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- <!--
- Challenge Format:
- * name = challenge name
- * id = challenge id
- * startingitems = comma separated (nospace) item ids that will be added at the start
- * startingtrinkets = comma separated (nospace) trinket ids that will be added at the start (max 2)
- * startingpill = effect id of the starting pill (-1 for no pill | default)
- * startingcard = card id of the starting card (can include runes) (-1 for random tarot card, 0 for no card | default)
- * playertype = player type id for player type to start with (0 for Isaac | default)
- * endstage = the last stage of the challenge (use eLevelStage ids)
- * roomfilter = list of room ids to not be generated in challenge [Not all room ids can be used] (NORMAL - 1, Shop - 2, Error - 3, Treasure - 4, Boss - 5, Miniboss - 6, Secret - 7, SuperSecret - 8, Arcade - 9, Curse - 10, Challenge - 11, Library - 12, Sacrifice - 13, Devil - 14, Angel - 15, Dungeon - 16, Bossrush - 17, Isaacs - 18, Barren - 19, Chest - 20, Dice - 21, BMarket - 22).
- * cursefilter = bitmask for curses to be removed (Darkness = 1, Labyrinth = 2, Lost = 4, Unknown = 8, Cursed = 16)
- * getcurse = bitmask for curses to be forced (Same id's as curse filter)
- * achievements = list of achievement ids that are required to be able to play the challenge
- * altpath = alternative floor for light/dark path (isaac/satan)
- * canshoot = determines if player can shoot (true | default)
- * redhp = add red hp
- * maxhp = add hp container
- * soulhp = add soul hp
- * blackhp = add black hp
- * coins = add coins
- * maxdamage = maximal damage or more (clamps at min 100)
- * adddamage = + damage up
- * minfirerate = minimal fire rate or more
- * minshotspeed = minimal shot speed or less
- * bigrange = big range
- * difficulty = game difficulty (0 - normal | default, 1 - hard)
- * megasatan = last boss is megasatan
- -->
- <challenges version="1">
- <challenge name="Sick Day" id="1" endstage="8" roomfilter="4,21" startingitems="149," playertype="4" />
- </challenges>
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