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- 16:01:02: Open Broadcaster Software v0.613b - 32bit (´・ω・`)
- 16:01:02: -------------------------------
- 16:01:02: CPU Name: Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz
- 16:01:02: CPU Speed: 3093MHz
- 16:01:02: Physical Memory: 4095MB Total, 4095MB Free
- 16:01:02: stepping id: 7, model 42, family 6, type 0, extmodel 1, extfamily 0, HTT 1, logical cores 4, total cores 4
- 16:01:02: monitor 1: pos={0, 0}, size={1920, 1080}
- 16:01:02: Windows Version: 6.1 Build 7601 S
- 16:01:02: Aero is Enabled
- 16:01:02: -------------------------------
- 16:01:02: OBS Modules:
- 16:01:02: Base Address Module
- 16:01:02: 01200000 OBS.exe
- 16:01:02: 6CA90000 OBSApi.dll
- 16:01:02: 6FF70000 DShowPlugin.dll
- 16:01:02: 6E2E0000 GraphicsCapture.dll
- 16:01:02: 6DEE0000 NoiseGate.dll
- 16:01:02: 6DCE0000 PSVPlugin.dll
- 16:01:02: ------------------------------------------
- 16:01:02: Adapter 1
- 16:01:02: Video Adapter: NVIDIA GeForce GTX 560
- 16:01:02: Video Adapter Dedicated Video Memory: 1024917504
- 16:01:02: Video Adapter Shared System Memory: 3221106688
- 16:01:02: Video Adapter Output 1: pos={0, 0}, size={1920, 1080}, attached=true
- 16:01:02: =====Stream Start: 2014-04-15, 16:01:02===============================================
- 16:01:02: Multithreaded optimizations: On
- 16:01:02: Base resolution: 1920x1080
- 16:01:02: Output resolution: 1280x720
- 16:01:02: ------------------------------------------
- 16:01:02: Loading up D3D10 on NVIDIA GeForce GTX 560 (Adapter 1)...
- 16:01:02: ------------------------------------------
- 16:01:02: Audio Format: 48000 Hz
- 16:01:02: ------------------------------------------
- 16:01:02: Audio Channels: 2 Ch
- 16:01:02: Playback device Default
- 16:01:02: ------------------------------------------
- 16:01:02: Using desktop audio input: Speakers (VIA High Definition Audio)
- 16:01:02: ------------------------------------------
- 16:01:02: Audio Encoding: AAC
- 16:01:02: bitrate: 128
- 16:01:02: Using graphics capture
- 16:01:02: Scene buffering time set to 700
- 16:01:02: ------------------------------------------
- 16:01:02: Video Encoding: x264
- 16:01:02: fps: 60
- 16:01:02: width: 1280, height: 720
- 16:01:02: preset: veryfast
- 16:01:02: profile: high
- 16:01:02: keyint: 250
- 16:01:02: CBR: yes
- 16:01:02: CFR: yes
- 16:01:02: max bitrate: 1000
- 16:01:02: buffer size: 1000
- 16:01:02: ------------------------------------------
- 16:01:02: SharedTexCapture hooked
- 16:01:07: SharedTexCapture hooked
- 16:01:09: Total frames encoded: 358, total frames duplicated: 0 (0.00%)
- 16:01:09: Total frames rendered: 365, number of late frames: 0 (0.00%) (it's okay for some frames to be late)
- 16:01:09:
- 16:01:09: Profiler time results:
- 16:01:09:
- 16:01:09: ==============================================================
- 16:01:09: video thread frame - [100%] [avg time: 0.542 ms] [children: 13.8%] [unaccounted: 86.2%]
- 16:01:09: | scene->Preprocess - [0.185%] [avg time: 0.001 ms]
- 16:01:09: | GPU download and conversion - [13.7%] [avg time: 0.074 ms] [children: 11.3%] [unaccounted: 2.4%]
- 16:01:09: | | flush - [7.38%] [avg time: 0.04 ms]
- 16:01:09: | | CopyResource - [3.51%] [avg time: 0.019 ms]
- 16:01:09: | | conversion to 4:2:0 - [0.369%] [avg time: 0.002 ms]
- 16:01:09: Convert444Threads - [100%] [avg time: 0.323 ms] [children: 98.8%] [unaccounted: 1.24%]
- 16:01:09: | Convert444toNV12 - [98.8%] [avg time: 0.319 ms]
- 16:01:09: encoder thread frame - [100%] [avg time: 0.779 ms] [children: 0.257%] [unaccounted: 99.7%]
- 16:01:09: | sending stuff out - [0.257%] [avg time: 0.002 ms]
- 16:01:09: ==============================================================
- 16:01:09:
- 16:01:09:
- 16:01:09: Profiler CPU results:
- 16:01:09:
- 16:01:09: ==============================================================
- 16:01:09: video thread frame - [cpu time: avg 0.085 ms, total 31.2 ms] [avg calls per frame: 1]
- 16:01:09: | scene->Preprocess - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:01:09: | GPU download and conversion - [cpu time: avg 0.042 ms, total 15.6 ms] [avg calls per frame: 1]
- 16:01:09: | | flush - [cpu time: avg 0.042 ms, total 15.6 ms] [avg calls per frame: 1]
- 16:01:09: | | CopyResource - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:01:09: | | conversion to 4:2:0 - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:01:09: Convert444Threads - [cpu time: avg 0.123 ms, total 78 ms] [avg calls per frame: 2]
- 16:01:09: | Convert444toNV12 - [cpu time: avg 0.123 ms, total 78 ms] [avg calls per frame: 2]
- 16:01:09: encoder thread frame - [cpu time: avg 0.049 ms, total 15.6 ms] [avg calls per frame: 1]
- 16:01:09: | sending stuff out - [cpu time: avg 0 ms, total 0 ms] [avg calls per frame: 1]
- 16:01:09: ==============================================================
- 16:01:09:
- 16:01:09: =====Stream End: 2014-04-15, 16:01:09=================================================
- Last game capture log:
- 2014-04-15, 15:56:47: we're booting up:
- 15:56:47: CaptureThread: attached to process Smite.exe
- 15:56:47: D3D9 Present
- 15:56:47: D3D9EndScene called
- 15:56:47: D3DPRESENT_PARAMETERS {
- 15:56:47: BackBufferWidth: 1024
- 15:56:47: BackBufferHeight: 768
- 15:56:47: BackBufferFormat: D3DFMT_A8R8G8B8
- 15:56:47: BackBufferCount: 1
- 15:56:47: MultiSampleType: D3DMULTISAMPLE_NONE
- 15:56:47: MultiSampleQuality: 0
- 15:56:47: SwapEffect: D3DSWAPEFFECT_DISCARD
- 15:56:47: hDeviceWindow: 1114786
- 15:56:47: Windowed: false
- 15:56:47: EnableAutoDepthStencil: false
- 15:56:47: AutoDepthStencilFormat: D3DFMT_UNKNOWN
- 15:56:47: Flags: D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
- 15:56:47: FullScreen_RefreshRateInHz: 60
- 15:56:47: PresentationInterval: 2147483648
- 15:56:47: };
- 15:56:47: successfully set up d3d9 hooks
- 15:56:47: D3D9Present called
- 15:56:47: DXGI Present
- 15:56:47: DoD3D9GPUHook: success
- 15:56:47: D3DSURFACE_DESC {
- 15:56:47: Format: D3DFMT_A8R8G8B8
- 15:56:47: Type: D3DRTYPE_SURFACE
- 15:56:47: Usage: D3DUSAGE_RENDERTARGET
- 15:56:47: Pool: D3DPOOL_DEFAULT
- 15:56:47: MultiSampleType: D3DMULTISAMPLE_NONE
- 15:56:47: MultiSampleQuality: 0
- 15:56:47: Width: 1024
- 15:56:47: Height: 768
- 15:56:47: };
- 15:56:47: successfully capturing d3d9 frames via GPU
- 15:56:47: NV Capture available
- 15:56:47: FBO available
- 15:56:47: GL Present
- 15:56:47: (half life scientist) everything.. seems to be in order
- 15:58:31: D3D9Reset called
- 15:58:31: ---------------------- Cleared D3D9 Capture ----------------------
- 15:58:32: successfully set up d3d9 hooks
- 15:58:32: D3D9EndScene called
- 15:58:32: D3D9Present called
- 15:58:32: DoD3D9GPUHook: success
- 15:58:32: D3DSURFACE_DESC {
- 15:58:32: Format: D3DFMT_A8R8G8B8
- 15:58:32: Type: D3DRTYPE_SURFACE
- 15:58:32: Usage: D3DUSAGE_RENDERTARGET
- 15:58:32: Pool: D3DPOOL_DEFAULT
- 15:58:32: MultiSampleType: D3DMULTISAMPLE_NONE
- 15:58:32: MultiSampleQuality: 0
- 15:58:32: Width: 1024
- 15:58:32: Height: 768
- 15:58:32: };
- 15:58:32: successfully capturing d3d9 frames via GPU
- 15:58:37: ---------------------- Cleared D3D9 Capture ----------------------
- 15:58:37: D3D9EndScene called
- 15:58:37: D3D9Present called
- 15:59:14: D3D9Reset called
- 15:59:14: ---------------------- Cleared D3D9 Capture ----------------------
- 15:59:14: successfully set up d3d9 hooks
- 15:59:14: D3D9EndScene called
- 15:59:14: D3D9Present called
- 15:59:59: received restart event, capturing
- 15:59:59: DoD3D9GPUHook: success
- 15:59:59: D3DSURFACE_DESC {
- 15:59:59: Format: D3DFMT_A8R8G8B8
- 15:59:59: Type: D3DRTYPE_SURFACE
- 15:59:59: Usage: D3DUSAGE_RENDERTARGET
- 15:59:59: Pool: D3DPOOL_DEFAULT
- 15:59:59: MultiSampleType: D3DMULTISAMPLE_NONE
- 15:59:59: MultiSampleQuality: 0
- 15:59:59: Width: 1024
- 15:59:59: Height: 768
- 15:59:59: };
- 15:59:59: successfully capturing d3d9 frames via GPU
- 16:00:08: ---------------------- Cleared D3D9 Capture ----------------------
- 16:00:08: D3D9EndScene called
- 16:00:08: D3D9Present called
- 16:00:44: received restart event, capturing
- 16:00:44: DoD3D9GPUHook: success
- 16:00:44: D3DSURFACE_DESC {
- 16:00:44: Format: D3DFMT_A8R8G8B8
- 16:00:44: Type: D3DRTYPE_SURFACE
- 16:00:44: Usage: D3DUSAGE_RENDERTARGET
- 16:00:44: Pool: D3DPOOL_DEFAULT
- 16:00:44: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:00:44: MultiSampleQuality: 0
- 16:00:44: Width: 1024
- 16:00:44: Height: 768
- 16:00:44: };
- 16:00:44: successfully capturing d3d9 frames via GPU
- 16:00:54: ---------------------- Cleared D3D9 Capture ----------------------
- 16:00:54: received restart event, capturing
- 16:00:54: DoD3D9GPUHook: success
- 16:00:54: D3D9EndScene called
- 16:00:54: D3D9Present called
- 16:00:54: D3DSURFACE_DESC {
- 16:00:54: Format: D3DFMT_A8R8G8B8
- 16:00:54: Type: D3DRTYPE_SURFACE
- 16:00:54: Usage: D3DUSAGE_RENDERTARGET
- 16:00:54: Pool: D3DPOOL_DEFAULT
- 16:00:54: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:00:54: MultiSampleQuality: 0
- 16:00:54: Width: 1024
- 16:00:54: Height: 768
- 16:00:54: };
- 16:00:54: successfully capturing d3d9 frames via GPU
- 16:00:56: ---------------------- Cleared D3D9 Capture ----------------------
- 16:00:56: D3D9EndScene called
- 16:00:56: D3D9Present called
- 16:01:02: received restart event, capturing
- 16:01:02: DoD3D9GPUHook: success
- 16:01:02: D3DSURFACE_DESC {
- 16:01:02: Format: D3DFMT_A8R8G8B8
- 16:01:02: Type: D3DRTYPE_SURFACE
- 16:01:02: Usage: D3DUSAGE_RENDERTARGET
- 16:01:02: Pool: D3DPOOL_DEFAULT
- 16:01:02: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:01:02: MultiSampleQuality: 0
- 16:01:02: Width: 1024
- 16:01:02: Height: 768
- 16:01:02: };
- 16:01:02: successfully capturing d3d9 frames via GPU
- 16:01:07: ---------------------- Cleared D3D9 Capture ----------------------
- 16:01:07: received restart event, capturing
- 16:01:07: DoD3D9GPUHook: success
- 16:01:07: D3D9EndScene called
- 16:01:07: D3D9Present called
- 16:01:07: D3DSURFACE_DESC {
- 16:01:07: Format: D3DFMT_A8R8G8B8
- 16:01:07: Type: D3DRTYPE_SURFACE
- 16:01:07: Usage: D3DUSAGE_RENDERTARGET
- 16:01:07: Pool: D3DPOOL_DEFAULT
- 16:01:07: MultiSampleType: D3DMULTISAMPLE_NONE
- 16:01:07: MultiSampleQuality: 0
- 16:01:07: Width: 1024
- 16:01:07: Height: 768
- 16:01:07: };
- 16:01:07: successfully capturing d3d9 frames via GPU
- 16:01:09: ---------------------- Cleared D3D9 Capture ----------------------
- 16:01:09: D3D9EndScene called
- 16:01:09: D3D9Present called
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