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In-Game Object Creator & Editor [v1.0]

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Nov 5th, 2014
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  1. #include <a_samp>
  2. #include <zcmd>
  3. #include <sscanf>
  4.  
  5. new Object;
  6.  
  7. CMD:createobject(playerid, params[])
  8. {
  9. if(IsPlayerAdmin(playerid))
  10. {
  11. new Model;
  12. if(sscanf(params,"i", Model)) return SendClientMessage(playerid,-1,"{FF0000}USAGE: {15FF00}/CreateObject [ObjectID]");
  13. new Float:X;
  14. new Float:Y;
  15. new Float:Z;
  16. GetPlayerPos(playerid, X, Y, Z);
  17. Object = CreateObject(Model, X, Y, Z, 0, 0, 0, 100.0);
  18. EditObject(playerid,Object);
  19. }
  20. else
  21. {
  22. SendClientMessage(playerid, -1, "{FF0000}* {15FF00}ERROR: {FFCC33}Only RCON can use this command !");
  23. }
  24. return 1;
  25. }
  26.  
  27. public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
  28. {
  29. new Float:oldX, Float:oldY, Float:oldZ,
  30. Float:oldRotX, Float:oldRotY, Float:oldRotZ;
  31. GetObjectPos(Object, oldX, oldY, oldZ);
  32. GetObjectRot(Object, oldRotX, oldRotY, oldRotZ);
  33. if(!playerobject)
  34. {
  35. if(!IsValidObject(Object)) return;
  36. MoveObject(Object, fX, fY, fZ, 10.0, fRotX, fRotY, fRotZ);
  37. }
  38. }
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