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Feb 22nd, 2023
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  1. --[[converted by Farhat#9800
  2. original creator by shackluster
  3. just i copy paste the fe giant monster
  4. XD
  5. and reanim obvious Myworld#4430
  6. down more see the links of the hats :V
  7. ]]
  8.  
  9. game.Players.LocalPlayer.Character["PogoStick"].Handle.Mesh:Destroy()
  10. game.Players.LocalPlayer.Character["Lipstick_Bag_1.0"].Handle.Mesh:Destroy()
  11. game.Players.LocalPlayer.Character["Lipstick_Bag_3.0"].Handle.Mesh:Destroy()
  12. game.Players.LocalPlayer.Character["VANS_Umbrella"].Handle.Mesh:Destroy()
  13. game.Players.LocalPlayer.Character["Surfboard"].Handle.Handle:Destroy()
  14. game.Players.LocalPlayer.Character["Nike Shoebox Costume"].Handle.Mesh:Destroy()
  15. game.Players.LocalPlayer.Character["ValentinesWings"].Handle.Mesh:Destroy()
  16. game.Players.LocalPlayer.Character["Wings"].Handle.Mesh:Destroy()
  17. game.Players.LocalPlayer.Character["RedcliffKnight_HelmetAccessory"].Handle.SpecialMesh:Destroy()
  18.  
  19. --https://web.roblox.com/catalog/12103236257/AO-Surfboard
  20. --https://web.roblox.com/catalog/9402600266/Sketched-white-and-magenta-5G-wings
  21. --https://web.roblox.com/catalog/9867487176/Le-Rouge-Cross-body-Bag-3-0
  22. --https://web.roblox.com/catalog/9867481700/Le-Rouge-Cross-body-Bag-1-0
  23. --https://web.roblox.com/catalog/10775031176/The-Pogo
  24. --https://web.roblox.com/catalog/9661543986/Nike-Shoebox-Costume
  25. --https://web.roblox.com/catalog/9350274205/Vans-Black-White-Checkerboard-Umbrella
  26. --https://web.roblox.com/catalog/11713077437/Curly-Ombre-Wig
  27. --https://web.roblox.com/catalog/2493718915/The-High-Seas-Beatrix-The-Pirate-Queen-Hat
  28.  
  29. local c = game.Players.LocalPlayer.Character
  30. for i, v in pairs({"Right Arm", "Left Arm"}) do
  31.     local arm = c[v]
  32.     arm.Parent = nil
  33.     arm.Transparency = 1
  34.     arm.Parent = c
  35. end
  36.  
  37. local c = game.Players.LocalPlayer.Character
  38. for i, v in pairs({"Right Leg", "Left Leg"}) do
  39.     local Leg = c[v]
  40.     Leg.Parent = nil
  41.     Leg.Transparency = 1
  42.     Leg.Parent = c
  43. end
  44.  
  45.  
  46. local v3_net, v3_808 = Vector3.new(20000, 25.1, 0), Vector3.new(8, 0, 8)
  47.     local function getNetlessVelocity(realPartVelocity)
  48.         local mag = realPartVelocity.Magnitude
  49.         if mag > 1 then
  50.             local unit = realPartVelocity.Unit
  51.             if (unit.Y > 0.25) or (unit.Y < -0.75) then
  52.                 return unit * (25.1 / unit.Y)
  53.             end
  54.         end
  55.         return v3_net + realPartVelocity * v3_808
  56.     end
  57. local simradius = "shp" --simulation radius (net bypass) method
  58. --simulation radius (net bypass) method
  59. --"shp" - sethiddenproperty
  60. --"ssr" - setsimulationradius
  61. --false - disable
  62. local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
  63. local newanimate = false --disables the animate script and enables after reanimation
  64. local discharscripts = true --disables all localScripts parented to your character before reanimation
  65. local R15toR6 = true --tries to convert your character to r6 if its r15
  66. local hatcollide = true --makes hats cancollide (only method 0)
  67. local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
  68. local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
  69. local hedafterneck = false --disable aligns for head and enable after neck is removed
  70. local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
  71. local method = 0 --reanimation method
  72. --methods:
  73. --0 - breakJoints (takes [loadtime] seconds to laod)
  74. --1 - limbs
  75. --2 - limbs + anti respawn
  76. --3 - limbs + breakJoints after [loadtime] seconds
  77. --4 - remove humanoid + breakJoints
  78. --5 - remove humanoid + limbs
  79. local alignmode = 3 --AlignPosition mode
  80. --modes:
  81. --1 - AlignPosition rigidity enabled true
  82. --2 - 2 AlignPositions rigidity enabled both true and false
  83. --3 - AlignPosition rigidity enabled false
  84.  
  85. healthHide = healthHide and ((method == 0) or (method == 2) or (method == 000)) and gp(c, "Head", "BasePart")
  86.  
  87. local lp = game:GetService("Players").LocalPlayer
  88. local rs = game:GetService("RunService")
  89. local stepped = rs.Stepped
  90. local heartbeat = rs.Heartbeat
  91. local renderstepped = rs.RenderStepped
  92. local sg = game:GetService("StarterGui")
  93. local ws = game:GetService("Workspace")
  94. local cf = CFrame.new
  95. local v3 = Vector3.new
  96. local v3_0 = v3(0, 0, 0)
  97. local inf = math.huge
  98.  
  99. local c = lp.Character
  100.  
  101. if not (c and c.Parent) then
  102.     return
  103. end
  104.  
  105. c.Destroying:Connect(function()
  106.     c = nil
  107. end)
  108.  
  109. local function gp(parent, name, className)
  110.     if typeof(parent) == "Instance" then
  111.         for i, v in pairs(parent:GetChildren()) do
  112.             if (v.Name == name) and v:IsA(className) then
  113.                 return v
  114.             end
  115.         end
  116.     end
  117.     return nil
  118. end
  119.  
  120. local function align(Part0, Part1)
  121.     Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001)
  122.  
  123.     local att0 = Instance.new("Attachment", Part0)
  124.     att0.Orientation = v3_0
  125.     att0.Position = v3_0
  126.     att0.Name = "att0_" .. Part0.Name
  127.     local att1 = Instance.new("Attachment", Part1)
  128.     att1.Orientation = v3_0
  129.     att1.Position = v3_0
  130.     att1.Name = "att1_" .. Part1.Name
  131.  
  132.     if (alignmode == 1) or (alignmode == 2) then
  133.         local ape = Instance.new("AlignPosition", att0)
  134.         ape.ApplyAtCenterOfMass = false
  135.         ape.MaxForce = inf
  136.         ape.MaxVelocity = inf
  137.         ape.ReactionForceEnabled = false
  138.         ape.Responsiveness = 200
  139.         ape.Attachment1 = att1
  140.         ape.Attachment0 = att0
  141.         ape.Name = "AlignPositionRtrue"
  142.         ape.RigidityEnabled = true
  143.     end
  144.  
  145.     if (alignmode == 2) or (alignmode == 3) then
  146.         local apd = Instance.new("AlignPosition", att0)
  147.         apd.ApplyAtCenterOfMass = false
  148.         apd.MaxForce = inf
  149.         apd.MaxVelocity = inf
  150.         apd.ReactionForceEnabled = false
  151.         apd.Responsiveness = 200
  152.         apd.Attachment1 = att1
  153.         apd.Attachment0 = att0
  154.         apd.Name = "AlignPositionRfalse"
  155.         apd.RigidityEnabled = false
  156.     end
  157.  
  158.     local ao = Instance.new("AlignOrientation", att0)
  159.     ao.MaxAngularVelocity = inf
  160.     ao.MaxTorque = inf
  161.     ao.PrimaryAxisOnly = false
  162.     ao.ReactionTorqueEnabled = false
  163.     ao.Responsiveness = 200
  164.     ao.Attachment1 = att1
  165.     ao.Attachment0 = att0
  166.     ao.RigidityEnabled = false
  167.  
  168.     if type(getNetlessVelocity) == "function" then
  169.         local realVelocity = v3_0
  170.         local steppedcon = stepped:Connect(function()
  171.             Part0.Velocity = realVelocity
  172.         end)
  173.         local heartbeatcon = heartbeat:Connect(function()
  174.             realVelocity = Part0.Velocity
  175.             Part0.Velocity = getNetlessVelocity(realVelocity)
  176.         end)
  177.         Part0.Destroying:Connect(function()
  178.             Part0 = nil
  179.             steppedcon:Disconnect()
  180.             heartbeatcon:Disconnect()
  181.         end)
  182.     end
  183. end
  184.  
  185. local function respawnrequest()
  186.     local ccfr = ws.CurrentCamera.CFrame
  187.     local c = lp.Character
  188.     lp.Character = nil
  189.     lp.Character = c
  190.     local con = nil
  191.     con = ws.CurrentCamera.Changed:Connect(function(prop)
  192.         if (prop ~= "Parent") and (prop ~= "CFrame") then
  193.             return
  194.         end
  195.         ws.CurrentCamera.CFrame = ccfr
  196.         con:Disconnect()
  197.     end)
  198. end
  199.  
  200. local destroyhum = (method == 4) or (method == 5)
  201. local breakjoints = (method == 0) or (method == 4)
  202. local antirespawn = (method == 0) or (method == 2) or (method == 3)
  203.  
  204. hatcollide = hatcollide and (method == 0)
  205.  
  206. addtools = addtools and gp(lp, "Backpack", "Backpack")
  207.  
  208. local fenv = getfenv()
  209. local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
  210. local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.set_simulation_rad or fenv.setsimulationrad
  211.  
  212. if shp and (simradius == "shp") then
  213.     spawn(function()
  214.         while c and heartbeat:Wait() do
  215.             shp(lp, "SimulationRadius", inf)
  216.         end
  217.     end)
  218. elseif ssr and (simradius == "ssr") then
  219.     spawn(function()
  220.         while c and heartbeat:Wait() do
  221.             ssr(inf)
  222.         end
  223.     end)
  224. end
  225.  
  226. antiragdoll = antiragdoll and function(v)
  227.     if v:IsA("HingeConstraint") or v:IsA("BallSocketConstraint") then
  228.         v.Parent = nil
  229.     end
  230. end
  231.  
  232. if antiragdoll then
  233.     for i, v in pairs(c:GetDescendants()) do
  234.         antiragdoll(v)
  235.     end
  236.     c.DescendantAdded:Connect(antiragdoll)
  237. end
  238.  
  239. if antirespawn then
  240.     respawnrequest()
  241. end
  242.  
  243. if method == 0 then
  244.     wait(loadtime)
  245.     if not c then
  246.         return
  247.     end
  248. end
  249.  
  250. if discharscripts then
  251.     for i, v in pairs(c:GetChildren()) do
  252.         if v:IsA("LocalScript") then
  253.             v.Disabled = true
  254.         end
  255.     end
  256. elseif newanimate then
  257.     local animate = gp(c, "Animate", "LocalScript")
  258.     if animate and (not animate.Disabled) then
  259.         animate.Disabled = true
  260.     else
  261.         newanimate = false
  262.     end
  263. end
  264.  
  265. if addtools then
  266.     for i, v in pairs(addtools:GetChildren()) do
  267.         if v:IsA("Tool") then
  268.             v.Parent = c
  269.         end
  270.     end
  271. end
  272.  
  273. pcall(function()
  274.     settings().Physics.AllowSleep = false
  275.     settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  276. end)
  277.  
  278. local OLDscripts = {}
  279.  
  280. for i, v in pairs(c:GetDescendants()) do
  281.     if v.ClassName == "Script" then
  282.         table.insert(OLDscripts, v)
  283.     end
  284. end
  285.  
  286. local scriptNames = {}
  287.  
  288. for i, v in pairs(c:GetDescendants()) do
  289.     if v:IsA("BasePart") then
  290.         local newName = tostring(i)
  291.         local exists = true
  292.         while exists do
  293.             exists = false
  294.             for i, v in pairs(OLDscripts) do
  295.                 if v.Name == newName then
  296.                     exists = true
  297.                 end
  298.             end
  299.             if exists then
  300.                 newName = newName .. "_"    
  301.             end
  302.         end
  303.         table.insert(scriptNames, newName)
  304.         Instance.new("Script", v).Name = newName
  305.     end
  306. end
  307.  
  308. c.Archivable = true
  309. local hum = c:FindFirstChildOfClass("Humanoid")
  310. if hum then
  311.     for i, v in pairs(hum:GetPlayingAnimationTracks()) do
  312.         v:Stop()
  313.     end
  314. end
  315. local cl = c:Clone()
  316. if hum and humState16 then
  317.     hum:ChangeState(Enum.HumanoidStateType.Physics)
  318.     if destroyhum then
  319.         wait(1.6)
  320.     end
  321. end
  322. if hum and hum.Parent and destroyhum then
  323.     hum:Destroy()
  324. end
  325.  
  326. if not c then
  327.     return
  328. end
  329.  
  330. local head = gp(c, "Head", "BasePart")
  331. local torso = gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart")
  332. local root = gp(c, "HumanoidRootPart", "BasePart")
  333. if hatcollide and c:FindFirstChildOfClass("Accessory") then
  334.     local anything = c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script")
  335.     if not (torso and root and anything) then
  336.         return
  337.     end
  338.     torso:Destroy()
  339.     root:Destroy()
  340.     if shp then
  341.         for i,v in pairs(c:GetChildren()) do
  342.             if v:IsA("Accessory") then
  343.                 shp(v, "BackendAccoutrementState", 0)
  344.             end
  345.         end
  346.     end
  347.     anything:Destroy()
  348.     if head then
  349.        
  350.     end
  351. end
  352.  
  353. for i, v in pairs(cl:GetDescendants()) do
  354.     if v:IsA("BasePart") then
  355.         v.Transparency = 1
  356.         v.Anchored = false
  357.     end
  358. end
  359.  
  360. local model = Instance.new("Model", c)
  361. model.Name = model.ClassName
  362.  
  363. model.Destroying:Connect(function()
  364.     model = nil
  365. end)
  366.  
  367. for i, v in pairs(c:GetChildren()) do
  368.     if v ~= model then
  369.         if addtools and v:IsA("Tool") then
  370.             for i1, v1 in pairs(v:GetDescendants()) do
  371.                 if v1 and v1.Parent and v1:IsA("BasePart") then
  372.                     local bv = Instance.new("BodyVelocity", v1)
  373.                     bv.Velocity = v3_0
  374.                     bv.MaxForce = v3(1000, 1000, 1000)
  375.                     bv.P = 1250
  376.                     bv.Name = "bv_" .. v.Name
  377.                 end
  378.             end
  379.         end
  380.         v.Parent = model
  381.     end
  382. end
  383.  
  384. if breakjoints then
  385.     model:BreakJoints()
  386. else
  387.     if head and torso then
  388.         for i, v in pairs(model:GetDescendants()) do
  389.             if v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then
  390.                 local save = false
  391.                 if (v.Part0 == torso) and (v.Part1 == head) then
  392.                     save = true
  393.                 end
  394.                 if (v.Part0 == head) and (v.Part1 == torso) then
  395.                     save = true
  396.                 end
  397.                 if save then
  398.                     if hedafterneck then
  399.                         hedafterneck = v
  400.                     end
  401.                 else
  402.                     v:Destroy()
  403.                 end
  404.             end
  405.         end
  406.     end
  407.     if method == 3 then
  408.         spawn(function()
  409.             wait(loadtime)
  410.             if model then
  411.                 model:BreakJoints()
  412.             end
  413.         end)
  414.     end
  415. end
  416.  
  417. cl.Parent = c
  418. for i, v in pairs(cl:GetChildren()) do
  419.     v.Parent = c
  420. end
  421. cl:Destroy()
  422.  
  423. local modelDes = {}
  424. for i, v in pairs(model:GetDescendants()) do
  425.     if v:IsA("BasePart") then
  426.         i = tostring(i)
  427.         v.Destroying:Connect(function()
  428.             modelDes[i] = nil
  429.         end)
  430.         modelDes[i] = v
  431.     end
  432. end
  433. local modelcolcon = nil
  434. local function modelcolf()
  435.     if model then
  436.         for i, v in pairs(modelDes) do
  437.             v.CanCollide = false
  438.         end
  439.     else
  440.         modelcolcon:Disconnect()
  441.     end
  442. end
  443. modelcolcon = stepped:Connect(modelcolf)
  444. modelcolf()
  445.  
  446. for i, scr in pairs(model:GetDescendants()) do
  447.     if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
  448.         local Part0 = scr.Parent
  449.         if Part0:IsA("BasePart") then
  450.             for i1, scr1 in pairs(c:GetDescendants()) do
  451.                 if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
  452.                     local Part1 = scr1.Parent
  453.                     if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
  454.                         align(Part0, Part1)
  455.                         break
  456.                     end
  457.                 end
  458.             end
  459.         end
  460.     end
  461. end
  462.  
  463. if (typeof(hedafterneck) == "Instance") and head then
  464.     local aligns = {}
  465.     local con = nil
  466.     con = hedafterneck.Changed:Connect(function(prop)
  467.         if (prop == "Parent") and not hedafterneck.Parent then
  468.             con:Disconnect()
  469.             for i, v in pairs(aligns) do
  470.                 v.Enabled = true
  471.             end
  472.         end
  473.     end)
  474.     for i, v in pairs(head:GetDescendants()) do
  475.         if v:IsA("AlignPosition") or v:IsA("AlignOrientation") then
  476.             i = tostring(i)
  477.             aligns[i] = v
  478.             v.Destroying:Connect(function()
  479.                 aligns[i] = nil
  480.             end)
  481.             v.Enabled = false
  482.         end
  483.     end
  484. end
  485.  
  486. for i, v in pairs(c:GetDescendants()) do
  487.     if v and v.Parent then
  488.         if v.ClassName == "Script" then
  489.             if table.find(scriptNames, v.Name) then
  490.                 v:Destroy()
  491.             end
  492.         elseif not v:IsDescendantOf(model) then
  493.             if v:IsA("Decal") then
  494.                 v.Transparency = 1
  495.             elseif v:IsA("ForceField") then
  496.                 v.Visible = false
  497.             elseif v:IsA("Sound") then
  498.                 v.Playing = false
  499.             elseif v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then
  500.                 v.Enabled = false
  501.             end
  502.         end
  503.     end
  504. end
  505.  
  506. if newanimate then
  507.     local animate = gp(c, "Animate", "LocalScript")
  508.     if animate then
  509.         animate.Disabled = false
  510.     end
  511. end
  512.  
  513. if addtools then
  514.     for i, v in pairs(c:GetChildren()) do
  515.         if v:IsA("Tool") then
  516.             v.Parent = addtools
  517.         end
  518.     end
  519. end
  520.  
  521. local hum0 = model:FindFirstChildOfClass("Humanoid")
  522. if hum0 then
  523.     hum0.Destroying:Connect(function()
  524.         hum0 = nil
  525.     end)
  526. end
  527.  
  528. local hum1 = c:FindFirstChildOfClass("Humanoid")
  529. if hum1 then
  530.     hum1.Destroying:Connect(function()
  531.         hum1 = nil
  532.     end)
  533. end
  534.  
  535. if hum1 then
  536.     ws.CurrentCamera.CameraSubject = hum1
  537.     local camSubCon = nil
  538.     local function camSubFunc()
  539.         camSubCon:Disconnect()
  540.         if c and hum1 then
  541.             ws.CurrentCamera.CameraSubject = hum1
  542.         end
  543.     end
  544.     camSubCon = renderstepped:Connect(camSubFunc)
  545.     if hum0 then
  546.         hum0.Changed:Connect(function(prop)
  547.             if hum1 and (prop == "Jump") then
  548.                 hum1.Jump = hum0.Jump
  549.             end
  550.         end)
  551.     else
  552.         respawnrequest()
  553.     end
  554. end
  555.  
  556. local rb = Instance.new("BindableEvent", c)
  557. rb.Event:Connect(function()
  558.     rb:Destroy()
  559.     sg:SetCore("ResetButtonCallback", true)
  560.     if destroyhum then
  561.         c:BreakJoints()
  562.         return
  563.     end
  564.     if hum0 and (hum0.Health > 0) then
  565.         model:BreakJoints()
  566.         hum0.Health = 0
  567.     end
  568.     if antirespawn then
  569.         respawnrequest()
  570.     end
  571. end)
  572. sg:SetCore("ResetButtonCallback", rb)
  573.  
  574. spawn(function()
  575.     while c do
  576.         if hum0 and hum1 then
  577.             hum1.Jump = hum0.Jump
  578.         end
  579.         wait()
  580.     end
  581.     sg:SetCore("ResetButtonCallback", true)
  582. end)
  583.  
  584. R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
  585. if R15toR6 then
  586.     local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
  587.     if part then
  588.         local cfr = part.CFrame
  589.         local R6parts = {
  590.             head = {
  591.                 Name = "Head",
  592.                 Size = v3(2, 1, 1),
  593.                 R15 = {
  594.                     Head = 0
  595.                 }
  596.             },
  597.             torso = {
  598.                 Name = "Torso",
  599.                 Size = v3(2, 2, 1),
  600.                 R15 = {
  601.                     UpperTorso = 0.2,
  602.                     LowerTorso = -0.7
  603.                 }
  604.             },
  605.             root = {
  606.                 Name = "HumanoidRootPart",
  607.                 Size = v3(2, 2, 1),
  608.                 R15 = {
  609.                     HumanoidRootPart = 0
  610.                 }
  611.             },
  612.             leftArm = {
  613.                 Name = "Left Arm",
  614.                 Size = v3(1, 2, 1),
  615.                 R15 = {
  616.                     LeftHand = -0.7,
  617.                     LeftLowerArm = -0.2,
  618.                     LeftUpperArm = 0.4
  619.                 }
  620.             },
  621.             rightArm = {
  622.                 Name = "Right Arm",
  623.                 Size = v3(1, 2, 1),
  624.                 R15 = {
  625.                     RightHand = -0.7,
  626.                     RightLowerArm = -0.2,
  627.                     RightUpperArm = 0.4
  628.                 }
  629.             },
  630.             leftLeg = {
  631.                 Name = "Left Leg",
  632.                 Size = v3(1, 2, 1),
  633.                 R15 = {
  634.                     LeftFoot = -0.7,
  635.                     LeftLowerLeg = -0.15,
  636.                     LeftUpperLeg = 0.6
  637.                 }
  638.             },
  639.             rightLeg = {
  640.                 Name = "Right Leg",
  641.                 Size = v3(1, 2, 1),
  642.                 R15 = {
  643.                     RightFoot = -0.7,
  644.                     RightLowerLeg = -0.15,
  645.                     RightUpperLeg = 0.6
  646.                 }
  647.             }
  648.         }
  649.         for i, v in pairs(c:GetChildren()) do
  650.             if v:IsA("BasePart") then
  651.                 for i1, v1 in pairs(v:GetChildren()) do
  652.                     if v1:IsA("Motor6D") then
  653.                         v1.Part0 = nil
  654.                     end
  655.                 end
  656.             end
  657.         end
  658.         part.Archivable = true
  659.         for i, v in pairs(R6parts) do
  660.             local part = part:Clone()
  661.             part.Name = v.Name
  662.             part.Size = v.Size
  663.             part.CFrame = cfr
  664.             part.Anchored = false
  665.             part.Transparency = 1
  666.             part.CanCollide = false
  667.             for i1, v1 in pairs(v.R15) do
  668.                 local R15part = gp(c, i1, "BasePart")
  669.                 local att = gp(R15part, "att1_" .. i1, "Attachment")
  670.                 if R15part then
  671.                     local weld = Instance.new("Weld", R15part)
  672.                     weld.Name = "Weld_" .. i1
  673.                     weld.Part0 = part
  674.                     weld.Part1 = R15part
  675.                     weld.C0 = cf(0, v1, 0)
  676.                     weld.C1 = cf(0, 0, 0)
  677.                     R15part.Massless = true
  678.                     R15part.Name = "R15_" .. i1
  679.                     R15part.Parent = part
  680.                     if att then
  681.                         att.Parent = part
  682.                         att.Position = v3(0, v1, 0)
  683.                     end
  684.                 end
  685.             end
  686.             part.Parent = c
  687.             R6parts[i] = part
  688.         end
  689.         local R6joints = {
  690.             neck = {
  691.                 Parent = R6parts.torso,
  692.                 Name = "Neck",
  693.                 Part0 = R6parts.torso,
  694.                 Part1 = R6parts.head,
  695.                 C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  696.                 C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  697.             },
  698.             rootJoint = {
  699.                 Parent = R6parts.root,
  700.                 Name = "RootJoint" ,
  701.                 Part0 = R6parts.root,
  702.                 Part1 = R6parts.torso,
  703.                 C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  704.                 C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  705.             },
  706.             rightShoulder = {
  707.                 Parent = R6parts.torso,
  708.                 Name = "Right Shoulder",
  709.                 Part0 = R6parts.torso,
  710.                 Part1 = R6parts.rightArm,
  711.                 C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  712.                 C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  713.             },
  714.             leftShoulder = {
  715.                 Parent = R6parts.torso,
  716.                 Name = "Left Shoulder",
  717.                 Part0 = R6parts.torso,
  718.                 Part1 = R6parts.leftArm,
  719.                 C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  720.                 C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  721.             },
  722.             rightHip = {
  723.                 Parent = R6parts.torso,
  724.                 Name = "Right Hip",
  725.                 Part0 = R6parts.torso,
  726.                 Part1 = R6parts.rightLeg,
  727.                 C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  728.                 C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  729.             },
  730.             leftHip = {
  731.                 Parent = R6parts.torso,
  732.                 Name = "Left Hip" ,
  733.                 Part0 = R6parts.torso,
  734.                 Part1 = R6parts.leftLeg,
  735.                 C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  736.                 C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  737.             }
  738.         }
  739.         for i, v in pairs(R6joints) do
  740.             local joint = Instance.new("Motor6D")
  741.             for prop, val in pairs(v) do
  742.                 joint[prop] = val
  743.             end
  744.             R6joints[i] = joint
  745.         end
  746.         hum1.RigType = Enum.HumanoidRigType.R6
  747.         hum1.HipHeight = 0
  748.     end
  749. end
  750.  
  751.  
  752.  
  753. --find rig joints
  754.  
  755. local function fakemotor()
  756.     return {C0=cf(), C1=cf()}
  757. end
  758.  
  759. local torso = gp(c, "Torso", "BasePart")
  760. local root = gp(c, "HumanoidRootPart", "BasePart")
  761.  
  762. local neck = gp(torso, "Neck", "Motor6D")
  763. neck = neck or fakemotor()
  764.  
  765. local rootJoint = gp(root, "RootJoint", "Motor6D")
  766. rootJoint = rootJoint or fakemotor()
  767.  
  768. local leftShoulder = gp(torso, "Left Shoulder", "Motor6D")
  769. leftShoulder = leftShoulder or fakemotor()
  770.  
  771. local rightShoulder = gp(torso, "Right Shoulder", "Motor6D")
  772. rightShoulder = rightShoulder or fakemotor()
  773.  
  774. local leftHip = gp(torso, "Left Hip", "Motor6D")
  775. leftHip = leftHip or fakemotor()
  776.  
  777. local rightHip = gp(torso, "Right Hip", "Motor6D")
  778. rightHip = rightHip or fakemotor()
  779.  
  780. --120 fps
  781.  
  782. local fps = 40
  783. local event = Instance.new("BindableEvent", c)
  784. event.Name = "120 fps"
  785. local floor = math.floor
  786. fps = 1 / fps
  787. local tf = 0
  788. local con = nil
  789. con = game:GetService("RunService").RenderStepped:Connect(function(s)
  790.     if not c then
  791.         con:Disconnect()
  792.         return
  793.     end
  794.     --tf += s
  795.     if tf >= fps then
  796.         for i=1, floor(tf / fps) do
  797.             event:Fire(c)
  798.         end
  799.         tf = 0
  800.     end
  801. end)
  802. local event = event.Event
  803.  
  804. local hedrot = v3(0, 5, 0)
  805.  
  806. local uis = game:GetService("UserInputService")
  807. local function isPressed(key)
  808.     return (not uis:GetFocusedTextBox()) and uis:IsKeyDown(Enum.KeyCode[key])
  809. end
  810.  
  811. local biggesthandle = nil
  812. for i, v in pairs(c:GetChildren()) do
  813.     if v:IsA("Accessory") then
  814.         local handle = gp(v, "Handle", "BasePart")
  815.         if biggesthandle then
  816.             if biggesthandle.Size.Magnitude < handle.Size.Magnitude then
  817.                 biggesthandle = handle
  818.             end
  819.         else
  820.             biggesthandle = gp(v, "Handle", "BasePart")
  821.         end
  822.     end
  823. end
  824.  
  825. if not biggesthandle then
  826.     return
  827. end
  828.  
  829. local handle1 = gp(gp(model, biggesthandle.Parent.Name, "Accessory"), "Handle", "BasePart")
  830. if not handle1 then
  831.     return
  832. end
  833.  
  834. handle1.Destroying:Connect(function()
  835.     handle1 = nil
  836. end)
  837. biggesthandle.Destroying:Connect(function()
  838.     biggesthandle = nil
  839. end)
  840.  
  841. biggesthandle:BreakJoints()
  842. biggesthandle.Anchored = true
  843.  
  844. for i, v in pairs(handle1:GetDescendants()) do
  845.     if v:IsA("AlignOrientation") then
  846.         v.Enabled = false
  847.     end
  848. end
  849.  
  850. local mouse = lp:GetMouse()
  851. local fling = false
  852. mouse.Button1Down:Connect(function()
  853.     fling = true
  854. end)
  855. mouse.Button1Up:Connect(function()
  856.     fling = false
  857. end)
  858. local function doForSignal(signal, vel)
  859.     spawn(function()
  860.         while signal:Wait() and c and handle1 and biggesthandle do
  861.             if fling and mouse.Target then
  862.                 biggesthandle.Position = mouse.Hit.Position
  863.             end
  864.             handle1.RotVelocity = vel
  865.         end
  866.     end)
  867. end
  868. doForSignal(stepped, v3(100, 100, 100))
  869. doForSignal(renderstepped, v3(100, 100, 100))
  870. doForSignal(heartbeat, v3(2000000000000, 200000000000, 20000000000))
  871.  
  872.  
  873. _G.loop = true
  874. local player = game.Players.LocalPlayer
  875. local char = player.Character
  876. local Align = function(Part0, Part1,Mesh)
  877.     local Aligns = {
  878.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  879.         AlignPosition = Instance.new("AlignPosition", Part0)
  880.     }
  881.    
  882.     local Attachments = {
  883.         Attach0 = Instance.new("Attachment", Part0),
  884.         Attach1 = Instance.new("Attachment", Part1)
  885.     }
  886.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  887.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  888.         m:Destroy()
  889.     end
  890.     Part0:BreakJoints()
  891.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  892.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  893.     Aligns.AlignOrientation.Responsiveness = math.huge
  894.     Aligns.AlignOrientation.RigidityEnabled = true
  895.    
  896.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  897.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  898.     Aligns.AlignPosition.Responsiveness = math.huge
  899.     Aligns.AlignPosition.RigidityEnabled = true
  900.         Aligns.AlignPosition.MaxForce = 999999999
  901.         spawn(function()
  902.             while _G.loop do
  903.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  904.                 if mag >= 5 then
  905.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  906.                 end
  907.                 Part0.Velocity = Vector3.new(0,35,0)
  908.                 game['Run Service'].Heartbeat:wait()
  909.                 end
  910.         end)
  911.  return {Attachments.Attach0, Attachments, Aligns}
  912.        
  913. end
  914. local hat = Align(char['Lipstick_Bag_1.0'].Handle,char['Right Arm'],false)
  915. local cf = char['Right Arm'].CFrame*CFrame.new(0,-0,-0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  916. hat[1].CFrame = cf:Inverse() * char['Right Arm'].CFrame
  917. spawn(function()
  918.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  919.     _G.loop = false
  920. end)
  921. for i,v in pairs (char:GetChildren()) do
  922.     if v:IsA("Accessory") then
  923.         v.Handle.Massless = true
  924.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  925.     end
  926. end
  927.  
  928.  
  929.  
  930.  
  931.  
  932.  
  933. _G.loop = true
  934. local player = game.Players.LocalPlayer
  935. local char = player.Character
  936. local Align = function(Part0, Part1,Mesh)
  937.     local Aligns = {
  938.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  939.         AlignPosition = Instance.new("AlignPosition", Part0)
  940.     }
  941.    
  942.     local Attachments = {
  943.         Attach0 = Instance.new("Attachment", Part0),
  944.         Attach1 = Instance.new("Attachment", Part1)
  945.     }
  946.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  947.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  948.         m:Destroy()
  949.     end
  950.     Part0:BreakJoints()
  951.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  952.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  953.     Aligns.AlignOrientation.Responsiveness = math.huge
  954.     Aligns.AlignOrientation.RigidityEnabled = true
  955.    
  956.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  957.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  958.     Aligns.AlignPosition.Responsiveness = math.huge
  959.     Aligns.AlignPosition.RigidityEnabled = true
  960.         Aligns.AlignPosition.MaxForce = 999999999
  961.         spawn(function()
  962.             while _G.loop do
  963.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  964.                 if mag >= 5 then
  965.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  966.                 end
  967.                 Part0.Velocity = Vector3.new(0,35,0)
  968.                 game['Run Service'].Heartbeat:wait()
  969.                 end
  970.         end)
  971.  return {Attachments.Attach0, Attachments, Aligns}
  972.        
  973. end
  974. local hat = Align(char['Wings'].Handle,char['Left Arm'],false)
  975. local cf = char['Left Arm'].CFrame*CFrame.new(-0,-1.5,-0)*CFrame.Angles(math.rad(0),math.rad(0),30)
  976. hat[1].CFrame = cf:Inverse() * char['Left Arm'].CFrame
  977. spawn(function()
  978.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  979.     _G.loop = false
  980. end)
  981. for i,v in pairs (char:GetChildren()) do
  982.     if v:IsA("Accessory") then
  983.         v.Handle.Massless = true
  984.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  985.     end
  986. end
  987.  
  988.  
  989.  
  990.  
  991.  
  992.  
  993.  
  994.  
  995. _G.loop = true
  996. local player = game.Players.LocalPlayer
  997. local char = player.Character
  998. local Align = function(Part0, Part1,Mesh)
  999.     local Aligns = {
  1000.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1001.         AlignPosition = Instance.new("AlignPosition", Part0)
  1002.     }
  1003.    
  1004.     local Attachments = {
  1005.         Attach0 = Instance.new("Attachment", Part0),
  1006.         Attach1 = Instance.new("Attachment", Part1)
  1007.     }
  1008.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1009.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1010.         m:Destroy()
  1011.     end
  1012.     Part0:BreakJoints()
  1013.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1014.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1015.     Aligns.AlignOrientation.Responsiveness = math.huge
  1016.     Aligns.AlignOrientation.RigidityEnabled = true
  1017.    
  1018.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1019.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1020.     Aligns.AlignPosition.Responsiveness = math.huge
  1021.     Aligns.AlignPosition.RigidityEnabled = true
  1022.         Aligns.AlignPosition.MaxForce = 999999999
  1023.         spawn(function()
  1024.             while _G.loop do
  1025.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1026.                 if mag >= 5 then
  1027.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1028.                 end
  1029.                 Part0.Velocity = Vector3.new(0,35,0)
  1030.                 game['Run Service'].Heartbeat:wait()
  1031.                 end
  1032.         end)
  1033.  return {Attachments.Attach0, Attachments, Aligns}
  1034.        
  1035. end
  1036. local hat = Align(char['PogoStick'].Handle,char['Torso'],false)
  1037. local cf = char['Torso'].CFrame*CFrame.new(0,0,-0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  1038. hat[1].CFrame = cf:Inverse() * char['Torso'].CFrame
  1039. spawn(function()
  1040.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1041.     _G.loop = false
  1042. end)
  1043. for i,v in pairs (char:GetChildren()) do
  1044.     if v:IsA("Accessory") then
  1045.         v.Handle.Massless = true
  1046.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1047.     end
  1048. end
  1049.  
  1050.  
  1051.  
  1052.  
  1053.  
  1054.  
  1055.  
  1056. _G.loop = true
  1057. local player = game.Players.LocalPlayer
  1058. local char = player.Character
  1059. local Align = function(Part0, Part1,Mesh)
  1060.     local Aligns = {
  1061.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1062.         AlignPosition = Instance.new("AlignPosition", Part0)
  1063.     }
  1064.    
  1065.     local Attachments = {
  1066.         Attach0 = Instance.new("Attachment", Part0),
  1067.         Attach1 = Instance.new("Attachment", Part1)
  1068.     }
  1069.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1070.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1071.         m:Destroy()
  1072.     end
  1073.     Part0:BreakJoints()
  1074.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1075.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1076.     Aligns.AlignOrientation.Responsiveness = math.huge
  1077.     Aligns.AlignOrientation.RigidityEnabled = true
  1078.    
  1079.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1080.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1081.     Aligns.AlignPosition.Responsiveness = math.huge
  1082.     Aligns.AlignPosition.RigidityEnabled = true
  1083.         Aligns.AlignPosition.MaxForce = 999999999
  1084.         spawn(function()
  1085.             while _G.loop do
  1086.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1087.                 if mag >= 5 then
  1088.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1089.                 end
  1090.                 Part0.Velocity = Vector3.new(0,35,0)
  1091.                 game['Run Service'].Heartbeat:wait()
  1092.                 end
  1093.         end)
  1094.  return {Attachments.Attach0, Attachments, Aligns}
  1095.        
  1096. end
  1097. local hat = Align(char['VANS_Umbrella'].Handle,char['Head'],false)
  1098. local cf = char['Head'].CFrame*CFrame.new(0,1.3,-0)*CFrame.Angles(math.rad(0),math.rad(-0),0)
  1099. hat[1].CFrame = cf:Inverse() * char['Head'].CFrame
  1100. spawn(function()
  1101.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1102.     _G.loop = false
  1103. end)
  1104. for i,v in pairs (char:GetChildren()) do
  1105.     if v:IsA("Accessory") then
  1106.         v.Handle.Massless = true
  1107.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1108.     end
  1109. end
  1110.  
  1111.  
  1112.  
  1113.  
  1114.  
  1115.  
  1116. _G.loop = true
  1117. local player = game.Players.LocalPlayer
  1118. local char = player.Character
  1119. local Align = function(Part0, Part1,Mesh)
  1120.     local Aligns = {
  1121.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1122.         AlignPosition = Instance.new("AlignPosition", Part0)
  1123.     }
  1124.    
  1125.     local Attachments = {
  1126.         Attach0 = Instance.new("Attachment", Part0),
  1127.         Attach1 = Instance.new("Attachment", Part1)
  1128.     }
  1129.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1130.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1131.         m:Destroy()
  1132.     end
  1133.     Part0:BreakJoints()
  1134.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1135.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1136.     Aligns.AlignOrientation.Responsiveness = math.huge
  1137.     Aligns.AlignOrientation.RigidityEnabled = true
  1138.    
  1139.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1140.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1141.     Aligns.AlignPosition.Responsiveness = math.huge
  1142.     Aligns.AlignPosition.RigidityEnabled = true
  1143.         Aligns.AlignPosition.MaxForce = 999999999
  1144.         spawn(function()
  1145.             while _G.loop do
  1146.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1147.                 if mag >= 5 then
  1148.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1149.                 end
  1150.                 Part0.Velocity = Vector3.new(0,35,0)
  1151.                 game['Run Service'].Heartbeat:wait()
  1152.                 end
  1153.         end)
  1154.  return {Attachments.Attach0, Attachments, Aligns}
  1155.        
  1156. end
  1157. local hat = Align(char['Lipstick_Bag_3.0'].Handle,char['Right Leg'],false)
  1158. local cf = char['Right Leg'].CFrame*CFrame.new(0.4,-2.2,-0)*CFrame.Angles(math.rad(0),math.rad(90),0)
  1159. hat[1].CFrame = cf:Inverse() * char['Right Leg'].CFrame
  1160. spawn(function()
  1161.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1162.     _G.loop = false
  1163. end)
  1164. for i,v in pairs (char:GetChildren()) do
  1165.     if v:IsA("Accessory") then
  1166.         v.Handle.Massless = true
  1167.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1168.     end
  1169. end
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175.  
  1176.  
  1177.  
  1178.  
  1179. _G.loop = true
  1180. local player = game.Players.LocalPlayer
  1181. local char = player.Character
  1182. local Align = function(Part0, Part1,Mesh)
  1183.     local Aligns = {
  1184.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1185.         AlignPosition = Instance.new("AlignPosition", Part0)
  1186.     }
  1187.    
  1188.     local Attachments = {
  1189.         Attach0 = Instance.new("Attachment", Part0),
  1190.         Attach1 = Instance.new("Attachment", Part1)
  1191.     }
  1192.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1193.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1194.         m:Destroy()
  1195.     end
  1196.     Part0:BreakJoints()
  1197.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1198.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1199.     Aligns.AlignOrientation.Responsiveness = math.huge
  1200.     Aligns.AlignOrientation.RigidityEnabled = true
  1201.    
  1202.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1203.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1204.     Aligns.AlignPosition.Responsiveness = math.huge
  1205.     Aligns.AlignPosition.RigidityEnabled = true
  1206.         Aligns.AlignPosition.MaxForce = 999999999
  1207.         spawn(function()
  1208.             while _G.loop do
  1209.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1210.                 if mag >= 5 then
  1211.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1212.                 end
  1213.                 Part0.Velocity = Vector3.new(0,35,0)
  1214.                 game['Run Service'].Heartbeat:wait()
  1215.                 end
  1216.         end)
  1217.  return {Attachments.Attach0, Attachments, Aligns}
  1218.        
  1219. end
  1220. local hat = Align(char['Nike Shoebox Costume'].Handle,char['Left Leg'],false)
  1221. local cf = char['Left Leg'].CFrame*CFrame.new(0,-0.3,0)*CFrame.Angles(math.rad(90),math.rad(-90),0)
  1222. hat[1].CFrame = cf:Inverse() * char['Left Leg'].CFrame
  1223. spawn(function()
  1224.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1225.     _G.loop = false
  1226. end)
  1227. for i,v in pairs (char:GetChildren()) do
  1228.     if v:IsA("Accessory") then
  1229.         v.Handle.Massless = true
  1230.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1231.     end
  1232. end
  1233.  
  1234.  
  1235. _G.loop = true
  1236. local player = game.Players.LocalPlayer
  1237. local char = player.Character
  1238. local Align = function(Part0, Part1,Mesh)
  1239.     local Aligns = {
  1240.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1241.         AlignPosition = Instance.new("AlignPosition", Part0)
  1242.     }
  1243.    
  1244.     local Attachments = {
  1245.         Attach0 = Instance.new("Attachment", Part0),
  1246.         Attach1 = Instance.new("Attachment", Part1)
  1247.     }
  1248.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1249.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1250.         m:Destroy()
  1251.     end
  1252.     Part0:BreakJoints()
  1253.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1254.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1255.     Aligns.AlignOrientation.Responsiveness = math.huge
  1256.     Aligns.AlignOrientation.RigidityEnabled = true
  1257.    
  1258.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1259.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1260.     Aligns.AlignPosition.Responsiveness = math.huge
  1261.     Aligns.AlignPosition.RigidityEnabled = true
  1262.         Aligns.AlignPosition.MaxForce = 999999999
  1263.         spawn(function()
  1264.             while _G.loop do
  1265.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1266.                 if mag >= 5 then
  1267.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1268.                 end
  1269.                 Part0.Velocity = Vector3.new(0,35,0)
  1270.                 game['Run Service'].Heartbeat:wait()
  1271.                 end
  1272.         end)
  1273.  return {Attachments.Attach0, Attachments, Aligns}
  1274.        
  1275. end
  1276. local hat = Align(char['ValentinesWings'].Handle,char['Right Leg'],false)
  1277. local cf = char['Right Leg'].CFrame*CFrame.new(0.4,0.5,-0)*CFrame.Angles(math.rad(0),math.rad(0),0)
  1278. hat[1].CFrame = cf:Inverse() * char['Right Leg'].CFrame
  1279. spawn(function()
  1280.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1281.     _G.loop = false
  1282. end)
  1283. for i,v in pairs (char:GetChildren()) do
  1284.     if v:IsA("Accessory") then
  1285.         v.Handle.Massless = true
  1286.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1287.     end
  1288. end
  1289.  
  1290.  
  1291. _G.loop = true
  1292. local player = game.Players.LocalPlayer
  1293. local char = player.Character
  1294. local Align = function(Part0, Part1,Mesh)
  1295.     local Aligns = {
  1296.         AlignOrientation = Instance.new("AlignOrientation", Part0),
  1297.         AlignPosition = Instance.new("AlignPosition", Part0)
  1298.     }
  1299.    
  1300.     local Attachments = {
  1301.         Attach0 = Instance.new("Attachment", Part0),
  1302.         Attach1 = Instance.new("Attachment", Part1)
  1303.     }
  1304.     local m = Part0:FindFirstChildOfClass('SpecialMesh')--This will get the first "SpecialMesh" it finds if it does not find any, then it will return nil
  1305.     if Mesh and m then --If Mesh is set to true and it finds a mesh it will destroy it
  1306.         m:Destroy()
  1307.     end
  1308.     Part0:BreakJoints()
  1309.     Aligns.AlignOrientation.Attachment0 = Attachments.Attach0
  1310.     Aligns.AlignOrientation.Attachment1 = Attachments.Attach1
  1311.     Aligns.AlignOrientation.Responsiveness = math.huge
  1312.     Aligns.AlignOrientation.RigidityEnabled = true
  1313.    
  1314.     Aligns.AlignPosition.Attachment0 = Attachments.Attach0
  1315.     Aligns.AlignPosition.Attachment1 = Attachments.Attach1
  1316.     Aligns.AlignPosition.Responsiveness = math.huge
  1317.     Aligns.AlignPosition.RigidityEnabled = true
  1318.         Aligns.AlignPosition.MaxForce = 999999999
  1319.         spawn(function()
  1320.             while _G.loop do
  1321.                 local mag = (Part0.Position - (Part1.CFrame*Attachments.Attach0.CFrame:Inverse()).p).magnitude--magnitude can get the distance between two cframe or position
  1322.                 if mag >= 5 then
  1323.                 Part0.CFrame = Part1.CFrame*Attachments.Attach0.CFrame:Inverse()
  1324.                 end
  1325.                 Part0.Velocity = Vector3.new(0,35,0)
  1326.                 game['Run Service'].Heartbeat:wait()
  1327.                 end
  1328.         end)
  1329.  return {Attachments.Attach0, Attachments, Aligns}
  1330.        
  1331. end
  1332. local hat = Align(char['Surfboard'].Handle,char['HumanoidRootPart'],false)
  1333. local cf = char['HumanoidRootPart'].CFrame*CFrame.new(0,2,7)*CFrame.Angles(math.rad(0),math.rad(0),0)
  1334. hat[1].CFrame = cf:Inverse() * char['HumanoidRootPart'].CFrame
  1335. spawn(function()
  1336.     char.AncestryChanged:wait()--if you respawn, it will stop the  loop to avoid lag of using it over and over
  1337.     _G.loop = false
  1338. end)
  1339. for i,v in pairs (char:GetChildren()) do
  1340.     if v:IsA("Accessory") then
  1341.         v.Handle.Massless = true
  1342.         v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  1343.     end
  1344. end
  1345.  
  1346. local lp = game:GetService("Players").LocalPlayer
  1347. local rs = game:GetService("RunService")
  1348. local stepped = rs.Stepped
  1349. local heartbeat = rs.Heartbeat
  1350. local renderstepped = rs.RenderStepped
  1351. local sg = game:GetService("StarterGui")
  1352. local ws = game:GetService("Workspace")
  1353. local cf = CFrame.new
  1354. local v3 = Vector3.new
  1355. local v3_0 = Vector3.zero
  1356. local inf = math.huge
  1357.  
  1358. local cplayer = lp.Character
  1359.  
  1360. local v3 = Vector3.new
  1361.  
  1362. local function gp(parent, name, className)
  1363.     if typeof(parent) == "Instance" then
  1364.         for i, v in pairs(parent:GetChildren()) do
  1365.             if (v.Name == name) and v:IsA(className) then
  1366.                 return v
  1367.             end
  1368.         end
  1369.     end
  1370.     return nil
  1371. end
  1372.  
  1373.  
  1374. local hat2 = gp(cplayer, "RedcliffKnight_HelmetAccessory", "Accessory")
  1375. local handle2 = gp(hat2, "Handle", "BasePart")
  1376. local att2 = gp(handle2, "att1_Handle", "Attachment")
  1377. att2.Parent = cplayer["Right Arm"]
  1378. att2.Position = Vector3.new(0, -1.8, 0)
  1379. att2.Rotation = Vector3.new(-0, 0, 0)
  1380.  
  1381.  
  1382.  
  1383. --//====================================================\\--
  1384. --||               CREATED BY SHACKLUSTER
  1385. --\\====================================================//--
  1386.  
  1387. wait(0.2)
  1388.  
  1389. Player = game:GetService("Players").LocalPlayer
  1390. PlayerGui = Player.PlayerGui
  1391. Cam = workspace.CurrentCamera
  1392. Backpack = Player.Backpack
  1393. Character = Player.Character
  1394. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  1395. Mouse = Player:GetMouse()
  1396. RootPart = Character["HumanoidRootPart"]
  1397. Torso = Character["Torso"]
  1398. Head = Character["Head"]
  1399. RightArm = Character["Right Arm"]
  1400. LeftArm = Character["Left Arm"]
  1401. RightLeg = Character["Right Leg"]
  1402. LeftLeg = Character["Left Leg"]
  1403. RootJoint = RootPart["RootJoint"]
  1404. Neck = Torso["Neck"]
  1405. RightShoulder = Torso["Right Shoulder"]
  1406. LeftShoulder = Torso["Left Shoulder"]
  1407. RightHip = Torso["Right Hip"]
  1408. LeftHip = Torso["Left Hip"]
  1409.  
  1410. IT = Instance.new
  1411. CF = CFrame.new
  1412. VT = Vector3.new
  1413. RAD = math.rad
  1414. C3 = Color3.new
  1415. UD2 = UDim2.new
  1416. BRICKC = BrickColor.new
  1417. ANGLES = CFrame.Angles
  1418. EULER = CFrame.fromEulerAnglesXYZ
  1419. COS = math.cos
  1420. ACOS = math.acos
  1421. SIN = math.sin
  1422. ASIN = math.asin
  1423. ABS = math.abs
  1424. MRANDOM = math.random
  1425. FLOOR = math.floor
  1426.  
  1427. --//=================================\\
  1428. --||          USEFUL VALUES
  1429. --\\=================================//
  1430.  
  1431. Animation_Speed = 3
  1432. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  1433. local Speed = 25
  1434. local SIZE = 3
  1435. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1436. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1437. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1438. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1439. local DAMAGEMULTIPLIER = 1
  1440. local ANIM = "Idle"
  1441. local ATTACK = false
  1442. local EQUIPPED = false
  1443. local HOLD = false
  1444. local COMBO = 1
  1445. local Rooted = false
  1446. local SINE = 0
  1447. local KEYHOLD = false
  1448. local CHANGE = 2 / Animation_Speed
  1449. local WALKINGANIM = false
  1450. local VALUE1 = false
  1451. local VALUE2 = false
  1452. local ROBLOXIDLEANIMATION = IT("Animation")
  1453. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  1454. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  1455. --ROBLOXIDLEANIMATION.Parent = Humanoid
  1456. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  1457. WEAPONGUI.Name = "Weapon GUI"
  1458. local Weapon = IT("Folder")
  1459. Weapon.Name = "Adds"
  1460. local Effects = IT("Folder", Weapon)
  1461. Effects.Name = "Effects"
  1462. local ANIMATOR = Humanoid.Animator
  1463. local ANIMATE = Character.Animate
  1464. local UNANCHOR = true
  1465. local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
  1466. local VOCALS_TAUNT = {468973055,468973159}
  1467. local VOCAL_GROWL = 468971411
  1468. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  1469. local CHARGE = 459523787
  1470. local ROUGHBLAST = 461105534
  1471. local WALLSOUND = 424195952
  1472. local FORCEIDLE = false
  1473. Character.Archivable = true
  1474. script.Parent = WEAPONGUI
  1475. local CLONE = Character:Clone()
  1476. CLONE.Parent = nil
  1477. Character.Archivable = false
  1478. local sick = Instance.new("Sound",Character)
  1479. local XATTACK = false
  1480. Humanoid.JumpPower = 200
  1481.  
  1482. --//=================================\\
  1483. --\\=================================//
  1484.  
  1485.  
  1486. --//=================================\\
  1487. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  1488. --\\=================================//
  1489.  
  1490. ArtificialHB = Instance.new("BindableEvent", script)
  1491. ArtificialHB.Name = "ArtificialHB"
  1492.  
  1493. script:WaitForChild("ArtificialHB")
  1494.  
  1495. frame = Frame_Speed
  1496. tf = 0
  1497. allowframeloss = false
  1498. tossremainder = false
  1499. lastframe = tick()
  1500. script.ArtificialHB:Fire()
  1501.  
  1502. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1503.     tf = tf + s
  1504.     if tf >= frame then
  1505.         if allowframeloss then
  1506.             script.ArtificialHB:Fire()
  1507.             lastframe = tick()
  1508.         else
  1509.             for i = 1, math.floor(tf / frame) do
  1510.                 script.ArtificialHB:Fire()
  1511.             end
  1512.         lastframe = tick()
  1513.         end
  1514.         if tossremainder then
  1515.             tf = 0
  1516.         else
  1517.             tf = tf - frame * math.floor(tf / frame)
  1518.         end
  1519.     end
  1520. end)
  1521.  
  1522. --//=================================\\
  1523. --\\=================================//
  1524.  
  1525. --//=================================\\
  1526. --||          SOME FUNCTIONS
  1527. --\\=================================//
  1528.  
  1529. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1530.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1531. end
  1532.  
  1533. function PositiveAngle(NUMBER)
  1534.     if NUMBER >= 0 then
  1535.         NUMBER = 0
  1536.     end
  1537.     return NUMBER
  1538. end
  1539.  
  1540. function NegativeAngle(NUMBER)
  1541.     if NUMBER <= 0 then
  1542.         NUMBER = 0
  1543.     end
  1544.     return NUMBER
  1545. end
  1546.  
  1547. function Swait(NUMBER)
  1548.     if NUMBER == 0 or NUMBER == nil then
  1549.         ArtificialHB.Event:wait()
  1550.     else
  1551.         for i = 1, NUMBER do
  1552.             ArtificialHB.Event:wait()
  1553.         end
  1554.     end
  1555. end
  1556.  
  1557. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1558.     local NEWMESH = IT(MESH)
  1559.     if MESH == "SpecialMesh" then
  1560.         NEWMESH.MeshType = MESHTYPE
  1561.         if MESHID ~= "nil" and MESHID ~= "" then
  1562.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1563.         end
  1564.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1565.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1566.         end
  1567.     end
  1568.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1569.     NEWMESH.Scale = SCALE
  1570.     NEWMESH.Parent = PARENT
  1571.     return NEWMESH
  1572. end
  1573.  
  1574. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1575.     local NEWPART = IT("Part")
  1576.     NEWPART.formFactor = FORMFACTOR
  1577.     NEWPART.Reflectance = REFLECTANCE
  1578.     NEWPART.Transparency = TRANSPARENCY
  1579.     NEWPART.CanCollide = false
  1580.     NEWPART.Locked = true
  1581.     NEWPART.Anchored = true
  1582.     if ANCHOR == false then
  1583.         NEWPART.Anchored = false
  1584.     end
  1585.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1586.     NEWPART.Name = NAME
  1587.     NEWPART.Size = SIZE
  1588.     NEWPART.Position = Torso.Position
  1589.     NEWPART.Material = MATERIAL
  1590.     NEWPART:BreakJoints()
  1591.     NEWPART.Parent = PARENT
  1592.     return NEWPART
  1593. end
  1594.  
  1595.     local function weldBetween(a, b)
  1596.         local weldd = Instance.new("ManualWeld")
  1597.         weldd.Part0 = a
  1598.         weldd.Part1 = b
  1599.         weldd.C0 = CFrame.new()
  1600.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1601.         weldd.Parent = a
  1602.         return weldd
  1603.     end
  1604.  
  1605.  
  1606. function QuaternionFromCFrame(cf)
  1607.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1608.     local trace = m00 + m11 + m22
  1609.     if trace > 0 then
  1610.         local s = math.sqrt(1 + trace)
  1611.         local recip = 0.5 / s
  1612.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1613.     else
  1614.         local i = 0
  1615.         if m11 > m00 then
  1616.             i = 1
  1617.         end
  1618.         if m22 > (i == 0 and m00 or m11) then
  1619.             i = 2
  1620.         end
  1621.         if i == 0 then
  1622.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1623.             local recip = 0.5 / s
  1624.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1625.         elseif i == 1 then
  1626.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1627.             local recip = 0.5 / s
  1628.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1629.         elseif i == 2 then
  1630.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1631.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1632.         end
  1633.     end
  1634. end
  1635.  
  1636. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1637.     local xs, ys, zs = x + x, y + y, z + z
  1638.     local wx, wy, wz = w * xs, w * ys, w * zs
  1639.     local xx = x * xs
  1640.     local xy = x * ys
  1641.     local xz = x * zs
  1642.     local yy = y * ys
  1643.     local yz = y * zs
  1644.     local zz = z * zs
  1645.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1646. end
  1647.  
  1648. function QuaternionSlerp(a, b, t)
  1649.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1650.     local startInterp, finishInterp;
  1651.     if cosTheta >= 0.0001 then
  1652.         if (1 - cosTheta) > 0.0001 then
  1653.             local theta = ACOS(cosTheta)
  1654.             local invSinTheta = 1 / SIN(theta)
  1655.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1656.             finishInterp = SIN(t * theta) * invSinTheta
  1657.         else
  1658.             startInterp = 1 - t
  1659.             finishInterp = t
  1660.         end
  1661.     else
  1662.         if (1 + cosTheta) > 0.0001 then
  1663.             local theta = ACOS(-cosTheta)
  1664.             local invSinTheta = 1 / SIN(theta)
  1665.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1666.             finishInterp = SIN(t * theta) * invSinTheta
  1667.         else
  1668.             startInterp = t - 1
  1669.             finishInterp = t
  1670.         end
  1671.     end
  1672.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1673. end
  1674.  
  1675. function Clerp(a, b, t)
  1676.     local qa = {QuaternionFromCFrame(a)}
  1677.     local qb = {QuaternionFromCFrame(b)}
  1678.     local ax, ay, az = a.x, a.y, a.z
  1679.     local bx, by, bz = b.x, b.y, b.z
  1680.     local _t = 1 - t
  1681.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1682. end
  1683.  
  1684. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1685.     local frame = IT("Frame")
  1686.     frame.BackgroundTransparency = TRANSPARENCY
  1687.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1688.     frame.Position = POSITION
  1689.     frame.Size = SIZE
  1690.     frame.BackgroundColor3 = COLOR
  1691.     frame.BorderColor3 = BORDERCOLOR
  1692.     frame.Name = NAME
  1693.     frame.Parent = PARENT
  1694.     return frame
  1695. end
  1696.  
  1697. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1698.     local label = IT("TextLabel")
  1699.     label.BackgroundTransparency = 1
  1700.     label.Size = UD2(1, 0, 1, 0)
  1701.     label.Position = UD2(0, 0, 0, 0)
  1702.     label.TextColor3 = TEXTCOLOR
  1703.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1704.     label.TextTransparency = TRANSPARENCY
  1705.     label.FontSize = TEXTFONTSIZE
  1706.     label.Font = TEXTFONT
  1707.     label.BorderSizePixel = BORDERSIZEPIXEL
  1708.     label.TextScaled = false
  1709.     label.Text = TEXT
  1710.     label.Name = NAME
  1711.     label.Parent = PARENT
  1712.     return label
  1713. end
  1714.  
  1715. function NoOutlines(PART)
  1716.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1717. end
  1718.  
  1719. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1720.     local NEWWELD = IT(TYPE)
  1721.     NEWWELD.Part0 = PART0
  1722.     NEWWELD.Part1 = PART1
  1723.     NEWWELD.C0 = C0
  1724.     NEWWELD.C1 = C1
  1725.     NEWWELD.Parent = PARENT
  1726.     return NEWWELD
  1727. end
  1728.  
  1729. local S = IT("Sound")
  1730. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1731.     local NEWSOUND = nil
  1732.     coroutine.resume(coroutine.create(function()
  1733.         NEWSOUND = S:Clone()
  1734.         NEWSOUND.Parent = PARENT
  1735.         NEWSOUND.Volume = VOLUME
  1736.         NEWSOUND.Pitch = PITCH
  1737.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1738.         NEWSOUND:play()
  1739.         if DOESLOOP == true then
  1740.             NEWSOUND.Looped = true
  1741.         else
  1742.             repeat wait(1) until NEWSOUND.Playing == false
  1743.             NEWSOUND:remove()
  1744.         end
  1745.     end))
  1746.     return NEWSOUND
  1747. end
  1748.  
  1749. function CFrameFromTopBack(at, top, back)
  1750.     local right = top:Cross(back)
  1751.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1752. end
  1753.  
  1754. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1755. function WACKYEFFECT(Table)
  1756.     local TYPE = (Table.EffectType or "Sphere")
  1757.     local SIZE = (Table.Size or VT(1,1,1))
  1758.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1759.     local TRANSPARENCY = (Table.Transparency or 0)
  1760.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1761.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1762.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1763.     local ROTATION1 = (Table.RotationX or 0)
  1764.     local ROTATION2 = (Table.RotationY or 0)
  1765.     local ROTATION3 = (Table.RotationZ or 0)
  1766.     local MATERIAL = (Table.Material or "Neon")
  1767.     local COLOR = (Table.Color or C3(1,1,1))
  1768.     local TIME = (Table.Time or 45)
  1769.     local SOUNDID = (Table.SoundID or nil)
  1770.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1771.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1772.     coroutine.resume(coroutine.create(function()
  1773.         local PLAYSSOUND = false
  1774.         local SOUND = nil
  1775.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1776.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1777.             PLAYSSOUND = true
  1778.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1779.         end
  1780.         EFFECT.Color = COLOR
  1781.         local MSH = nil
  1782.         if TYPE == "Sphere" then
  1783.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1784.         elseif TYPE == "Block" then
  1785.             MSH = IT("BlockMesh",EFFECT)
  1786.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1787.         elseif TYPE == "Wave" then
  1788.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1789.         elseif TYPE == "Ring" then
  1790.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1791.         elseif TYPE == "Slash" then
  1792.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1793.         elseif TYPE == "Round Slash" then
  1794.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1795.         elseif TYPE == "Swirl" then
  1796.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1797.         elseif TYPE == "Skull" then
  1798.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1799.         elseif TYPE == "Crystal" then
  1800.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1801.         end
  1802.         if MSH ~= nil then
  1803.             local MOVESPEED = nil
  1804.             if MOVEDIRECTION ~= nil then
  1805.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1806.             end
  1807.             local GROWTH = SIZE - ENDSIZE
  1808.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1809.             if TYPE == "Block" then
  1810.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1811.             else
  1812.                 EFFECT.CFrame = CFRAME
  1813.             end
  1814.             for LOOP = 1, TIME+1 do
  1815.                 Swait()
  1816.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1817.                 if TYPE == "Wave" then
  1818.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1819.                 end
  1820.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1821.                 if TYPE == "Block" then
  1822.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1823.                 else
  1824.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1825.                 end
  1826.                 if MOVEDIRECTION ~= nil then
  1827.                     local ORI = EFFECT.Orientation
  1828.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1829.                     EFFECT.Orientation = ORI
  1830.                 end
  1831.             end
  1832.             EFFECT.Transparency = 1
  1833.             if PLAYSSOUND == false then
  1834.                 EFFECT:remove()
  1835.             else
  1836.                 repeat Swait() until SOUND.Playing == false
  1837.                 EFFECT:remove()
  1838.             end
  1839.         else
  1840.             if PLAYSSOUND == false then
  1841.                 EFFECT:remove()
  1842.             else
  1843.                 repeat Swait() until SOUND.Playing == false
  1844.                 EFFECT:remove()
  1845.             end
  1846.         end
  1847.     end))
  1848. end
  1849.  
  1850. function MakeForm(PART,TYPE)
  1851.     if TYPE == "Cyl" then
  1852.         local MSH = IT("CylinderMesh",PART)
  1853.     elseif TYPE == "Ball" then
  1854.         local MSH = IT("SpecialMesh",PART)
  1855.         MSH.MeshType = "Sphere"
  1856.     elseif TYPE == "Wedge" then
  1857.         local MSH = IT("SpecialMesh",PART)
  1858.         MSH.MeshType = "Wedge"
  1859.     end
  1860. end
  1861.  
  1862. Debris = game:GetService("Debris")
  1863.  
  1864. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1865.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1866.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1867. end
  1868.  
  1869. function turnto(position)
  1870.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1871. end
  1872.  
  1873. local Particle = IT("ParticleEmitter",nil)
  1874. Particle.Enabled = false
  1875. Particle.LightEmission = 0.2
  1876. Particle.Rate = 150
  1877. Particle.ZOffset = 1
  1878. Particle.Rotation = NumberRange.new(-180, 180)
  1879.  
  1880. --ParticleEmitter({Speed = 5, RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false, Color1 = C3(1,1,1), Color2 = C3(1,1,1), Texture = ""})
  1881. function ParticleEmitter(Table)
  1882.     local PRTCL = Particle:Clone()
  1883.     local Color1 = Table.Color1 or C3(1,1,1)
  1884.     local Color2 = Table.Color2 or C3(1,1,1)
  1885.     local Speed = Table.Speed or 5
  1886.     local Drag = Table.Drag or 0
  1887.     local Size1 = Table.Size1 or 1
  1888.     local Size2 = Table.Size2 or 5
  1889.     local Lifetime1 = Table.Lifetime1 or 1
  1890.     local Lifetime2 = Table.Lifetime2 or 1.5
  1891.     local Parent = Table.Parent or Torso
  1892.     local Emit = Table.Emit or 100
  1893.     local Offset = Table.Offset or 360
  1894.     local Acel = Table.Acel or VT(0,0,0)
  1895.     local Enabled = Table.Enabled or false
  1896.     local Texture = Table.Texture or "281983280"
  1897.     local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  1898.     local Trans1 = Table.Transparency1 or 0
  1899.     local Trans2 = Table.Transparency2 or 0
  1900.     PRTCL.Parent = Parent
  1901.     PRTCL.RotSpeed = RotS
  1902.     PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  1903.     PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  1904.     PRTCL.Color = ColorSequence.new(Color1,Color2)
  1905.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1906.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1907.     PRTCL.Speed = NumberRange.new(Speed)
  1908.     PRTCL.VelocitySpread = Offset
  1909.     PRTCL.Drag = Drag
  1910.     PRTCL.Acceleration = Acel
  1911.     if Enabled == false then
  1912.         PRTCL:Emit(Emit)
  1913.         Debris:AddItem(PRTCL,Lifetime2)
  1914.     else
  1915.         PRTCL.Enabled = true
  1916.     end
  1917.     return PRTCL
  1918. end
  1919.  
  1920. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  1921.     for _, c in pairs(PARENT:GetDescendants()) do
  1922.         if c.ClassName == "Model" then
  1923.             if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1924.                 local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1925.                 local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1926.                 if (TORSO.Position - FROM).Magnitude < DIST then
  1927.                     table.insert(TABLE,c)
  1928.                 end
  1929.             end
  1930.         end
  1931.     end
  1932. end
  1933.  
  1934. --//=================================\\
  1935. --||         WEAPON CREATION
  1936. --\\=================================//
  1937.  
  1938. local DECAL = IT("Decal",nil)
  1939. DECAL.Transparency = 1
  1940. DECAL.Texture = "http://www.roblox.com/asset/?id=0"
  1941. --Head:ClearAllChildren()
  1942.  
  1943. --Humanoid.Parent = nil
  1944. RootPart.Size = RootPart.Size*SIZE
  1945. Torso.Size = Torso.Size*SIZE
  1946. RightArm.Size = RightArm.Size*SIZE
  1947. RightLeg.Size = RightLeg.Size*SIZE
  1948. LeftArm.Size = LeftArm.Size*SIZE
  1949. LeftLeg.Size = LeftLeg.Size*SIZE
  1950. RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1951. RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0))
  1952. Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1953. Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1954. RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1955. LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE)
  1956. RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1957. LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1958. RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1959. LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1960. Head.Size = VT(Head.Size.Y,Head.Size.Y,Head.Size.Y)*SIZE
  1961. RootJoint.Parent = RootPart
  1962. Neck.Parent = Torso
  1963. RightShoulder.Parent = Torso
  1964. LeftShoulder.Parent = Torso
  1965. RightHip.Parent = Torso
  1966. LeftHip.Parent = Torso
  1967.  
  1968. CreateMesh("SpecialMesh", Head, "FileMesh", "0", "0", VT(1.75, 1.75, 1.7)*SIZE, VT(0,0.4,0.1)*SIZE)
  1969. --CreateMesh("SpecialMesh", Head, "FileMesh", "62719736", "1566254101", VT(0.85,0.85,0.85)*SIZE, VT(0,1,-0.4))
  1970. Humanoid.DisplayDistanceType = "None"
  1971. local naeeym = IT("BillboardGui",Character)
  1972. naeeym.AlwaysOnTop = true
  1973. naeeym.Size = UDim2.new(5,35,2,15)
  1974. naeeym.StudsOffset = Vector3.new(0,5,0)
  1975. naeeym.MaxDistance = 75
  1976. naeeym.Adornee = Character.Head
  1977. naeeym.Name = "Name"
  1978. local tecks = IT("TextLabel",naeeym)
  1979. tecks.BackgroundTransparency = 1
  1980. tecks.TextScaled = true
  1981. tecks.BorderSizePixel = 0
  1982. tecks.Text = "///////////////////"
  1983. tecks.Font = "Fantasy"
  1984. tecks.TextSize = 30
  1985. tecks.TextTransparency = 0.5
  1986. tecks.TextStrokeTransparency = 0.5
  1987. tecks.TextColor3 = C3(0,0,0)
  1988. tecks.TextStrokeColor3 = C3(175/1275, 148/1275, 131/1275)
  1989. tecks.Size = UDim2.new(1,0,0.5,0)
  1990. tecks.Parent = naeeym
  1991. local naeeym2 = IT("BillboardGui",Character)
  1992. naeeym2.AlwaysOnTop = true
  1993. naeeym2.Size = UDim2.new(7,35,3,15)
  1994. naeeym2.StudsOffset = Vector3.new(0,5,0)
  1995. naeeym2.MaxDistance = 75
  1996. naeeym2.Adornee = Character.Head
  1997. naeeym2.Name = "Name2"
  1998. local tecks2 = IT("TextLabel",naeeym2)
  1999. tecks2.BackgroundTransparency = 1
  2000. tecks2.TextScaled = true
  2001. tecks2.BorderSizePixel = 0
  2002. tecks2.Text = "Satan"
  2003. tecks2.Font = "Fantasy"
  2004. tecks2.TextSize = 30
  2005. tecks2.TextStrokeTransparency = 0
  2006. tecks2.TextColor3 = C3(0,0,0)
  2007. tecks2.TextStrokeColor3 = C3(175/575, 148/675, 131/675)
  2008. tecks2.Size = UDim2.new(1,0,0.5,0)
  2009. tecks2.Parent = naeeym2
  2010.  
  2011. local MSG = game.Chat:FilterStringForBroadcast(tecks2.Text,Player)
  2012. tecks2.Text = MSG
  2013.  
  2014. local MSG = game.Chat:FilterStringForBroadcast(tecks.Text,Player)
  2015. tecks.Text = MSG
  2016.  
  2017. local RINGFIRE = {}
  2018. local top = Instance.new("Shirt")
  2019. top.ShirtTemplate = "rbxassetid://791994658"
  2020. top.Parent = Character
  2021. top.Name = "Cloth"
  2022. local bottom = Instance.new("Pants")
  2023. bottom.PantsTemplate = "rbxassetid://1029442377"
  2024. bottom.Parent = Character
  2025. bottom.Name = "Cloth"
  2026. local FIRE = IT("Model",Weapon)
  2027. FIRE.Name = "RingOfFire"
  2028. local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  2029. FIRE.PrimaryPart = MAIN
  2030. for i = 1, 45 do
  2031.     local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  2032.     PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,8)
  2033.     local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2034.     PRTCL.LockedToPart = true
  2035.     PRTCL.Rate = 35
  2036.     table.insert(RINGFIRE,PRTCL)
  2037. end
  2038. local A = IT("Attachment",RightArm)
  2039. A.Position = VT(0,-1*SIZE,0.1*SIZE)
  2040. local B = IT("Attachment",LeftArm)
  2041. B.Position = VT(0,-1*SIZE,0.1*SIZE)
  2042. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = A, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2043. PRTCL.LockedToPart = true
  2044. PRTCL.Rate = 85
  2045. table.insert(RINGFIRE,PRTCL)
  2046. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 1, Acel = VT(0,-1,0), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = B, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2047. PRTCL.LockedToPart = true
  2048. PRTCL.Rate = 85
  2049. table.insert(RINGFIRE,PRTCL)
  2050.  
  2051.  
  2052. local EYE1 = IT("Attachment",Head)
  2053. EYE1.Position = (VT(0.5, 0.900, -1.195)/2)*SIZE
  2054. local EYE2 = IT("Attachment",Head)
  2055. EYE2.Position = (VT(-0.5, 0.900, -1.195)/2)*SIZE
  2056. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE1, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2057. PRTCL.LockedToPart = true
  2058. PRTCL.Rate = 185
  2059. PRTCL.ZOffset = 0.1
  2060. table.insert(RINGFIRE,PRTCL)
  2061. local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(-2,0.5,0.6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 0.15, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1.4, Parent = EYE2, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(1,0,0), Color2 = C3(0.3,0,0), Texture = "1523916715"})
  2062. PRTCL.LockedToPart = true
  2063. PRTCL.Rate = 185
  2064. PRTCL.ZOffset = 0.1
  2065. local BODY = {}
  2066. table.insert(RINGFIRE,PRTCL)
  2067. for _, c in pairs(Character:GetDescendants()) do
  2068.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2069.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2070.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2071.         end
  2072.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  2073.     elseif c:IsA("JointInstance") then
  2074.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  2075.     end
  2076. end
  2077. function refit()
  2078.     Character.Parent = workspace
  2079.     for e = 1, #BODY do
  2080.         if BODY[e] ~= nil then
  2081.             local STUFF = BODY[e]
  2082.             local PART = STUFF[1]
  2083.             local PARENT = STUFF[2]
  2084.             local MATERIAL = STUFF[3]
  2085.             local COLOR = STUFF[4]
  2086.             local TRANSPARENCY = STUFF[5]
  2087.             --local SIZE = STUFF[6]
  2088.             local NAME = STUFF[7]
  2089.             if PART.ClassName == "Part" and PART ~= RootPart then
  2090.                 PART.Material = MATERIAL
  2091.                 PART.Transparency = TRANSPARENCY
  2092.                 PART.Name = NAME
  2093.             end
  2094.             if PART.Parent ~= PARENT then
  2095.                 Humanoid:remove()
  2096.                 PART.Parent = PARENT
  2097.                 Humanoid = IT("Humanoid",Character)
  2098.             end
  2099.         end
  2100.     end
  2101. end
  2102.  
  2103.  
  2104.  
  2105. local SKILLTEXTCOLOR = C3(0,0,0)
  2106. local SKILLFONT = "Fantasy"
  2107. local SKILLTEXTSIZE = 6
  2108.  
  2109. Weapon.Parent = Character
  2110. Humanoid.Parent = Character
  2111.  
  2112. Humanoid.Died:connect(function()
  2113.     refit()
  2114. end)
  2115.  
  2116. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  2117. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  2118. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  2119. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  2120. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  2121.  
  2122. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  2123. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  2124. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
  2125. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 4")
  2126. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 5")
  2127.  
  2128. --//=================================\\
  2129. --||            DAMAGING
  2130. --\\=================================//
  2131.  
  2132. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2133.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2134.     defence.Name = ("HitBy"..Player.Name)
  2135.     game:GetService("Debris"):AddItem(defence, 0.001)
  2136.     Damage = Damage * DAMAGEMULTIPLIER
  2137.     if Humanoid.Health ~= 0 then
  2138.         local CritChance = MRANDOM(0,0)
  2139.         if Damage > Humanoid.Health then
  2140.             Damage = math.ceil(Humanoid.Health)
  2141.             if Damage == 0 then
  2142.                 Damage = 0.1
  2143.             end
  2144.         end
  2145.         Humanoid.Health = Humanoid.Health - Damage
  2146.     end
  2147. end
  2148.  
  2149. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2150.     local CHILDREN = workspace:GetDescendants()
  2151.     for index, CHILD in pairs(CHILDREN) do
  2152.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2153.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2154.             if HUM then
  2155.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2156.                 if TORSO then
  2157.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2158.                         if CHILD.Parent == Effects and CHILD:FindFirstChild("RealBody") then
  2159.                             local BODY = CHILD.RealBody.Value
  2160.                             if BODY then
  2161.                                 local HUM = BODY:FindFirstChildOfClass("Humanoid")
  2162.                                 if HUM then
  2163.                                     if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  2164.                                         BODY:BreakJoints()
  2165.                                     else
  2166.                                         local TORSO = BODY:FindFirstChild("Torso") or BODY:FindFirstChild("UpperTorso")
  2167.                                         if TORSO then
  2168.                                             local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  2169.                                             local DMG = MRANDOM(MINDMG,MAXDMG)/2
  2170.                                             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,85,1), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2171.                                             ApplyDamage(HUM,DMG,TORSO)
  2172.                                         end
  2173.                                     end
  2174.                                 end
  2175.                             end
  2176.                         else
  2177.                             if INSTAKILL == true or (HUM.MaxHealth == math.huge and MAXDMG > 0) then
  2178.                                 CHILD:BreakJoints()
  2179.                             else
  2180.                                 local DMG = MRANDOM(MINDMG,MAXDMG)
  2181.                                 ApplyDamage(HUM,DMG,TORSO)
  2182.                             end
  2183.                             if FLING > 0 then
  2184.                                 for _, c in pairs(CHILD:GetChildren()) do
  2185.                                     if c:IsA("BasePart") then
  2186.                                         local bv = Instance.new("BodyVelocity")
  2187.                                         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2188.                                         bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2189.                                         bv.Parent = c
  2190.                                         Debris:AddItem(bv,0.05)
  2191.                                     end
  2192.                                 end
  2193.                             end
  2194.                         end
  2195.                     end
  2196.                 end
  2197.             end
  2198.         end
  2199.     end
  2200. end
  2201.  
  2202. --//=================================\\
  2203. --||    ATTACK FUNCTIONS AND STUFF
  2204. --\\=================================//
  2205.  
  2206. function MissilesOfDespair()
  2207.     ATTACK = true
  2208.     Rooted = true
  2209.     local MAKERING = true
  2210.     local RINGGROW = false
  2211.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2212.     coroutine.resume(coroutine.create(function()
  2213.         repeat
  2214.             Swait()
  2215.             if ATTACK == false then
  2216.                 break
  2217.             end
  2218.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2219.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2220.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2221.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2222.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2224.         until MAKERING == false
  2225.         repeat
  2226.             Swait()
  2227.             if ATTACK == false then
  2228.                 break
  2229.             end
  2230.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2231.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2232.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2233.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2234.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2235.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2236.         until RINGGROW == true
  2237.     end))
  2238.     local FIRERING = IT("Model",Effects)
  2239.     FIRERING.Name = "RingOfFire"
  2240.     local MAIN = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "Center", VT(0,0,0))
  2241.     FIRERING.PrimaryPart = MAIN
  2242.     local RINGS = {}
  2243.     local EMITTERS = {}
  2244.     for i = 1, 45 do
  2245.         local PRT = CreatePart(3, FIRERING, "Neon", 0, 1, "Lavender", "RingPart", VT(1,1,1))
  2246.         PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,0)
  2247.         table.insert(RINGS,PRT)
  2248.         local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0,Speed = 0.2, Acel = VT(8,18,6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.8, Parent = PRT, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2249.         PRTCL.LockedToPart = true
  2250.         PRTCL.Rate = 35
  2251.         table.insert(EMITTERS,PRTCL)
  2252.     end
  2253.     FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  2254.     wait(0.5)
  2255.     MAKERING = false
  2256.     CreateSound(278641993, MAIN, 5, 1.2, false)
  2257.     for e = 1, 45 do
  2258.         Swait()
  2259.         FIRERING:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,3,-3)*ANGLES(RAD(-75),RAD(0),RAD(0)))
  2260.         for i = 1, #RINGS do
  2261.             RINGS[i].CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,e/10)
  2262.         end
  2263.     end
  2264.     RINGGROW = true
  2265.     wait(0.2)
  2266.     for i = 1, 15 do
  2267.         wait(0.08)
  2268.         coroutine.resume(coroutine.create(function()
  2269.             local POS = Mouse.Hit.p
  2270.             local MISSILE = CreatePart(3, Effects, "Neon", 0, 1, "Maroon", "Missile", VT(0.5,1,0.5))
  2271.             MISSILE.Color = C3(0.2,0,0)
  2272.             CreateSound(84005018, MISSILE, 0.2, 1.2, false)
  2273.             MakeForm(MISSILE,"Ball")
  2274.             MISSILE.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(1,5))
  2275.             for i = 1, 10 do
  2276.                 Swait()
  2277.                 MISSILE.Transparency = MISSILE.Transparency - 1/15
  2278.                 MISSILE.CFrame = MISSILE.CFrame * CF(0,0.7,0)
  2279.             end
  2280.             for i = 1, 5 do
  2281.                 Swait()
  2282.                 MISSILE.Transparency = MISSILE.Transparency - 1/15
  2283.                 MISSILE.CFrame = MISSILE.CFrame * CF(0,0.5,0)
  2284.             end
  2285.             MISSILE.Size = VT(0.2,0.2,1.5)
  2286.             MISSILE.CFrame = CF(MISSILE.Position,POS)
  2287.             for i = 1, 150 do
  2288.                 Swait()
  2289.                 MISSILE.CFrame = MISSILE.CFrame*CF(0,0,-3)
  2290.                 local HIT = Raycast(MISSILE.Position, MISSILE.CFrame.lookVector, 4, Character)
  2291.                 if HIT ~= nil then
  2292.                     WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  2293.                     WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = nil, SoundPitch = 1.3, SoundVolume = 3})
  2294.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = MISSILE.Size, Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = MISSILE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MISSILE.Color, SoundID = 165970126, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2295.                     for i = 1, 5 do
  2296.                         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,2,35), Transparency = 0.8, Transparency2 = 1, CFrame = MISSILE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2297.                     end
  2298.                     ApplyAoE(MISSILE.Position,15,15,25,35,false)
  2299.                     break
  2300.                 end
  2301.             end
  2302.             MISSILE:remove()
  2303.         end))
  2304.     end
  2305.     for i = 1, #EMITTERS do
  2306.         EMITTERS[i].Enabled = false
  2307.     end
  2308.     Debris:AddItem(FIRERING,3)
  2309.     ATTACK = false
  2310.     Rooted = false
  2311. end
  2312.  
  2313. function ShadowRoam()
  2314.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2315.     if HITFLOOR then
  2316.         ATTACK = true
  2317.         CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2318.         local BUSY = false
  2319.         Rooted = true
  2320.         local CLOAKING = false
  2321.         local UNCLOAKED = true
  2322.         local LOOP = nil
  2323.         local FAKESHADOW = IT("Model",Effects)
  2324.         FAKESHADOW.Name = "Shadow"
  2325.         local POS = RootPart.Position
  2326.         local MOUSEHIT = nil
  2327.         --
  2328.             local TORS = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", Torso.Size)
  2329.             TORS.Color = C3(0,0,0)
  2330.             TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  2331.             local HED = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", VT(Head.Size.Y,Head.Size.Y,Head.Size.Y))
  2332.             HED.Color = C3(0,0,0)
  2333.             HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  2334.             local RARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  2335.             RARM.Color = C3(0,0,0)
  2336.             RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2337.             local LARM = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightArm.Size)
  2338.             LARM.Color = C3(0,0,0)
  2339.             LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2340.             local RLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  2341.             RLEG.Color = C3(0,0,0)
  2342.             RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2343.             local LLEG = CreatePart(3, FAKESHADOW, "Neon", 0, 1, "Maroon", "Spike", RightLeg.Size)
  2344.             LLEG.Color = C3(0,0,0)
  2345.             LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2346.         --
  2347.         coroutine.resume(coroutine.create(function()
  2348.             coroutine.resume(coroutine.create(function()
  2349.                 while wait() do
  2350.                     if RootPart.Position.Y > POS.Y then
  2351.                         BUSY = true
  2352.                         if MOUSEHIT then
  2353.                             MOUSEHIT:disconnect()
  2354.                         end
  2355.                         for _, c in pairs(Character:GetChildren()) do
  2356.                             if c.ClassName == "Part" and c ~= RootPart then
  2357.                                 c.Transparency = 0
  2358.                                 for _, q in pairs(c:GetChildren()) do
  2359.                                     if q.ClassName == "Decal" then
  2360.                                         q.Transparency = 0
  2361.                                     end
  2362.                                 end
  2363.                             end
  2364.                         end
  2365.                         for i=0, 1.5, 0.1 / Animation_Speed do
  2366.                             Swait()
  2367.                             RootPart.Anchored = true
  2368.                             UNCLOAKED = false
  2369.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2370.                             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371.                             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2372.                             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2373.                             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2374.                             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2375.                         end
  2376.                         coroutine.resume(coroutine.create(function()
  2377.                             for i = 1, 15 do
  2378.                                 Swait()
  2379.                                 if FAKESHADOW then
  2380.                                     for _, q in pairs(FAKESHADOW:GetChildren()) do
  2381.                                         if q.ClassName == "Part" then
  2382.                                             q.Transparency = q.Transparency + 1/15
  2383.                                         end
  2384.                                     end
  2385.                                 end
  2386.                             end
  2387.                             if FAKESHADOW then
  2388.                                 FAKESHADOW:remove()
  2389.                             end
  2390.                             FAKESHADOW = nil
  2391.                         end))
  2392.                         for i=0, 0.5, 0.1 / Animation_Speed do
  2393.                             Swait()
  2394.                             RootPart.Anchored = true
  2395.                             UNCLOAKED = true
  2396.                             if LOOP then
  2397.                                 LOOP.Pitch = LOOP.Pitch - 0.2
  2398.                             end
  2399.                             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2400.                             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401.                             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2402.                             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2403.                             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404.                             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405.                         end
  2406.                         LOOP:remove()
  2407.                         LOOP = nil
  2408.                         for i = 1, 35 do
  2409.                             Swait()
  2410.                             for _, c in pairs(Character:GetChildren()) do
  2411.                                 if c.ClassName == "Part" then
  2412.                                     for _, q in pairs(c:GetChildren()) do
  2413.                                         if q.ClassName == "Decal" then
  2414.                                             q.Transparency = q.Transparency + 1/35
  2415.                                         end
  2416.                                     end
  2417.                                 end
  2418.                             end
  2419.                         end
  2420.                         UNANCHOR = true
  2421.                         ATTACK = false
  2422.                         Rooted = false
  2423.                     end
  2424.                     if FAKESHADOW then
  2425.                         TORS.CFrame = RootPart.CFrame*CF(0,-6.85,-0.8) * ANGLES(RAD(90), RAD(180), RAD(0))
  2426.                         HED.CFrame = TORS.CFrame*CF(0,-TORS.Size.Y/2-HED.Size.Y/2,0)
  2427.                         RARM.CFrame = TORS.CFrame*CF(TORS.Size.X/2+RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2428.                         LARM.CFrame = TORS.CFrame*CF(-TORS.Size.X/2-RARM.Size.X/1.9,-0.3,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2429.                         RLEG.CFrame = TORS.CFrame*CF(TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(-15))
  2430.                         LLEG.CFrame = TORS.CFrame*CF(-TORS.Size.X/2.8,TORS.Size.Y,0) * ANGLES(RAD(0), RAD(0), RAD(15))
  2431.                     end
  2432.                     if LOOP ~= nil then
  2433.                         LOOP.Parent = TORS
  2434.                     end
  2435.                     naeeym.Enabled = UNCLOAKED
  2436.                     naeeym2.Enabled = UNCLOAKED
  2437.                     for c = 1, #RINGFIRE do
  2438.                         RINGFIRE[c].Enabled = UNCLOAKED
  2439.                     end
  2440.                     if ATTACK == false then
  2441.                         break
  2442.                     end
  2443.                 end
  2444.             end))
  2445.             repeat
  2446.                 Swait()
  2447.                 if ATTACK == false then
  2448.                     break
  2449.                 end
  2450.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2451.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2452.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2453.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2454.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2455.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2456.             until CLOAKING == true
  2457.         end))
  2458.         wait(0.3)
  2459.         for i = 1, 35 do
  2460.             Swait()
  2461.             for _, c in pairs(Character:GetChildren()) do
  2462.                 if c.ClassName == "Part" then
  2463.                     for _, q in pairs(c:GetChildren()) do
  2464.                         if q.ClassName == "Decal" then
  2465.                             q.Transparency = q.Transparency - 1/35
  2466.                         end
  2467.                     end
  2468.                 end
  2469.             end
  2470.         end
  2471.         UNANCHOR = false
  2472.         RootPart.Anchored = true
  2473.         CLOAKING = true
  2474.         coroutine.resume(coroutine.create(function()
  2475.             for i = 1, 15 do
  2476.                 Swait()
  2477.                 for _, q in pairs(FAKESHADOW:GetChildren()) do
  2478.                     if q.ClassName == "Part" then
  2479.                         q.Transparency = q.Transparency - 1/15
  2480.                     end
  2481.                 end
  2482.             end
  2483.         end))
  2484.         for i=0, 0.2, 0.1 / Animation_Speed do
  2485.             Swait()
  2486.             RootPart.Anchored = true
  2487.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -2*SIZE) * ANGLES(RAD(10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2488.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2490.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2491.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493.         end
  2494.         LOOP = CreateSound(487214658, TORS, 0, 1, true)
  2495.         for i=0, 0.6, 0.1 / Animation_Speed do
  2496.             Swait()
  2497.             RootPart.Anchored = true
  2498.             UNCLOAKED = false
  2499.             if LOOP then
  2500.                 LOOP.Volume = LOOP.Volume + 0.1
  2501.             end
  2502.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -7*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2503.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2505.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2506.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2507.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2508.         end
  2509.         for _, c in pairs(Character:GetChildren()) do
  2510.             if c.ClassName == "Part" then
  2511.                 c.Transparency = 1
  2512.                 for _, q in pairs(c:GetChildren()) do
  2513.                     if q.ClassName == "Decal" then
  2514.                         q.Transparency = 1
  2515.                     end
  2516.                 end
  2517.             end
  2518.         end
  2519.         MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  2520.             local HITFLOOR,HITPOS = Raycast(RootPart.Position-VT(0,2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2521.             if HITFLOOR then
  2522.                 local POS = HITPOS
  2523.                 local WORKING = true
  2524.                 coroutine.resume(coroutine.create(function()
  2525.                     repeat
  2526.                         Swait()
  2527.                         WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(10,0.2,10), Size2 = VT(0,0.5,0), Transparency = 1, Transparency2 = 0, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2528.                     until WORKING == false
  2529.                 end))
  2530.                 wait(0.3)
  2531.                 local SPIKE = CreatePart(3, Effects, "Fabric", 0, 0, "Maroon", "Spike", VT(2,32,2))
  2532.                 SPIKE.Color = C3(0,0,0)
  2533.                 local MSH = IT("SpecialMesh",SPIKE)
  2534.                 MSH.MeshType = "FileMesh"
  2535.                 MSH.MeshId = "http://www.roblox.com/asset/?id=785967755"
  2536.                 MSH.Scale = SPIKE.Size/50
  2537.                 SPIKE.CFrame = CF(POS+VT(0,15,0))
  2538.                 ApplyAoE(SPIKE.Position,15,35,55,35,false)
  2539.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,5,0), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2540.                 wait(0.2)
  2541.                 for i = 1, 16 do
  2542.                     Swait()
  2543.                     SPIKE.CFrame = SPIKE.CFrame*CF(0,-2,0)
  2544.                 end
  2545.                 SPIKE:remove()
  2546.                 WORKING = false
  2547.             end
  2548.         end)
  2549.         Mouse.KeyDown:connect(function(NEWKEY)
  2550.             if NEWKEY == "b" and BUSY == false then
  2551.                 BUSY = true
  2552.                 if MOUSEHIT then
  2553.                     MOUSEHIT:disconnect()
  2554.                 end
  2555.                 for _, c in pairs(Character:GetChildren()) do
  2556.                     if c.ClassName == "Part" and c ~= RootPart then
  2557.                         c.Transparency = 0
  2558.                         for _, q in pairs(c:GetChildren()) do
  2559.                             if q.ClassName == "Decal" then
  2560.                                 q.Transparency = 0
  2561.                             end
  2562.                         end
  2563.                     end
  2564.                 end
  2565.                 for i=0, 1.5, 0.1 / Animation_Speed do
  2566.                     Swait()
  2567.                     RootPart.Anchored = true
  2568.                     UNCLOAKED = false
  2569.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2570.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2571.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2572.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2573.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2575.                 end
  2576.                 coroutine.resume(coroutine.create(function()
  2577.                     for i = 1, 15 do
  2578.                         Swait()
  2579.                         for _, q in pairs(FAKESHADOW:GetChildren()) do
  2580.                             if q.ClassName == "Part" then
  2581.                                 q.Transparency = q.Transparency + 1/15
  2582.                             end
  2583.                         end
  2584.                     end
  2585.                     FAKESHADOW:remove()
  2586.                     FAKESHADOW = nil
  2587.                 end))
  2588.                 for i=0, 0.5, 0.1 / Animation_Speed do
  2589.                     Swait()
  2590.                     RootPart.Anchored = true
  2591.                     UNCLOAKED = true
  2592.                     LOOP.Pitch = LOOP.Pitch - 0.2
  2593.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  2594.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2595.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2596.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(-15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2597.                     RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2598.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2599.                 end
  2600.                 LOOP:remove()
  2601.                 LOOP = nil
  2602.                 for i = 1, 35 do
  2603.                     Swait()
  2604.                     for _, c in pairs(Character:GetChildren()) do
  2605.                         if c.ClassName == "Part" then
  2606.                             for _, q in pairs(c:GetChildren()) do
  2607.                                 if q.ClassName == "Decal" then
  2608.                                     q.Transparency = q.Transparency + 1/35
  2609.                                 end
  2610.                             end
  2611.                         end
  2612.                     end
  2613.                 end
  2614.                 UNANCHOR = true
  2615.                 ATTACK = false
  2616.                 Rooted = false
  2617.             elseif NEWKEY == "w" and BUSY == false then
  2618.                 repeat
  2619.                     Swait()
  2620.                     local HITFLOOR = Raycast(CF(RootPart.CFrame*CF(0,-2.1*SIZE,0).p,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-3).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  2621.                     local FLOOR,HITPOS = Raycast(RootPart.Position-VT(0,-2.1*SIZE,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5*SIZE, Character)
  2622.                     if HITFLOOR then
  2623.                         WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(4,0.2,4), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2624.                         RootPart.CFrame = CF(RootPart.Position,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z))*CF(0,0,-1)
  2625.                     end
  2626.                 until KEYHOLD == false or BUSY == true
  2627.             end
  2628.         end)
  2629.     end
  2630. end
  2631.  
  2632. function PillarOfDespair()
  2633.     ATTACK = true
  2634.     Rooted = true
  2635.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/2.5, MRANDOM(9,11)/10, false)
  2636.     FORCEIDLE = true
  2637.     for i = 1, 5 do
  2638.         Swait()
  2639.         for _, c in pairs(Character:GetChildren()) do
  2640.             if c.ClassName == "Part" then
  2641.                 for _, q in pairs(c:GetChildren()) do
  2642.                     if q.ClassName == "Decal" then
  2643.                         q.Transparency = q.Transparency - 1/5
  2644.                     end
  2645.                 end
  2646.             end
  2647.         end
  2648.     end
  2649.     local ORIGINPOS = RootPart.Position
  2650.     CreateSound(1447872444, Torso, 10, 1.2, false)
  2651.     for c = 1, #RINGFIRE do
  2652.         RINGFIRE[c].Enabled = false
  2653.     end
  2654.     for i = 1, 25 do
  2655.         Swait()
  2656.         coroutine.resume(coroutine.create(function()
  2657.             local POS = RootPart.Position
  2658.             WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,50,0), Size2 = VT(15+i,45,15+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2659.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(25+i,0,25+i), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,2.2*SIZE,0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2660.             wait(0.3)
  2661.             ApplyAoE(POS,25+i,15,25,25,false)
  2662.         end))
  2663.         RootPart.CFrame = RootPart.CFrame*CF(0,0,5)
  2664.     end
  2665.     for c = 1, #RINGFIRE do
  2666.         RINGFIRE[c].Enabled = true
  2667.     end
  2668.     FORCEIDLE = false
  2669.     local BUILDUP = true
  2670.     coroutine.resume(coroutine.create(function()
  2671.         for i = 1, 35 do
  2672.             Swait()
  2673.             for _, c in pairs(Character:GetChildren()) do
  2674.                 if c.ClassName == "Part" then
  2675.                     for _, q in pairs(c:GetChildren()) do
  2676.                         if q.ClassName == "Decal" then
  2677.                             q.Transparency = q.Transparency + 1/35
  2678.                         end
  2679.                     end
  2680.                 end
  2681.             end
  2682.         end
  2683.     end))
  2684.     coroutine.resume(coroutine.create(function()
  2685.         repeat
  2686.             Swait()
  2687.             if ATTACK == false then
  2688.                 break
  2689.             end
  2690.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2691.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2692.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2693.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2694.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2695.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2696.         until BUILDUP == false
  2697.         repeat
  2698.             Swait()
  2699.             if ATTACK == false then
  2700.                 break
  2701.             end
  2702.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2703.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2705.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2706.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2707.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708.         until ATTACK == false
  2709.     end))
  2710.     wait(0.5)
  2711.     BUILDUP = false
  2712.     coroutine.resume(coroutine.create(function()
  2713.         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CF(ORIGINPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = CHARGE, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/1.2})
  2714.         for i = 1, 5 do
  2715.             WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(25,2,25), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.7, CFrame = CF(ORIGINPOS) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2716.         end
  2717.         wait(1.3)
  2718.         for i = 1, 6 do
  2719.             WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(25,25,25), Size2 = VT(85+(i*3),85+(i*3),85+(i*3)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,25,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(i/120,0,0), SoundID = ROUGHBLAST, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 10})
  2720.         end
  2721.         for i = 1, 25 do
  2722.             WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(325,1,325), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORIGINPOS-VT(0,2,0)) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 1, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2723.         end
  2724.         ApplyAoE(ORIGINPOS,85,35,85,125,false)
  2725.     end))
  2726.     wait(0.4)
  2727.     ATTACK = false
  2728.     Rooted = false
  2729. end
  2730.  
  2731. function InfernoWall()
  2732.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2733.     ATTACK = true
  2734.     Rooted = true
  2735.     local BUILDUP = true
  2736.     local WALL = IT("Model",Effects)
  2737.     WALL.Name = "Wall of Fire"
  2738.     local BASE = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(0,0,0))
  2739.     BASE.CFrame = RootPart.CFrame*CF(0,-2.8*SIZE,8)
  2740.     local FIRES = {}
  2741.     local BODIES = {}
  2742.     local REPEATREMOVE = true
  2743.     WALL.PrimaryPart = BASE
  2744.     coroutine.resume(coroutine.create(function()
  2745.         repeat
  2746.             Swait()
  2747.             if ATTACK == false then
  2748.                 break
  2749.             end
  2750.             turnto(Mouse.Hit.p)
  2751.             WALL:SetPrimaryPartCFrame(RootPart.CFrame*CF(0,-2.8*SIZE,8))
  2752.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2753.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2754.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2755.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2756.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2757.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2758.         until BUILDUP == false
  2759.         repeat
  2760.             Swait()
  2761.             if ATTACK == false then
  2762.                 break
  2763.             end
  2764.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2765.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2766.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(43 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2767.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2768.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2769.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770.         until ATTACK == false
  2771.     end))
  2772.     CreateSound(278641993, BASE, 10, 0.8, false)
  2773.     coroutine.resume(coroutine.create(function()
  2774.         for i = 1, 45 do
  2775.             Swait()
  2776.             local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  2777.             PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(90+i), RAD(0))*CF(32,0,0)
  2778.             local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2779.             PRTCL.LockedToPart = true
  2780.             PRTCL.Rate = 35
  2781.             table.insert(FIRES,PRTCL)
  2782.         end
  2783.     end))
  2784.     coroutine.resume(coroutine.create(function()
  2785.         for i = 1, 45 do
  2786.             Swait()
  2787.             local PART = CreatePart(3, WALL, "Fabric", 0, 1, "Maroon", "FirePart", VT(2,0,2))
  2788.             PART.CFrame = BASE.CFrame * ANGLES(RAD(0), RAD(-90-i), RAD(0))*CF(-32,0,0)
  2789.             local PRTCL = ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 0.2, Acel = VT(0,28+(i/5),6), RotSpeed = NumberRange.new(-15, 15), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 2+(i/25), Parent = PART, Emit = 100, Offset = 360, Enabled = true, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2790.             PRTCL.LockedToPart = true
  2791.             PRTCL.Rate = 35
  2792.             table.insert(FIRES,PRTCL)
  2793.         end
  2794.     end))
  2795.     repeat wait() until #WALL:GetChildren() == 91
  2796.     wait(0.3)
  2797.     BUILDUP = false
  2798.     coroutine.resume(coroutine.create(function()
  2799.         coroutine.resume(coroutine.create(function()
  2800.             repeat
  2801.                 wait(1)
  2802.                 for e = 1, #BODIES do
  2803.                     if BODIES[e] ~= nil and REPEATREMOVE == true then
  2804.                         local BOD = BODIES[e]
  2805.                         local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2806.                         if TORSO then
  2807.                         local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), workspace)
  2808.                             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0.2,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = MRANDOM(15,30)/10})
  2809.                         end
  2810.                         for i = 1, 10 do
  2811.                             for i = 1, #BODIES do
  2812.                                 if (BODIES[i] == BOD and i ~= e) then
  2813.                                     table.remove(BODIES,i)
  2814.                                 end
  2815.                             end
  2816.                         end
  2817.                     end
  2818.                 end
  2819.             until REPEATREMOVE == false
  2820.         end))
  2821.         CreateSound(WALLSOUND, BASE, 10, 0.8, false)
  2822.         for i = 1, 70 do
  2823.             Swait()
  2824.             AddChildrenToTable(BASE.Position,workspace,32,BODIES)
  2825.             WALL:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-4))
  2826.         end
  2827.         for i = 1, #FIRES do
  2828.             FIRES[i].Enabled = false
  2829.         end
  2830.         Debris:AddItem(WALL,5)
  2831.         wait(1)
  2832.         REPEATREMOVE = false
  2833.         for e = 1, #BODIES do
  2834.             if BODIES[e] ~= nil then
  2835.                 Swait()
  2836.                 local BOD = BODIES[e]
  2837.                 local TORSO = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2838.                 if TORSO then
  2839.                     local HUM = BOD:FindFirstChildOfClass("Humanoid")
  2840.                     if HUM then
  2841.                         if HUM.Health > 0 then
  2842.                             local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*(TORSO.Size.Y/2), BOD)
  2843.                             if HITFLOOR then
  2844.                                 ApplyDamage(HUM,MRANDOM(0,0),TORSO)
  2845.                                 CreateSound(ROUGHBLAST, TORSO, 10, 1.2, false)
  2846.                                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 0.7, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0.5,0,0), Texture = "1523916715"})
  2847.                             end
  2848.                         end
  2849.                     end
  2850.                 end
  2851.             end
  2852.         end
  2853.     end))
  2854.     wait(1)
  2855.     ATTACK = false
  2856.     Rooted = false
  2857. end
  2858.  
  2859. function FormerShadow()
  2860.     CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, MRANDOM(9,11)/1.5, MRANDOM(9,11)/10, false)
  2861.     XATTACK = true
  2862.     ATTACK = true
  2863.     Rooted = true
  2864.     local BODIES = {}
  2865.     local SHADOWS = {}
  2866.     local BUILDUP = true
  2867.     local DONE = false
  2868.     coroutine.resume(coroutine.create(function()
  2869.         repeat
  2870.             Swait()
  2871.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2872.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2873.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2874.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2875.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2876.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2877.         until DONE == true
  2878.     end))
  2879.     local MOUSEHIT = Mouse.Button1Down:connect(function(NEWKEY)
  2880.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2881.             local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2882.             local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2883.             if TORSO and HUM then
  2884.                 local PASS = true
  2885.                 for e = 1, #BODIES do
  2886.                     if BODIES[e] ~= nil then
  2887.                         if BODIES[e] == Mouse.Target.Parent then
  2888.                             PASS = false
  2889.                         end
  2890.                     end
  2891.                 end
  2892.                 if PASS == true then
  2893.                     table.insert(BODIES,Mouse.Target.Parent)
  2894.                 end
  2895.             end
  2896.         end
  2897.     end)
  2898.     local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  2899.         if NEWKEY == "x" then
  2900.             DONE = true
  2901.         end
  2902.     end)
  2903.     repeat wait() until DONE == true or #BODIES == 3
  2904.     DONE = true
  2905.     MOUSEHIT:disconnect()
  2906.     KEYDOWN:disconnect()
  2907.     if #BODIES > 0 then
  2908.         coroutine.resume(coroutine.create(function()
  2909.             repeat
  2910.                 Swait()
  2911.                 if ATTACK == false then
  2912.                     break
  2913.                 end
  2914.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2915.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftArm, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2916.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = RightLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2917.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = LeftLeg, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2918.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Torso, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2919.                 ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 1, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = Head, Emit = 25, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2920.                 local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2921.                 WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,12,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15), RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  2922.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2923.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2924.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-15 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2925.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(15 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2926.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2927.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2928.             until BUILDUP == false
  2929.         end))
  2930.         CreateSound(WALLSOUND, Torso, 10, 0.8, false)
  2931.         CreateSound(ROUGHBLAST, Torso, 10, 0.8, false)
  2932.         for i = 1, #BODIES do
  2933.             if BODIES[i] ~= nil then
  2934.                 local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  2935.                 if TORSO then
  2936.                     CreateSound(WALLSOUND, TORSO, 10, 1, false)
  2937.                     ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = VT(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = TORSO, Emit = 300, Offset = 360, Enabled = false, Color1 = C3(0,0,0), Color2 = C3(0,0,0), Texture = "1523916715"})
  2938.                 end
  2939.             end
  2940.         end
  2941.         wait(1)
  2942.         local SHADOWFADE = false
  2943.         for i = 1, #BODIES do
  2944.             if BODIES[i] ~= nil then
  2945.                 local TORSO = BODIES[i]:FindFirstChild("HumanoidRootPart") or BODIES[i]:FindFirstChild("Torso") or BODIES[i]:FindFirstChild("UpperTorso")
  2946.                 if TORSO then
  2947.                     local SHADOW = CLONE:Clone()
  2948.                     SHADOW.Parent = Effects
  2949.                     SHADOW.HumanoidRootPart.CFrame = TORSO.CFrame*CF(0,6,0)
  2950.                     --SHADOW.HumanoidRootPart.CFrame = RootPart.CFrame * ANGLES(RAD(0), RAD((360/#SHADOWS)*i), RAD(0))*CF(0,0,15)
  2951.                     SHADOW.Humanoid.WalkSpeed = 35
  2952.                     SHADOW.Humanoid.Health = 1
  2953.                     SHADOW.Humanoid.MaxHealth = 1
  2954.                     SHADOW.Name = BODIES[i].Name
  2955.                     for i = 1, 3 do
  2956.                         for _, c in pairs(SHADOW:GetChildren()) do
  2957.                             if c.ClassName == "Part" then
  2958.                                 c.Material = "Neon"
  2959.                                 c.Color = C3(0,0,0)
  2960.                                 c.Transparency = 1
  2961.                                 if c.Name == "Head" then
  2962.                                     c:ClearAllChildren()
  2963.                                     local MSH = IT("BlockMesh",c)
  2964.                                     MSH.Scale = VT(0.5,1,1)
  2965.                                 end
  2966.                             elseif c.ClassName ~= "Part" and c.ClassName ~= "Humanoid" and c.Name ~= "Animate" then
  2967.                                 c:remove()
  2968.                             end
  2969.                         end
  2970.                     end
  2971.                     local BODY = IT("ObjectValue",SHADOW)
  2972.                     BODY.Name = "RealBody"
  2973.                     BODY.Value = BODIES[i]
  2974.                     table.insert(SHADOWS,SHADOW)
  2975.                 end
  2976.             end
  2977.         end
  2978.         coroutine.resume(coroutine.create(function()
  2979.             local LOOP = 0
  2980.             for i = 1, 25 do
  2981.                 Swait()
  2982.                 for i = 1, #SHADOWS do
  2983.                     if SHADOWS[i] ~= nil then
  2984.                         for _, c in pairs(SHADOWS[i]:GetChildren()) do
  2985.                             if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2986.                                 c.Color = C3(0,0,0)
  2987.                                 c.Transparency = c.Transparency - 1/25
  2988.                             end
  2989.                         end
  2990.                     end
  2991.                 end
  2992.             end
  2993.             local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  2994.                 if NEWKEY == "x" then
  2995.                     SHADOWFADE = true
  2996.                 end
  2997.             end)
  2998.             repeat
  2999.                 LOOP = LOOP + 2
  3000.                 local JUMPIES = {}
  3001.                 for i = 1, #SHADOWS do
  3002.                     if SHADOWS[i] ~= nil then
  3003.                         SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position) * ANGLES(RAD(0), RAD(((360/#SHADOWS)*i)+LOOP), RAD(0))*CF(0,0,25).p)
  3004.                         local BODY = SHADOWS[i].RealBody.Value
  3005.                         if BODY then
  3006.                             local HUM = BODY:FindFirstChildOfClass("Humanoid")
  3007.                             if HUM then
  3008.                                 local TRIGGER = HUM.Changed:connect(function(Jump)
  3009.                                     if HUM.Jump == true then
  3010.                                         SHADOWS[i].Humanoid.JumpPower = HUM.JumpPower
  3011.                                         SHADOWS[i].Humanoid.Jump = true
  3012.                                     end
  3013.                                 end)
  3014.                                 table.insert(JUMPIES,TRIGGER)
  3015.                                 if HUM.Health == 0 then
  3016.                                     SHADOWS[i].Humanoid.Health = 0
  3017.                                 end
  3018.                             end
  3019.                         end
  3020.                         if SHADOWS[i].Humanoid.Health == 0 then
  3021.                             if BODY then
  3022.                                 BODY:BreakJoints()
  3023.                             end
  3024.                             SHADOWS[i]:remove()
  3025.                             table.remove(SHADOWS,i)
  3026.                         end
  3027.                     end
  3028.                 end
  3029.                 Swait()
  3030.                 for i = 1, #JUMPIES do
  3031.                     if JUMPIES[i] ~= nil then
  3032.                         JUMPIES[i]:disconnect()
  3033.                     end
  3034.                 end
  3035.             until SHADOWFADE == true or #SHADOWS == 0
  3036.             KEYDOWN:disconnect()
  3037.             if #SHADOWS > 0 then
  3038.                 for i = 1, 45 do
  3039.                     Swait()
  3040.                     for i = 1, #SHADOWS do
  3041.                         if SHADOWS[i] ~= nil then
  3042.                             for _, c in pairs(SHADOWS[i]:GetChildren()) do
  3043.                                 if c.ClassName == "Part" then
  3044.                                     c.Transparency = c.Transparency + 1/45
  3045.                                 end
  3046.                             end
  3047.                             SHADOWS[i].Humanoid.WalkSpeed = 12
  3048.                             SHADOWS[i].Humanoid:MoveTo(CF(RootPart.Position,SHADOWS[i].HumanoidRootPart.Position+VT(0,2,0))*CF(0,0,-5).p)
  3049.                         end
  3050.                     end
  3051.                 end
  3052.                 for i = 1, #SHADOWS do
  3053.                     if SHADOWS[i] ~= nil then
  3054.                         SHADOWS[i]:remove()
  3055.                     end
  3056.                 end
  3057.             end
  3058.             XATTACK = false
  3059.         end))
  3060.     else
  3061.         XATTACK = false
  3062.     end
  3063.     ATTACK = false
  3064.     Rooted = false
  3065. end
  3066.  
  3067. function Taunt()
  3068.     ATTACK = true
  3069.     Rooted = true
  3070.     local VIOLENCE = 1
  3071.     FORCEIDLE = true
  3072.     repeat Swait() VIOLENCE = VIOLENCE + 1 until KEYHOLD == false
  3073.     FORCEIDLE = false
  3074.     if VIOLENCE <= 10 then
  3075.         for i=0, 0.2, 0.1 / Animation_Speed do
  3076.             Swait()
  3077.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3078.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3079.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3080.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3081.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3082.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3083.         end
  3084.         local TAUNT = CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 10, 1, false)
  3085.         repeat
  3086.             Swait()
  3087.             TAUNT.Parent = Head
  3088.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3089.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-10-(TAUNT.PlaybackLoudness/55)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3090.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.65*SIZE, -0.75*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3091.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.1*SIZE, -0.75*SIZE) * ANGLES(RAD(-15), RAD(0), RAD(90)) * ANGLES(RAD(25), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3092.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3093.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3094.         until TAUNT.Playing == false
  3095.     else
  3096.         for i=0, 1, 0.1 / Animation_Speed do
  3097.             Swait()
  3098.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3099.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3100.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3101.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3102.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3103.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3104.         end
  3105.         local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 10, 1, false)
  3106.         repeat Swait() until TAUNT.TimeLength > 0
  3107.         repeat
  3108.             Swait()
  3109.             ApplyAoE(Head.Position,15,0,0,200,false)
  3110.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3111.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1-(TAUNT.PlaybackLoudness/1250), Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  3112.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  3113.             TAUNT.Parent = Head
  3114.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3115.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-25+MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/15),(TAUNT.PlaybackLoudness/15))), RAD(MRANDOM(-(TAUNT.PlaybackLoudness/25),(TAUNT.PlaybackLoudness/25)))), 1 / Animation_Speed)
  3116.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3117.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3118.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3119.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  3120.         until TAUNT.TimePosition > TAUNT.TimeLength - 2
  3121.     end
  3122.     ATTACK = false
  3123.     Rooted = false
  3124. end
  3125.  
  3126. --//=================================\\
  3127. --||      ASSIGN THINGS TO KEYS
  3128. --\\=================================//
  3129.  
  3130. function MouseDown(Mouse)
  3131.     if ATTACK == false then
  3132.     end
  3133. end
  3134.  
  3135. function MouseUp(Mouse)
  3136. HOLD = false
  3137. end
  3138.  
  3139. function KeyDown(Key)
  3140.     KEYHOLD = true
  3141.     if Key == "no" and ATTACK == false then
  3142.         Taunt()
  3143.     end
  3144.  
  3145.     if Key == "z" and ATTACK == false then
  3146.         MissilesOfDespair()
  3147.     end
  3148.  
  3149.     if Key == "b" and ATTACK == false and XATTACK == false then
  3150.         ShadowRoam()
  3151.     end
  3152.  
  3153.     if Key == "c" and ATTACK == false then
  3154.         PillarOfDespair()
  3155.     end
  3156.  
  3157.     if Key == "v" and ATTACK == false then
  3158.         InfernoWall()
  3159.     end
  3160.  
  3161.     if Key == "x" and ATTACK == false and XATTACK == false then
  3162.         FormerShadow()
  3163.     end
  3164. end
  3165.  
  3166. function KeyUp(Key)
  3167.     KEYHOLD = false
  3168. end
  3169.  
  3170.     Mouse.Button1Down:connect(function(NEWKEY)
  3171.         MouseDown(NEWKEY)
  3172.     end)
  3173.     Mouse.Button1Up:connect(function(NEWKEY)
  3174.         MouseUp(NEWKEY)
  3175.     end)
  3176.     Mouse.KeyDown:connect(function(NEWKEY)
  3177.         KeyDown(NEWKEY)
  3178.     end)
  3179.     Mouse.KeyUp:connect(function(NEWKEY)
  3180.         KeyUp(NEWKEY)
  3181.     end)
  3182.  
  3183. --//=================================\\
  3184. --\\=================================//
  3185.  
  3186. function unanchor()
  3187.     if UNANCHOR == true then
  3188.         RootPart.Anchored = false
  3189.     end
  3190.     g = Character:GetChildren()
  3191.     for i = 1, #g do
  3192.         if g[i].ClassName == "Part" and g[i] ~= RootPart then
  3193.             g[i].Anchored = false
  3194.         end
  3195.     end
  3196.     g = Weapon:GetChildren()
  3197.     for i = 1, #g do
  3198.         if g[i].ClassName == "Part" then
  3199.             g[i].Anchored = false
  3200.         end
  3201.     end
  3202. end
  3203.  
  3204.  
  3205. --//=================================\\
  3206. --||    WRAP THE WHOLE SCRIPT UP
  3207. --\\=================================//
  3208.  
  3209. Humanoid.Changed:connect(function(Jump)
  3210.     if Jump == "Jump" and (Disable_Jump == true) then
  3211.         Humanoid.Jump = false
  3212.     end
  3213. end)
  3214.  
  3215. while true do
  3216.     Swait()
  3217.     script.Parent = WEAPONGUI
  3218.     ANIMATE.Parent = nil
  3219.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3220.         v:Stop();
  3221.     end
  3222.     SINE = SINE + CHANGE
  3223.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3224.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3225.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  3226.     local FLOOR1,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  3227.     local FLOOR2,HITPOS2 = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8*SIZE, Character)
  3228.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  3229.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3230.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3231.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3232.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3233.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.7+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3234.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3235.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3236.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3237.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3238.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3239.     end
  3240.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil and FORCEIDLE == false then
  3241.         ANIM = "Jump"
  3242.         if ATTACK == false then
  3243.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3244.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3245.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3246.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.55*SIZE, 0*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-12)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3247.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.3*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  3248.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  3249.         end
  3250.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil and FORCEIDLE == false then
  3251.         ANIM = "Fall"
  3252.         if ATTACK == false then
  3253.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3254.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3255.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3256.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3257.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE, -0.5*SIZE) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  3258.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  3259.         end
  3260.     elseif (TORSOVELOCITY < 1 and HITFLOOR ~= nil) or FORCEIDLE == true then
  3261.         ANIM = "Idle"
  3262.         if ATTACK == false or FORCEIDLE == true then
  3263.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3264.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3265.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3266.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3267.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3268.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3269.         end
  3270.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and FORCEIDLE == false then
  3271.         ANIM = "Walk"
  3272.         if ATTACK == false then
  3273.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(15), RAD(0), RAD(-8*SIN(SINE/WALKSPEEDVALUE))), 1 / Animation_Speed)
  3274.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(5), RAD(-2*SIN(SINE/WALKSPEEDVALUE)), RAD(8*SIN(SINE/WALKSPEEDVALUE))), 1/ Animation_Speed)
  3275.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE-0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(22 + 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3276.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE + 0.15 * COS(SINE/WALKSPEEDVALUE*2), 0.1*SIZE+0.3*SIN(SINE/WALKSPEEDVALUE)) * ANGLES(RAD(35), RAD(0), RAD(-22 - 3* SIN(SINE/WALKSPEEDVALUE))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3277.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  3278.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  3279.         end
  3280.     end
  3281.     unanchor()
  3282.     Humanoid.MaxHealth = "inf"
  3283.     Humanoid.Health = "inf"
  3284.     if Rooted == false then
  3285.         Disable_Jump = false
  3286.         Humanoid.WalkSpeed = Speed
  3287.     elseif Rooted == true then
  3288.         Disable_Jump = true
  3289.         Humanoid.WalkSpeed = 0
  3290.     end
  3291.     for _, c in pairs(Character:GetChildren()) do
  3292.         if c.ClassName == "Part" and c.Name ~= "Eye" then
  3293.             c.Material = "Granite"
  3294.             if c ~= Head and c ~= Torso and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  3295.                 c.Color = C3(175/575, 148/675, 131/675)
  3296.             else
  3297.                 c.Color = C3(0,0,0)
  3298.             end
  3299.             if c == Head then
  3300.                 if c:FindFirstChild("face") then
  3301.                     c.face:remove()
  3302.                 end
  3303.             end
  3304.         elseif (c.ClassName == "CharacterMesh" or c.ClassName == "ShirtGraphic" or c.ClassName == "Accessory" or c.Name == "Body Colors") and c.Name ~= "Pressimus" then
  3305.            
  3306.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  3307.             c:remove()
  3308.         end
  3309.     end
  3310.     sick.Parent = Character
  3311.     sick.SoundId = "rbxassetid://9048378262"
  3312.     sick.Looped = true
  3313.     sick.Pitch = 0.95
  3314.     sick.Volume = 2
  3315.     sick.Playing = true
  3316.     if FLOOR1 ~= nil then
  3317.         FIRE:SetPrimaryPartCFrame(CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(-90), RAD(0), RAD(0)))
  3318.     else
  3319.         FIRE:SetPrimaryPartCFrame(CF(HITPOS2))
  3320.     end
  3321.     SKILL1FRAME.Rotation = MRANDOM(-25,25)/2
  3322.     SKILL2FRAME.Rotation = MRANDOM(-25,25)/2
  3323.     SKILL3FRAME.Rotation = MRANDOM(-25,25)/2
  3324.     SKILL4FRAME.Rotation = MRANDOM(-25,25)/2
  3325.     SKILL5FRAME.Rotation = MRANDOM(-25,25)/2
  3326.     tecks2.Rotation = MRANDOM(-25,25)/8
  3327.     tecks.Rotation = MRANDOM(-25,25)/8
  3328.     Humanoid.Name = MRANDOM(1000000,99999999)
  3329.     FIRE.Parent = Weapon
  3330.     refit()
  3331. end
  3332.  
  3333. --//=================================================\\--
  3334. --||                 sound 9048378262                ||--
  3335. --\\=================================================//--
  3336.  
  3337.  
  3338.  
  3339.  
  3340.  
  3341. --//====================================================\\--
  3342. --||                     END OF SCRIPT
  3343. --\\====================================================//--
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