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  1. MODEL_SCRIPT_INTERFACE
  2. has_faction_command_queue_index
  3. player_steam_id_is_odd
  4. difficulty_level
  5. has_character_command_queue_index
  6. campaign_type
  7. character_can_reach_character
  8. military_force_for_command_queue_index
  9. new
  10. campaign_ai
  11. random_percent
  12. character_for_command_queue_index
  13. faction_for_command_queue_index
  14. has_military_force_command_queue_index
  15. is_multiplayer
  16. pending_battle
  17. is_player_turn
  18. date_and_week_in_range
  19. campaign_name
  20. world
  21. faction_is_local
  22. turn_number
  23. is_null_interface
  24. date_in_range
  25.  
  26. WORLD_SCRIPT_INTERFACE
  27. ancillary_exists
  28. faction_exists
  29. whose_turn_is_it
  30. climate_phase_index
  31. faction_by_key
  32. model
  33. region_manager
  34. faction_list
  35. is_null_interface
  36. new
  37.  
  38. NULL_SCRIPT_INTERFACE
  39. is_null_interface
  40. new
  41.  
  42. CAMPAIGN_AI_SCRIPT_INTERFACE
  43. strategic_stance_between_factions_promotion_is_active
  44. strategic_stance_between_factions_promotion_start_round
  45. strategic_stance_between_factions_is_being_blocked
  46. strategic_stance_between_factions_promotion_end_level
  47. strategic_stance_between_factions_is_being_blocked_until
  48. strategic_stance_between_factions_promotion_end_round
  49. strategic_stance_between_factions_promotion_start_level
  50. strategic_stance_between_factions_available
  51. strategic_stance_between_factions_promotion_or_blocking_is_set
  52. strategic_stance_between_factions_promotion_current_level
  53. strategic_stance_between_factions
  54. is_null_interface
  55. new
  56.  
  57. FACTION_LIST_SCRIPT_INTERFACE
  58. is_empty
  59. item_at
  60. num_items
  61. new
  62.  
  63. FACTION_SCRIPT_INTERFACE
  64. trade_value
  65. character_list
  66. can_be_horde
  67. losing_money
  68. home_region
  69. trade_route_limit_reached
  70. upkeep_expenditure_percent
  71. imperium_level
  72. allied_with
  73. ancillary_exists
  74. at_war
  75. unused_international_trade_route
  76. is_quest_battle_faction
  77. military_force_list
  78. tax_level
  79. name
  80. model
  81. is_dead
  82. is_vassal
  83. is_null_interface
  84. command_queue_index
  85. holds_entire_province
  86. factions_of_same_subculture
  87. research_queue_idle
  88. trade_resource_exists
  89. factions_of_same_culture
  90. factions_at_war_with
  91. num_generals
  92. factions_met
  93. factions_trading_with
  94. diplomatic_standing_with
  95. at_war_with
  96. treasury_percent
  97. num_allies
  98. subculture
  99. culture
  100. new
  101. is_ally_vassal_or_client_state_of
  102. is_horde
  103. state_religion
  104. faction_leader
  105. started_war_this_turn
  106. treasury
  107. has_food_shortage
  108. sea_trade_route_raided
  109. has_faction_leader
  110. ended_war_this_turn
  111. region_list
  112. has_technology
  113. trade_value_percent
  114. trade_ship_not_in_trade_node
  115. is_human
  116. has_home_region
  117.  
  118. MILITARY_FORCE_LIST_SCRIPT_INTERFACE
  119. is_empty
  120. item_at
  121. num_items
  122. new
  123.  
  124. MILITARY_FORCE_SCRIPT_INTERFACE
  125. can_recruit_unit
  126. is_army
  127. character_list
  128. upkeep
  129. can_recruit_unit_class
  130. unit_list
  131. model
  132. new
  133. general_character
  134. morale
  135. can_recruit_agent_at_force
  136. can_recruit_unit_category
  137. is_armed_citizenry
  138. has_general
  139. strength
  140. has_garrison_residence
  141. garrison_residence
  142. is_navy
  143. can_activate_stance
  144. faction
  145. active_stance
  146. contains_mercenaries
  147. is_null_interface
  148. command_queue_index
  149.  
  150. GARRISON_RESIDENCE_SCRIPT_INTERFACE
  151. has_navy
  152. settlement_interface
  153. buildings
  154. is_under_siege
  155. new
  156. region
  157. unit_count
  158. can_assault
  159. army
  160. can_be_occupied_by_faction
  161. navy
  162. is_settlement
  163. is_slot
  164. faction
  165. model
  166. has_army
  167. is_null_interface
  168. slot_interface
  169.  
  170. UNIT_LIST_SCRIPT_INTERFACE
  171. item_at
  172. num_items
  173. has_unit
  174. is_empty
  175. new
  176.  
  177. UNIT_SCRIPT_INTERFACE
  178. unit_category
  179. military_force
  180. unit_class
  181. new
  182. is_naval_unit
  183. has_unit_commander
  184. can_upgrade_unit_equipment
  185. force_commander
  186. can_upgrade_unit
  187. is_land_unit
  188. unit_commander
  189. percentage_proportion_of_full_strength
  190. model
  191. faction
  192. unit_key
  193. is_null_interface
  194. has_force_commander
  195.  
  196. CHARACTER_LIST_SCRIPT_INTERFACE
  197. is_empty
  198. item_at
  199. num_items
  200. new
  201.  
  202. CHARACTER_SCRIPT_INTERFACE
  203. gravitas
  204. offensive_battles_fought
  205. battles_won
  206. number_of_traits
  207. defensive_naval_battles_fought
  208. offensive_naval_battles_won
  209. action_points_remaining_percent
  210. defensive_sieges_won
  211. is_carrying_troops
  212. age
  213. offensive_sieges_fought
  214. garrison_residence
  215. has_ancillary
  216. is_caster
  217. get_surname
  218. is_blockading
  219. performed_action_this_turn
  220. has_trait
  221. military_force
  222. has_garrison_residence
  223. trait_points
  224. turns_in_enemy_regions
  225. logical_position_x
  226. is_faction_leader
  227. logical_position_y
  228. post_battle_ancillary_chance
  229. offensive_ambush_battles_won
  230. character_type
  231. in_port
  232. faction
  233. battles_fought
  234. defensive_naval_battles_won
  235. is_male
  236. interfaction_loyalty
  237. has_region
  238. get_forename
  239. body_guard_casulties
  240. offensive_sieges_won
  241. turns_in_own_regions
  242. offensive_battles_won
  243. is_politician
  244. display_position_y
  245. is_besieging
  246. is_wounded
  247. turns_at_sea
  248. is_at_sea
  249. loyalty
  250. has_father
  251. routed_in_battle
  252. model
  253. mother
  254. family_member
  255. is_null_interface
  256. command_queue_index
  257. offensive_ambush_battles_fought
  258. has_mother
  259. is_visible_to_faction
  260. defensive_ambush_battles_fought
  261. cqi
  262. can_equip_ancillary
  263. rank
  264. in_settlement
  265. is_ambushing
  266. has_recruited_mercenaries
  267. is_deployed
  268. defensive_battles_fought
  269. character_subtype
  270. fought_in_battle
  271. is_hidden
  272. new
  273. defensive_sieges_fought
  274. is_embedded_in_military_force
  275. has_military_force
  276. has_skill
  277. display_position_x
  278. defensive_battles_won
  279. action_points_per_turn
  280. defensive_ambush_battles_won
  281. won_battle
  282. father
  283. region
  284. offensive_naval_battles_fought
  285. percentage_of_own_alliance_killed
  286. forename
  287. surname
  288. trait_level
  289.  
  290. CHARACTER_DETAILS_LIST_SCRIPT_INTERFACE table:
  291. is_empty
  292. item_at
  293. num_items
  294. new
  295.  
  296. CHARACTER_DETAILS_SCRIPT_INTERFACE table:
  297. has_trait
  298. mother
  299. get_forename
  300. trait_points
  301. number_of_traits
  302. father
  303. new
  304. has_mother
  305. has_father
  306. loyalty
  307. has_skill
  308. gravitas
  309. trait_level
  310. age
  311. has_ancillary
  312. is_male
  313. character_type
  314. get_surname
  315. model
  316. faction
  317. forename
  318. is_null_interface
  319. surname
  320.  
  321. FAMILY_MEMBER_SCRIPT_INTERFACE
  322. has_trait
  323. father
  324. has_mother
  325. mother
  326. come_of_age
  327. has_father
  328. is_null_interface
  329. new
  330.  
  331. REGION_LIST_SCRIPT_INTERFACE
  332. is_empty
  333. item_at
  334. num_items
  335. new
  336.  
  337. REGION_MANAGER_SCRIPT_INTERFACE
  338. region_by_key
  339. slot_by_key
  340. resource_exists_anywhere
  341. settlement_by_key
  342. model
  343. faction_region_list
  344. region_list
  345. is_null_interface
  346. new
  347.  
  348. REGION_SCRIPT_INTERFACE
  349. any_resource_available
  350. governor
  351. resource_exists
  352. can_recruit_agent_at_settlement
  353. settlement
  354. town_wealth_growth
  355. has_development_points_to_upgrade
  356. slot_list
  357. adjacent_region_list
  358. num_buildings
  359. majority_religion
  360. is_province_capital
  361. last_building_constructed_key
  362. building_superchain_exists
  363. garrison_residence
  364. new
  365. sanitation
  366. slot_type_exists
  367. building_exists
  368. region_wealth_change_percent
  369. has_governor
  370. faction_province_growth_per_turn
  371. squalor
  372. is_abandoned
  373. owning_faction
  374. faction_province_growth
  375. name
  376. model
  377. public_order
  378. province_name
  379. is_null_interface
  380. religion_proportion
  381.  
  382. SETTLEMENT_SCRIPT_INTERFACE
  383. is_port
  384. region
  385. logical_position_y
  386. has_commander
  387. slot_list
  388. faction
  389. display_position_x
  390. commander
  391. model
  392. logical_position_x
  393. display_position_y
  394. is_null_interface
  395. new
  396.  
  397. SLOT_LIST_SCRIPT_INTERFACE
  398. item_at
  399. num_items
  400. buliding_type_exists
  401. slot_type_exists
  402. is_empty
  403. new
  404.  
  405. SLOT_SCRIPT_INTERFACE
  406. type
  407. region
  408. building
  409. has_building
  410. model
  411. name
  412. faction
  413. is_null_interface
  414. new
  415.  
  416. BUILDING_LIST_SCRIPT_INTERFACE
  417. is_empty
  418. item_at
  419. num_items
  420. new
  421.  
  422. BUILDING_SCRIPT_INTERFACE
  423. superchain
  424. region
  425. percent_health
  426. chain
  427. name
  428. faction
  429. slot
  430. model
  431. is_null_interface
  432. new
  433.  
  434. CAMPAIGN_MISSION_SCRIPT_INTERFACE
  435. mission_record_key
  436. model
  437. mission_issuer_record_key
  438. faction
  439. is_null_interface
  440. new
  441.  
  442. PENDING_BATTLE_SCRIPT_INTERFACE
  443. attacker_battle_result
  444. percentage_of_attacker_killed
  445. percentage_of_defender_killed
  446. naval_battle
  447. attacker_commander_fought_in_battle
  448. has_been_fought
  449. defender_strength
  450. night_battle
  451. secondary_attackers
  452. defender
  453. percentage_of_defender_routed
  454. ambush_battle
  455. failed_ambush_battle
  456. battle_type
  457. has_attacker
  458. new
  459. seige_battle
  460. has_contested_garrison
  461. defender_commander_fought_in_melee
  462. attacker_commander_fought_in_melee
  463. defender_commander_fought_in_battle
  464. attacker_strength
  465. attacker
  466. has_defender
  467. percentage_of_attacker_routed
  468. defender_battle_result
  469. is_active
  470. model
  471. attacker_is_stronger
  472. secondary_defenders
  473. is_null_interface
  474. contested_garrison
  475.  
  476. GAME
  477. disable_pathfinding_restriction
  478. force_rebellion_in_region
  479. wound_character
  480. trigger_incident
  481. set_event_generation_enabled
  482. join_garrison
  483. remove_visibility_trigger
  484. steal_user_input
  485. cai_enable_movement_for_character
  486. remove_vfx
  487. enable_movement_for_faction
  488. make_region_seen_in_shroud
  489. remove_time_trigger
  490. force_diplomacy_new
  491. create_force_with_existing_general
  492. remove_custom_battlefield
  493. force_add_ancillary
  494. seek_exchange
  495. apply_effect_bundle_to_force
  496. apply_effect_bundle_to_region
  497. add_location_trigger
  498. add_restricted_building_level_record
  499. make_sea_region_visible_in_shroud
  500. technology_osmosis_for_playables_enable_all
  501. set_campaign_ai_force_all_factions_boardering_humans_to_have_invasion_behaviour
  502. leave_garrison
  503. add_exclusion_zone
  504. show_message_event
  505. disable_movement_for_character
  506. remove_marker
  507. add_attack_of_opportunity_overrides
  508. disable_shopping_for_ai_under_shroud
  509. disable_end_turn
  510. trigger_mission
  511. dismiss_advice_at_end_turn
  512. optional_extras_for_episodics
  513. win_next_autoresolve_battle
  514. set_non_scripted_ancillaries_disabled
  515. take_shroud_snapshot
  516. display_turns
  517. show_shroud
  518. load_named_value
  519. add_visibility_trigger
  520. stop_user_input
  521. disable_elections
  522. add_development_points_to_region
  523. add_unit_model_overrides
  524. set_public_order_of_province_for_region
  525. make_neighbouring_regions_visible_in_shroud
  526. add_outline_area_trigger
  527. add_vfx
  528. register_outro_movie
  529. scroll_camera_with_direction
  530. force_add_trait
  531. set_technology_research_disabled
  532. set_ai_uses_human_display_speed
  533. is_new_game
  534. advance_to_next_campaign
  535. show_message_event_located
  536. make_region_visible_in_shroud
  537. instant_set_building_health_percent
  538. remove_event_restricted_building_record
  539. set_ui_notification_of_victory_disabled
  540. zero_action_points
  541. enable_ui
  542. add_building_to_force
  543. add_time_trigger
  544. cai_strategic_stance_manager_block_all_stances_but_that_specified_towards_target_faction
  545. trigger_custom_mission
  546. make_son_come_of_age
  547. force_diplomacy
  548. remove_event_restricted_unit_record
  549. register_movies
  550. toggle_mission_generation
  551. force_assassination_success_for_human
  552. faction_offers_peace_to_other_faction
  553. add_restricted_building_level_record_for_faction
  554. toggle_dilemma_generation
  555. lock_starting_general_recruitment
  556. cai_strategic_stance_manager_force_stance_update_between_factions
  557. unlock_starting_general_recruitment
  558. disable_event_feed_events
  559. add_event_restricted_unit_record_for_faction
  560. suppress_all_event_feed_event_types
  561. event_feed_event_type_pending
  562. save_named_value
  563. whitelist_event_feed_event_type
  564. cinematic
  565. restore_shroud_from_snapshot
  566. trigger_dilemma
  567. add_building_model_override
  568. enable_movement_for_character
  569. disable_movement_for_faction
  570. set_region_abandoned
  571. remove_building_model_override
  572. render_campaign_to_file
  573. play_movie_in_ui
  574. trigger_custom_mission_from_string
  575. appoint_character_to_most_expensive_force
  576. trigger_custom_dilemma
  577. cai_strategic_stance_manager_clear_all_blocking_between_factions
  578. set_imperium_level_change_disabled
  579. create_force
  580. force_agent_action_success_for_human
  581. remove_attack_of_opportunity_overrides
  582. scroll_camera
  583. remove_area_trigger
  584. spawn_character_into_family_tree
  585. set_liberation_options_disabled
  586. grant_faction_handover
  587. set_character_immortality
  588. add_circle_area_trigger
  589. disable_saving_game
  590. toggle_incident_generation
  591. kill_character
  592. cai_enable_movement_for_faction
  593. cai_disable_movement_for_faction
  594. get_camera_position
  595. remove_restricted_building_level_record
  596. cai_disable_movement_for_character
  597. cai_strategic_stance_manager_set_stance_blocking_between_factions_for_a_given_stance
  598. cai_strategic_stance_manager_clear_all_promotions_between_factions
  599. cai_strategic_stance_manager_set_stance_promotion_between_factions_for_a_given_stance
  600. cai_force_personality_change_with_override_round_number
  601. remove_restricted_building_level_record_for_faction
  602. cai_force_personality_change
  603. cai_strategic_stance_manager_promote_specified_stance_towards_target_faction_by_number
  604. set_ignore_end_of_turn_public_order
  605. pending_auto_show_messages
  606. set_campaign_ai_force_all_factions_boardering_human_vassals_to_have_invasion_behaviour
  607. remove_event_restricted_unit_record_for_faction
  608. cai_strategic_stance_manager_promote_specified_stance_towards_target_faction
  609. enable_auto_generated_missions
  610. move_to
  611. force_make_trade_agreement
  612. register_instant_movie
  613. speedup_active
  614. set_non_scripted_traits_disabled
  615. set_public_order_disabled_for_province_for_region
  616. apply_effect_bundle
  617. is_benchmark_mode
  618. force_character_force_into_stance
  619. make_sea_region_seen_in_shroud
  620. end_turn
  621. set_general_offered_dilemma_permitted
  622. remove_event_restricted_building_record_for_faction
  623. add_event_restricted_building_record_for_faction
  624. add_event_restricted_building_record
  625. filesystem_lookup
  626. add_event_restricted_unit_record
  627. disable_movement_for_ai_under_shroud
  628. set_tax_rate
  629. autosave_at_next_opportunity
  630. set_character_skill_tier_limit
  631. technology_osmosis_for_playables_enable_culture
  632. exempt_region_from_tax
  633. award_experience_level
  634. force_change_cai_faction_personality
  635. force_make_vassal
  636. set_tax_disabled
  637. unlock_technology
  638. lock_technology
  639. apply_effect_bundle_to_characters_force
  640. instantly_repair_building
  641. override_ui
  642. replenish_action_points
  643. create_force_with_general
  644. modify_next_autoresolve_battle
  645. remove_effect_bundle_from_region
  646. add_custom_battlefield
  647. instantly_dismantle_building
  648. disable_shortcut
  649. model
  650. remove_effect_bundle_from_characters_force
  651. shown_message
  652. force_garrison_infiltration_success_for_human
  653. attack
  654. remove_effect_bundle
  655. stop_camera
  656. remove_location_trigger
  657. create_agent
  658. add_marker
  659. allow_player_to_embark_navies
  660. compare_localised_string
  661. disable_rebellions_worldwide
  662. cancel_custom_mission
  663. grant_unit
  664. set_character_experience_disabled
  665. override_attacker_win_chance_prediction
  666. make_neighbouring_regions_seen_in_shroud
  667. dismiss_advice
  668. add_agent_experience
  669. new
  670. unhide_character
  671. hide_character
  672. remove_settlement_model_override
  673. cancel_actions_for
  674. teleport_to
  675. fade_scene
  676. treasury_mod
  677. force_declare_war
  678. set_camera_position
  679. set_character_unique
  680. set_looting_options_disabled_for_human
  681. add_settlement_model_override
  682. remove_effect_bundle_from_force
  683. force_add_skill
  684. force_make_peace
  685. toggle_speedup
  686.  
  687. UIComponent
  688. Visible
  689. Highlight
  690. ChildCount
  691. TextDimensions
  692. IsDragged
  693. Divorce
  694. PopulateTextures
  695. SetState
  696. ReorderChildren
  697. SetImageRotation
  698. SimulateMouseMove
  699. CurrentState
  700. SetDragged
  701. DockingPoint
  702. SimulateMouseOff
  703. RemoveTopMost
  704. Id
  705. SetCanResizeHeight
  706. HasInterface
  707. DestroyChildren
  708. ClearSound
  709. TriggerAnimation
  710. IsCharPrintable
  711. Propaga
  712. SimulateKeyUp
  713. SetCanResizeWidth
  714. Parent
  715. GetStateTextDetails
  716. SetVisible
  717. SetGlobal
  718. ForceEvent
  719. SetTooltipTextWithRLSKey
  720. SetProperty
  721. GlobalExists
  722. FindTextSnapPosition
  723. TextShaderTechniqueSet
  724. SaveUIHeirarchy
  725. Layout
  726. InterfaceFunction
  727. StealShortcutKey
  728. Position
  729. Height
  730. IsMouseOverChildren
  731. LuaCall
  732. GetStateText
  733. SetTooltipText
  734. Opacity
  735. RegisterTopMost
  736. SimulateLClick
  737. CurrentAnimationId
  738. IsInteractive
  739. SetDockingPoint
  740. SetImageColour
  741. SimulateMouseOn
  742. Priority
  743. Resize
  744. PropagatePriority
  745. SimulateKeyDown
  746. SimulateKey
  747. SetStateTextDetails
  748. SetMoveable
  749. CurrentStateUI
  750. AttachCustomControl
  751. GetTooltipText
  752. Width
  753. ShaderTechniqueGet
  754. Bounds
  755. LockPriority
  756. SetOpacity
  757. SimulateRClick
  758. CreateComponent
  759. SimulateDblRClick
  760. Adopt
  761. ShaderTechniqueSet
  762. PropagateImageColour
  763. SetStateColours
  764. TextDimensionsForText
  765. SequentialFind
  766. UnLockPriority
  767. SetInteractive
  768. TextShaderVarsSet
  769. WidthOfTextLine
  770. TriggerShortcut
  771. FindPositionIntoCurrentText
  772. CallbackId
  773. RestoreUIHeirarchy
  774. ShaderVarsSet
  775. SetStateTextXOffset
  776. TextShaderVarsGet
  777. new
  778. RunScript
  779. SetDisabled
  780. SetEventCallback
  781. SetStateText
  782. PropagateVisibility
  783. Find
  784. MoveTo
  785. SimulateClick
  786. IsMoveable
  787. GetProperty
  788. Address
  789. SimulateDblLClick
  790. StealInputFocus
  791. ShaderVarsGet
  792. Dimensions
  793.  
  794. campaign_manager
  795. repeat_callback
  796. scroll_camera_with_cutscene
  797. set_default_turn_start_callback
  798. pending_battle_cache_to_string
  799. register_pre_dismiss_advice_callback
  800. move_npc_army_active_list
  801. is_processing_battle
  802. get_ui_root
  803. enable_movement_for_faction
  804. cancel_progress_on_mission_accepted
  805. scroll_camera_with_cutscene_to_settlement
  806. register_mission_manager
  807. create_force_with_existing_general
  808. can_show_advice
  809. hpm
  810. pending_battle_cached_defenders
  811. start_processing_battle_listeners
  812. saved_values_to_string
  813. pending_battle_cache_human_was_attacker
  814. load_values_from_string
  815. show_message_event
  816. modify_advice
  817. register_loading_game_callback
  818. remove_callback
  819. turn_countdown_events
  820. new_session_created
  821. find_timer
  822. add_turn_countdown_event
  823. save
  824. register_ui_destroyed_callback
  825. scroll_camera_with_cutscene_to_character
  826. stop_advice_navigation_listener
  827. stop_notify_on_character_halt
  828. remove_turn_start_callback
  829. random_sort
  830. set_show_advice_text
  831. process_os_clock_callback
  832. move_npc_army
  833. name
  834. cancel_progress_on_advice_finished
  835. os_clock_callback
  836. register_post_saving_game_callback
  837. restrict_units_for_faction
  838. check_callbacks
  839. is_new_game
  840. force_add_ancillary_on_selected_character
  841. stop_is_character_moving
  842. show_message_event_located
  843. get_faction_currently_processing
  844. whitelist_event_feed_event_type
  845. register_ui_created_callback
  846. __index
  847. register_first_tick_callback
  848. pending_battle_cache_char_was_attacker
  849. add_building_to_force
  850. trigger_custom_mission
  851. turn_countdown_events_from_string
  852. ui_created_callbacks
  853. all_diplomacy_enabled
  854. progress_on_advice_dismissed_str
  855. progress_on_advice_dismissed
  856. enable_all_diplomacy_process_wait_offset
  857. is_ui_created
  858. pending_battle_cache_remove_character
  859. add_turn_end_callback
  860. pending_battle_cache_table_from_string
  861. register_session_created_callback
  862. diplomacy_types table:
  863. loading_game_callbacks table:
  864. PROGRESS_ON_ADVICE_FINISHED_REPOLL_TIME
  865. modal_queue table:
  866. add_turn_start_callback_for_faction
  867. progress_on_advice_finished_poll
  868. ui_created
  869. random_number
  870. set_should_play_all_advice
  871. mission_managers_to_string
  872. modal_section_active
  873. progress_on_battle_completed
  874. callback
  875. force_add_skill_on_selected_character
  876. generic_custom_battlefield_enabled
  877. script_timers table:
  878. scroll_camera_position_check
  879. turn_number_modifier
  880. restrict_buildings_for_faction
  881. show_subtitle
  882. remove_infotext
  883. play_all_advice
  884. start_advice_navigation_listener
  885. check_turn_countdown_events
  886. fail_objective
  887. faction_region_change_monitor_process_turn_start
  888. process_loading_game_callbacks
  889. get_campaign_ui_manager
  890. enable_all_diplomacy
  891. is_local_players_turn
  892. model
  893. pending_battle_cache_faction_was_defender
  894. progress_on_advice_dismissed
  895. process_session_created_callbacks
  896. log_to_dis
  897. game_interface
  898. enable_movement_for_character
  899. add_agent_experience
  900. pending_battle_cache_mf_was_defender
  901. cache_pending_battle_character
  902. scroll_camera_from_current
  903. force_created
  904. new
  905. ui_root
  906. faction_character_monitor_character_has_halted
  907. cancel_progress_on_faction_turn_start
  908. advice_enabled
  909. game_loaded
  910. pending_battle_cache_get_attacker
  911. check_valid_camera_waypoint
  912. first_tick
  913. help_page_seen
  914. __tostring
  915. get_mission_manager
  916. get_diplomacy_panel_context
  917. first_tick_callbacks table:
  918. default_turn_end_callback
  919. set_use_cinematic_borders_for_automated_cutscenes
  920. faction_region_change_monitor_to_str
  921. generated_diplomacy_bitmask
  922. remove_objective
  923. faction_region_change_monitor_validate_on_load
  924. get_saved_value
  925. factions
  926. set_saved_value
  927. end_objective_chain
  928. set_intervention_manager
  929. move_npc_army_trigger_count
  930. cancel_progress_on_advice_dismissed
  931. progress_on_advice_finished_str progress_on_advice_finished
  932. add_listener
  933. saving_game
  934. mission_managers
  935. get_intervention_manager
  936. start_diplomacy_panel_context_listener
  937. disable_movement_for_character
  938. set_advice_enabled
  939. trigger_mission
  940. stop_notify_on_character_halt_for_faction
  941. post_saving_game_callback
  942. start_pending_battle_cache
  943. process_ui_destroyed_callbacks
  944. start_custom_event_generator
  945. show_advice_text
  946. end_objective_chain_on_advice_dismissed
  947. load_named_value
  948. saved_values
  949. dump_timers
  950. clear_turn_start_callbacks
  951. ui_locked
  952. set_default_turn_end_callback
  953. camera_position_to_string
  954. add_infotext
  955. all_event_feed_messages_suppressed
  956. scroll_camera_with_direction
  957. on_turn_start
  958. force_add_trait_on_selected_character
  959. activate_objective_chain
  960. progress_on_camera_movement_finished
  961. eh
  962. pending_battle_cached_attackers
  963. pending_battle_cached_defender_str
  964. ui_destroyed
  965. cut_and_scroll_camera_with_cutscene
  966. add_turn_start_callback
  967. set_turn_number_modifier
  968. get_screen_resolution
  969. null_interface
  970. cindy_playback
  971. turn_countdown_events_to_strin
  972. progress_on_loading_screen_dismissed
  973. save_named_value
  974. pre_dismiss_advice_callbacks
  975. infotext
  976. reset_objective_chain
  977. clear_turn_end_callbacks
  978. restrict_technologies_for_faction
  979. subtitles_visible
  980. register_saving_game_callback
  981. turn_end_callback_list
  982. generate_region_rebels_event_for_faction
  983. find_lowest_public_order_region_on_turn_start
  984. enable_all_diplomacy_process_max_threshold
  985. faction_character_monitor_turn_end
  986. create_force
  987. faction_character_monitor_turn_start
  988. get_human_factions
  989. start_faction_character_monitor
  990. default_turn_start_callback
  991. stop_faction_region_change_monitor
  992. faction_currently_processing
  993. env
  994. pending_battle_cache_mf_was_involved
  995. modal_system_locked
  996. pending_battle_cache_mf_was_attacker
  997. pending_battle_cache_char_was_involved
  998. poll_diplomacy_panel_context
  999. session_created_callbacks
  1000. pending_battle_cache_char_was_defender
  1001. cache_pending_battle
  1002. pending_battle_cache_human_was_defender
  1003. pending_battle_cache_faction_was_involved
  1004. process_saving_game_callbacks
  1005. should_play_all_advice
  1006. get_local_faction
  1007. pending_battle_cache_num_defenders
  1008. pending_battle_cache_num_attackers
  1009. pending_battle_cache_from_string
  1010. pending_battle_cache_human_was_involved
  1011. load_exported_files
  1012. stop_cindy_playback
  1013. add_turn_end_callback_for_faction
  1014. disable_movement_for_faction
  1015. process_first_tick_callbacks
  1016. ui_destroyed_callbacks
  1017. cancel_progress_on_fullscreen_panel_dismissed
  1018. ui_is_created
  1019. create_force_with_general
  1020. turn_start_callback_list
  1021. cancel_progress_on_battle_completed
  1022. turn_manager_started
  1023. suppress_all_event_feed_messages
  1024. single_faction_region_change_monitor_from_str
  1025. force_diplomacy_new
  1026. hide_subtitles
  1027. remove_turn_end_callback
  1028. human_factions table:
  1029. use_cinematic_borders_for_automated_cutscenes
  1030. faction_region_change_monitor_process_turn_end
  1031. load_faction_script
  1032. start_faction_region_change_monitor
  1033. faction_region_change_monitor_from_str
  1034. cancel_all_move_npc_army
  1035. diplomatic_options table:
  1036. cancel_progress_on_events_dismissed
  1037. trigger_custom_mission_from_string
  1038. stop_custom_event_generator
  1039. pending_battle_cache_faction_was_attacker
  1040. diplomacy_panel_context_listener_started
  1041. start_hero_action_listener
  1042. clear_infotext
  1043. event_panel_auto_open_enabled
  1044. remove_listener
  1045. mission_managers_from_string
  1046. is_multiplayer_campaign
  1047. trigger_event
  1048. subtitles_component_created
  1049. progress_on_fullscreen_panel_dismissed
  1050. is_character_moving
  1051. pending_battle_cache_get_defender
  1052. turn_number
  1053. objectives
  1054. faction_region_change_list table:
  1055. progress_on_faction_turn_start
  1056. start_turn_manager
  1057. is_multiplayer
  1058. on_turn_end
  1059. process_ui_created_callbacks
  1060. progress_on_mission_accepted
  1061. complete_objective
  1062. saving_game_callbacks
  1063. set_objective
  1064. create_agent
  1065. ui_locked_for_mission
  1066. notify_on_character_halt_for_faction
  1067. cinematic
  1068. notify_on_character_movement
  1069. intervention_manager
  1070. notify_on_character_halt
  1071. modify_advice_str modify_advice
  1072. add_default_diplomacy_record
  1073. pending_battle_cached_attacker_str
  1074. move_npc_army_halted
  1075. __type
  1076. move_npc_army_arrived
  1077. find_local_faction
  1078. local_faction
  1079. lift_all_shroud
  1080. progress_on_events_dismissed
  1081. show_advice
  1082. update_objective_chain
  1083. attack
  1084. quit
  1085. cancel_progress_on_camera_movement_finished
  1086. campaign_ui_manager
  1087. loading_game
  1088. stop_progress_on_loading_screen_dismissed
  1089. progress_on_advice_finished
  1090. register_event
  1091. dismiss_advice
  1092. agent_created
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