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- public OnPlayerDeath(playerid,killerid,reason)
- {
- if(IsPlayerNPC(killerid))return 1;
- new Float:x,Float:y,Float:z,string[256];
- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
- {
- format(string,sizeof(string),"Mord : Angreifer: %s * Opfer: %s * Waffen: %s",Spieler[killerid][pName],Spieler[playerid][pName],SpielerWaffenName(GetPlayerWeapon(killerid)));
- Log("DeathMatchLogsqllog",string);
- }
- ForEachPlayer(i)
- {
- if(GetPlayerState(i) == PLAYER_STATE_SPECTATING && Spieler[i][pSpectate] == playerid)
- {
- TogglePlayerSpectating(i,0);
- Spieler[i][pSpectate] = -1;
- }
- }
- if(InviteInRace[playerid] == 1)
- {
- if(RaceFahrzeug[playerid] != 0) DestroyVehicle(RaceFahrzeug[playerid]);
- RaceCps[playerid] = 0;
- for(new t=0;t<6;t++){ PlayerTextDrawHide(playerid,RACEdraw[playerid][t]); }
- ForEachPlayer(i)
- {
- if(IsPlayerConnected(i) && !IsPlayerNPC(i))
- {
- if(InviteInRace[i] == 1)
- {
- format(string,sizeof(string),"%s hat das Rennen verlassen! [Grund: Gestorben]",SpielerName(playerid));
- SendClientMessage(i,FMELDUNG,string);
- }
- }
- }
- InviteInRace[playerid] = 0;
- }
- if(Paintball[playerid] == 0)
- {
- ResetPlayerWeapons(playerid);
- SaveAccount(playerid);
- }
- animak[playerid] = false;
- HandsUpPerson[playerid] = false;
- SpawnKillCount[playerid] = 0;
- Spieler[playerid][pWaitEating] = 0;
- PlayerSpawned[playerid] = 0;
- PlayerTextDrawHide(playerid,PAYDAYdraw[playerid]);
- TextDrawHideForPlayer(playerid,SERVERUHR);
- TextDrawHideForPlayer(playerid,SERVERDATUM);
- StopAudioStreamForPlayer(playerid);
- KillTimer(FschulTimer[playerid]);
- KillTimer(Spieler[playerid][pBaggerTimer]);
- KillTimer(Spieler[playerid][pSpraytagTimer]);
- StopLoopingAnim(playerid);
- RemovePlayerAttachedObject(playerid,2);
- RemovePlayerAttachedObject(playerid,3);
- RemovePlayerAttachedObject(playerid,4);
- animak[playerid] = false;
- RemovePlayerAttachedObject(playerid,5);
- RemovePlayerAttachedObject(playerid,6);
- RemovePlayerAttachedObject(playerid,7);
- if(ImTutorial[playerid] == 1)return 1;
- if(Spieler[playerid][pCallHim] == 1)
- {
- new pID = Spieler[playerid][pCall];
- Spieler[pID][pCallHim] = 0;
- Spieler[pID][pCall] = -1;
- SetPlayerSpecialAction(pID,SPECIAL_ACTION_STOPUSECELLPHONE);
- SendClientMessage(pID,GELB,"Der Gesprächspartner hat aufgelegt.");
- PlayerTextDrawHide(pID,HandyCalldraw[pID]);
- PlayerPlaySound(pID,1077,0.0,0.0,0.0);
- Spieler[playerid][pCallHim] = 0;
- Spieler[playerid][pCall] = -1;
- SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
- SendClientMessage(playerid,GELB,"Du hast aufgelegt.");
- PlayerTextDrawHide(playerid,HandyCalldraw[playerid]);
- PlayerPlaySound(playerid,1077,0.0,0.0,0.0);
- RemovePlayerAttachedObject(pID,8);
- RemovePlayerAttachedObject(playerid,8);
- }
- if(gettime() < Spieler[playerid][pRobOtherTime]) ACMoney(playerid,-Spieler[playerid][pRobOtherThing]);
- if(gettime() < Spieler[playerid][pWaffenlagerRobOtherTime]) Spieler[playerid][pMaterials] -= Spieler[playerid][pWaffenlagerRobOtherThing];
- if(Spieler[playerid][pC4RobState] == true)
- {
- SendClientMessage(playerid,ROT,"Ihr seid am C4-Raub gescheitert.");
- KillTimer(C4robTimer);
- robc4sec = 0;
- Spieler[playerid][pC4RobState] = false;
- pRobC4BackwardTime = 0;
- pRobC4TimeNearVehicle = 0;
- ForEachPlayer(i)
- {
- if(IsPlayerConnected(i))
- {
- if(GetPVarInt(i,"Eingeloggt") == 0)
- {
- if(Spieler[i][pC4RobState] == true) Spieler[i][pC4RobState] = false;
- if(isPlayerInFrakt(i,2) || isPlayerInFrakt(i,6))
- {
- if(Spieler[i][pDuty] != 0)
- {
- SetPlayerMarkerForPlayer(i,playerid,0xFFFFFF00);
- SendClientMessage(i,DUNKELBLAU,"HQ: An alle Einheiten, der Überfall auf den C4-Transporter war nicht erfolgreich!");
- }
- }
- }
- }
- }
- }
- if(Spieler[playerid][pBankRobState] == true)
- {
- SendClientMessageToAll(ORANGE,"News: Die Staatsmächte konnten den Bankräuber stoppen.");
- SendClientMessage(playerid,ROT,"Du bist am Bankraub gescheitert.");
- Spieler[playerid][pBankRobState] = false;
- Spieler[playerid][pRobBackwardTimeTresor] = 0;
- Spieler[playerid][pRobTimeInTresor] = 0;
- KillTimer(Spieler[playerid][pBankRobTimer]);
- robsec = 0;
- PlayerTalkPublic(playerid,WEISS,"ALARM: Die Tresortür schließt sich alle raus hier !!!",50);
- MoveDynamicObject(tor[17],1472.04,-998.54,44.58,1);
- PlayerHearMusicInRange(1472.04,-998.54,44.58,1035,5,1,2000);//x,y,z,soundid,radius,timer an = 1 wenn aus = 0,zeit wann timer music/sound beendet
- }
- if(Spieler[playerid][pWaffenlagerRobState] == true)
- {
- SendClientMessageToAll(ORANGE,"News: Die Staatsmächte konnten den Raub im Waffenlager stoppen.");
- SendClientMessage(playerid,ROT,"Du bist beim Raub im Waffenlager gescheitert.");
- KillTimer(Spieler[playerid][pWaffenlagerRobTimer]);
- wrobsec = 0;
- Spieler[playerid][pWaffenlagerRobState] = false;
- Spieler[playerid][pWaffenlagerTimeInTresor] = 0;
- Spieler[playerid][pWaffenlagerBackwardTimeTresor] = 0;
- PlayerTalkPublic(playerid,WEISS,"ALARM: Die Tresortür schließt sich alle raus hier !!!",50);
- MoveDynamicObject(tor[96],973.15155, 2067.90112, 11.47930,1);
- MoveDynamicObject(tor[97],977.71112, 2072.88623, 11.47930,1);
- PlayerHearMusicInRange(1062.5, 2083.1001, 9.8,1035,5,1,2000);
- }
- if(Spieler[playerid][pJailed] != 0 || Spieler[playerid][pFriedhof] != 0) return 1;
- if(Paintball[playerid] != 0)
- {
- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
- {
- if(Paintball[killerid] == 1)
- {
- Spieler[killerid][pPBKills]++;
- Spieler[playerid][pPBDeaths]++;
- GetPlayerPos(playerid,x,y,z);
- GameTextForPlayer(killerid,"~g~Paintballkill",1000,4);
- GameTextForPlayer(playerid,"~r~Paintballdeath",1000,4);
- PaintBallPickupRefresh(playerid);
- KillTimer(Spieler[playerid][PaintballRefreshPickupTimer]);
- Spieler[playerid][PaintballRefreshPickupTimer] = SetTimerEx("PaintBallPickupRefresh",15000,0,"i",playerid);
- pbdeathpickup[playerid] = CreateDynamicPickup(1254,1,x,y,z,1);
- format(string,sizeof(string),"%s",Spieler[playerid][pName]);
- PBdeathtext[playerid] = CreateDynamic3DTextLabel(string,PAINTBALL,x,y,z,10.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1,1);
- if(Spieler[killerid][pPBKills] == 25)
- {
- Spieler[killerid][pPBRang] = 1;
- PlayerPlaySound(killerid,1183,0.0,0.0,0.0);
- SetTimerEx("StopPlayerPlaySound",5000,0,"i",killerid);
- SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Anfänger>|");
- TextDrawShowForPlayer(killerid,InfoSign);
- PlayerTextDrawSetString(killerid,INFOdraw[killerid][2],"~g~Rank-~w~Up ~r~Anfaenger");
- PlayerTextDrawShow(killerid,INFOdraw[killerid][2]);
- SetTimerEx("HideInfoBox",3000,0,"i",killerid);
- }
- if(Spieler[killerid][pPBKills] == 50)
- {
- Spieler[killerid][pPBRang] = 2;
- PlayerPlaySound(killerid,1183,0.0,0.0,0.0);
- SetTimerEx("StopPlayerPlaySound",5000,0,"i",killerid);
- SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Fortgeschrittener>|");
- TextDrawShowForPlayer(killerid,InfoSign);
- PlayerTextDrawSetString(killerid,INFOdraw[killerid][2],"~g~Rank-~w~Up ~r~Fortgeschrittener");
- PlayerTextDrawShow(killerid,INFOdraw[killerid][2]);
- SetTimerEx("HideInfoBox",3000,0,"i",killerid);
- }
- if(Spieler[killerid][pPBKills] == 100)
- {
- Spieler[killerid][pPBRang] = 3;
- PlayerPlaySound(killerid,1183,0.0,0.0,0.0);
- SetTimerEx("StopPlayerPlaySound",5000,0,"i",killerid);
- SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Skiller>|");
- TextDrawShowForPlayer(killerid,InfoSign);
- PlayerTextDrawSetString(killerid,INFOdraw[killerid][2],"~g~Rank-~w~Up ~r~Skiller");
- PlayerTextDrawShow(killerid,INFOdraw[killerid][2]);
- SetTimerEx("HideInfoBox",3000,0,"i",killerid);
- }
- if(Spieler[killerid][pPBKills] == 150)
- {
- Spieler[killerid][pPBRang] = 4;
- PlayerPlaySound(killerid,1183,0.0,0.0,0.0);
- SetTimerEx("StopPlayerPlaySound",5000,0,"i",killerid);
- SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Profi>|");
- TextDrawShowForPlayer(killerid,InfoSign);
- PlayerTextDrawSetString(killerid,INFOdraw[killerid][2],"~g~Rank-~w~Up ~r~Profi");
- PlayerTextDrawShow(killerid,INFOdraw[killerid][2]);
- SetTimerEx("HideInfoBox",3000,0,"i",killerid);
- }
- if(Spieler[killerid][pPBKills] == 200)
- {
- Spieler[killerid][pPBRang] = 5;
- PlayerPlaySound(killerid,1183,0.0,0.0,0.0);
- SetTimerEx("StopPlayerPlaySound",5000,0,"i",killerid);
- SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<High Skiller>|");
- TextDrawShowForPlayer(killerid,InfoSign);
- PlayerTextDrawSetString(killerid,INFOdraw[killerid][2],"~g~Rank-~w~Up ~r~High Skiller");
- PlayerTextDrawShow(killerid,INFOdraw[killerid][2]);
- SetTimerEx("HideInfoBox",3000,0,"i",killerid);
- }
- if(Spieler[killerid][pPBKills] == 250)
- {
- Spieler[killerid][pPBRang] = 6;
- PlayerPlaySound(killerid,1183,0.0,0.0,0.0);
- SetTimerEx("StopPlayerPlaySound",5000,0,"i",killerid);
- SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<Elite>|");
- TextDrawShowForPlayer(killerid,InfoSign);
- PlayerTextDrawSetString(killerid,INFOdraw[killerid][2],"~g~Rank-~w~Up ~r~Elite");
- PlayerTextDrawShow(killerid,INFOdraw[killerid][2]);
- SetTimerEx("HideInfoBox",3000,0,"i",killerid);
- }
- if(Spieler[killerid][pPBKills] == 500)
- {
- Spieler[killerid][pPBRang] = 7;
- PlayerPlaySound(killerid,1183,0.0,0.0,0.0);
- SetTimerEx("StopPlayerPlaySound",5000,0,"i",killerid);
- SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<ProHighSkiller>|");
- TextDrawShowForPlayer(killerid,InfoSign);
- PlayerTextDrawSetString(killerid,INFOdraw[killerid][2],"~g~Rank-~w~Up ~r~ProHighSkiller");
- PlayerTextDrawShow(killerid,INFOdraw[killerid][2]);
- SetTimerEx("HideInfoBox",3000,0,"i",killerid);
- }
- if(Spieler[killerid][pPBKills] == 1000)
- {
- Spieler[killerid][pPBRang] = 8;
- PlayerPlaySound(killerid,1183,0.0,0.0,0.0);
- SetTimerEx("StopPlayerPlaySound",5000,0,"i",killerid);
- SendClientMessage(killerid,0x4BB400FF,"Paintball: Du bist nun eine Rang höher gestiegen |<["#SERVERTAG"] Elite>|");
- TextDrawShowForPlayer(killerid,InfoSign);
- PlayerTextDrawSetString(killerid,INFOdraw[killerid][2],"~g~Rank-~w~Up ~r~["#SERVERTAG"] Elite");
- PlayerTextDrawShow(killerid,INFOdraw[killerid][2]);
- SetTimerEx("HideInfoBox",3000,0,"i",killerid);
- }
- ForEachPlayer(i)
- {
- if(IsPlayerConnected(i))
- {
- if(GetPVarInt(i,"Eingeloggt") == 1)
- {
- if(Paintball[i] == 1)
- {
- format(string,sizeof(string),"** Paintball: %s wurde von %s mit einer %s getötet **",Spieler[playerid][pName],Spieler[killerid][pName],SpielerWaffenName(GetPlayerWeapon(killerid)));
- SendClientMessage(i,PAINTBALL,string);
- }
- }
- }
- }
- return 1;
- }
- if(Paintball[killerid] == 2)
- {
- new team[6];
- Spieler[killerid][pPBKills]++;
- Spieler[playerid][pPBDeaths]++;
- if(TDPPaintballTeam[killerid] != TDPPaintballTeam[playerid])
- {
- GameTextForPlayer(killerid,"~g~TDM-KILL",1000,4);
- GameTextForPlayer(playerid,"~r~TDM-KILL",1000,4);
- switch(TDPPaintballTeam[playerid])
- {
- case 1:{PBdeathtext[playerid] = CreateDynamic3DTextLabel(string,WEISS,x,y,z,10.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1,1); team="Weiß"; TDMPaintballTeamPoints[1]++;}
- case 2:{PBdeathtext[playerid] = CreateDynamic3DTextLabel(string,BLAU,x,y,z,10.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1,1); team="Blau"; TDMPaintballTeamPoints[0]++;}
- }
- }
- else
- {
- GameTextForPlayer(killerid,"~r~TDM-TEAMKILL",1000,4);
- GameTextForPlayer(playerid,"~r~TDM-TEAMKILL",1000,4);
- switch(TDPPaintballTeam[playerid])
- {
- case 1:{PBdeathtext[playerid] = CreateDynamic3DTextLabel(string,WEISS,x,y,z,10.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1,1); team="Weiß"; TDMPaintballTeamPoints[1] += 2;}
- case 2:{PBdeathtext[playerid] = CreateDynamic3DTextLabel(string,BLAU,x,y,z,10.0,INVALID_PLAYER_ID,INVALID_VEHICLE_ID,1,1); team="Blau"; TDMPaintballTeamPoints[0] += 2;}
- }
- }
- GetPlayerPos(playerid,x,y,z);
- PaintBallPickupRefresh(playerid);
- KillTimer(Spieler[playerid][PaintballRefreshPickupTimer]);
- Spieler[playerid][PaintballRefreshPickupTimer] = SetTimerEx("PaintBallPickupRefresh",15000,0,"i",playerid);
- pbdeathpickup[playerid]=CreateDynamicPickup(1254,1,x,y,z,1);
- format(string,sizeof(string),"%s",Spieler[playerid][pName]);
- ForEachPlayer(i)
- {
- if(IsPlayerConnected(i))
- {
- if(GetPVarInt(i,"Eingeloggt") == 1)
- {
- if(Paintball[i] == 2)
- {
- format(string,sizeof(string),"** Team-Death-Match: %s wurde von %s (%s) mit einer %s getötet **",Spieler[playerid][pName],Spieler[killerid][pName],team,SpielerWaffenName(GetPlayerWeapon(killerid)));
- SendClientMessage(i,PAINTBALL,string);
- format(string,sizeof(string),"* Team Weiß: %i/50 Punkte | Team Blau: %i/50 Punkte *",TDMPaintballTeamPoints[0],TDMPaintballTeamPoints[1]);
- SendClientMessage(i,PAINTBALL,string);
- if(TDMPaintballTeamPoints[0] >= 50)
- {
- TDMPaintballTeamPoints[0] = 0;
- TDMPaintballTeamPoints[1] = 0;
- SendClientMessage(i,PAINTBALL,"Team-Death-Match: Das Team Weiß konnte den Kampf für sich entscheiden.");
- switch(Spieler[i][pFraktion])
- {
- case 0:{SetPlayerSkin(i,Spieler[i][pSkin]);}//
- case 1:{SetPlayerSkin(i,Spieler[i][pSkin]);}//SAPD
- case 2:{SetPlayerSkin(i,Spieler[i][pSkin]);}//FBI
- case 3:{SetPlayerSkin(i,Spieler[i][pSkin]);}//MEDIC
- case 4:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//LSV
- case 5:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//GSF
- case 6:{SetPlayerSkin(i,Spieler[i][pSkin]);}//ARMY
- case 7:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//BALLAS
- case 8:{SetPlayerSkin(i,Spieler[i][pSkin]);}//TERRORS
- case 9:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//YAKUZA
- case 10:{SetPlayerSkin(i,Spieler[i][pSkin]);}//SANEWSAG
- case 11:{SetPlayerSkin(i,Spieler[i][pSkin]);}//OAMT
- case 12:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//LCN
- case 13:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//Sons of Anarchy
- case 14:{SetPlayerSkin(i,Spieler[i][pSkin]);}//FAHRSCHULE
- case 15:{SetPlayerSkin(i,Spieler[i][pSkin]);}//SA ELEKTRONIK GmBh
- case 16:{SetPlayerSkin(i,Spieler[i][pFraktSkin]),Spieler[i][pDuty] = 1;}//Regierung
- case 17:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//V.L Aztecas
- }
- SendClientMessage(i,GRUEN,"Du hast die Team-Death-Match Arena verlassen.");
- GameTextForPlayer(i,"~r~Team-Death-Match ausstieg",1000,4);
- Paintball[i] = 0;
- format(string,sizeof(string),"Paintball(%i Spieler)\nTeam-Death-Match(%i Spieler)",GetPaintballTeilnehmer(1),GetPaintballTeilnehmer(2));
- ShowPlayerDialog(i,DIALOG_PAINTBALL,DIALOG_STYLE_LIST,""#SERVERFARBE""#SERVERTAG""#HTML_WHITE": Paintball-Arena",string,"Auswählen","Abbrechen");
- }
- if(TDMPaintballTeamPoints[1] >= 50)
- {
- TDMPaintballTeamPoints[0] = 0;
- TDMPaintballTeamPoints[1] = 0;
- SendClientMessage(i,PAINTBALL,"Team-Death-Match: Das Team Blau konnte den Kampf für sich entscheiden.");
- switch(Spieler[i][pFraktion])
- {
- case 0:{SetPlayerSkin(i,Spieler[i][pSkin]);}//
- case 1:{SetPlayerSkin(i,Spieler[i][pSkin]);}//SAPD
- case 2:{SetPlayerSkin(i,Spieler[i][pSkin]);}//FBI
- case 3:{SetPlayerSkin(i,Spieler[i][pSkin]);}//MEDIC
- case 4:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//LSV
- case 5:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//GSF
- case 6:{SetPlayerSkin(i,Spieler[i][pSkin]);}//ARMY
- case 7:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//BALLAS
- case 8:{SetPlayerSkin(i,Spieler[i][pSkin]);}//TERRORS
- case 9:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//YAKUZA
- case 10:{SetPlayerSkin(i,Spieler[i][pSkin]);}//SANEWSAG
- case 11:{SetPlayerSkin(i,Spieler[i][pSkin]);}//OAMT
- case 12:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//LCN
- case 13:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//Sons of Anarchy
- case 14:{SetPlayerSkin(i,Spieler[i][pSkin]);}//FAHRSCHULE
- case 15:{SetPlayerSkin(i,Spieler[i][pSkin]);}//SA ELEKTRONIK GmBh
- case 16:{SetPlayerSkin(i,Spieler[i][pFraktSkin]),Spieler[i][pDuty] = 1;}//Regierung
- case 17:{SetPlayerSkin(i,Spieler[i][pFraktSkin]);}//V.L Aztecas
- }
- SendClientMessage(i,GRUEN,"Du hast die Team-Death-Match Arena verlassen.");
- GameTextForPlayer(i,"~r~Team-Death-Match ausstieg",1000,4);
- Paintball[i] = 0;
- format(string,sizeof(string),"Paintball(%i Spieler)\nTeam-Death-Match(%i Spieler)",GetPaintballTeilnehmer(1),GetPaintballTeilnehmer(2));
- ShowPlayerDialog(i,DIALOG_PAINTBALL,DIALOG_STYLE_LIST,""#SERVERFARBE""#SERVERTAG""#HTML_WHITE": Paintball-Arena",string,"Auswählen","Abbrechen");
- }
- }
- }
- }
- }
- }
- return 1;
- }
- return 1;
- }
- if(SpawnKillStatus[playerid] == 1)
- {
- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
- {
- SendClientMessage(killerid,ROT,"Du hast soeben Spawnkill begangen.");
- format(string,sizeof(string),"Anti-Spawnkill-Schutz: %s ist durch %s im Spawnkill-Schutz gestorben.",Spieler[playerid][pName],Spieler[killerid][pName]);
- SendAdminMessage(0x00489184,string);
- }
- SpawnKillStatus[playerid] = 0;
- SendClientMessage(playerid,ROT,"Du bist im Anti-Spawnkill-Schutz gestorben, und spawnst anschließend.");
- return 1;
- }
- if(GetPlayerLevel(playerid) <= 1)
- {
- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
- {
- SendClientMessage(killerid,ROT,"Du hast soeben einen Neuling getötet.");
- format(string,sizeof(string),"Anti-Newbie-Kill: %s ist durch %s als Level %i´er gestorben.",Spieler[playerid][pName],Spieler[killerid][pName],GetPlayerLevel(playerid));
- SendAdminMessage(0x00489184,string);
- }
- SendClientMessage(playerid,ROT,"Du bist als Neuling gestorben und spawnst anschließend.");
- return 1;
- }
- if(Spieler[playerid][pAdminOnduty] == true)
- {
- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
- {
- SendClientMessage(killerid,ROT,"Du hast soeben einen Admin im Admindienst getötet.");
- format(string,sizeof(string),"Anti-Admin-Kill: %s hat dich im Admindienst getötet.",Spieler[killerid][pName]);
- SendClientMessage(playerid,0x00489184,string);
- }
- SendClientMessage(playerid,ROT,"Du bist als Admin im Admindienst gestorben und spawnst anschließend.");
- return 1;
- }
- if(isPlayerInFrakt(playerid,3) && Spieler[playerid][pDuty] != 0)
- {
- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
- {
- SendClientMessage(killerid,ROT,"Du hast soeben ein Mitglied des San Andreas Fire Department im Dienst getötet.");
- format(string,sizeof(string),"Anti-Medic-Kill: %s hat ein Mitglied des San Andreas Fire Department im Dienst getötet.",Spieler[killerid][pName]);
- SendAdminMessage(0x00489184,string);
- }
- SendClientMessage(playerid,ROT,"Du bist als Mitglied des San Andreas Fire Department im Dienst getötet worden. Eine Nachricht wurde an das Supporterteam gesendet.");
- return 1;
- }
- if(isPlayerInFrakt(playerid,11) && Spieler[playerid][pDuty] != 0)
- {
- if(IsPlayerConnected(killerid) && killerid != INVALID_PLAYER_ID)
- {
- SendClientMessage(killerid,ROT,"Du hast soeben ein Mitglied des Public Order Department im Dienst getötet.");
- format(string,sizeof(string),"Anti-TAoSA-Kill: %s hat ein Mitglied des Public Order Department im Dienst getötet.",Spieler[killerid][pName]);
- SendAdminMessage(0x00489184,string);
- }
- SendClientMessage(playerid,ROT,"Du bist als Mitglied des Public Order Department im Dienst getötet worden. Eine Nachricht wurde an das Supporterteam gesendet.");
- return 1;
- }
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