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Hybban

Frannie, Level 10 Human Female Warrior/Fighter/Brute

Dec 23rd, 2016
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  1. Frannie, Level 0 Human Female (starting character)
  2. Attribute Scores
  3. Strength: 11 (+1)
  4. Agility: 10 (+0)
  5. Intellect: 10 (+0)
  6. Will: 10 (+0)
  7.  
  8. Perception: 10 (+0)
  9. Defense: 10 / 11 (with Shield)
  10. Health: 11
  11. Healing Rate: 2
  12. Speed 10
  13. Insanity 4
  14. Languages: Common
  15. Professions: Squire, Con Artist, Spy
  16.  
  17. Equipement:
  18. You have a club (1d6), fine clothing, a backpack, a cloak, a week of rations, a waterskin, a coil of rope, a tinderbox, 2 torches, a healing potion, and a pouch containing 7 cp.
  19. You also have a small shield, a healer’s kit, a deck of fortune-teller’s cards.
  20.  
  21. Character info:
  22. - You died and came back to life Gain 4 insanity.
  23. - You put your interests and those of your friends above all else.
  24. - You follow the tenets of the Old Faith.
  25. - You are a young adult, 24 years old.
  26. - You are average in height and weight.
  27. - Most consider you homely: not quite ugly, but a bit worse than plain.
  28.  
  29. --------------------------------------------------
  30.  
  31. Frannie, Level 1 Human Female Warrior
  32. Attribute Scores
  33. Strength: 12 (+2)
  34. Agility: 11 (+1)
  35. Intellect: 10 (+0)
  36. Will: 10 (+0)
  37.  
  38. Perception: 10 (+0)
  39. Defense: 13 / 14 (with shield)
  40. Health: 17
  41. Healing Rate: 4
  42. Size: 1
  43. Speed 10
  44. Languages: Common
  45. Professions: Squire, Con Artist, Spy, Guard
  46.  
  47. Talents:
  48. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate.
  49. Once you use this talent, you cannot use it again until after you complete a rest.
  50. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  51.  
  52. Equipement:
  53. You have a club (1d6), a sword (1d6), a hard leather armor, fine clothing, a backpack, a cloak, a week of rations, a waterskin, a coil of rope, a tinderbox, 2 torches, a healing potion, and a pouch containing money.
  54. You also have a small shield, a healer’s kit, a deck of fortune-teller’s cards.
  55.  
  56. Character info:
  57. _ You fought in the pits and arenas of your homeland. Each contest honed your talent until you became an experienced warrior.
  58.  
  59. --------------------------------------------------
  60.  
  61. Frannie, Level 3 Human Female Warrior/Fighter
  62.  
  63. Attribute Scores
  64. Strength: 13 (+3)
  65. Agility: 12 (+2)
  66. Intellect: 10 (+0)
  67. Will: 10 (+0)
  68.  
  69. Perception: 10 (+0)
  70. Defense: 15 / 17 (with shield)
  71. Health: 28
  72. Healing Rate: 7
  73. Size: 1
  74. Speed 10
  75. Languages: Common, Dwarven
  76. Professions: Squire, Con Artist, Spy, Guard
  77.  
  78. Talents:
  79. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate.
  80. Once you use this talent, you cannot use it again until after you complete a rest.
  81. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  82. - Combat Prowess: Your attacks with weapons deal 1d6 extra damage.
  83. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage
  84. - Defense Expertise: Increase your Defense by 1.
  85.  
  86. Equipement:
  87. You have a club (2d6), a bastard sword (3d6 + 2), a hard leather armor (Agility+2), fine clothing, a backpack, a cloak, a week of rations, a waterskin, a coil of rope, a tinderbox, 2 torches, a healing potion, and a pouch containing money.
  88. You also have a large shield (1d3/+2), a healer’s kit, a deck of fortune-teller’s cards.
  89.  
  90. Character info:
  91. - After a few near defeats, you sought to improve your combat skills so you can survive the greater challenges ahead.
  92.  
  93. --------------------------------------------------
  94.  
  95. Frannie, Level 7 Human Female Warrior/Fighter/Brute
  96.  
  97. Attribute Scores
  98. Strength: 14 (+3)
  99. Agility: 13 (+2)
  100. Intellect: 10 (+0)
  101. Will: 11 (+0)
  102.  
  103. Perception: 10 (+0)
  104. Defense: 18 / 20 (with shield)
  105. Health: 44
  106. Healing Rate: 14
  107. Size: 1
  108. Speed 10
  109. Languages: Common, Dwarven
  110. Professions: Squire, Con Artist, Spy, Guard
  111.  
  112. Talents:
  113. - Catch Your Breath: You can use an action or a triggered action on your turn to heal damage equal to your healing rate.
  114. Once you use this talent, you cannot use it again until after you complete a rest.
  115. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  116. - Combat Prowess: Your attacks with weapons deal 1d6 extra damage.
  117. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage
  118. - Defense Expertise: Increase your Defense by 1.
  119. - Determined: When you roll a 1 on the die from a boon, you can reroll the die and choose to use the new number.
  120. - Combat Expertise: When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
  121. - Brawn: You make Strength attack rolls and challenge rolls with 1 boon.
  122.  
  123. Equipement:
  124. You have a club (2d6), a bastard sword (3d6 + 2), a scale armor (16), fine clothing, a backpack, a cloak, a week of rations, a waterskin, a coil of rope, a tinderbox, 2 torches, a healing potion, and a pouch containing money.
  125. You also have a small shield (1/+1), a healer’s kit, a deck of fortune-teller’s cards.
  126.  
  127. --------------------------------------------------
  128.  
  129. Frannie, Level 10 Human Female Warrior/Fighter/Brute
  130.  
  131. Attribute Scores
  132. Strength: 14 (+4)
  133. Agility: 13 (+3)
  134. Intellect: 10 (+0)
  135. Will: 11 (+0)
  136.  
  137. Perception: 10 (+0)
  138. Defense: 19 / 21 (with shield)
  139. Health: 66
  140. Healing Rate: 22
  141. Size: 1
  142. Speed 10
  143. Languages: Common, Dwarven
  144. Professions: Squire, Con Artis, Spy, Guard
  145.  
  146. Talents:
  147. - Catch Your Breath (x2): You can use an action or a triggered action on your turn to heal damage equal to your healing rate.
  148. Once you use this talent, you cannot use it again until after you complete a rest.
  149. - Weapon Training: When attacking with a weapon, you make the attack roll with 1 boon.
  150. - Combat Prowess: Your attacks with weapons deal 1d6 extra damage.
  151. - Forceful Strike: When the total of your attack roll is 20 or higher and exceeds the target number by at least 5, the attack deals 1d6 extra damage
  152. - Defense Expertise: Increase your Defense by 1.
  153. - Determined: When you roll a 1 on the die from a boon, you can reroll the die and choose to use the new number.
  154. - Combat Expertise (x2, different targets): When you use an action to attack with a weapon, you either deal 1d6 extra damage with that attack or make another attack against a different target at any point before the end of your turn.
  155. - Brawn: You make Strength attack rolls and challenge rolls with 1 boon.
  156. - Weapon Mastery: When you make an attack roll for a weapon attack and the number rolled is 9 or less, you can reroll the d20. You must use the second number even if it is 9 or less.
  157. - Mighty Thews: You add your Strength modifier to the damage rolls of attacks you make using basic, military, or heavy weapons.
  158.  
  159. Equipement:
  160. You have a club (2d6), a bastard sword (3d6 + 5), a scale armor (16), fine clothing, a backpack, a cloak, a week of rations, a waterskin, a coil of rope, a tinderbox, 2 torches, a healing potion, and a pouch containing money.
  161. You also have a small shield (1/+1), a healer’s kit, a deck of fortune-teller’s cards.
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