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- Frannie, Level 0 Human Female (starting character)
- Attribute Scores
- Strength: 11 (+1)
- Agility: 10 (+0)
- Intellect: 10 (+0)
- Will: 10 (+0)
- Perception: 10 (+0)
- Defense: 10 / 11 (with Shield)
- Health: 11
- Healing Rate: 2
- Speed 10
- Insanity 4
- Languages: Common
- Professions: Squire, Con Artist, Spy
- Equipement:
- You have a club (1d6), fine clothing, a backpack, a cloak, a week of rations, a waterskin, a coil of rope, a tinderbox, 2 torches, a healing potion, and a pouch containing 7 cp.
- You also have a small shield, a healer’s kit, a deck of fortune-teller’s cards.
- Character info:
- - You died and came back to life Gain 4 insanity.
- - You put your interests and those of your friends above all else.
- - You follow the tenets of the Old Faith.
- - You are a young adult, 24 years old.
- - You are average in height and weight.
- - Most consider you homely: not quite ugly, but a bit worse than plain.
- --------------------------------------------------
- Frannie, Level 1 Human Female Warrior
- Attribute Scores
- Strength: 12 (+2)
- Agility: 11 (+1)
- Intellect: 10 (+0)
- Will: 10 (+0)
- Perception: 10 (+0)
- Defense: 13 / 14 (with shield)
- Health: 17
- Healing Rate: 4
- Size: 1
- Speed 10
- Languages: Common
- Professions: Squire, Con Artist, Spy, Guard
- Talents:
- - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate.
- Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- Equipement:
- You have a club (1d6), a sword (1d6), a hard leather armor, fine clothing, a backpack, a cloak, a week of rations, a waterskin, a coil of rope, a tinderbox, 2 torches, a healing potion, and a pouch containing money.
- You also have a small shield, a healer’s kit, a deck of fortune-teller’s cards.
- Character info:
- _ You fought in the pits and arenas of your homeland. Each contest honed your talent until you became an experienced warrior.
- --------------------------------------------------
- Frannie, Level 3 Human Female Warrior/Fighter
- Attribute Scores
- Strength: 13 (+3)
- Agility: 12 (+2)
- Intellect: 10 (+0)
- Will: 10 (+0)
- Perception: 10 (+0)
- Defense: 15 / 17 (with shield)
- Health: 28
- Healing Rate: 7
- Size: 1
- Speed 10
- Languages: Common, Dwarven
- Professions: Squire, Con Artist, Spy, Guard
- Talents:
- - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate.
- Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Combat Prowess: Your attacks with weapons deal 1d6 extra damage.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage
- - Defense Expertise: Increase your Defense by 1.
- Equipement:
- You have a club (2d6), a bastard sword (3d6 + 2), a hard leather armor (Agility+2), fine clothing, a backpack, a cloak, a week of rations, a waterskin, a coil of rope, a tinderbox, 2 torches, a healing potion, and a pouch containing money.
- You also have a large shield (1d3/+2), a healer’s kit, a deck of fortune-teller’s cards.
- Character info:
- - After a few near defeats, you sought to improve your combat skills so you can survive the greater challenges ahead.
- --------------------------------------------------
- Frannie, Level 7 Human Female Warrior/Fighter/Brute
- Attribute Scores
- Strength: 14 (+3)
- Agility: 13 (+2)
- Intellect: 10 (+0)
- Will: 11 (+0)
- Perception: 10 (+0)
- Defense: 18 / 20 (with shield)
- Health: 44
- Healing Rate: 14
- Size: 1
- Speed 10
- Languages: Common, Dwarven
- Professions: Squire, Con Artist, Spy, Guard
- Talents:
- - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate.
- Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Combat Prowess: Your attacks with weapons deal 1d6 extra damage.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage
- - Defense Expertise: Increase your Defense by 1.
- - Determined: When you roll a 1 on the die from a boon, you can reroll the die and choose to use the new number.
- - Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
- - Brawn: You make Strength attack rolls and challenge rolls with 1 boon.
- Equipement:
- You have a club (2d6), a bastard sword (3d6 + 2), a scale armor (16), fine clothing, a backpack, a cloak, a week of rations, a waterskin, a coil of rope, a tinderbox, 2 torches, a healing potion, and a pouch containing money.
- You also have a small shield (1/+1), a healer’s kit, a deck of fortune-teller’s cards.
- --------------------------------------------------
- Frannie, Level 10 Human Female Warrior/Fighter/Brute
- Attribute Scores
- Strength: 14 (+4)
- Agility: 13 (+3)
- Intellect: 10 (+0)
- Will: 11 (+0)
- Perception: 10 (+0)
- Defense: 19 / 21 (with shield)
- Health: 66
- Healing Rate: 22
- Size: 1
- Speed 10
- Languages: Common, Dwarven
- Professions: Squire, Con Artis, Spy, Guard
- Talents:
- - Catch Your Breath (x2): You can use an action or a triggered action on your turn to heal damage equal to your healing rate.
- Once you use this talent, you cannot use it again until after you complete a rest.
- - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
- - Combat Prowess: Your attacks with weapons deal 1d6 extra damage.
- - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage
- - Defense Expertise: Increase your Defense by 1.
- - Determined: When you roll a 1 on the die from a boon, you can reroll the die and choose to use the new number.
- - Combat Expertise (x2, different targets): When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
- - Brawn: You make Strength attack rolls and challenge rolls with 1 boon.
- - Weapon Mastery: When you make an attack roll for a weapon attack and the number rolled is 9 or less, you can reroll the d20. You must use the second number even if it is 9 or less.
- - Mighty Thews: You add your Strength modifier to the damage rolls of attacks you make using basic, military, or heavy weapons.
- Equipement:
- You have a club (2d6), a bastard sword (3d6 + 5), a scale armor (16), fine clothing, a backpack, a cloak, a week of rations, a waterskin, a coil of rope, a tinderbox, 2 torches, a healing potion, and a pouch containing money.
- You also have a small shield (1/+1), a healer’s kit, a deck of fortune-teller’s cards.
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