" once per turn. Once per turn: You can target 1 other "Spheric" monster you control; Special Summon 1 "Spheric Omen Token" (Level 3/SPACE/Psychic/1000 ATK/1000 DEF) to your opponent's field to the targeted monster's column.
- [BGP1-EN010] Spheric Radius
- Field Spell
- All "Spheric" monsters gain 300 ATK/DEF. All monsters your opponent controls in the same column as "Spheric" monsters you control lose 500 ATK/DEF. You can target 1 monster your opponent controls; excavate cards from the top of your Deck equal to that monster's Level/Rank/Link Rating, Special Summon 1 of the excavated "Spheric" monsters, and if you do, shuffle the remaining cards into the Deck. You can only use this effect of "Spheric Radius" once per turn.
- [BGP1-EN011] Spheric Circumference
- Continuous Spell
- You can destroy 1 other card you control or in your hand, and if you do, add 1 "Spheric" monster from your Deck to your hand. You can only use this effect of "Spheric Circumference" once per turn. Once per turn: You can target 1 monster in your opponent's Main Monster Zone that you do not control a monster in the same column as that target; Special Summon 1 "Spheric Token" (Level 2/DARK/Psychic/0 ATK/0 DEF) to your field in the same column as that target.
- [BGP1-EN012] Spheric Arc
- Continuous Trap
- Activate this card by targeting 1 "Spheric" Link Monster you control; it cannot be destroyed by battle or by your opponent's card effects. When that monster leaves the field, destroy this card.
- [BGP1-EN013] Emergency Teleport
- [BGP1-EN014] Psychokinesis
- [BGP1-EN015] Mind Over Matter
- [BGP1-EN016] Monotaurus
- ★★★★
- EARTH
- Beast-Warrior/Effect
- ATK 1900
- DEF 700
- If this card is Normal Summoned: You can Special Summon 1 "notaurus" monster from your hand, except "Monotaurus". Once per turn, if 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can add 1 "notaurus" card from your Deck to your hand, except "Monotaurus".
- [BGP1-EN017] Dinotaurus
- ★★★★
- EARTH
- Dinosaur/Effect
- ATK 1900
- DEF 1400
- If this card is Normal or Special Summoned: You can add 1 "notaurus" card from your Deck to your hand, except "Dinotaurus". You can only use this effect of "Dinotaurus" once per turn. If 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can Tribute this card and 1 other "notaurus" monster; Special Summon 1 "notaurus" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. You can only use this effect of "Dinotaurus" once per turn.
- [BGP1-EN018] Pianotaurus
- ★★★★
- WATER
- Fairy/Effect
- ATK 1800
- DEF 1200
- If 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase, you can Special Summon this card (from your hand).
- [BGP1-EN019] Aminotaurus
- ★★★★
- WATER
- Aqua/Effect
- ATK 1800
- DEF 1500
- If this card is Normal or Special Summoned while you control another "notaurus" monster: You can target 1 monster your opponent controls; this turn, it loses 1000 ATK/DEF, also Special Summon 1 "Taurus Token" (Level 4/WATER/Aqua/1000 ATK/1000 DEF) to your opponent's field. You can only use this effect of "Aminotaurus" once per turn. Once per turn, if 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can shuffle 1 random card from your opponent's hand into the Deck.
- [BGP1-EN020] Technotaurus
- ★★★★
- EARTH
- Machine/Effect
- ATK 1900
- DEF 1200
- If this card is added from your Deck to your hand, except by drawing it: You can Special Summon this card. You can only use this effect of "Technotaurus" once per turn. Once per turn, if 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can target up to 2 Spells/Traps your opponent controls; destroy them.
- [BGP1-EN021] Volcanotaurus
- ★★★★★★★★
- EARTH
- Rock/Fusion/Effect
- ATK 2500
- DEF 2400
- 2 "notaurus" monsters
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use "Polymerization".) Cannot be used as Fusion Material. If this card destroys an opponent's monster by battle: You can target 1 "notaurus" monster in your GY, except "Volcanotaurus"; Special Summon it, then Special Summon 1 "Taurus Soul Token" (Level 4/EARTH/Machine/1000 ATK/1000 DEF) to your opponent's field. Once per turn, if 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can target 1 "notaurus" monster you control; until the end of your opponent's next turn, it cannot be destroyed by battle.
- [BGP1-EN022] Infernotaurus
- ★★★★★★★★
- EARTH
- Pyro/Fusion/Effect
- ATK 2800
- DEF 2600
- 2 "notaurus" monsters
- Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use "Polymerization".) Cannot be used as Fusion Material. If this card destroys an opponent's monster by battle: You can Special Summon 1 "notaurus" monster from your hand, then Special Summon 1 "Taurus Soul Token" (Level 4/EARTH/Machine/1000 ATK/1000 DEF) to your opponent's field. Once per turn, if 2 or more of your opponent's monsters with different names are destroyed by battle with your monsters during the same Battle Phase: You can target 1 "notaurus" monster you control; until the end of your opponent's next turn, it cannot be destroyed by card effects.
- [BGP1-EN023] Cavernotaurus
- Field Spell
- All "notaurus" monsters gain 300 ATK/DEF. You can only use each of the following effects of "Cavernotaurus" once per turn.
- ● You can target 1 "notaurus" monster you control and 1 monster your opponent controls; this turn, the second target loses ATK equal to the DEF of the targeted monster, also Special Summon 1 "Cavenotaurus Token" (Level 1/EARTH/Rock/? ATK/0 DEF) with ATK equal to that target's lost ATK.
- ● You can discard 1 card; Special Summon 1 "notaurus" monster from your Deck in Attack Position.
- [BGP1-EN024] Hornotaurus
- Equip Spell
- Activate this card by targeting 1 "notaurus" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
- [BGP1-EN025] Talonotaurus
- Continuous Trap
- All "notaurus" monsters you control cannot be destroyed by card effects, also your opponent cannot target them with card effects. While you control 3 or more "notaurus" monsters, they cannot be destroyed by battle.
- [BGP1-EN026] Rhinotaurus
- [BGP1-EN027] Fire Formation - Tenki
- [BGP1-EN028] Fire Formation - Tensu
- [BGP1-EN029] Fossil Dig
- [BGP1-EN030] Gameciel, the Sea Turtle Kaiju
- [BGP1-EN031] Brave Weaponsoldier
- ★★★★★
- WATER
- Warrior/Effect
- ATK 2000
- DEF 2000
- You can reveal 1 Equip Spell from your hand; Special Summon this card (from your hand). You can only Special Summon "Brave Weaponsoldier" once per turn this way. Once per turn, if this card is equipped with an Equip Spell: You can target 1 monster on the field; change its battle position.
- [BGP1-EN032] Brave Weaponbot
- ★★★★★
- WATER
- Machine/Effect
- ATK 2000
- DEF 2000
- You can discard this card; add 1 "Brave Weapon" Equip Spell from your Deck to your hand. If this card is in your GY: You can discard 1 Equip Spell; Special Summon this card. You can only use 1 "Brave Weaponbot" effect per turn, and only once that turn.
- [BGP1-EN033] Brave Weapon - Magnum Shark
- Equip Spell
- Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. If the equipped monster is in Attack Position, it gains 500 ATK. Once per turn, if the equipped monster inflicts battle damage to your opponent: You can destroy 1 card on the field.
- [BGP1-EN034] Brave Weapon - Shade Dolphin
- Equip Spell
- Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. If the equipped monster is in Defense Position, it cannot be destroyed by battle or by card effects, also your opponent takes any damage you would take by a card effect.
- [BGP1-EN035] Brave Weapon - Saber Moray
- Equip Spell
- Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. If the equipped monster is in Attack Position, it cannot be destroyed during the Battle Phase. Once per turn, if the equipped monster inflicts battle damage to your opponent: You can add 1 "Brave Weapon" Spell from your Deck to your hand, except "Brave Weapon - Saber Moray".
- [BGP1-EN036] Brave Weapon - Cross Stingray
- Equip Spell
- Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. At the end of the Damage Step, if the equipped Defense Position monster was attacked by a monster whose ATK is lower than the equipped monster's DEF: Destroy the attacking monster.
- [BGP1-EN037] Brave Weapon - Zweihander Whale
- Equip Spell
- Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. It can make up to 2 attacks during each Battle Phase. If 2 or more of your opponent's monsters with different names are destroyed by battle with the equipped monster during this Battle Phase: You can add 1 Level 5 or higher Warrior or Machine monster from your Deck to your hand.
- [BGP1-EN038] Brave Weapon - Shield Sabertooth
- Equip Spell
- Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster. If the equipped monster is in Defense Position, it gains 300 DEF for each card equipped to it. If the equipped monster in Defense Position would be destroyed by battle or card effect, you can send 1 card equipped to it to the GY instead.
- [BGP1-EN039] Brave Weapon - Armor Angler
- Equip Spell
- Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster.
- ● If the equipped monster is in Attack Position, it gains 300 ATK for each card equipped to it, also monsters your opponent controls must attack the equipped monster, if able.
- ● If the equipped monster is in Defense Position, negate the effects of your opponent's monsters with ATK less than or equal to the equipped monster's DEF.
- [BGP1-EN040] Brave Weapon - Sword Sawtooth
- Equip Spell
- Equip only to a Level 5 or higher Warrior or Machine monster or a Rank 4 or higher Warrior or Machine monster.
- ● If the equipped monster is in Attack Position, your opponent cannot add cards from their Deck to their hand, except by drawing them.
- ● If the equipped monster is in Defense Position, monsters your opponent controls must attack the equipped monster, if able.
- [BGP1-EN041] Isolde, Two Tales of the Noble Knights
- [BGP1-EN042] Fairy of the Spring
- [BGP1-EN043] Card of Demise
- [BGP1-EN044] Hidden Armory
- [BGP1-EN045] Left Arm Offering
- ScR: Spheric Wheel of Life, Infernotaurus, Brave Weaponsoldier
- SR: Spheric Wheel of Destiny, Spheric Wheel of Fortune, Monotaurus, Dinotaurus, Volcanotaurus, Cavernotaurus, Hornotaurus, Brave Weaponbot, Brave Weapon - Magnum Shark, Brave Weapon - Shade Dolphin, Brave Weapon - Armor Angler, Brave Weapon - Sword Sawtooth
- "Magnum Shark" and "Shade Dolphin" are cards made by AvzinElkein.
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