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- NEW CONTENT AKA THAT'S AWESOME, BUY THE GAME:
- * Temporal Warden and Paradox Mage classes completely reworked. Check them out immediately!
- * Chronomancy spells can no longer fail or backfire (anomalies still occur).
- * Spellpower for Chronomancy spells is -50% at 0 Paradox to +50% at 600 Paradox.
- * Above 600 Paradox (modified by your Spellpower), major anomalies will occur.
- * A new race was revealed, a fruit of a long-standing war. Check what contemporary documents in the old ruins might say.
- * Slasul is no longer a pushover. That naga got gainz!
- * Of course Ukllmswwik matches his performance.
- * Added a bunch of new unlockable splash screens.
- * Several sweet new icons for your talents.
- * Wyrmic talents are reorganized and provide passive benefits. It's a HUGE buff!
- * Angolwen sports a new fountain.
- * Rare mindstars now have description hints for their sets.
- UI CHANGES AKA MY STUFF IS IN ALL THE WRONG PLACES:
- * Several graphical effects are now sweet and awesome.
- * Automatic Talent Use will now refuse to use talents which cooldown is lower than their use time, so you don't lock yourself out.
- * Tiles will flip depending on where they last bumped. All hail the sprite flip!
- * New UI option to display a grid over the map.
- * Addon list now shows addon version.
- * "Inspect creature" now displays talents by categories.
- * You can use your own tiles now (if you paid for that).
- * Artifacts are shown up on player doll. Do brag before those custom tile users!
- * Game options are directly accessible from main menu now. Game being Tales of Maj'Eyal.
- * Dragging hotkey icons shows the place they'll end up on. If the hotkey would be dropped, it's clearly visible now.
- NEW MECHANICS AKA I DIDN'T KNOW THEY CHANGED IT:
- * Some talents have been assigned "fixed cooldowns". That means they're immune to cooldown reduction and some cooldown-reducing effects.
- * Talents have been assigned speed (which you can override in addons). Acceptable speeds include "combat" (unarmed), "archery", "weapon", "mainhand", "offhand", "spell", "summon", "mind", "movement", and "standard" (1 turn).
- * Player rank and insteadeath immunity is universal across all game modes now.
- * Forced starting zones no longer have rare+ rank enemies.
- * Levelup dialog now shows error messages above Category points, instead of modal dialogs.
- * Items modified with talents can now be placed in Items Vault, but will lose their modified properties.
- * Reload is no longer granted to anyone. You'll still have it if you had it. You still won't use it ever!
- * Unstoppable is no longer Timeless. Neither is Draconic Will.
- * Exploration mode now allows full respec anywhere. And I do mean FULL respec.
- * Run/Rest now spots projectiles flying your way (but not your own, so beware!)
- * Run/Rest also stops if you saw someone for the fraction of time as they escape your field of vision.
- * AI now only catches a glimpse of you through stealth, making them look in your general direction, not get a lock-on. This helps a bit.
- * Detrimental traps now have flat 5% chance to not trigger if you're bad at disarming them.
- * Dream Altar in a certain caldera no longer can kill you or do anything bad to you.
- * Waking up from a bad dream has a lasting effect rather than an instant one.
- * On that note, Sleep no longer causes you to skip turns, yet you still cannot use anything but instant talents.
- * Sleep also no longer checks confusion immunity, though. Now you may actually be able to put things to rest!
- * You can no longer wield an item by replacing another item that provided necessary requirements for it.
- * Sandworm Queen will now seek you out restlessly if you are late to her lunch.
- * Tooltip now have a significant delay on up/down scrolling. Sidebars in levelup screen, prodigy screen, and birth screen now bounce as tooltips do.
- * Arcane Destruction (Arcane Blades) now actually scales and is not effectively a 1-point talent.
- * Shade of Kor'Pul got some cover around it. Now you can retreat when you get frozen! Well, after you get frozen. If you're still alive.
- * Shield Runes are now material level 2, down from 3.
- * You are now correctly afflicted with cursed aura as long as you have Unnatural Body, without having to be cursed or doomed.
- * Several glove egos have got disarm immunity on them. Get that grip tight!
- * Phase Door runes now additionally grant you buffs "on teleport" from your equipment.
- * Debuffs to your powers can now not only cancel buffs out, but bring them below your baseline stats.
- * Rest should wait for air if you're able to catch a breath. It also waits for detrimental effects' durations and item cooldowns.
- * Summons now count their turns down once per game turn, not their own turn. Bloated oozes are more short-lived now, but no one liked them anyway.
- * You can now teleport inside vaults and out of vaults, just not inside a(nother) vault.
- * Blindside and Shadowstep are now full-time teleports.
- * Cursed Sentry now remembers your weapon choice (which you can alter with a separate talent), the object is automatically picked up, but it's got a power level limitation now. Also it levels up them stats and uses better ammo.
- * run/rest only break if you're below 75% air. Muscle memory in Murgol lair is slightly less annoying now.
- * Reshape Weapon/Armor now updates whenever you distribute your levelup points. Cannot afford to update them on every stat change, sorry.
- * Beyond the Flesh now converts Str/Dex to Wil/Cun for non-TK weapons depending on Resonant Focus level, too. (60-108%)
- KNOWN BUGS FIXED AKA THANK GOD, I HATED THIS SO MUCH:
- * Several graphical effects now update more frequently, for example, shield bubbles.
- * Tirakai's Maul no longer loses Weapon Mastery or becomes lower tier when gemmed.
- * Pyromancer/Cryomancer unlocks no longer require damage to be nonlethal when counting total for an achievement.
- * Randart generation is more consistent in its themes and power sources. You can no longer get something with conflicting themes... or get an antimagic item from a merchant if you don't want to.
- * Gloom weakness correctly weakens the target instead of strengthening it.
- * Slave brawlers in Ring of Blood now finally got gloves.
- * Getting a Lua error on an enemy talent should no longer lock you out of existence. Some things still may, but it's rarer overall.
- * Items on teleport traps will now be picked up before teleportation occurs.
- * Steam Cloud Saves are now off by default, as we heard many complaints about levels regenerating with them on.
- * Links can now be opened in an external browser instead of internal one.
- * Sliders on Steam UI no longer look weird. In general, alternate UI sets handle better and cause no disfigurings and overlaps.
- * Friendly fire (and alchemist bombs) no longer hits neutral targets.
- * Damage done by passive/sustained talents now shows damage flyers.
- * Summons no longer try to murder each other at random when you're frozen. They also actually might prefer hitting enemies over you with that 1000-damage Flamespit. Of course, if there is no enemies, best of luck.
- * Your resting is not broken by being scared of yourself as you're frozen.
- * Your Thunderstorm no longer hits you if you're next to the victim.
- * Dreaming of your wife, you'll meet her every time.
- * Apprentice Quest now fixes item selection dialog. He'd be glad if you gave him your whole inventory, but he is polite.
- * Hitting guards in Point Zero will no longer make them want to remove you. You're just a newbie, after all. There's no chance you hit them on purpose.
- * Comparing gloves works correctly now, including showing real speed if you're a brawler.
- * Even Beyond the Flesh shows real stats and not some crap like -60% Wil.
- * On that note, Inspect creature no longer shows unarmed attack speed if you're in fact armed.
- * On that note, an option in Game Options to show power% and range on weapons instead of default "power: a-b" display.
- * Being Cursed and completing a quest about your past no longer renders your character unable to die if you run Ashes DLC. Don't ask. Just don't.
- * Goedalath Rock will tell you when you pick it up, and you won't do so automatically twice.
- * Dragging alchemist gems onto a player doll now stacks them up correctly, if possible.
- * Golem gem equipping fixed.
- * Backup guardians consistently increase material level on all zones (hello never-dropping Crystal Heart). This affects Reknor, Deep Bellow, and Scintillating Caves.
- * Scroll problems on chat history fixed.
- * No longer an extra turn of suffocation after you escape to safety.
- * Mage apprentice no longer squashed by you if you happen to beam down from some obscure city.
- OBSCURE BUGS AKA WAIT WHAT, THAT SERIOUSLY WAS BROKEN?:
- * Mindslayer talent descriptions fixed (ranges in particular).
- * Arcane Power bonuses no longer affect itself.
- * Generic talent tree on levelup dialogs is no longer clipped if a dialog is wide enough.
- * Pouch of Subconsious no longer slows you down by 3000% and no longer disarms you.
- * Crit shrug off now works on multi-type damage correctly.
- * Significant performance improvements for map drawing, dialogs, and Classic UI.
- * Unseen Force now shows up as a timed effect. Blast from the same tree can no longer hit multiple times.
- * Shield of Light now does shield attacks, not unarmed. Haha.
- * Resizing the game in the birther screen no longer disables the mouse.
- * Number boxes render correctly and have all functions of text boxes.
- * HUD style change no longer makes map viewport to be off in position.
- * Rhaloren inquisitor is Rhaloren now. Haha.
- * NPC list now works on Classic UI. Bet you never knew about THAT feature, eh?
- * Certain desperate necromancer is now rank: boss and carries a Rod of Recall.
- * Call Shadows starts its internal cooldown only after summoning a shadow succesfully.
- * Necrotic Minions and Cursed sentries no longer drop any additional objects on death. Ashes to ashes, and dust, to dust.
- * Selecting talents by keyboard in levelup screen now shows up the tooltip for talents.
- * Ice Core (Alchemist) tooltip is now correct.
- * Fast As Lightning always required steps, not game turns to be spent.
- * Sun Ray never was a beam. It's a ray from the sky, not from you. You're not the sun. Unless you take that prodigy, but even in that case, it's still from the sky.
- * Corrupted Heart is now an arcane artifact.
- * Fixed scrolling on message log dialog.
- * Clicking faded links in the chat log should no longer work.
- * Fixed quest text on the storyline quest about the Staff.
- * Eidolon now obliterates everyone following you, just to relieve their pain. Poor alchemist golem, so lonely.
- * Time Skip, Rune of the Rift, and Maelstrom no longer render stairs underneath unaccessible.
- * Weapon mastery is only shown if you know the talent.
- * Tooth of the Mouth is no longer ubiquitous. Now you might actually use another pickaxe!
- * Skate no longer increases the knockback vulnerability with points put into it. Gnarly.
- * Switching places with an ally while rooted now takes a turn. Look, they no longer want to carry you all the way.
- * Cursed Sentry no longer has a chance to transmute an artifact when it drops.
- * Corpathus summons are now actually your summons and won't turn on you.
- * Borfast now has first Ghoul racial. I was tempted to write "Borfast is a Ghoul now" but no one would understand.
- * Wands of Clairvoyance now dispel magical darkness like their description says.
- * Pyrokinesis will no longer be cast by AI when too far away. Ditto Aura of Silence.
- * Talents should no longer silently fail if they invoke a dialog and it's closed.
- * Elemental Discord now correctly has sustain cost.
- * Corrupted Strength no longer has a "passive cost", lol.
- * Unique handwear now has accuracy bonuses.
- ADDON DEVELOPER SECTION AKA UGH, NOW I HAVE TO UPDATE FROM 1.0.6:
- * Added several callbacks, including "on temporary effect", "on block", "on run", "on summon death", "on levelup".
- * Added hooks: "Zone:loadEvents", "GemColorAttributes", targeting.
- * You can stick callbacks on items, the syntax is: callbackOnEvent(item, wearer, args...)
- * "sustain_slots" attribute (sustain_slots="arbitrary id") to define mutually exclusive sustains.
- * Map:scheduleRedisplay for when you're afraid of calling redisplay multiple times on the same tick.
- * Dialog UI dependent top/left/bottom/right works properly.
- * "calc_width/calc_height" on UI entry for it to be assigned width/height based on its position.
- * callbacks can now be assigned priorities (callbackPriorities={callbackOnEvent=3}). Default is zero. Less means it gets called earlier.
- * "passive_callbacks" on a sustained talent makes the callback system treat it as a passive.
- * Zone:applyEgo and friends for dynamic ego changes on items! Check it out!
- * Attempting to create an entity containing an upvalue (a function closure) will result in an error, as such entities cannot be saved. you can override that with a flag on your entity.
- * Damage mod on weapons can now be modified, and weapons can have multiple masteries.
- * effectsFilter/sustainsFilter and their remove brothers in Actor.lua! they have default filters aplenty and an ability to pass custom functions and limit the numbers.
- * Entity:fromBase to emulate what "base" attribute for loadList was doing.
- * "image" attribute on entities now supports absolute paths and paths in format of "addon+path" (which is data-addon/gfx/path)
- * Actor:burnArcaneResources(damage) for your manaburn needs.
- * "sustain_lists" and "learn_lists" attribute on talents to add talent IDs to lists on actors which you can then check. For example, "break_with_stealth" and "break_with_step_up".
- * Addon version is "addon_version" {a, b, c} in init.lua.
- * no_martyr is dead. Old no_martyr is tmp.no_reflect.
- * drawColorString family now less slow. Please use Font.draw instead anyway.
- * "iterCallbacks" for iterator that returns callback, priority, kind.
- * callbackOnTakeDamage and callbackOnHeal coorectly work when multiple ones modify the value.
- * tableSample and tableSampleIterator to pick N elements out of the array.
- * "is_melee" and "is_special_melee" on talents that are melee/special melee. Also melee talents use their targets now, feel free to hijack them.
- * "self_resurrect_msg" for your evil purposes.
- * "only_element" on staves for Command Staff to lock on one element category.
- * TMX (Tiled) maps are now supported directly for static maps.
- * "no_auto_hotkey" on object to prevent automatically adding it to the hotkey bar.
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