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- /* ////////////////////// TRAMPOLINE FILTERSCRIPT BY VonKnox. /////////////////////////////
- Usage: Use "/trampoline" to spawn a trampoline infront of you.
- Get on it and have fun!
- */
- #include <a_samp>
- new trampoline[MAX_PLAYERS]={-1,...};
- public OnFilterScriptInit()
- {
- return 1;
- }
- public OnPlayerConnect(playerid)
- {
- trampoline[playerid]=(-1);
- return 1;
- }
- forward Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance);
- stock Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
- {
- new Float:a;
- GetPlayerPos(playerid, x, y, a);
- if (IsPlayerInAnyVehicle(playerid))
- GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
- else GetPlayerFacingAngle(playerid, a);
- x += (distance * floatsin(-a, degrees));
- y += (distance * floatcos(-a, degrees));
- return a;
- }
- public OnPlayerCommandText(playerid, cmdtext[])
- {
- if (strcmp("/trampoline", cmdtext, true) == 0)
- {
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- GetXYInFrontOfPlayer(playerid, x, y, 5.0);
- trampoline[playerid] = CreateObject(14449, x, y, z, 0.0, 0.0, 0.0);
- return 1;
- }
- return 0;
- }
- public OnPlayerKeyStateChange(playerid,newkeys,oldkeys)
- {
- if(newkeys & KEY_JUMP)
- {
- if(trampoline[playerid]==(-1))return 1;
- new Float:Pos[3];
- GetObjectPos(trampoline[playerid],Pos[0],Pos[1],Pos[2]);
- if(IsPlayerInRangeOfPoint(playerid, 2.25, Pos[0],Pos[1],Pos[2]+2.0))
- {
- SetPlayerVelocity(playerid, 0.0, 0.0, 0.5);
- }
- }
- return 1;
- }
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