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- #define _ARMA_
- //Class structures_f_data : windows\window_set.rvmat{
- ambient[] = {2.2,2.2,2.2,1};
- diffuse[] = {1,1,1,1};
- forcedDiffuse[] = {0,0,0,0};
- emmisive[] = {0,0,0,1};
- specular[] = {1,1,1,1};
- specularPower = 800;
- //renderFlags[] = {"NoZWrite"};
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1
- {
- //texture = "A3\Structures_F\Data\Windows\window_set_NOHQ.tga";
- texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage2
- {
- texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage3
- {
- texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage4
- {
- texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage5
- {
- //texture = "A3\Structures_F\Data\Windows\window_set_SMDI.tga";
- //uvSource = "tex";
- uvSource = "none"
- // class uvTransform
- // {
- // aside[] = {1,0,0};
- // up[] = {0,1,0};
- // dir[] = {0,0,0};
- // pos[] = {0,0,0};
- // };
- };
- class Stage6
- {
- texture = "#(ai,64,64,1)fresnel(1.4,0.3)";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- class Stage7
- {
- useWorldEnvMap = "true";
- texture = "A3\data_F\env_land_co.tga";
- uvSource = "tex";
- class uvTransform
- {
- aside[] = {1,0,0};
- up[] = {0,1,0};
- dir[] = {0,0,0};
- pos[] = {0,0,0};
- };
- };
- //};
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