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  1. DPS Tier List
  2.  
  3. SSS (There is no such thing as being in a bad position) Tier
  4. Mime: Does everything everyone else does but with all the best tools Runic, Focus, Bluff, Darkness, even boss skills
  5. that turn the tide make it amazing as a support while also being amazing at anything it needs to be for the
  6. team. Runic shuts down fights. Salve makes it an acceptable healer. Vigor makes Darkness pretty much never a bad idea Equipment
  7. Diversity also helps it to further its utility by catering to fights while also having access to strong weapons spells (Reraise Staff, )
  8.  
  9. Dark Knight: Currently has one of the best movesets in addition to 2 of the best subskills
  10. Darkness has no drawback besides making "Safe" play harder by taking away Ebony Slash.
  11. Oblivion is an AoE with more power than most classes have on there best single target
  12. Having Darkness and Focus at the same time makes it a monster at doing damage
  13. Every Skill it has is instant so cast times and wait times are a non issue, making it not only the
  14. strongest DPS but also more then likely the fastest at taking actions
  15.  
  16. SS Tier (We Killed the boss before he got to do anything important )
  17.  
  18. Gunner: Before Defense was raised was capable of Gunning down Rosa in a single turn doing 80,000 damage thanks to Trigger Happy and Initiiative.
  19.  
  20. Skillset is terrible with the exception of Quick Draw and Trigger Happy, half its spells being Int while others are Str. several debuffs in its kit having low hit rates.Damage focused moves being insignificant to the point
  21. that using Trigger Happy above 50% HP is usually your hardest itting attack even without half the hits
  22.  
  23. Can play defensive with Quick Draw and Defend to mitigate its awful defense
  24.  
  25.  
  26. Assassin: has access to almost every side weapon you could want. (Hastega Masamune/Dagger, Protectra Katana...)
  27. Backstab is amazing when Hide wont fall off and your party wont rub it off you, Swift Strikes is a
  28. decent alternative, Quick Stab is a slightly worst Fast Blade
  29. Literally made of tissue. anything can kill it without party support, becomes a monster with party support
  30. especially Taunt/Cover and Runic
  31.  
  32. S Tier (We show up to the fight and might just bypass majority of the fight mechanics by being there)
  33. Summoner: Phoenix makes a sturdy party almost unkillable.
  34.  
  35. Magic Knight: Runic breaks 90% of the game.Dual Wields, Magic Blade Damage is still amazing
  36.  
  37. A Tier ( Solid and Always useful without being in a class of their own )
  38. Gladiator: Lots of MP heavy moves but not the greatest at maintaining its MP, (Havent seen Delay extensively )
  39.  
  40. Samurai : Irrelevent without Quick Charge, Solid WIth Quick Charge. Great Damage, can be offensive while playing defensive thanks to Sky. all its Buffs/Debuffs are unique so they stack
  41.  
  42. Swordsman: has access to 3 of the best movesets at once, Dark Blade is far and away the best damage option right now
  43. Holy Blade lets it be a strong support class. Magic Blade is pretty lackluster for it at the moment
  44. even with weaknesses
  45.  
  46. Monk: It never got worse its just as underplayed as its always been. Mantra is solid Healsuna. Phantom is powerful and
  47. proc more damage, One Inch Punch makes it one of 2 Melee DPS with Dispel.
  48.  
  49. B+ (Curaga is amazing)Tier
  50. Sage/Lunarian/YC
  51. Curaga is broken and so is anything that has it
  52.  
  53.  
  54. C+ (Better then a lot below them while still having ways to support the party uniquely )Tier
  55. Magus: Pretty Balanced overall, Damage isnt amazing but Empower is very strong and having Enspells makes it deadly against anything with a weakness
  56.  
  57.  
  58. C (Average, Theyre not bad, but end up with jack of all trades issues) Tier
  59. Holy Dragoon:The same as Dragoon but with more utlity options in exchange for Brace
  60.  
  61. Dragoon: Decent Damage and Support, High Jumps Role as a move is still undefined, most of its "damage" options are
  62. barely better than support classes.every breath falls off at the end of the game with the exception of Holy and Dragon.
  63. Overall Dragoons Damage isnt really that good and it falls flat despite having all its other aspects being reasonable enough making it something of a lesser paladin
  64.  
  65.  
  66. C- Tier (slightly worse off then C tier but not by much )
  67. Hero/Heroine: The same as Ninja but with more power and better utility
  68.  
  69. Ninja: Overall Not Great Damage with Subpar support
  70. Takes the most effort to reach its full potential but is still not amazing even then
  71.  
  72.  
  73.  
  74. D+ (All i do is damage and its not that high) Tier
  75. Black Mage: Great at Damage but nothing else, might not be very efficient at damage compared to the melee
  76. (needs testing side by side)
  77.  
  78. Black Knight: Drainga is its only viable action in almost all situations
  79. Darkness eats away at its MP and it has no way to self restore
  80. All its element spells are weak enough that using them on monsters weak to them is still not worth doing
  81. instead of Drainga
  82. Drainga > Shadowflare
  83. It has debuffs on many moves that all do the same thing. Stop/Petri/Para/Sleep/Death = Immune
  84.  
  85. D Tier ( I do less damage then them... )
  86. Black Twin: Twincast is terribad right now,almost every spell is questionably usable and the power isnt great lategame
  87. as well as taking twice the resources to use and a lot of cast time.
  88. Black Magic by itself isnt very powerful Pure DPS syndrome
  89.  
  90.  
  91. D- Tier ( I Do less damage then him and my niche isnt very useful for me in a lot of situations )
  92. Elemental :Doesnt have very impressive damage potential and may as well be a Black Mage/Twin when weaknesses arent
  93. relevent
  94. Having a way to force weakness might help and more damage in general since they fall into the usual all damage
  95. no support dilemma
  96.  
  97. __________________________________________________________________________________________________________________
  98. Healer/Support Tier List
  99.  
  100.  
  101.  
  102. SSS (You can not go wrong at all with this) Tier
  103. ----------
  104. Devout: Pros:Unmatched support options, every meaningful buff ingame, doesnt care about Silence, has almost every healing niche at its disposal
  105. Cons:Not the fastest at pumping out tons of healing, lower overall defenses
  106.  
  107.  
  108.  
  109. S (Broken but with weaknesses) Tier
  110. -----------
  111. Evoker: Pros: Phoenix Mode, Access to the few healing and defensive niches that Devout lacks, synergizes well with Devout and other healers because of its unique kit, LolCuraga
  112. Cons: Lower MP means lower healing power, its barriers while they stack with Mediga are not meaningful whatsoever and should only be used if youve take care of every other possible buff and Alexander isnt an option no way to heal once its MP well runs dry
  113.  
  114. A Tier
  115. ----------
  116. Bard: Pros: Most of Bards Buffs are unique to it and therefore its pretty uncontested in its role, Salve makes it a solid healer and nurse for the party,
  117. Cons: While most of its songs are useful and it is never truly at a loss for an action to take be it healing or singing its MP is something to keep an eye on, lack of a powerful offense
  118.  
  119. Alchemist: Pros: Has access to nearly every buff for boosting single target damage and many more, has a suprising amount of utility from certain Mix actions, notably Deep Freeze being a reliable Slow and Quick
  120. Cons: Elixer are expensive and gate access to AoE Focus+Brave, AoE Bluff+Faith, AoE Defense+MDefense Up, and Quick. Lack of Defensive Buffs
  121.  
  122. B+ Tier
  123. -----------
  124. Red Mage: Pros: Doublecast Reraise, Doublecast attack then heal the counter, Doublecast Pro/Shellga, Curaga is solid always, Decent Damage for a Caster
  125. Cons: Doublecast speed isnt the greatest, lack of support outside of reraise and the basics
  126.  
  127.  
  128. Dancer: Pros: The only class with AoE Crit+ , Salve, AoE Blink/Reflect lets it play niche strats, Wonder Step is a semi decent way to reapply Buffs following Black Hole, Somewhat effective at debuffing
  129. Cons: The Dance Kit can be hollow in some fights where Blink/Reflect dont matter, and Debuffs arent an option
  130. not the most reliable at damage even though it has potential to be
  131.  
  132.  
  133.  
  134.  
  135. B Tier
  136. ----------
  137. White Mage Pros: Cure Lines broken, Reraise, almost guaranteed full heal everytime, minimal need for MP concern,
  138. White Twin
  139. Cons:Silence gimps them
  140.  
  141. Engineer Pros: Enspells, Barspells if it uses an Element, this beats it. Decent Damage, acceptable healing
  142. Cons:Not an amazing healer, Not an amazing DPS, Enspells arent always applicable and Debillator doesnt last long enough to really be taken advantage of by an Engi at all
  143.  
  144. Archer Pros:Slow will never miss if it can work, it will. Brave and Faith spells, Reraise, Curaga, Dispel, Esuna
  145. Blind on one of its main weapons
  146. Cons: Aim Head,Arms,Body,Vitals and Mouth as well as Precision Shot, range from useless to super niche, has to forego a Shield to get access to Hellwind utility, for a class with Focus 2 Handed Weapons and so many diverse moves, its not very effective at doing damage without getting killed
  147.  
  148. Blue Mage Pros: Mighty Guard, Black Hole, White Wind, Runic. The Kit is simple yet effective
  149. Cons: A boring class to play overall because of how basic its kit is overall, despite being effective at what its kit does it does not do much else, a lot of its spells end up outclassing themselves while some of them dont really see a good time to use at all (Samba de Flan, Bad Breath, Blood Suck)
  150.  
  151.  
  152. Curaga(They do Black and White Magic) Tier
  153. -----------
  154. Young Caller
  155. Lunarian
  156. Sage
  157.  
  158.  
  159. C Tier
  160. -----------
  161. Green Mage: Pros:Exclusive access to Deprotect, Deshell, and Imperil. Renew, Mediga,Brave,Faith,Reraise
  162.  
  163. Cons: Renew is a good tool, but Green Mage is terrible at taking advantage of it alone similar to Engi
  164. Renew can screw the team over with debuffs, Renew does not effect some of the more powerful buffs that would make it more valuable offensively, Renew has a notably long cooldown after being used taking near twice as long as a normal action (???)
  165.  
  166. -It has a grand total of 0 AoE Buffs, so Black Hole effectively destroys them
  167. -Single Target Buffs in general are very underwhelming currently and barring Alchemist typically not worth using at all
  168. -All of its unique debuffs have questionable accuracy
  169. -Devout can do its Job far and away better without relying on having even more support
  170. -A majority of what it tries to do well is overshadowed by other classes (Devout Alchemist and Bard) and these are the classes it needs to party with to try and make good use of Renew
  171. -If Renew is maintained perfectly, meaning no Black Holes, Discord. everything going well,Green Mage suffers from a lack of real options in battle
  172.  
  173.  
  174. C- Tier
  175. -----------
  176. Time Mage Pros: Hastega and Slowga, Very Solid Magic Damage
  177. Cons: Benefic line is currently worthless ticking for slightly above normal Regen at best, Neutral Damage
  178. doesnt typically do well in certain situations and that is all this class has
  179.  
  180. ---------------------------------------
  181. Recommendations/Fixes
  182.  
  183. General
  184. Revert Brave and Faith to being duration based, theyre currently meshing very poorly with a lot of Classes due to Focus/Bluff eating away at the counters. if the outgoing damage is problematic then its more to do with the amount of health enemies have
  185.  
  186. Increase the Damage reduction from Debrave and Defaith, currently its not a noticeable difference
  187.  
  188. Green Mage
  189. Remove Aero Aerora and Aeroga in favor of Debrave, Defaith and an attack Spell that increases its damage dealt based on the number of Debuffs a target has similar to Bully from the Pirate Class (Fester)
  190.  
  191. Replace Protect and Shell with a spell that Raises Accuracy (Tranq/Surecast/etc ) and Blind
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