Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- protected override void OnGUI()
- {
- if(!_beenPressed)
- {
- float rx = Screen.width / _nativeWidth;
- float ry = Screen.height / _nativeHeight;
- GUI.matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(rx, ry, 1));
- if (GUI.Button(new Rect(_xPos * 100, _yPos * 100, 80, 32), _buttonTexture, GUIStyle.none))
- {
- //code
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement