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My OBS Log

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Apr 15th, 2014
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  1. 16:01:02: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
  2. 16:01:02: -------------------------------
  3. 16:01:02: CPU Name: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
  4. 16:01:02: CPU Speed: 3093MHz
  5. 16:01:02: Physical Memory: 4095MB Total, 4095MB Free
  6. 16:01:02: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
  7. 16:01:02: monitor 1: pos={0, 0}, size={1920, 1080}
  8. 16:01:02: Windows Version: 6.1 Build 7601 S
  9. 16:01:02: Aero is Enabled
  10. 16:01:02: -------------------------------
  11. 16:01:02: OBS Modules:
  12. 16:01:02: Base Address Module
  13. 16:01:02: 01200000 OBS.exe
  14. 16:01:02: 6CA90000 OBSApi.dll
  15. 16:01:02: 6FF70000 DShowPlugin.dll
  16. 16:01:02: 6E2E0000 GraphicsCapture.dll
  17. 16:01:02: 6DEE0000 NoiseGate.dll
  18. 16:01:02: 6DCE0000 PSVPlugin.dll
  19. 16:01:02: ------------------------------------------
  20. 16:01:02: Adapter 1
  21. 16:01:02: Video Adapter: NVIDIA GeForce GTX 560
  22. 16:01:02: Video Adapter Dedicated Video Memory: 1024917504
  23. 16:01:02: Video Adapter Shared System Memory: 3221106688
  24. 16:01:02: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
  25. 16:01:02: =====Stream Start: 2014-04-15, 16:01:02===============================================
  26. 16:01:02: Multithreaded optimizations: On
  27. 16:01:02: Base resolution: 1920x1080
  28. 16:01:02: Output resolution: 1280x720
  29. 16:01:02: ------------------------------------------
  30. 16:01:02: Loading up D3D10 on NVIDIA GeForce GTX 560 (Adapter 1)...
  31. 16:01:02: ------------------------------------------
  32. 16:01:02: Audio Format: 48000 Hz
  33. 16:01:02: ------------------------------------------
  34. 16:01:02: Audio Channels: 2 Ch
  35. 16:01:02: Playback device Default
  36. 16:01:02: ------------------------------------------
  37. 16:01:02: Using desktop audio input: Speakers (VIA High Definition Audio)
  38. 16:01:02: ------------------------------------------
  39. 16:01:02: Audio Encoding: AAC
  40. 16:01:02: bitrate: 128
  41. 16:01:02: Using graphics capture
  42. 16:01:02: Scene buffering time set to 700
  43. 16:01:02: ------------------------------------------
  44. 16:01:02: Video Encoding: x264
  45. 16:01:02: fps: 60
  46. 16:01:02: width: 1280, height: 720
  47. 16:01:02: preset: veryfast
  48. 16:01:02: profile: high
  49. 16:01:02: keyint: 250
  50. 16:01:02: CBR: yes
  51. 16:01:02: CFR: yes
  52. 16:01:02: max bitrate: 1000
  53. 16:01:02: buffer size: 1000
  54. 16:01:02: ------------------------------------------
  55. 16:01:02: SharedTexCapture hooked
  56. 16:01:07: SharedTexCapture hooked
  57. 16:01:09: Total frames encoded: 358, total frames duplicated: 0 (0.00%)
  58. 16:01:09: Total frames rendered: 365, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
  59. 16:01:09:
  60. 16:01:09: Profiler time results:
  61. 16:01:09:
  62. 16:01:09: ==============================================================
  63. 16:01:09: video thread frame - [100%] [avg time: 0.542 ms] [children: 13.8%] [unaccounted: 86.2%]
  64. 16:01:09: | scene->Preprocess - [0.185%] [avg time: 0.001 ms]
  65. 16:01:09: | GPU download and conversion - [13.7%] [avg time: 0.074 ms] [children: 11.3%] [unaccounted: 2.4%]
  66. 16:01:09: | | flush - [7.38%] [avg time: 0.04 ms]
  67. 16:01:09: | | CopyResource - [3.51%] [avg time: 0.019 ms]
  68. 16:01:09: | | conversion to 4:2:0 - [0.369%] [avg time: 0.002 ms]
  69. 16:01:09: Convert444Threads - [100%] [avg time: 0.323 ms] [children: 98.8%] [unaccounted: 1.24%]
  70. 16:01:09: | Convert444toNV12 - [98.8%] [avg time: 0.319 ms]
  71. 16:01:09: encoder thread frame - [100%] [avg time: 0.779 ms] [children: 0.257%] [unaccounted: 99.7%]
  72. 16:01:09: | sending stuff out - [0.257%] [avg time: 0.002 ms]
  73. 16:01:09: ==============================================================
  74. 16:01:09:
  75. 16:01:09:
  76. 16:01:09: Profiler CPU results:
  77. 16:01:09:
  78. 16:01:09: ==============================================================
  79. 16:01:09: video thread frame - [cpu time: avg 0.085 ms, total 31.2 ms] [avg calls per frame: 1]
  80. 16:01:09: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  81. 16:01:09: | GPU download and conversion - [cpu time: avg 0.042 ms, total 15.6 ms] [avg calls per frame: 1]
  82. 16:01:09: | | flush - [cpu time: avg 0.042 ms, total 15.6 ms] [avg calls per frame: 1]
  83. 16:01:09: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  84. 16:01:09: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  85. 16:01:09: Convert444Threads - [cpu time: avg 0.123 ms, total 78 ms] [avg calls per frame: 2]
  86. 16:01:09: | Convert444toNV12 - [cpu time: avg 0.123 ms, total 78 ms] [avg calls per frame: 2]
  87. 16:01:09: encoder thread frame - [cpu time: avg 0.049 ms, total 15.6 ms] [avg calls per frame: 1]
  88. 16:01:09: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
  89. 16:01:09: ==============================================================
  90. 16:01:09:
  91. 16:01:09: =====Stream End: 2014-04-15, 16:01:09=================================================
  92.  
  93.  
  94. Last game capture log:
  95. 2014-04-15, 15:56:47: we're booting up:
  96. 15:56:47: CaptureThread: attached to process Smite.exe
  97. 15:56:47: D3D9 Present
  98. 15:56:47: D3D9EndScene called
  99. 15:56:47: D3DPRESENT_PARAMETERS {
  100. 15:56:47: BackBufferWidth: 1024
  101. 15:56:47: BackBufferHeight: 768
  102. 15:56:47: BackBufferFormat: D3DFMT_A8R8G8B8
  103. 15:56:47: BackBufferCount: 1
  104. 15:56:47: MultiSampleType: D3DMULTISAMPLE_NONE
  105. 15:56:47: MultiSampleQuality: 0
  106. 15:56:47: SwapEffect: D3DSWAPEFFECT_DISCARD
  107. 15:56:47: hDeviceWindow: 1114786
  108. 15:56:47: Windowed: false
  109. 15:56:47: EnableAutoDepthStencil: false
  110. 15:56:47: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  111. 15:56:47: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
  112. 15:56:47: FullScreen_RefreshRateInHz: 60
  113. 15:56:47: PresentationInterval: 2147483648
  114. 15:56:47: };
  115. 15:56:47: successfully set up d3d9 hooks
  116. 15:56:47: D3D9Present called
  117. 15:56:47: DXGI Present
  118. 15:56:47: DoD3D9GPUHook: success
  119. 15:56:47: D3DSURFACE_DESC {
  120. 15:56:47: Format: D3DFMT_A8R8G8B8
  121. 15:56:47: Type: D3DRTYPE_SURFACE
  122. 15:56:47: Usage: D3DUSAGE_RENDERTARGET
  123. 15:56:47: Pool: D3DPOOL_DEFAULT
  124. 15:56:47: MultiSampleType: D3DMULTISAMPLE_NONE
  125. 15:56:47: MultiSampleQuality: 0
  126. 15:56:47: Width: 1024
  127. 15:56:47: Height: 768
  128. 15:56:47: };
  129. 15:56:47: successfully capturing d3d9 frames via GPU
  130. 15:56:47: NV Capture available
  131. 15:56:47: FBO available
  132. 15:56:47: GL Present
  133. 15:56:47: (half life scientist) everything.. seems to be in order
  134. 15:58:31: D3D9Reset called
  135. 15:58:31: ---------------------- Cleared D3D9 Capture ----------------------
  136. 15:58:32: successfully set up d3d9 hooks
  137. 15:58:32: D3D9EndScene called
  138. 15:58:32: D3D9Present called
  139. 15:58:32: DoD3D9GPUHook: success
  140. 15:58:32: D3DSURFACE_DESC {
  141. 15:58:32: Format: D3DFMT_A8R8G8B8
  142. 15:58:32: Type: D3DRTYPE_SURFACE
  143. 15:58:32: Usage: D3DUSAGE_RENDERTARGET
  144. 15:58:32: Pool: D3DPOOL_DEFAULT
  145. 15:58:32: MultiSampleType: D3DMULTISAMPLE_NONE
  146. 15:58:32: MultiSampleQuality: 0
  147. 15:58:32: Width: 1024
  148. 15:58:32: Height: 768
  149. 15:58:32: };
  150. 15:58:32: successfully capturing d3d9 frames via GPU
  151. 15:58:37: ---------------------- Cleared D3D9 Capture ----------------------
  152. 15:58:37: D3D9EndScene called
  153. 15:58:37: D3D9Present called
  154. 15:59:14: D3D9Reset called
  155. 15:59:14: ---------------------- Cleared D3D9 Capture ----------------------
  156. 15:59:14: successfully set up d3d9 hooks
  157. 15:59:14: D3D9EndScene called
  158. 15:59:14: D3D9Present called
  159. 15:59:59: received restart event, capturing
  160. 15:59:59: DoD3D9GPUHook: success
  161. 15:59:59: D3DSURFACE_DESC {
  162. 15:59:59: Format: D3DFMT_A8R8G8B8
  163. 15:59:59: Type: D3DRTYPE_SURFACE
  164. 15:59:59: Usage: D3DUSAGE_RENDERTARGET
  165. 15:59:59: Pool: D3DPOOL_DEFAULT
  166. 15:59:59: MultiSampleType: D3DMULTISAMPLE_NONE
  167. 15:59:59: MultiSampleQuality: 0
  168. 15:59:59: Width: 1024
  169. 15:59:59: Height: 768
  170. 15:59:59: };
  171. 15:59:59: successfully capturing d3d9 frames via GPU
  172. 16:00:08: ---------------------- Cleared D3D9 Capture ----------------------
  173. 16:00:08: D3D9EndScene called
  174. 16:00:08: D3D9Present called
  175. 16:00:44: received restart event, capturing
  176. 16:00:44: DoD3D9GPUHook: success
  177. 16:00:44: D3DSURFACE_DESC {
  178. 16:00:44: Format: D3DFMT_A8R8G8B8
  179. 16:00:44: Type: D3DRTYPE_SURFACE
  180. 16:00:44: Usage: D3DUSAGE_RENDERTARGET
  181. 16:00:44: Pool: D3DPOOL_DEFAULT
  182. 16:00:44: MultiSampleType: D3DMULTISAMPLE_NONE
  183. 16:00:44: MultiSampleQuality: 0
  184. 16:00:44: Width: 1024
  185. 16:00:44: Height: 768
  186. 16:00:44: };
  187. 16:00:44: successfully capturing d3d9 frames via GPU
  188. 16:00:54: ---------------------- Cleared D3D9 Capture ----------------------
  189. 16:00:54: received restart event, capturing
  190. 16:00:54: DoD3D9GPUHook: success
  191. 16:00:54: D3D9EndScene called
  192. 16:00:54: D3D9Present called
  193. 16:00:54: D3DSURFACE_DESC {
  194. 16:00:54: Format: D3DFMT_A8R8G8B8
  195. 16:00:54: Type: D3DRTYPE_SURFACE
  196. 16:00:54: Usage: D3DUSAGE_RENDERTARGET
  197. 16:00:54: Pool: D3DPOOL_DEFAULT
  198. 16:00:54: MultiSampleType: D3DMULTISAMPLE_NONE
  199. 16:00:54: MultiSampleQuality: 0
  200. 16:00:54: Width: 1024
  201. 16:00:54: Height: 768
  202. 16:00:54: };
  203. 16:00:54: successfully capturing d3d9 frames via GPU
  204. 16:00:56: ---------------------- Cleared D3D9 Capture ----------------------
  205. 16:00:56: D3D9EndScene called
  206. 16:00:56: D3D9Present called
  207. 16:01:02: received restart event, capturing
  208. 16:01:02: DoD3D9GPUHook: success
  209. 16:01:02: D3DSURFACE_DESC {
  210. 16:01:02: Format: D3DFMT_A8R8G8B8
  211. 16:01:02: Type: D3DRTYPE_SURFACE
  212. 16:01:02: Usage: D3DUSAGE_RENDERTARGET
  213. 16:01:02: Pool: D3DPOOL_DEFAULT
  214. 16:01:02: MultiSampleType: D3DMULTISAMPLE_NONE
  215. 16:01:02: MultiSampleQuality: 0
  216. 16:01:02: Width: 1024
  217. 16:01:02: Height: 768
  218. 16:01:02: };
  219. 16:01:02: successfully capturing d3d9 frames via GPU
  220. 16:01:07: ---------------------- Cleared D3D9 Capture ----------------------
  221. 16:01:07: received restart event, capturing
  222. 16:01:07: DoD3D9GPUHook: success
  223. 16:01:07: D3D9EndScene called
  224. 16:01:07: D3D9Present called
  225. 16:01:07: D3DSURFACE_DESC {
  226. 16:01:07: Format: D3DFMT_A8R8G8B8
  227. 16:01:07: Type: D3DRTYPE_SURFACE
  228. 16:01:07: Usage: D3DUSAGE_RENDERTARGET
  229. 16:01:07: Pool: D3DPOOL_DEFAULT
  230. 16:01:07: MultiSampleType: D3DMULTISAMPLE_NONE
  231. 16:01:07: MultiSampleQuality: 0
  232. 16:01:07: Width: 1024
  233. 16:01:07: Height: 768
  234. 16:01:07: };
  235. 16:01:07: successfully capturing d3d9 frames via GPU
  236. 16:01:09: ---------------------- Cleared D3D9 Capture ----------------------
  237. 16:01:09: D3D9EndScene called
  238. 16:01:09: D3D9Present called
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