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  1. // [2011-04-05] Major issues reported on some (NOT all) PCs when specifying mat_antialias directly. Try removing it if you have problems.
  2. // As an alternative, you can try adding +mat_antialias 1 to your launch options.
  3.  
  4. // NOTE: If you experience crashes out of the blue, put all of the cvars in the threading section to "0".
  5. // ---------------------------------------------------------------------------------------------------------------------------------
  6. // Chris' maxframes config, designed to get you a large performance boost
  7. // v1.083 | 22 May 2011 | fakkelbrigade.eu/chris/configs/
  8. // ---------------------------------------------------------------------------------------------------------------------------------
  9. // Problems or questions? Contact me at #christf2 on QuakeNet.
  10. // ---------------------------------------------------------------------------------------------------------------------------------
  11. // Some of the commands in here are redundant to others, they are failsafes for server-side variable locks.
  12. //
  13. // Launch options:
  14. // FOR FULLSCREEN: -dxlevel 81 -full -w WIDTH -h HEIGHT -console -novid -useforcedmparms -noforcemaccel -noforcemspd
  15. // FOR WINDOWED MODE: -dxlevel 81 -sw -w WIDTH -h HEIGHT -console -noborder -novid -useforcedmparms -noforcemaccel -noforcemspd
  16. //
  17. // ---------------------------------------------------------------------------------------------------------------------------------
  18. // CONFIG BEGINS
  19. // ---------------------------------------------------------------------------------------------------------------------------------
  20.  
  21. sv_cheats "1" // To change vars that require a sv_cheats enabled server without error
  22.  
  23. // ---------------------------------------------------------------------------------------------------------------------------------
  24. // SETTINGS THAT YOU MAY WISH TO CUSTOMISE
  25. // ---------------------------------------------------------------------------------------------------------------------------------
  26.  
  27. // To uncomment a section, remove the // from all but the description line.
  28.  
  29. // -------
  30. // FPS CAP
  31. // -------
  32. fps_max "121" // Caps fps to improve performance. The best value for this is freq * 2 + 1. Do not set lower than cl_cmdrate or you will experience hitreg issues.
  33.  
  34. // ------------
  35. // NET SETTINGS
  36. // ------------
  37.  
  38. // Net settings for good connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
  39. cl_cmdrate "66"
  40. cl_interp "0.016" // Change to 0.024 for hitscan
  41. cl_interp_ratio "1"
  42. cl_lagcompensation "1"
  43. cl_pred_optimize "2"
  44. cl_smooth "0"
  45. cl_smoothtime "0.01"
  46. cl_updaterate "66"
  47. rate "60000"
  48.  
  49. // Net settings for moderate or bad internet connections -- UNCOMMENT THIS SECTION IF YOU WANT THESE SETTINGS
  50. //cl_cmdrate "40"
  51. //cl_interp "0.025" // Change to 0.0375 for hitscan
  52. //cl_interp_ratio "1"
  53. //cl_lagcompensation "1"
  54. //cl_pred_optimize "2"
  55. //cl_smooth "0"
  56. //cl_smoothtime "0.01"
  57. //cl_updaterate "40"
  58. //rate "35000"
  59.  
  60. // ------
  61. // SPRAYS
  62. // ------
  63.  
  64. // Enable sprays -- not enabled by default
  65. cl_playerspraydisable "0"
  66. r_decals "200"
  67. r_spray_lifetime "2"
  68.  
  69. // Disable sprays -- DELETE THIS SECTION IF YOU WANT SPRAYS ENABLED
  70. cl_playerspraydisable "1"
  71. r_decals "0"
  72. r_spray_lifetime "0"
  73.  
  74. // -------
  75. // SHADOWS
  76. // -------
  77.  
  78. // Enable shadows -- not enabled by default
  79. mat_shadowstate "1"
  80. r_shadowmaxrendered "11"
  81. r_shadowrendertotexture "0" // Set this to 1 for high definition shadows
  82. r_shadows "1"
  83.  
  84. // Disable shadows -- DELETE THIS SECTION IF YOU WANT SHADOWS ENABLED
  85. mat_shadowstate "0"
  86. r_shadowmaxrendered "0"
  87. r_shadowrendertotexture "0"
  88. r_shadows "0"
  89.  
  90. // ---------------
  91. // FACIAL FEATURES
  92. // ---------------
  93.  
  94. // Enable facial features -- not enabled by default
  95. blink_duration "0.2"
  96. r_eyes "1"
  97. r_flex "1"
  98. r_lod "1"
  99. r_rootlod "1"
  100. r_teeth "1"
  101. flex_rules "1"
  102. flex_smooth "1"
  103.  
  104. // Disable facial features -- DELETE THIS SECTION IF YOU WANT FACIAL FEATURES ENABLED
  105. blink_duration "0"
  106. r_eyes "0"
  107. r_flex "0"
  108. r_lod "2"
  109. r_rootlod "2"
  110. r_teeth "0"
  111. flex_rules "0"
  112. flex_smooth "0"
  113.  
  114. // --------
  115. // RAGDOLLS
  116. // --------
  117.  
  118. // Enable ragdolls -- not enabled by default
  119. cl_ragdoll_fade_time "15"
  120. cl_ragdoll_forcefade "0"
  121. cl_ragdoll_physics_enable "1"
  122. g_ragdoll_fadespeed "600"
  123. g_ragdoll_lvfadespeed "100"
  124. ragdoll_sleepaftertime "5.0f"
  125.  
  126. // Disable ragdolls -- DELETE THIS SECTION IF YOU WANT RAGDOLLS ENABLED
  127. cl_ragdoll_fade_time "0"
  128. cl_ragdoll_forcefade "1"
  129. cl_ragdoll_physics_enable "0"
  130. g_ragdoll_fadespeed "0"
  131. g_ragdoll_lvfadespeed "0"
  132. ragdoll_sleepaftertime "0"
  133.  
  134. // ----
  135. // GIBS
  136. // ----
  137.  
  138. // Enable gibs -- not enabled by default
  139. cl_phys_props_enable "1"
  140. cl_phys_props_max "128"
  141. props_break_max_pieces "-1"
  142. r_propsmaxdist "1000"
  143. violence_ablood "1"
  144. violence_agibs "1"
  145. violence_hblood "1"
  146. violence_hgibs "1"
  147.  
  148. // Disable gibs -- DELETE THIS SECTION IF YOU WANT GIBS ENABLED
  149. cl_phys_props_enable "0"
  150. cl_phys_props_max "0"
  151. props_break_max_pieces "0"
  152. r_propsmaxdist "1"
  153. violence_ablood "0"
  154. violence_agibs "0"
  155. violence_hblood "0"
  156. violence_hgibs "0"
  157.  
  158. // ---------------------------------------------------------------------------------------------------------------------------------
  159. // END OF CUSTOMISATION
  160. // ---------------------------------------------------------------------------------------------------------------------------------
  161.  
  162. // Cleaning up and stopping debug flooding
  163. adsp_debug "0"
  164. cl_clearhinthistory "1"
  165. cl_debugrumble "0"
  166. cl_rumblescale "0"
  167. mat_debugdepthval "0"
  168. mat_debugdepthvalmax "0"
  169. mat_debug_postprocessing_effects "0"
  170.  
  171. // Graphical
  172. cl_burninggibs "0"
  173. cl_detaildist "0"
  174. cl_detailfade "0"
  175. cl_drawmonitors "0"
  176. cl_ejectbrass "0"
  177. cl_muzzleflash_dlight_1st "0"
  178. cl_ragdoll_collide "0"
  179. cl_show_splashes "0"
  180. func_break_max_pieces "0"
  181. glow_outline_effect_enable "0"
  182. lod_transitiondist "0"
  183. mat_aaquality "0"
  184. mat_alphacoverage "0"
  185. mat_antialias "1"
  186. mat_autoexposure_max "0"
  187. mat_autoexposure_min "0"
  188. mat_bloomscale "0"
  189. mat_bloom_scalefactor_scalar "0"
  190. mat_bumpmap "0"
  191. mat_colcorrection_disableentities "1"
  192. mat_colorcorrection "0"
  193. mat_compressedtextures "1"
  194. mat_disable_bloom "1"
  195. mat_disable_fancy_blending "1"
  196. mat_disable_lightwarp "1"
  197. mat_envmapsize "0"
  198. mat_envmaptgasize "0"
  199. mat_excludetextures "1"
  200. mat_fastnobump "0"
  201. mat_fastspecular "1"
  202. mat_filterlightmaps "0"
  203. mat_filtertextures "0"
  204. mat_forceaniso "0"
  205. mat_hdr_level "0"
  206. mat_max_worldmesh_vertices "0"
  207. mat_mipmaptextures "1"
  208. mat_monitorgamma "2.0" // Controls brightness, try 1.8 to get it brighter or 2.2 to get it darker. Only works in fullscreen.
  209. mat_motion_blur_enabled "0"
  210. mat_non_hdr_bloom_scalefactor "0"
  211. mat_parallaxmap "0"
  212. mat_picmip "2"
  213. mat_postprocess_x "0"
  214. mat_postprocess_y "0"
  215. mat_reducefillrate "1"
  216. mat_reduceparticles "1"
  217. mat_softwarelighting "0"
  218. mat_software_aa_blur_one_pixel_lines "0"
  219. mat_software_aa_strength "0"
  220. mat_software_aa_strength_vgui "0"
  221. mat_software_aa_tap_offset "0"
  222. mat_specular "0" // Set to 1 for shiny ubers
  223. mat_trilinear "0"
  224. mat_wateroverlaysize "0"
  225. mp_usehwmmodels "0"
  226. mp_usehwmvcds "0"
  227. muzzleflash_light "0"
  228. rope_averagelight "0"
  229. rope_collide "0"
  230. rope_rendersolid "0"
  231. rope_shake "0"
  232. rope_smooth "0"
  233. rope_smooth_enlarge "0"
  234. rope_smooth_maxalpha "0"
  235. rope_smooth_maxalphawidth "0"
  236. rope_smooth_minalpha "0"
  237. rope_smooth_minwidth "0"
  238. rope_solid_maxalpha "0"
  239. rope_solid_maxwidth "0"
  240. rope_solid_minalpha "0"
  241. rope_solid_minwidth "0"
  242. rope_subdiv "0"
  243. rope_wind_dist "0"
  244. r_3dsky "0"
  245. r_ambientboost "0"
  246. r_ambientfactor "0"
  247. r_ambientmin "0"
  248. r_avglight "0"
  249. r_bloomtintb "0"
  250. r_bloomtintexponent "0"
  251. r_bloomtintg "0"
  252. r_bloomtintr "0"
  253. r_cheapwaterend "1"
  254. r_cheapwaterstart "1"
  255. r_decalstaticprops "0"
  256. r_decal_cullsize "0"
  257. r_dopixelvisibility "0"
  258. r_drawbatchdecals "0"
  259. r_drawdetailprops "0"
  260. r_drawflecks "0"
  261. r_drawmodeldecals "0"
  262. r_drawspecificstaticprop "0"
  263. r_dynamic "0"
  264. r_eyemove "0"
  265. r_flashlightdepthtexture "0"
  266. r_flashlightrendermodels "0"
  267. r_flashlightrenderworld "0"
  268. r_forcewaterleaf "1"
  269. r_lightaverage "0"
  270. r_maxdlights "0"
  271. r_maxmodeldecal "0"
  272. r_maxnewsamples "0"
  273. r_maxsampledist "0"
  274. r_minnewsamples "0"
  275. r_physpropstaticlighting "0"
  276. r_pixelfog "0"
  277. r_radiosity "0"
  278. r_renderoverlayfragment "0"
  279. r_ropetranslucent "0"
  280. r_staticprop_lod "4"
  281. r_updaterefracttexture "0"
  282. r_visualizeproplightcaching "1"
  283. r_waterdrawreflection "0"
  284. r_waterdrawrefraction "1"
  285. r_waterforceexpensive "0"
  286. r_waterforcereflectentities "0"
  287. r_worldlights "0"
  288. tf_particles_disable_weather "1" // Set to 0 to enable weather effects on maps like Viaduct and Sawmill
  289.  
  290. // Misc
  291. cl_predict "1"
  292. cl_predictweapons "1"
  293. cl_showfps "1" // Show unsmoothed FPS meter
  294. cl_showpluginmessages "0"
  295.  
  296. // Performance
  297. cl_forcepreload "1" // Preloads maps, may cause a few seconds more loading the map at the benefit of a more consistent FPS (because the whole map is preloaded)
  298. cl_soundemitter_flush "1"
  299. //m_rawinput "1" // Uncomment to enable raw mouse input -- DO NOT ENABLE IF YOU ARE USING XFIRE OVERLAY
  300. mat_bufferprimitives "1"
  301. mat_clipz "1" // FX owners should set this to 0
  302. mat_disablehwmorph "0"
  303. mat_disable_ps_patch "1"
  304. mat_forcehardwaresync "0"
  305. mat_forcemanagedtextureintohardware "0"
  306. mat_framebuffercopyoverlaysize "0"
  307. mat_levelflush "0"
  308. mat_maxframelatency "0"
  309. mat_postprocessing_combine "1"
  310. mat_vsync "0"
  311. r_fastzreject "-1" // Some ATI cards aren't autodetected, if you know that your card supports it, try setting it to 1.
  312. r_hunkalloclightmaps "0"
  313. r_lightcache_zbuffercache "0"
  314. r_occlusion "1"
  315. r_unloadlightmaps "0"
  316. soundscape_flush "1"
  317.  
  318. // Sound
  319. dsp_enhance_stereo "0"
  320. dsp_slow_cpu "1"
  321. snd_async_fullyasync "1" // Can help stop freezes and sound looping
  322. snd_pitchquality "0"
  323. snd_spatialize_roundrobin "1"
  324.  
  325. // Threading
  326. cl_threaded_bone_setup "0"
  327. cl_threaded_client_leaf_system "0"
  328. mat_queue_mode "-1"
  329. r_threaded_client_shadow_manager "1"
  330. r_threaded_particles "1"
  331. r_threaded_renderables "1"
  332. r_queued_decals "0"
  333. r_queued_post_processing "0"
  334. r_queued_ropes "1"
  335.  
  336. sv_cheats "0"
  337.  
  338. // Console printout
  339. clear
  340. echo "-------------------------------------------------------"
  341. echo " Chris' maxframes config loaded. "
  342. echo "-------------------------------------------------------"
  343. echo "Please direct all comments/queries/whatnot to"
  344. echo "#christf2 on QuakeNet."
  345. echo " "
  346. echo "-------------------------------------------------------"
  347. echo " Memory stats "
  348. echo "-------------------------------------------------------"
  349. memory
  350. echo " "
  351. echo "-------------------------------------------------------"
  352. echo " Code support "
  353. echo "-------------------------------------------------------"
  354. r_3dnow
  355. r_sse2
  356. echo "-------------------------------------------------------"
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