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- CHARACTERISTICS
- Muscles (Strength/Endurance)
- Nerves (Charisma)
- Brains (Intelligence)
- Lungs (Agility/Endurance)
- Hands (fine motor control, Dex)
- Generalist: 1,1,1,0,0
- Normal Guy: 1,1,1,1,-1
- Specialist: 2, 1, 0, 0, -1 (not recommended except for characters that /must/ be the /best/ at one or two things.)
- rated from -1 to +2, 0 is average. Modify relevant skills by level
- SECONDARY SKILLS
- Running
- Sneaking
- Concealing
- Spotting
- Finding
- Hacking
- Talking
- Researching (taking in information quickly as well as finding out information over an extended period of time)
- Fixing (mechanics skill)
- Healing (first aid skill)
- rated from 0 to 4, 0 is unskilled 2 is 'trained' or 'professional quality'
- PRIMARY SKILLS
- Shooting
- Shiving (Stabbing melee)
- Smashing (sapping better name? would it be understood) (bludgeoning melee)
- Shuffling (dodge)
- rated from 0 to 4, 0 is unskilled, 2 is 'trained' and 3-4 are competitive-level skills
- Dice mechanic is 3d6+mod
- http://anydice.com/program/5d58
- triple-1's are always failures
- sub-13 failure with consequences
- 13-14 aborted operation (failure, no consequences)
- 15&+ success with consequences
- 20&+ perfect success
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