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- MODEL_SCRIPT_INTERFACE
- has_faction_command_queue_index
- player_steam_id_is_odd
- difficulty_level
- has_character_command_queue_index
- campaign_type
- character_can_reach_character
- military_force_for_command_queue_index
- new
- campaign_ai
- random_percent
- character_for_command_queue_index
- faction_for_command_queue_index
- has_military_force_command_queue_index
- is_multiplayer
- pending_battle
- is_player_turn
- date_and_week_in_range
- campaign_name
- world
- faction_is_local
- turn_number
- is_null_interface
- date_in_range
- WORLD_SCRIPT_INTERFACE
- ancillary_exists
- faction_exists
- whose_turn_is_it
- climate_phase_index
- faction_by_key
- model
- region_manager
- faction_list
- is_null_interface
- new
- NULL_SCRIPT_INTERFACE
- is_null_interface
- new
- CAMPAIGN_AI_SCRIPT_INTERFACE
- strategic_stance_between_factions_promotion_is_active
- strategic_stance_between_factions_promotion_start_round
- strategic_stance_between_factions_is_being_blocked
- strategic_stance_between_factions_promotion_end_level
- strategic_stance_between_factions_is_being_blocked_until
- strategic_stance_between_factions_promotion_end_round
- strategic_stance_between_factions_promotion_start_level
- strategic_stance_between_factions_available
- strategic_stance_between_factions_promotion_or_blocking_is_set
- strategic_stance_between_factions_promotion_current_level
- strategic_stance_between_factions
- is_null_interface
- new
- FACTION_LIST_SCRIPT_INTERFACE
- is_empty
- item_at
- num_items
- new
- FACTION_SCRIPT_INTERFACE
- trade_value
- character_list
- can_be_horde
- losing_money
- home_region
- trade_route_limit_reached
- upkeep_expenditure_percent
- imperium_level
- allied_with
- ancillary_exists
- at_war
- unused_international_trade_route
- is_quest_battle_faction
- military_force_list
- tax_level
- name
- model
- is_dead
- is_vassal
- is_null_interface
- command_queue_index
- holds_entire_province
- factions_of_same_subculture
- research_queue_idle
- trade_resource_exists
- factions_of_same_culture
- factions_at_war_with
- num_generals
- factions_met
- factions_trading_with
- diplomatic_standing_with
- at_war_with
- treasury_percent
- num_allies
- subculture
- culture
- new
- is_ally_vassal_or_client_state_of
- is_horde
- state_religion
- faction_leader
- started_war_this_turn
- treasury
- has_food_shortage
- sea_trade_route_raided
- has_faction_leader
- ended_war_this_turn
- region_list
- has_technology
- trade_value_percent
- trade_ship_not_in_trade_node
- is_human
- has_home_region
- MILITARY_FORCE_LIST_SCRIPT_INTERFACE
- is_empty
- item_at
- num_items
- new
- MILITARY_FORCE_SCRIPT_INTERFACE
- can_recruit_unit
- is_army
- character_list
- upkeep
- can_recruit_unit_class
- unit_list
- model
- new
- general_character
- morale
- can_recruit_agent_at_force
- can_recruit_unit_category
- is_armed_citizenry
- has_general
- strength
- has_garrison_residence
- garrison_residence
- is_navy
- can_activate_stance
- faction
- active_stance
- contains_mercenaries
- is_null_interface
- command_queue_index
- GARRISON_RESIDENCE_SCRIPT_INTERFACE
- has_navy
- settlement_interface
- buildings
- is_under_siege
- new
- region
- unit_count
- can_assault
- army
- can_be_occupied_by_faction
- navy
- is_settlement
- is_slot
- faction
- model
- has_army
- is_null_interface
- slot_interface
- UNIT_LIST_SCRIPT_INTERFACE
- item_at
- num_items
- has_unit
- is_empty
- new
- UNIT_SCRIPT_INTERFACE
- unit_category
- military_force
- unit_class
- new
- is_naval_unit
- has_unit_commander
- can_upgrade_unit_equipment
- force_commander
- can_upgrade_unit
- is_land_unit
- unit_commander
- percentage_proportion_of_full_strength
- model
- faction
- unit_key
- is_null_interface
- has_force_commander
- CHARACTER_LIST_SCRIPT_INTERFACE
- is_empty
- item_at
- num_items
- new
- CHARACTER_SCRIPT_INTERFACE
- gravitas
- offensive_battles_fought
- battles_won
- number_of_traits
- defensive_naval_battles_fought
- offensive_naval_battles_won
- action_points_remaining_percent
- defensive_sieges_won
- is_carrying_troops
- age
- offensive_sieges_fought
- garrison_residence
- has_ancillary
- is_caster
- get_surname
- is_blockading
- performed_action_this_turn
- has_trait
- military_force
- has_garrison_residence
- trait_points
- turns_in_enemy_regions
- logical_position_x
- is_faction_leader
- logical_position_y
- post_battle_ancillary_chance
- offensive_ambush_battles_won
- character_type
- in_port
- faction
- battles_fought
- defensive_naval_battles_won
- is_male
- interfaction_loyalty
- has_region
- get_forename
- body_guard_casulties
- offensive_sieges_won
- turns_in_own_regions
- offensive_battles_won
- is_politician
- display_position_y
- is_besieging
- is_wounded
- turns_at_sea
- is_at_sea
- loyalty
- has_father
- routed_in_battle
- model
- mother
- family_member
- is_null_interface
- command_queue_index
- offensive_ambush_battles_fought
- has_mother
- is_visible_to_faction
- defensive_ambush_battles_fought
- cqi
- can_equip_ancillary
- rank
- in_settlement
- is_ambushing
- has_recruited_mercenaries
- is_deployed
- defensive_battles_fought
- character_subtype
- fought_in_battle
- is_hidden
- new
- defensive_sieges_fought
- is_embedded_in_military_force
- has_military_force
- has_skill
- display_position_x
- defensive_battles_won
- action_points_per_turn
- defensive_ambush_battles_won
- won_battle
- father
- region
- offensive_naval_battles_fought
- percentage_of_own_alliance_killed
- forename
- surname
- trait_level
- CHARACTER_DETAILS_LIST_SCRIPT_INTERFACE table:
- is_empty
- item_at
- num_items
- new
- CHARACTER_DETAILS_SCRIPT_INTERFACE table:
- has_trait
- mother
- get_forename
- trait_points
- number_of_traits
- father
- new
- has_mother
- has_father
- loyalty
- has_skill
- gravitas
- trait_level
- age
- has_ancillary
- is_male
- character_type
- get_surname
- model
- faction
- forename
- is_null_interface
- surname
- FAMILY_MEMBER_SCRIPT_INTERFACE
- has_trait
- father
- has_mother
- mother
- come_of_age
- has_father
- is_null_interface
- new
- REGION_LIST_SCRIPT_INTERFACE
- is_empty
- item_at
- num_items
- new
- REGION_MANAGER_SCRIPT_INTERFACE
- region_by_key
- slot_by_key
- resource_exists_anywhere
- settlement_by_key
- model
- faction_region_list
- region_list
- is_null_interface
- new
- REGION_SCRIPT_INTERFACE
- any_resource_available
- governor
- resource_exists
- can_recruit_agent_at_settlement
- settlement
- town_wealth_growth
- has_development_points_to_upgrade
- slot_list
- adjacent_region_list
- num_buildings
- majority_religion
- is_province_capital
- last_building_constructed_key
- building_superchain_exists
- garrison_residence
- new
- sanitation
- slot_type_exists
- building_exists
- region_wealth_change_percent
- has_governor
- faction_province_growth_per_turn
- squalor
- is_abandoned
- owning_faction
- faction_province_growth
- name
- model
- public_order
- province_name
- is_null_interface
- religion_proportion
- SETTLEMENT_SCRIPT_INTERFACE
- is_port
- region
- logical_position_y
- has_commander
- slot_list
- faction
- display_position_x
- commander
- model
- logical_position_x
- display_position_y
- is_null_interface
- new
- SLOT_LIST_SCRIPT_INTERFACE
- item_at
- num_items
- buliding_type_exists
- slot_type_exists
- is_empty
- new
- SLOT_SCRIPT_INTERFACE
- type
- region
- building
- has_building
- model
- name
- faction
- is_null_interface
- new
- BUILDING_LIST_SCRIPT_INTERFACE
- is_empty
- item_at
- num_items
- new
- BUILDING_SCRIPT_INTERFACE
- superchain
- region
- percent_health
- chain
- name
- faction
- slot
- model
- is_null_interface
- new
- CAMPAIGN_MISSION_SCRIPT_INTERFACE
- mission_record_key
- model
- mission_issuer_record_key
- faction
- is_null_interface
- new
- PENDING_BATTLE_SCRIPT_INTERFACE
- attacker_battle_result
- percentage_of_attacker_killed
- percentage_of_defender_killed
- naval_battle
- attacker_commander_fought_in_battle
- has_been_fought
- defender_strength
- night_battle
- secondary_attackers
- defender
- percentage_of_defender_routed
- ambush_battle
- failed_ambush_battle
- battle_type
- has_attacker
- new
- seige_battle
- has_contested_garrison
- defender_commander_fought_in_melee
- attacker_commander_fought_in_melee
- defender_commander_fought_in_battle
- attacker_strength
- attacker
- has_defender
- percentage_of_attacker_routed
- defender_battle_result
- is_active
- model
- attacker_is_stronger
- secondary_defenders
- is_null_interface
- contested_garrison
- GAME
- disable_pathfinding_restriction
- force_rebellion_in_region
- wound_character
- trigger_incident
- set_event_generation_enabled
- join_garrison
- remove_visibility_trigger
- steal_user_input
- cai_enable_movement_for_character
- remove_vfx
- enable_movement_for_faction
- make_region_seen_in_shroud
- remove_time_trigger
- force_diplomacy_new
- create_force_with_existing_general
- remove_custom_battlefield
- force_add_ancillary
- seek_exchange
- apply_effect_bundle_to_force
- apply_effect_bundle_to_region
- add_location_trigger
- add_restricted_building_level_record
- make_sea_region_visible_in_shroud
- technology_osmosis_for_playables_enable_all
- set_campaign_ai_force_all_factions_boardering_humans_to_have_invasion_behaviour
- leave_garrison
- add_exclusion_zone
- show_message_event
- disable_movement_for_character
- remove_marker
- add_attack_of_opportunity_overrides
- disable_shopping_for_ai_under_shroud
- disable_end_turn
- trigger_mission
- dismiss_advice_at_end_turn
- optional_extras_for_episodics
- win_next_autoresolve_battle
- set_non_scripted_ancillaries_disabled
- take_shroud_snapshot
- display_turns
- show_shroud
- load_named_value
- add_visibility_trigger
- stop_user_input
- disable_elections
- add_development_points_to_region
- add_unit_model_overrides
- set_public_order_of_province_for_region
- make_neighbouring_regions_visible_in_shroud
- add_outline_area_trigger
- add_vfx
- register_outro_movie
- scroll_camera_with_direction
- force_add_trait
- set_technology_research_disabled
- set_ai_uses_human_display_speed
- is_new_game
- advance_to_next_campaign
- show_message_event_located
- make_region_visible_in_shroud
- instant_set_building_health_percent
- remove_event_restricted_building_record
- set_ui_notification_of_victory_disabled
- zero_action_points
- enable_ui
- add_building_to_force
- add_time_trigger
- cai_strategic_stance_manager_block_all_stances_but_that_specified_towards_target_faction
- trigger_custom_mission
- make_son_come_of_age
- force_diplomacy
- remove_event_restricted_unit_record
- register_movies
- toggle_mission_generation
- force_assassination_success_for_human
- faction_offers_peace_to_other_faction
- add_restricted_building_level_record_for_faction
- toggle_dilemma_generation
- lock_starting_general_recruitment
- cai_strategic_stance_manager_force_stance_update_between_factions
- unlock_starting_general_recruitment
- disable_event_feed_events
- add_event_restricted_unit_record_for_faction
- suppress_all_event_feed_event_types
- event_feed_event_type_pending
- save_named_value
- whitelist_event_feed_event_type
- cinematic
- restore_shroud_from_snapshot
- trigger_dilemma
- add_building_model_override
- enable_movement_for_character
- disable_movement_for_faction
- set_region_abandoned
- remove_building_model_override
- render_campaign_to_file
- play_movie_in_ui
- trigger_custom_mission_from_string
- appoint_character_to_most_expensive_force
- trigger_custom_dilemma
- cai_strategic_stance_manager_clear_all_blocking_between_factions
- set_imperium_level_change_disabled
- create_force
- force_agent_action_success_for_human
- remove_attack_of_opportunity_overrides
- scroll_camera
- remove_area_trigger
- spawn_character_into_family_tree
- set_liberation_options_disabled
- grant_faction_handover
- set_character_immortality
- add_circle_area_trigger
- disable_saving_game
- toggle_incident_generation
- kill_character
- cai_enable_movement_for_faction
- cai_disable_movement_for_faction
- get_camera_position
- remove_restricted_building_level_record
- cai_disable_movement_for_character
- cai_strategic_stance_manager_set_stance_blocking_between_factions_for_a_given_stance
- cai_strategic_stance_manager_clear_all_promotions_between_factions
- cai_strategic_stance_manager_set_stance_promotion_between_factions_for_a_given_stance
- cai_force_personality_change_with_override_round_number
- remove_restricted_building_level_record_for_faction
- cai_force_personality_change
- cai_strategic_stance_manager_promote_specified_stance_towards_target_faction_by_number
- set_ignore_end_of_turn_public_order
- pending_auto_show_messages
- set_campaign_ai_force_all_factions_boardering_human_vassals_to_have_invasion_behaviour
- remove_event_restricted_unit_record_for_faction
- cai_strategic_stance_manager_promote_specified_stance_towards_target_faction
- enable_auto_generated_missions
- move_to
- force_make_trade_agreement
- register_instant_movie
- speedup_active
- set_non_scripted_traits_disabled
- set_public_order_disabled_for_province_for_region
- apply_effect_bundle
- is_benchmark_mode
- force_character_force_into_stance
- make_sea_region_seen_in_shroud
- end_turn
- set_general_offered_dilemma_permitted
- remove_event_restricted_building_record_for_faction
- add_event_restricted_building_record_for_faction
- add_event_restricted_building_record
- filesystem_lookup
- add_event_restricted_unit_record
- disable_movement_for_ai_under_shroud
- set_tax_rate
- autosave_at_next_opportunity
- set_character_skill_tier_limit
- technology_osmosis_for_playables_enable_culture
- exempt_region_from_tax
- award_experience_level
- force_change_cai_faction_personality
- force_make_vassal
- set_tax_disabled
- unlock_technology
- lock_technology
- apply_effect_bundle_to_characters_force
- instantly_repair_building
- override_ui
- replenish_action_points
- create_force_with_general
- modify_next_autoresolve_battle
- remove_effect_bundle_from_region
- add_custom_battlefield
- instantly_dismantle_building
- disable_shortcut
- model
- remove_effect_bundle_from_characters_force
- shown_message
- force_garrison_infiltration_success_for_human
- attack
- remove_effect_bundle
- stop_camera
- remove_location_trigger
- create_agent
- add_marker
- allow_player_to_embark_navies
- compare_localised_string
- disable_rebellions_worldwide
- cancel_custom_mission
- grant_unit
- set_character_experience_disabled
- override_attacker_win_chance_prediction
- make_neighbouring_regions_seen_in_shroud
- dismiss_advice
- add_agent_experience
- new
- unhide_character
- hide_character
- remove_settlement_model_override
- cancel_actions_for
- teleport_to
- fade_scene
- treasury_mod
- force_declare_war
- set_camera_position
- set_character_unique
- set_looting_options_disabled_for_human
- add_settlement_model_override
- remove_effect_bundle_from_force
- force_add_skill
- force_make_peace
- toggle_speedup
- UIComponent
- Visible
- Highlight
- ChildCount
- TextDimensions
- IsDragged
- Divorce
- PopulateTextures
- SetState
- ReorderChildren
- SetImageRotation
- SimulateMouseMove
- CurrentState
- SetDragged
- DockingPoint
- SimulateMouseOff
- RemoveTopMost
- Id
- SetCanResizeHeight
- HasInterface
- DestroyChildren
- ClearSound
- TriggerAnimation
- IsCharPrintable
- Propaga
- SimulateKeyUp
- SetCanResizeWidth
- Parent
- GetStateTextDetails
- SetVisible
- SetGlobal
- ForceEvent
- SetTooltipTextWithRLSKey
- SetProperty
- GlobalExists
- FindTextSnapPosition
- TextShaderTechniqueSet
- SaveUIHeirarchy
- Layout
- InterfaceFunction
- StealShortcutKey
- Position
- Height
- IsMouseOverChildren
- LuaCall
- GetStateText
- SetTooltipText
- Opacity
- RegisterTopMost
- SimulateLClick
- CurrentAnimationId
- IsInteractive
- SetDockingPoint
- SetImageColour
- SimulateMouseOn
- Priority
- Resize
- PropagatePriority
- SimulateKeyDown
- SimulateKey
- SetStateTextDetails
- SetMoveable
- CurrentStateUI
- AttachCustomControl
- GetTooltipText
- Width
- ShaderTechniqueGet
- Bounds
- LockPriority
- SetOpacity
- SimulateRClick
- CreateComponent
- SimulateDblRClick
- Adopt
- ShaderTechniqueSet
- PropagateImageColour
- SetStateColours
- TextDimensionsForText
- SequentialFind
- UnLockPriority
- SetInteractive
- TextShaderVarsSet
- WidthOfTextLine
- TriggerShortcut
- FindPositionIntoCurrentText
- CallbackId
- RestoreUIHeirarchy
- ShaderVarsSet
- SetStateTextXOffset
- TextShaderVarsGet
- new
- RunScript
- SetDisabled
- SetEventCallback
- SetStateText
- PropagateVisibility
- Find
- MoveTo
- SimulateClick
- IsMoveable
- GetProperty
- Address
- SimulateDblLClick
- StealInputFocus
- ShaderVarsGet
- Dimensions
- campaign_manager
- repeat_callback
- scroll_camera_with_cutscene
- set_default_turn_start_callback
- pending_battle_cache_to_string
- register_pre_dismiss_advice_callback
- move_npc_army_active_list
- is_processing_battle
- get_ui_root
- enable_movement_for_faction
- cancel_progress_on_mission_accepted
- scroll_camera_with_cutscene_to_settlement
- register_mission_manager
- create_force_with_existing_general
- can_show_advice
- hpm
- pending_battle_cached_defenders
- start_processing_battle_listeners
- saved_values_to_string
- pending_battle_cache_human_was_attacker
- load_values_from_string
- show_message_event
- modify_advice
- register_loading_game_callback
- remove_callback
- turn_countdown_events
- new_session_created
- find_timer
- add_turn_countdown_event
- save
- register_ui_destroyed_callback
- scroll_camera_with_cutscene_to_character
- stop_advice_navigation_listener
- stop_notify_on_character_halt
- remove_turn_start_callback
- random_sort
- set_show_advice_text
- process_os_clock_callback
- move_npc_army
- name
- cancel_progress_on_advice_finished
- os_clock_callback
- register_post_saving_game_callback
- restrict_units_for_faction
- check_callbacks
- is_new_game
- force_add_ancillary_on_selected_character
- stop_is_character_moving
- show_message_event_located
- get_faction_currently_processing
- whitelist_event_feed_event_type
- register_ui_created_callback
- __index
- register_first_tick_callback
- pending_battle_cache_char_was_attacker
- add_building_to_force
- trigger_custom_mission
- turn_countdown_events_from_string
- ui_created_callbacks
- all_diplomacy_enabled
- progress_on_advice_dismissed_str
- progress_on_advice_dismissed
- enable_all_diplomacy_process_wait_offset
- is_ui_created
- pending_battle_cache_remove_character
- add_turn_end_callback
- pending_battle_cache_table_from_string
- register_session_created_callback
- diplomacy_types table:
- loading_game_callbacks table:
- PROGRESS_ON_ADVICE_FINISHED_REPOLL_TIME
- modal_queue table:
- add_turn_start_callback_for_faction
- progress_on_advice_finished_poll
- ui_created
- random_number
- set_should_play_all_advice
- mission_managers_to_string
- modal_section_active
- progress_on_battle_completed
- callback
- force_add_skill_on_selected_character
- generic_custom_battlefield_enabled
- script_timers table:
- scroll_camera_position_check
- turn_number_modifier
- restrict_buildings_for_faction
- show_subtitle
- remove_infotext
- play_all_advice
- start_advice_navigation_listener
- check_turn_countdown_events
- fail_objective
- faction_region_change_monitor_process_turn_start
- process_loading_game_callbacks
- get_campaign_ui_manager
- enable_all_diplomacy
- is_local_players_turn
- model
- pending_battle_cache_faction_was_defender
- progress_on_advice_dismissed
- process_session_created_callbacks
- log_to_dis
- game_interface
- enable_movement_for_character
- add_agent_experience
- pending_battle_cache_mf_was_defender
- cache_pending_battle_character
- scroll_camera_from_current
- force_created
- new
- ui_root
- faction_character_monitor_character_has_halted
- cancel_progress_on_faction_turn_start
- advice_enabled
- game_loaded
- pending_battle_cache_get_attacker
- check_valid_camera_waypoint
- first_tick
- help_page_seen
- __tostring
- get_mission_manager
- get_diplomacy_panel_context
- first_tick_callbacks table:
- default_turn_end_callback
- set_use_cinematic_borders_for_automated_cutscenes
- faction_region_change_monitor_to_str
- generated_diplomacy_bitmask
- remove_objective
- faction_region_change_monitor_validate_on_load
- get_saved_value
- factions
- set_saved_value
- end_objective_chain
- set_intervention_manager
- move_npc_army_trigger_count
- cancel_progress_on_advice_dismissed
- progress_on_advice_finished_str progress_on_advice_finished
- add_listener
- saving_game
- mission_managers
- get_intervention_manager
- start_diplomacy_panel_context_listener
- disable_movement_for_character
- set_advice_enabled
- trigger_mission
- stop_notify_on_character_halt_for_faction
- post_saving_game_callback
- start_pending_battle_cache
- process_ui_destroyed_callbacks
- start_custom_event_generator
- show_advice_text
- end_objective_chain_on_advice_dismissed
- load_named_value
- saved_values
- dump_timers
- clear_turn_start_callbacks
- ui_locked
- set_default_turn_end_callback
- camera_position_to_string
- add_infotext
- all_event_feed_messages_suppressed
- scroll_camera_with_direction
- on_turn_start
- force_add_trait_on_selected_character
- activate_objective_chain
- progress_on_camera_movement_finished
- eh
- pending_battle_cached_attackers
- pending_battle_cached_defender_str
- ui_destroyed
- cut_and_scroll_camera_with_cutscene
- add_turn_start_callback
- set_turn_number_modifier
- get_screen_resolution
- null_interface
- cindy_playback
- turn_countdown_events_to_strin
- progress_on_loading_screen_dismissed
- save_named_value
- pre_dismiss_advice_callbacks
- infotext
- reset_objective_chain
- clear_turn_end_callbacks
- restrict_technologies_for_faction
- subtitles_visible
- register_saving_game_callback
- turn_end_callback_list
- generate_region_rebels_event_for_faction
- find_lowest_public_order_region_on_turn_start
- enable_all_diplomacy_process_max_threshold
- faction_character_monitor_turn_end
- create_force
- faction_character_monitor_turn_start
- get_human_factions
- start_faction_character_monitor
- default_turn_start_callback
- stop_faction_region_change_monitor
- faction_currently_processing
- env
- pending_battle_cache_mf_was_involved
- modal_system_locked
- pending_battle_cache_mf_was_attacker
- pending_battle_cache_char_was_involved
- poll_diplomacy_panel_context
- session_created_callbacks
- pending_battle_cache_char_was_defender
- cache_pending_battle
- pending_battle_cache_human_was_defender
- pending_battle_cache_faction_was_involved
- process_saving_game_callbacks
- should_play_all_advice
- get_local_faction
- pending_battle_cache_num_defenders
- pending_battle_cache_num_attackers
- pending_battle_cache_from_string
- pending_battle_cache_human_was_involved
- load_exported_files
- stop_cindy_playback
- add_turn_end_callback_for_faction
- disable_movement_for_faction
- process_first_tick_callbacks
- ui_destroyed_callbacks
- cancel_progress_on_fullscreen_panel_dismissed
- ui_is_created
- create_force_with_general
- turn_start_callback_list
- cancel_progress_on_battle_completed
- turn_manager_started
- suppress_all_event_feed_messages
- single_faction_region_change_monitor_from_str
- force_diplomacy_new
- hide_subtitles
- remove_turn_end_callback
- human_factions table:
- use_cinematic_borders_for_automated_cutscenes
- faction_region_change_monitor_process_turn_end
- load_faction_script
- start_faction_region_change_monitor
- faction_region_change_monitor_from_str
- cancel_all_move_npc_army
- diplomatic_options table:
- cancel_progress_on_events_dismissed
- trigger_custom_mission_from_string
- stop_custom_event_generator
- pending_battle_cache_faction_was_attacker
- diplomacy_panel_context_listener_started
- start_hero_action_listener
- clear_infotext
- event_panel_auto_open_enabled
- remove_listener
- mission_managers_from_string
- is_multiplayer_campaign
- trigger_event
- subtitles_component_created
- progress_on_fullscreen_panel_dismissed
- is_character_moving
- pending_battle_cache_get_defender
- turn_number
- objectives
- faction_region_change_list table:
- progress_on_faction_turn_start
- start_turn_manager
- is_multiplayer
- on_turn_end
- process_ui_created_callbacks
- progress_on_mission_accepted
- complete_objective
- saving_game_callbacks
- set_objective
- create_agent
- ui_locked_for_mission
- notify_on_character_halt_for_faction
- cinematic
- notify_on_character_movement
- intervention_manager
- notify_on_character_halt
- modify_advice_str modify_advice
- add_default_diplomacy_record
- pending_battle_cached_attacker_str
- move_npc_army_halted
- __type
- move_npc_army_arrived
- find_local_faction
- local_faction
- lift_all_shroud
- progress_on_events_dismissed
- show_advice
- update_objective_chain
- attack
- quit
- cancel_progress_on_camera_movement_finished
- campaign_ui_manager
- loading_game
- stop_progress_on_loading_screen_dismissed
- progress_on_advice_finished
- register_event
- dismiss_advice
- agent_created
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