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  1. NEW CONTENT AKA THAT'S AWESOME, BUY THE GAME:
  2. * Temporal Warden and Paradox Mage classes completely reworked. Check them out immediately!
  3. * Chronomancy spells can no longer fail or backfire (anomalies still occur).
  4. * Spellpower for Chronomancy spells is -50% at 0 Paradox to +50% at 600 Paradox.
  5. * Above 600 Paradox (modified by your Spellpower), major anomalies will occur.
  6. * A new race was revealed, a fruit of a long-standing war. Check what contemporary documents in the old ruins might say.
  7. * Slasul is no longer a pushover. That naga got gainz!
  8. * Of course Ukllmswwik matches his performance.
  9. * Added a bunch of new unlockable splash screens.
  10. * Several sweet new icons for your talents.
  11. * Wyrmic talents are reorganized and provide passive benefits. It's a HUGE buff!
  12. * Angolwen sports a new fountain.
  13. * Rare mindstars now have description hints for their sets.
  14.  
  15.  
  16. UI CHANGES AKA MY STUFF IS IN ALL THE WRONG PLACES:
  17. * Several graphical effects are now sweet and awesome.
  18. * Automatic Talent Use will now refuse to use talents which cooldown is lower than their use time, so you don't lock yourself out.
  19. * Tiles will flip depending on where they last bumped. All hail the sprite flip!
  20. * New UI option to display a grid over the map.
  21. * Addon list now shows addon version.
  22. * "Inspect creature" now displays talents by categories.
  23. * You can use your own tiles now (if you paid for that).
  24. * Artifacts are shown up on player doll. Do brag before those custom tile users!
  25. * Game options are directly accessible from main menu now. Game being Tales of Maj'Eyal.
  26. * Dragging hotkey icons shows the place they'll end up on. If the hotkey would be dropped, it's clearly visible now.
  27.  
  28.  
  29. NEW MECHANICS AKA I DIDN'T KNOW THEY CHANGED IT:
  30. * Some talents have been assigned "fixed cooldowns". That means they're immune to cooldown reduction and some cooldown-reducing effects.
  31. * Talents have been assigned speed (which you can override in addons). Acceptable speeds include "combat" (unarmed), "archery", "weapon", "mainhand", "offhand", "spell", "summon", "mind", "movement", and "standard" (1 turn).
  32. * Player rank and insteadeath immunity is universal across all game modes now.
  33. * Forced starting zones no longer have rare+ rank enemies.
  34. * Levelup dialog now shows error messages above Category points, instead of modal dialogs.
  35. * Items modified with talents can now be placed in Items Vault, but will lose their modified properties.
  36. * Reload is no longer granted to anyone. You'll still have it if you had it. You still won't use it ever!
  37. * Unstoppable is no longer Timeless. Neither is Draconic Will.
  38. * Exploration mode now allows full respec anywhere. And I do mean FULL respec.
  39. * Run/Rest now spots projectiles flying your way (but not your own, so beware!)
  40. * Run/Rest also stops if you saw someone for the fraction of time as they escape your field of vision.
  41. * AI now only catches a glimpse of you through stealth, making them look in your general direction, not get a lock-on. This helps a bit.
  42. * Detrimental traps now have flat 5% chance to not trigger if you're bad at disarming them.
  43. * Dream Altar in a certain caldera no longer can kill you or do anything bad to you.
  44. * Waking up from a bad dream has a lasting effect rather than an instant one.
  45. * On that note, Sleep no longer causes you to skip turns, yet you still cannot use anything but instant talents.
  46. * Sleep also no longer checks confusion immunity, though. Now you may actually be able to put things to rest!
  47. * You can no longer wield an item by replacing another item that provided necessary requirements for it.
  48. * Sandworm Queen will now seek you out restlessly if you are late to her lunch.
  49. * Tooltip now have a significant delay on up/down scrolling. Sidebars in levelup screen, prodigy screen, and birth screen now bounce as tooltips do.
  50. * Arcane Destruction (Arcane Blades) now actually scales and is not effectively a 1-point talent.
  51. * Shade of Kor'Pul got some cover around it. Now you can retreat when you get frozen! Well, after you get frozen. If you're still alive.
  52. * Shield Runes are now material level 2, down from 3.
  53. * You are now correctly afflicted with cursed aura as long as you have Unnatural Body, without having to be cursed or doomed.
  54. * Several glove egos have got disarm immunity on them. Get that grip tight!
  55. * Phase Door runes now additionally grant you buffs "on teleport" from your equipment.
  56. * Debuffs to your powers can now not only cancel buffs out, but bring them below your baseline stats.
  57. * Rest should wait for air if you're able to catch a breath. It also waits for detrimental effects' durations and item cooldowns.
  58. * Summons now count their turns down once per game turn, not their own turn. Bloated oozes are more short-lived now, but no one liked them anyway.
  59. * You can now teleport inside vaults and out of vaults, just not inside a(nother) vault.
  60. * Blindside and Shadowstep are now full-time teleports.
  61. * Cursed Sentry now remembers your weapon choice (which you can alter with a separate talent), the object is automatically picked up, but it's got a power level limitation now. Also it levels up them stats and uses better ammo.
  62. * run/rest only break if you're below 75% air. Muscle memory in Murgol lair is slightly less annoying now.
  63. * Reshape Weapon/Armor now updates whenever you distribute your levelup points. Cannot afford to update them on every stat change, sorry.
  64. * Beyond the Flesh now converts Str/Dex to Wil/Cun for non-TK weapons depending on Resonant Focus level, too. (60-108%)
  65.  
  66.  
  67.  
  68. KNOWN BUGS FIXED AKA THANK GOD, I HATED THIS SO MUCH:
  69. * Several graphical effects now update more frequently, for example, shield bubbles.
  70. * Tirakai's Maul no longer loses Weapon Mastery or becomes lower tier when gemmed.
  71. * Pyromancer/Cryomancer unlocks no longer require damage to be nonlethal when counting total for an achievement.
  72. * Randart generation is more consistent in its themes and power sources. You can no longer get something with conflicting themes... or get an antimagic item from a merchant if you don't want to.
  73. * Gloom weakness correctly weakens the target instead of strengthening it.
  74. * Slave brawlers in Ring of Blood now finally got gloves.
  75. * Getting a Lua error on an enemy talent should no longer lock you out of existence. Some things still may, but it's rarer overall.
  76. * Items on teleport traps will now be picked up before teleportation occurs.
  77. * Steam Cloud Saves are now off by default, as we heard many complaints about levels regenerating with them on.
  78. * Links can now be opened in an external browser instead of internal one.
  79. * Sliders on Steam UI no longer look weird. In general, alternate UI sets handle better and cause no disfigurings and overlaps.
  80. * Friendly fire (and alchemist bombs) no longer hits neutral targets.
  81. * Damage done by passive/sustained talents now shows damage flyers.
  82. * Summons no longer try to murder each other at random when you're frozen. They also actually might prefer hitting enemies over you with that 1000-damage Flamespit. Of course, if there is no enemies, best of luck.
  83. * Your resting is not broken by being scared of yourself as you're frozen.
  84. * Your Thunderstorm no longer hits you if you're next to the victim.
  85. * Dreaming of your wife, you'll meet her every time.
  86. * Apprentice Quest now fixes item selection dialog. He'd be glad if you gave him your whole inventory, but he is polite.
  87. * Hitting guards in Point Zero will no longer make them want to remove you. You're just a newbie, after all. There's no chance you hit them on purpose.
  88. * Comparing gloves works correctly now, including showing real speed if you're a brawler.
  89. * Even Beyond the Flesh shows real stats and not some crap like -60% Wil.
  90. * On that note, Inspect creature no longer shows unarmed attack speed if you're in fact armed.
  91. * On that note, an option in Game Options to show power% and range on weapons instead of default "power: a-b" display.
  92. * Being Cursed and completing a quest about your past no longer renders your character unable to die if you run Ashes DLC. Don't ask. Just don't.
  93. * Goedalath Rock will tell you when you pick it up, and you won't do so automatically twice.
  94. * Dragging alchemist gems onto a player doll now stacks them up correctly, if possible.
  95. * Golem gem equipping fixed.
  96. * Backup guardians consistently increase material level on all zones (hello never-dropping Crystal Heart). This affects Reknor, Deep Bellow, and Scintillating Caves.
  97. * Scroll problems on chat history fixed.
  98. * No longer an extra turn of suffocation after you escape to safety.
  99. * Mage apprentice no longer squashed by you if you happen to beam down from some obscure city.
  100.  
  101.  
  102.  
  103. OBSCURE BUGS AKA WAIT WHAT, THAT SERIOUSLY WAS BROKEN?:
  104. * Mindslayer talent descriptions fixed (ranges in particular).
  105. * Arcane Power bonuses no longer affect itself.
  106. * Generic talent tree on levelup dialogs is no longer clipped if a dialog is wide enough.
  107. * Pouch of Subconsious no longer slows you down by 3000% and no longer disarms you.
  108. * Crit shrug off now works on multi-type damage correctly.
  109. * Significant performance improvements for map drawing, dialogs, and Classic UI.
  110. * Unseen Force now shows up as a timed effect. Blast from the same tree can no longer hit multiple times.
  111. * Shield of Light now does shield attacks, not unarmed. Haha.
  112. * Resizing the game in the birther screen no longer disables the mouse.
  113. * Number boxes render correctly and have all functions of text boxes.
  114. * HUD style change no longer makes map viewport to be off in position.
  115. * Rhaloren inquisitor is Rhaloren now. Haha.
  116. * NPC list now works on Classic UI. Bet you never knew about THAT feature, eh?
  117. * Certain desperate necromancer is now rank: boss and carries a Rod of Recall.
  118. * Call Shadows starts its internal cooldown only after summoning a shadow succesfully.
  119. * Necrotic Minions and Cursed sentries no longer drop any additional objects on death. Ashes to ashes, and dust, to dust.
  120. * Selecting talents by keyboard in levelup screen now shows up the tooltip for talents.
  121. * Ice Core (Alchemist) tooltip is now correct.
  122. * Fast As Lightning always required steps, not game turns to be spent.
  123. * Sun Ray never was a beam. It's a ray from the sky, not from you. You're not the sun. Unless you take that prodigy, but even in that case, it's still from the sky.
  124. * Corrupted Heart is now an arcane artifact.
  125. * Fixed scrolling on message log dialog.
  126. * Clicking faded links in the chat log should no longer work.
  127. * Fixed quest text on the storyline quest about the Staff.
  128. * Eidolon now obliterates everyone following you, just to relieve their pain. Poor alchemist golem, so lonely.
  129. * Time Skip, Rune of the Rift, and Maelstrom no longer render stairs underneath unaccessible.
  130. * Weapon mastery is only shown if you know the talent.
  131. * Tooth of the Mouth is no longer ubiquitous. Now you might actually use another pickaxe!
  132. * Skate no longer increases the knockback vulnerability with points put into it. Gnarly.
  133. * Switching places with an ally while rooted now takes a turn. Look, they no longer want to carry you all the way.
  134. * Cursed Sentry no longer has a chance to transmute an artifact when it drops.
  135. * Corpathus summons are now actually your summons and won't turn on you.
  136. * Borfast now has first Ghoul racial. I was tempted to write "Borfast is a Ghoul now" but no one would understand.
  137. * Wands of Clairvoyance now dispel magical darkness like their description says.
  138. * Pyrokinesis will no longer be cast by AI when too far away. Ditto Aura of Silence.
  139. * Talents should no longer silently fail if they invoke a dialog and it's closed.
  140. * Elemental Discord now correctly has sustain cost.
  141. * Corrupted Strength no longer has a "passive cost", lol.
  142. * Unique handwear now has accuracy bonuses.
  143.  
  144.  
  145. ADDON DEVELOPER SECTION AKA UGH, NOW I HAVE TO UPDATE FROM 1.0.6:
  146. * Added several callbacks, including "on temporary effect", "on block", "on run", "on summon death", "on levelup".
  147. * Added hooks: "Zone:loadEvents", "GemColorAttributes", targeting.
  148. * You can stick callbacks on items, the syntax is: callbackOnEvent(item, wearer, args...)
  149. * "sustain_slots" attribute (sustain_slots="arbitrary id") to define mutually exclusive sustains.
  150. * Map:scheduleRedisplay for when you're afraid of calling redisplay multiple times on the same tick.
  151. * Dialog UI dependent top/left/bottom/right works properly.
  152. * "calc_width/calc_height" on UI entry for it to be assigned width/height based on its position.
  153. * callbacks can now be assigned priorities (callbackPriorities={callbackOnEvent=3}). Default is zero. Less means it gets called earlier.
  154. * "passive_callbacks" on a sustained talent makes the callback system treat it as a passive.
  155. * Zone:applyEgo and friends for dynamic ego changes on items! Check it out!
  156. * Attempting to create an entity containing an upvalue (a function closure) will result in an error, as such entities cannot be saved. you can override that with a flag on your entity.
  157. * Damage mod on weapons can now be modified, and weapons can have multiple masteries.
  158. * effectsFilter/sustainsFilter and their remove brothers in Actor.lua! they have default filters aplenty and an ability to pass custom functions and limit the numbers.
  159. * Entity:fromBase to emulate what "base" attribute for loadList was doing.
  160. * "image" attribute on entities now supports absolute paths and paths in format of "addon+path" (which is data-addon/gfx/path)
  161. * Actor:burnArcaneResources(damage) for your manaburn needs.
  162. * "sustain_lists" and "learn_lists" attribute on talents to add talent IDs to lists on actors which you can then check. For example, "break_with_stealth" and "break_with_step_up".
  163. * Addon version is "addon_version" {a, b, c} in init.lua.
  164. * no_martyr is dead. Old no_martyr is tmp.no_reflect.
  165. * drawColorString family now less slow. Please use Font.draw instead anyway.
  166. * "iterCallbacks" for iterator that returns callback, priority, kind.
  167. * callbackOnTakeDamage and callbackOnHeal coorectly work when multiple ones modify the value.
  168. * tableSample and tableSampleIterator to pick N elements out of the array.
  169. * "is_melee" and "is_special_melee" on talents that are melee/special melee. Also melee talents use their targets now, feel free to hijack them.
  170. * "self_resurrect_msg" for your evil purposes.
  171. * "only_element" on staves for Command Staff to lock on one element category.
  172. * TMX (Tiled) maps are now supported directly for static maps.
  173. * "no_auto_hotkey" on object to prevent automatically adding it to the hotkey bar.
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