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Dec 19th, 2014
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  1. #include "BIS_AddonInfo.hpp"
  2. class cfgPatches
  3. {
  4. class SNW_headgear
  5. {
  6. units[] = {};
  7. weapons[] = {"SNW_BAL_CLEAN"};
  8. requiredVersion = 0.1;
  9. requiredAddons[] = {"A3_Characters_F"};
  10. };
  11. };
  12.  
  13. class cfgWeapons
  14. {
  15. class InventoryItem_Base_F;
  16.  
  17. class ItemCore;
  18.  
  19. class HeadgearItem : InventoryItem_Base_F
  20. {
  21. };
  22.  
  23. class H_HelmetB: ItemCore
  24. {
  25. class ItemInfo : HeadgearItem
  26. {
  27. };
  28. };
  29.  
  30. class H_Booniehat_khk: H_HelmetB
  31. {
  32. };
  33.  
  34. class SNW_BAL_CLEAN : H_Booniehat_khk
  35. {
  36. author = "Jeck";
  37. _generalMacro = "SNW_BAL_CLEAN";
  38. picture = "\A3\characters_f_EPB\Data\UI\icon_booniehat_hs_ca.paa";
  39. displayName = "Snow Balaclava";
  40. model = "Snow\Headgear\g_balaclava_clean.p3d";
  41. allowedFacewear[] = {"G_Aviator","G_Bandanna_aviator","G_Bandanna_beast","G_Bandanna_blk","G_Bandanna_khk","G_Bandanna_oli","G_Bandanna_shades","G_Bandanna_sport","G_Bandanna_tan","G_Shades_Black","G_Shades_Blue","G_Shades_Red","G_Shades_Green"};
  42. class ItemInfo : ItemInfo
  43. {
  44. uniformModel = "Snow\Headgear\g_balaclava_clean.p3d";
  45. };
  46. init = this setObjectTextureglobal [0, "\Snow\Headgear\white.paa"];
  47. }; //"SNW_BAL_COMB,SNW_BAL_LOW,SNW_BAN_CLN,SNW_BAN_SHD,SNOW_BAN_SPRT,SNW_GUER_61"
  48. };
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