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  1. [14:10:51] ---» z1haze ([email protected]) has Joined #computercraft
  2. [14:11:31] <z1haze> hello, im trying reallly hard to detect movement events and block break events for turtles so that more server will start allowing full use of computercraft so it doesnt bypass protections
  3. [14:12:03] <z1haze> are there honestly no events created from turtle movements or turtle block breaks?
  4. [14:12:23] <z1haze> also, are turtles run by a fake player? computercraft? i think at one point it was
  5. [14:22:17] »» Katielyn|away is now known as Katielyn
  6. [14:25:37] »» Cranium[Away] is now known as Cranium
  7. [14:28:18] <+Cranium> there are no forge block break events in this version. iirc, there were plans for forge to add block break events, but at the tune cc updated, they weren't implemented
  8. [14:28:31] <+Cranium> not sure if they exist at this time in forge
  9. [14:28:50] <+Cranium> at the time*
  10. [14:29:04] »» Adam01 is now known as Adam01|Away
  11. [14:30:19] <+Cranium> but computercraft has no support for bukkit events
  12. [14:31:11] <z1haze> what is the reason for this?
  13. [14:31:19] <z1haze> its limiting its own success
  14. [14:31:27] <@AmandaC> because it’s not a bukkit plugin
  15. [14:31:41] <ShadowKatStudios> CC is closed source and has a release cycle of about once a year is why, too.
  16. [14:31:44] <Alissa> We've bever supported Bukkit, that I recall.
  17. [14:31:47] <+Cranium> bukkit tends to cause serious problems with a majority of mods it interacts with
  18. [14:31:52] <z1haze> i understand that. but that being said. this restricts servers from using computer craft due to its lack of support for grief prevention
  19. [14:32:05] <ShadowKatStudios> z1haze, check out OpenComputers next time.
  20. [14:32:05] <+Cranium> Alissa: 1.47 was the last bukkit version
  21. [14:32:19] »» @AmandaC baps ShadowKatStudios
  22. [14:32:23] <z1haze> Im not trying to cause any trouble, I just know there are tons of servers and thousands of players who would love to see computer craft unrestricted in servers
  23. [14:32:43] <@AmandaC> z1haze: the plan is to hook into an existing one, when one comes about for Forge
  24. [14:32:44] <z1haze> all we need is a simple event created on turtle actions
  25. [14:32:55] <z1haze> that wouldnt be hard at all for you to do
  26. [14:32:56] <+Cranium> that's a fair point, but the devs don't want to have to support a buggy platform
  27. [14:32:58] <ShadowKatStudios> Not happy with competition, AmandaC?
  28. [14:33:03] <Caitlyn> Blood PRed Blockbreak events into forge late in 1.6, and afaik they've been in 1.7 for ages
  29. [14:33:11] <@AmandaC> ShadowKatStudios: bear. poke. don’t.
  30. [14:33:25] <ShadowKatStudios> z1haze: Like I said, release cycle of once a year.
  31. [14:33:32] »» @AmandaC sighs
  32. [14:33:36] »» @AmandaC wanders off
  33. [14:33:37] »» AmandaC gives channel operator status to Cranium
  34. [14:33:40] <z1haze> how about a patch?
  35. [14:33:43] <@AmandaC> Cranium: have fun, keep the kids in line
  36. [14:33:48] <ShadowKatStudios> glhf
  37. [14:33:55] <z1haze> when was the last release? considering its january now
  38. [14:34:13] <@Cranium> competition is fine, ShadowKatStudios, but the oc community hasn't exactly been welcoming
  39. [14:34:14] <z1haze> I would be more than happy to make the mod/plugin that adds in protections for factiosn and griefprevention
  40. [14:34:19] <z1haze> i just need something to hook into
  41. [14:34:33] <ShadowKatStudios> Oct 9
  42. [14:34:53] <ShadowKatStudios> Nor has the CC community, Cranium.
  43. [14:35:24] <@Cranium> z1haze: you're welcome to modify your own installation, as long as you don't redistribute the modified files
  44. [14:35:37] <z1haze> its obfuscated
  45. [14:35:41] <z1haze> obviously
  46. [14:35:44] <z1haze> lol i cant compile it
  47. [14:35:52] ---» SkySom ([email protected]) has Joined #computercraft
  48. [14:35:53] <Temia> Maybe a fork of OC is in order
  49. [14:36:07] <Caitlyn> You can decomp/deobf cc with little issue, and recomp is pretty straight forward.
  50. [14:36:14] <Caitlyn> but you still can't distro it
  51. [14:36:23] <Temia> Because holy crap no kidding about OC's community.
  52. [14:36:37] ---» Ender ([email protected]) has Joined #computercraft
  53. [14:37:02] <z1haze> ok thank you would be able to explain how to go about the decompile and deobfuscate
  54. [14:37:15] <Caitlyn> BON.
  55. [14:37:22] <ShadowKatStudios> I miss the purpose of an OC fork, why not just- ah. Funny, considering who started the mutual... dislikre.
  56. [14:37:29] «--- awweaver ([email protected]) has Quit (Read error: Connection reset by peer)
  57. [14:37:31] <ShadowKatStudios> dislike*
  58. [14:37:41] <Temia> moo? .-.
  59. [14:37:52] <z1haze> because my issue is i can decompile it, but im still getting the obfuscated minecraft stuff... can you tell me the software or function to do this?
  60. [14:37:58] <z1haze> jd gui is what ive used
  61. [14:38:06] <z1haze> and all of the minecraft functions are still obfuscated
  62. [14:38:12] <Caitlyn> Bearded Octo Nemesis, no I'm not kidding
  63. [14:38:14] <Caitlyn> that's what it's called
  64. [14:38:26] <Caitlyn> it deobfuscates mods
  65. [14:38:33] <Ender> sounds like a github generated name
  66. [14:38:34] <z1haze> oh haha
  67. [14:38:41] ---» awweaver ([email protected]) has Joined #computercraft
  68. [14:38:52] <Caitlyn> Ender, it is
  69. [14:38:59] <z1haze> so that decompiles and deopfuscates?
  70. [14:39:21] <Caitlyn> If you can find it BON2 is better... but I can never remember who made it...
  71. [14:39:45] <Caitlyn> And googling BON2 is next to useless
  72. [14:39:49] <z1haze> so theres a version 2?
  73. [14:40:01] <Caitlyn> https://github.com/Parker8283/BON2/releases
  74. [14:40:02] <Caitlyn> I lied.
  75. [14:40:08] <Caitlyn> BON2 github worked :P
  76. [14:40:17] <z1haze> google is a wonderful thing
  77. [14:40:30] <z1haze> so just to clarify, this will decomile and deobfuscate
  78. [14:40:44] <Caitlyn> Yes.
  79. [14:40:59] <Caitlyn> well, it'll deobf
  80. [14:41:04] <Caitlyn> IDK if it still decomps
  81. [14:41:07] <Caitlyn> but decomp is easy
  82. [14:41:17] ---» ImMe ([email protected]) has Joined #computercraft
  83. [14:41:46] <ImMe> Thefuckisthisshit
  84. [14:41:52] ---» Dashkal ([email protected]) has Joined #computercraft
  85. [14:42:17] <ImMe> srsly
  86. [14:42:22] <ImMe> the fuck is this shit
  87. [14:42:37] <z1haze> Caitlyn im trying to avoid any legal issues here - legally am I allowed to create and redistribute a mod that would inject into the cc?
  88. [14:42:52] <@Cranium> there's a cc api
  89. [14:42:52] <Caitlyn> You can not distro any CC code.
  90. [14:42:55] <ImMe> z1haze: the fuck is this
  91. [14:43:09] <@Cranium> but yeah, no to distro cc code
  92. [14:43:28] <Caitlyn> If you write a coremod that hooks into CC... I don't think there is anything "bad" about that... but I doubt people will be happy..
  93. [14:43:35] <z1haze> right but I want to inject my own code for create events
  94. [14:43:51] <z1haze> i just want to beenfit the community
  95. [14:43:54] <@Cranium> I don't think that would cause a problem...
  96. [14:44:11] <ImMe> http://media.giphy.com/media/NpxCApHPckxz2/giphy.gif
  97. [14:44:29] <@AmandaC> ImMe: having fun?
  98. [14:44:43] <ImMe> AmandaC: I'm just asking what this is
  99. [14:44:44] <@Cranium> was about to call for you
  100. [14:44:51] <ImMe> I aint getting no response
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