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window_dirty_glass.rvmat

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Apr 28th, 2016
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  1. #define _ARMA_
  2.  
  3. //Class structures_f_data : windows\window_set.rvmat{
  4. ambient[] = {2.2,2.2,2.2,1};
  5. diffuse[] = {1,1,1,1};
  6. forcedDiffuse[] = {0,0,0,0};
  7. emmisive[] = {0,0,0,1};
  8. specular[] = {1,1,1,1};
  9. specularPower = 800;
  10. //renderFlags[] = {"NoZWrite"};
  11. PixelShaderID = "Super";
  12. VertexShaderID = "Super";
  13. class Stage1
  14. {
  15. //texture = "A3\Structures_F\Data\Windows\window_set_NOHQ.tga";
  16. texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  17. uvSource = "tex";
  18. class uvTransform
  19. {
  20. aside[] = {1,0,0};
  21. up[] = {0,1,0};
  22. dir[] = {0,0,0};
  23. pos[] = {0,0,0};
  24. };
  25. };
  26. class Stage2
  27. {
  28. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  29. uvSource = "tex";
  30. class uvTransform
  31. {
  32. aside[] = {1,0,0};
  33. up[] = {0,1,0};
  34. dir[] = {0,0,0};
  35. pos[] = {0,0,0};
  36. };
  37. };
  38. class Stage3
  39. {
  40. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  41. uvSource = "tex";
  42. class uvTransform
  43. {
  44. aside[] = {1,0,0};
  45. up[] = {0,1,0};
  46. dir[] = {0,0,0};
  47. pos[] = {0,0,0};
  48. };
  49. };
  50. class Stage4
  51. {
  52. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  53. uvSource = "tex";
  54. class uvTransform
  55. {
  56. aside[] = {1,0,0};
  57. up[] = {0,1,0};
  58. dir[] = {0,0,0};
  59. pos[] = {0,0,0};
  60. };
  61. };
  62. class Stage5
  63. {
  64. //texture = "A3\Structures_F\Data\Windows\window_set_SMDI.tga";
  65. //uvSource = "tex";
  66. uvSource = "none"
  67. // class uvTransform
  68. // {
  69. // aside[] = {1,0,0};
  70. // up[] = {0,1,0};
  71. // dir[] = {0,0,0};
  72. // pos[] = {0,0,0};
  73. // };
  74. };
  75. class Stage6
  76. {
  77. texture = "#(ai,64,64,1)fresnel(1.4,0.3)";
  78. uvSource = "tex";
  79. class uvTransform
  80. {
  81. aside[] = {1,0,0};
  82. up[] = {0,1,0};
  83. dir[] = {0,0,0};
  84. pos[] = {0,0,0};
  85. };
  86. };
  87. class Stage7
  88. {
  89. useWorldEnvMap = "true";
  90. texture = "A3\data_F\env_land_co.tga";
  91. uvSource = "tex";
  92. class uvTransform
  93. {
  94. aside[] = {1,0,0};
  95. up[] = {0,1,0};
  96. dir[] = {0,0,0};
  97. pos[] = {0,0,0};
  98. };
  99. };
  100. //};
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