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- [14:10:51] ---» z1haze ([email protected]) has Joined #computercraft
- [14:11:31] <z1haze> hello, im trying reallly hard to detect movement events and block break events for turtles so that more server will start allowing full use of computercraft so it doesnt bypass protections
- [14:12:03] <z1haze> are there honestly no events created from turtle movements or turtle block breaks?
- [14:12:23] <z1haze> also, are turtles run by a fake player? computercraft? i think at one point it was
- [14:22:17] »» Katielyn|away is now known as Katielyn
- [14:25:37] »» Cranium[Away] is now known as Cranium
- [14:28:18] <+Cranium> there are no forge block break events in this version. iirc, there were plans for forge to add block break events, but at the tune cc updated, they weren't implemented
- [14:28:31] <+Cranium> not sure if they exist at this time in forge
- [14:28:50] <+Cranium> at the time*
- [14:29:04] »» Adam01 is now known as Adam01|Away
- [14:30:19] <+Cranium> but computercraft has no support for bukkit events
- [14:31:11] <z1haze> what is the reason for this?
- [14:31:19] <z1haze> its limiting its own success
- [14:31:27] <@AmandaC> because it’s not a bukkit plugin
- [14:31:41] <ShadowKatStudios> CC is closed source and has a release cycle of about once a year is why, too.
- [14:31:44] <Alissa> We've bever supported Bukkit, that I recall.
- [14:31:47] <+Cranium> bukkit tends to cause serious problems with a majority of mods it interacts with
- [14:31:52] <z1haze> i understand that. but that being said. this restricts servers from using computer craft due to its lack of support for grief prevention
- [14:32:05] <ShadowKatStudios> z1haze, check out OpenComputers next time.
- [14:32:05] <+Cranium> Alissa: 1.47 was the last bukkit version
- [14:32:19] »» @AmandaC baps ShadowKatStudios
- [14:32:23] <z1haze> Im not trying to cause any trouble, I just know there are tons of servers and thousands of players who would love to see computer craft unrestricted in servers
- [14:32:43] <@AmandaC> z1haze: the plan is to hook into an existing one, when one comes about for Forge
- [14:32:44] <z1haze> all we need is a simple event created on turtle actions
- [14:32:55] <z1haze> that wouldnt be hard at all for you to do
- [14:32:56] <+Cranium> that's a fair point, but the devs don't want to have to support a buggy platform
- [14:32:58] <ShadowKatStudios> Not happy with competition, AmandaC?
- [14:33:03] <Caitlyn> Blood PRed Blockbreak events into forge late in 1.6, and afaik they've been in 1.7 for ages
- [14:33:11] <@AmandaC> ShadowKatStudios: bear. poke. don’t.
- [14:33:25] <ShadowKatStudios> z1haze: Like I said, release cycle of once a year.
- [14:33:32] »» @AmandaC sighs
- [14:33:36] »» @AmandaC wanders off
- [14:33:37] »» AmandaC gives channel operator status to Cranium
- [14:33:40] <z1haze> how about a patch?
- [14:33:43] <@AmandaC> Cranium: have fun, keep the kids in line
- [14:33:48] <ShadowKatStudios> glhf
- [14:33:55] <z1haze> when was the last release? considering its january now
- [14:34:13] <@Cranium> competition is fine, ShadowKatStudios, but the oc community hasn't exactly been welcoming
- [14:34:14] <z1haze> I would be more than happy to make the mod/plugin that adds in protections for factiosn and griefprevention
- [14:34:19] <z1haze> i just need something to hook into
- [14:34:33] <ShadowKatStudios> Oct 9
- [14:34:53] <ShadowKatStudios> Nor has the CC community, Cranium.
- [14:35:24] <@Cranium> z1haze: you're welcome to modify your own installation, as long as you don't redistribute the modified files
- [14:35:37] <z1haze> its obfuscated
- [14:35:41] <z1haze> obviously
- [14:35:44] <z1haze> lol i cant compile it
- [14:35:52] ---» SkySom ([email protected]) has Joined #computercraft
- [14:35:53] <Temia> Maybe a fork of OC is in order
- [14:36:07] <Caitlyn> You can decomp/deobf cc with little issue, and recomp is pretty straight forward.
- [14:36:14] <Caitlyn> but you still can't distro it
- [14:36:23] <Temia> Because holy crap no kidding about OC's community.
- [14:36:37] ---» Ender ([email protected]) has Joined #computercraft
- [14:37:02] <z1haze> ok thank you would be able to explain how to go about the decompile and deobfuscate
- [14:37:15] <Caitlyn> BON.
- [14:37:22] <ShadowKatStudios> I miss the purpose of an OC fork, why not just- ah. Funny, considering who started the mutual... dislikre.
- [14:37:29] «--- awweaver ([email protected]) has Quit (Read error: Connection reset by peer)
- [14:37:31] <ShadowKatStudios> dislike*
- [14:37:41] <Temia> moo? .-.
- [14:37:52] <z1haze> because my issue is i can decompile it, but im still getting the obfuscated minecraft stuff... can you tell me the software or function to do this?
- [14:37:58] <z1haze> jd gui is what ive used
- [14:38:06] <z1haze> and all of the minecraft functions are still obfuscated
- [14:38:12] <Caitlyn> Bearded Octo Nemesis, no I'm not kidding
- [14:38:14] <Caitlyn> that's what it's called
- [14:38:26] <Caitlyn> it deobfuscates mods
- [14:38:33] <Ender> sounds like a github generated name
- [14:38:34] <z1haze> oh haha
- [14:38:41] ---» awweaver ([email protected]) has Joined #computercraft
- [14:38:52] <Caitlyn> Ender, it is
- [14:38:59] <z1haze> so that decompiles and deopfuscates?
- [14:39:21] <Caitlyn> If you can find it BON2 is better... but I can never remember who made it...
- [14:39:45] <Caitlyn> And googling BON2 is next to useless
- [14:39:49] <z1haze> so theres a version 2?
- [14:40:01] <Caitlyn> https://github.com/Parker8283/BON2/releases
- [14:40:02] <Caitlyn> I lied.
- [14:40:08] <Caitlyn> BON2 github worked :P
- [14:40:17] <z1haze> google is a wonderful thing
- [14:40:30] <z1haze> so just to clarify, this will decomile and deobfuscate
- [14:40:44] <Caitlyn> Yes.
- [14:40:59] <Caitlyn> well, it'll deobf
- [14:41:04] <Caitlyn> IDK if it still decomps
- [14:41:07] <Caitlyn> but decomp is easy
- [14:41:17] ---» ImMe ([email protected]) has Joined #computercraft
- [14:41:46] <ImMe> Thefuckisthisshit
- [14:41:52] ---» Dashkal ([email protected]) has Joined #computercraft
- [14:42:17] <ImMe> srsly
- [14:42:22] <ImMe> the fuck is this shit
- [14:42:37] <z1haze> Caitlyn im trying to avoid any legal issues here - legally am I allowed to create and redistribute a mod that would inject into the cc?
- [14:42:52] <@Cranium> there's a cc api
- [14:42:52] <Caitlyn> You can not distro any CC code.
- [14:42:55] <ImMe> z1haze: the fuck is this
- [14:43:09] <@Cranium> but yeah, no to distro cc code
- [14:43:28] <Caitlyn> If you write a coremod that hooks into CC... I don't think there is anything "bad" about that... but I doubt people will be happy..
- [14:43:35] <z1haze> right but I want to inject my own code for create events
- [14:43:51] <z1haze> i just want to beenfit the community
- [14:43:54] <@Cranium> I don't think that would cause a problem...
- [14:44:11] <ImMe> http://media.giphy.com/media/NpxCApHPckxz2/giphy.gif
- [14:44:29] <@AmandaC> ImMe: having fun?
- [14:44:43] <ImMe> AmandaC: I'm just asking what this is
- [14:44:44] <@Cranium> was about to call for you
- [14:44:51] <ImMe> I aint getting no response
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