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Thidran

Inventory as of 7/6/14

Jul 6th, 2014
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  1.  
  2.  
  3. MazeWorld - Official contestant sheet - last updated for: v3 13-03-2014
  4.  
  5. == VITAL STATISTICS ==
  6.  
  7. Rooms visited: 81
  8. Next special room at: 77
  9.  
  10. Hunger: kcal (Okay)
  11. Poisoned: No - If Yes, turns to live: (5 by default)
  12. Wounds: 0
  13. Broken limbs: 0
  14. Severed limbs: 0
  15. Bleeding rate: 0.0 units per turn (Bleeding rate = 0.1 * amount of wounds)
  16. Blood counter: ??.? /20
  17. Pain: 0%
  18. Inebriation: N/A
  19. Libido: 0%
  20.  
  21. Failure Threshold: 6 by default.
  22. Strength Rating: 100% by default
  23. Pain sensitivity: 100%
  24.  
  25. == LIMB MAP ==
  26. Head: ??/10
  27. Torso: ??/40
  28. Hips: ??/30
  29. Arms: ??/20 Left ??/20 Right
  30. Hands: ??/15 Left ??/15 Right
  31. Legs: ??/20 Left ??/20 Right
  32. Feet: ??/15 Left ??/15 Right
  33.  
  34. Damaged limbs: 0
  35. A limb is damaged when HP is under half its maximum. (Exactly half = Not
  36.  
  37. damaged)
  38. Disabled limbs: 0
  39. A limb is disabled when HP reaches 0.
  40.  
  41. == CRIMES ==
  42. Wanted Level: White
  43. List of crimes:
  44. >
  45.  
  46. Secondary effects:
  47. >
  48.  
  49. [Use in combat only]
  50. Cover type:
  51. >Resistance:
  52. >Status:
  53.  
  54. == EQUIPPED WEAPONS ==
  55.  
  56. Class 1 weapon: [Weapon] Class 1 - Colt M4A1 assault rifle | 5.56x45mm NATO -
  57.  
  58. Semi/Full | Silencer and R.Sight[553] | STANAG 30-round mag, +1 | Weight: 14 - [30+1/30,
  59.  
  60. 31x FMJ]
  61. Maintenance: Condition: Good Cleanliness: Clean
  62. Class 2 weapon: [Weapon] Class 2 - SIG Sauer SG552 assault rifle | 5.56x45mm NATO
  63.  
  64. - Semi/Burst3/Full | Silencer | SG550 20-round mag, +1 | Weight: 9 - [12+1/20, 1x FMJ 6x
  65.  
  66. Seg, 6x FMJ]
  67. Maintenance: Condition: Excellent Cleanliness: Dirty
  68. Class 3 [Weapon] [Weapon] Class 3 - Beretta M9 pistol | 9x19mm Parabellum - Semi-
  69.  
  70. auto | No accessory | Beretta 92 series 15-round mag, +1 | Weight: 3 - [20+1/20, 21x FMJ]
  71. Maintenance: Condition: Good Cleanliness: Clean
  72. Class 4 weapon (slot 1): [Weapon] Class 4 - M84 Flashbang grenade. FT+4 for two
  73.  
  74. turns. CRITFAIL affects user, FAIL nulls effect, CRITWIN stuns target 1 turn. Weight:
  75.  
  76. 1/item
  77. Class 4 weapon (slot 2): [Weapon] Class 4 - M7A3 tear gas grenade. FT+2 and +7%
  78.  
  79. Pain/turn for 3 turns. CRITFAIL affects user, FAIL nulls effect, CRITWIN stuns target 1
  80.  
  81. turn. Weight: 3/item
  82. Class 4 weapon (slot 3): [Weapon] Class 4 - MkIIIA2 high-explosive grenade. May
  83.  
  84. damage targets with explosive power. Weight: 1/item
  85. Class 4 weapon (slot 4): Name, effects. Weight: ??
  86. Class 5L weapon: Baseball bat (wood) - Blunt. Weight: 9
  87. Class 5S weapon: Pocket knife - Sharp/Piercing. Weight: 3
  88. Handgear: Sap gloves. Protects the wearer's hands with a Kevlar-2 AC. Weight: 1
  89.  
  90. Martial arts techniques known:
  91. > None
  92.  
  93. Extras:
  94. > None
  95.  
  96. == EQUIPPED CLOTHING/ARMOR ==
  97.  
  98. Headgear: Twaron helmet - AC Kevlar-2 - Blunt-PROOF, Sharp-PROOF, Piercing-
  99.  
  100. resistant - Ballistic protective, fire-retardant - Weight: 9 - [Condition: Good]
  101. Top: T-Shirt (Upper body, Shoulders) - AC Light - Blunt-resistant - Weight: 3 -
  102.  
  103. [Condition: Worn]
  104. Body armor: Twaron vest (Upper body) - AC Kevlar-2 - Blunt-PROOF, Sharp-resistant,
  105.  
  106. Piercing-resistant - Fire-retardant - Weight: 9 - [Condition: Good]
  107. Arms addon:
  108. Bottom: > [Clothing] Bottom - Leather pants (Lower body, Legs, Crotch) - AC
  109.  
  110. Hardskin - Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond: Damaged]
  111. Legs addon:
  112. Footwear: Regular shoes - AC Light - Blunt-resistant, Sharp-resistant - Weight: 5
  113.  
  114. - [Condition: Good]
  115.  
  116. == INVENTORY ==
  117. --- Load-bearing gear worn ---
  118. Tactical vest: name
  119. Capacity + special pouches
  120. Utility belt: Default belt: Capacity 0 units + Key items (Can carry key items)
  121. Capacity + special pouches
  122. Leg rig (left): name
  123. Capacity + special pouches
  124. Leg rig (right): name
  125. Capacity + special pouches
  126. Backpack: SOF Ruck-pack: Capacity 55 units + Ammo (12 mags only, max tier: Medium)
  127.  
  128. ==> TACTICAL VEST
  129. [Pouch 1] / Item types + capacity
  130. > Item
  131. > (add more lines if needed)
  132.  
  133. [Pouch 2] / Item types + capacity
  134. > Item
  135. > (add more lines if needed)
  136.  
  137. [Pouch 3] / Item types + capacity
  138. > Item
  139. > (add more lines if needed)
  140.  
  141. [General carrying] / Capacity
  142. > Item 1
  143. > (add more lines if needed)
  144.  
  145. ==> UTILITY BELT
  146.  
  147. [Pouch 1] / Item types + capacity
  148. > Item
  149. > (add more lines if needed)
  150.  
  151. [Pouch 2] / Item types + capacity
  152. > Item
  153. > (add more lines if needed)
  154.  
  155. [General carrying] / Capacity
  156. > Item 1
  157. > (add more lines if needed)
  158.  
  159. ==> LEG RIG (left leg)
  160. [Pouch 1/General carrying] / Item types + capacity
  161. > Item
  162. > (add more lines if needed)
  163.  
  164. [Pouch 2] / Item types + capacity
  165. > Item
  166. > (add more lines if needed)
  167.  
  168. ==> LEG RIG (right leg)
  169. [Pouch 1/General carrying] / Item types + capacity
  170. > Item
  171. > (add more lines if needed)
  172.  
  173. [Pouch 2] / Item types + capacity
  174. > Item
  175. > (add more lines if needed)
  176.  
  177. ==> BACKPACK
  178.  
  179. [Pouch 1] / Ammunition (Magazines, max size tier: Medium) 11/12
  180. > [Weapon accessory] Magazine: Beretta 92 series 15-round magazine. Size tier:
  181.  
  182. Small ; Weight: 0.5+0.00 (0.5) - [15/15, 15x FMJ]
  183. > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
  184.  
  185. Weight: 1+0.30 (1.30) - [30/30, 30x FMJ]
  186. > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
  187.  
  188. Weight: 1+0.30 (1.30) - [30/30, 30x FMJ]
  189. > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
  190.  
  191. Weight: 1+0.20 (1.20) - [20/30, 20x FMJ]
  192. > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
  193.  
  194. Weight: 1+0.10 (1.10) - [10/30, 10x FMJ]
  195. > [Weapon accessory] Magazine: STANAG 30-round magazine. Size tier: Medium ;
  196.  
  197. Weight: 1+0.00 (1.00) - [0/30, Empty]
  198. > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
  199.  
  200. tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
  201. > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
  202.  
  203. tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
  204. > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
  205.  
  206. tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
  207. > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
  208.  
  209. tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
  210. > [Weapon accessory] Magazine: Beretta 92 series 20-round extended magazine. Size
  211.  
  212. tier: Small ; Weight: 0.5+0.20 (0.70) - [20/20, 20x FMJ]
  213.  
  214. [Pouch 2] / None
  215. > Item
  216.  
  217. [Pouch 3] / None
  218. > Item
  219.  
  220. [Main inventory] - Weight: 19.07/55
  221.  
  222. =Key Items=
  223. > [Key item] A lockpicking kit, to bypass container locks. Contains tools to
  224.  
  225. bypass mechanical and electronic locks.
  226. > [Key item] Handcuffs. How to use: Roll a 2d6 as if to attack with them. If your
  227.  
  228. attack roll is successful, the opponent makes an opposed 2d6 roll; the highest roll
  229.  
  230. succeeds (if you: at cuffing, if opponent: at escaping). A 12 means automatic cuffing, and
  231.  
  232. a 2 means automatic loss of turn (and failure).
  233.  
  234. =Ammunition=
  235. > [Ammunition] Taser cartridges, 25 cartridges - Weight: 2.5
  236. > [Ammunition] 9x19mm Parabellum, FMJ, 203 rounds - Weight: 2.03
  237. > [Ammunition] 9x19mm Parabellum, AP, 1 rounds - Weight: 0.01
  238. > [Ammunition] 9x19mm Parabellum, +P, 29 rounds - Weight: 0.27
  239. > [Ammunition] .30-06 Springfield, HP, 10 rounds - Weight: 0.5
  240.  
  241. =Items=
  242. > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1
  243. > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1
  244. > [Valuable] Metal - Gold ring - Value 40-140 P$ (1d101 +39) - Weight: 0.1
  245. > [Valuable] Metal - Worthless iron ring - Value 1-3 P$ (1d3) - Weight: 0.1
  246. > [Crafting] (Blueprint) "Level 1, DynLeg, Dyneema leg pads + Ceramic plated
  247.  
  248. jockstrap"
  249. > [Valuable] Metal - Silver collar - Value 25-65 P$ (1d41 +24) - Weight: 0.1
  250. > [Item] A bottle of motor oil. Contains 250 mL of motor oil.
  251. > [Item] A hollow metal pipe. Some sort of metallic tube-shaped contraption.
  252. > [Valuable] Metal - Worthless brass - Value 2-5 P$ (1d4 +1) - Weight: 0.1
  253. > [Item] A bottle of vinegar.
  254. > [Item] You have found a battery for mobile phone. Pass more calls and never miss
  255.  
  256. a meeting. - Weight 0.1 - [Battery: 1/6]
  257.  
  258. =Meaningless items= (2/10)
  259. > Stack of paper
  260. > A pencil
  261.  
  262. =Consumables=
  263. > =Food=
  264. [Food] Beverage - Can of lemonade. 90kcal - Strength+10%, Alertness increase for
  265.  
  266. 6 turns
  267. [Food] Fast-food - Double cheeseburger. 704kcal
  268.  
  269. > =Meds=
  270. [Meds] Vial - Universal antidote - Cures poisoning - Weight: 0.1
  271. [Meds] First aid kit (FAK) - May heal 1 damaged limb. Starts a healing effect,
  272.  
  273. at a rate of 1 HP per turn, for up to 7 turns. Cannot heal disabled limbs. - Weight: 1
  274. [Meds] First aid kit (FAK) - May heal 1 damaged limb. Starts a healing effect, at a rate
  275.  
  276. of 1 HP per turn, for up to 7 turns. Cannot heal disabled limbs. - Weight: 1
  277. [Meds] White tablet - Codeine - Pain-40%, Nausea, Strength-10% for 2d6 turns -
  278.  
  279. Weight: 0.1
  280. [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed
  281.  
  282. in less than 10 turns, the user is poisoned. - Weight: 0.1
  283. [Meds] White tablet - Paracetamol - Pain-30%, if more than one tablet is consumed
  284.  
  285. in less than 10 turns, the user is poisoned. - Weight: 0.1
  286. [Meds] Field Surgery Kit (FSK) - May heal 1 damaged or disabled limb. Instantly
  287.  
  288. restores 3 HP, then starts a healing effect, at a rate of 1 HP per turn, for up to 12
  289.  
  290. turns. - Weight: 1
  291. [Meds] White tablet - Unidentified - Weight: 0.1
  292. [Meds] Syringe - Unidentified(Painkillers?) - Weight: 0.1
  293.  
  294. > =Mushrooms=
  295. [Mushroom] (Unidentified) Yellowish, Fruity smell - weight 0.01
  296. [Mushroom] (Unidentified) Yellow, Odorless - weight 0.01
  297. [Mushroom] (Unidentified) Orange, Odorless - weight 0.01
  298. [Mushroom] (Unidentified) Red, Pleasant smell - Weight: 0.01
  299.  
  300. =Spare weapons=
  301.  
  302. =Spare clothing=
  303. > [Clothing] Body addon - Light Dyneema vest (Upper body) - AC Kevlar-2 - Blunt-
  304.  
  305. PROOF, Sharp-PROOF, Piercing-PROOF - Weight: 9 - [Cond: Damaged]
  306. > [Clothing] Bottom - Leather pants (Lower body, Legs, Crotch) - AC Hardskin -
  307.  
  308. Blunt-resistant, Sharp-resistant - Weight: 5 - [Cond:
  309.  
  310.  
  311. =Money=
  312. Carried
  313. > In pouch: 2000 /2000 P$
  314. > In backpack: 0 P$ (0.00) [Money weight: 100 P$ = 1 unit, 1 P$ = 0.01 unit]
  315. > TOTAL CARRIED: 2000 P$
  316.  
  317. Credit
  318. > Hiring bureau: 900 P$
  319. > Gun Shop: 340$
  320.  
  321. > TOTAL WEALTH (Carried + Credit): 3240 P$
  322.  
  323. == ADDITIONAL NOTES ==
  324. Write anything you need here.
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