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May 15th, 2016
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  1. ###############################
  2. # Modifiers
  3. ###############################
  4. icon = "gfx/interface/icons/planet_modifiers/pm_dangerous_wildlife.dds"
  5. icon_frame = 2
  6.  
  7. ###############################
  8. # Ship Features
  9. ###############################
  10. Special effects such as fire-rate reduction, ftl slowdown, etc are applied via component_templates, under 00_utilites_auras
  11.  
  12. These can apply a hostile aura that applies an effect on nearby fleets.
  13.  
  14. ###############################
  15. # Technology Features
  16. ###############################
  17. Most buildings/ship parts/policies/edicts/etc are unlocked via checking for the technology code name.
  18.  
  19. Unlocked via feature_flags = { } in technology files:
  20.  
  21. colony_ship_rushed - Unlocks Colony Ships?
  22. build_terraform_station - Unlocks Terraforming
  23. uplifting - Unlocks Uplifting mechanic
  24. modify_traits - Unlocks Trait modification
  25. pop_self_modification - Unlocks Pop modification
  26. hyperlanes - Unlocks Hyper Lanes
  27.  
  28. Special modifiers unlocked through tech codename directly:
  29.  
  30. tech_xeno_relations - Unlocks Alliances
  31. tech_xeno_supremacy - Unlocks Vassals
  32. tech_xeno_diplomacy - Unlocks Federations
  33. tech_xeno_integration - Unlocks Other Species leaders
  34. tech_manifest_destiny - Unlocks reduced influence-cost of wargoals
  35. tech_ethical_equations - Unlocks Slavery
  36. assist_research - Unlocks Assist Research (science ships can boost research output of planet)
  37. tech_hyperlane_mapping - Shows Hyper Lanes?
  38.  
  39. FTL Drives:
  40. tech_wormhole_generation_1 - Unlocks Wormhole ship modules
  41. tech_warp_drive_1 - Unlocks Warp Drives
  42. tech_jump_drive_1 - Unlocks Jump Drives
  43.  
  44. ###############################
  45. # Country
  46. ###############################
  47. max_rivalries = 3
  48. max_embassies = 3
  49.  
  50. all_technology_research_speed = 0.10
  51. influence_gain_mult = -0.1
  52. influence_gain_add = 3
  53.  
  54. alliance_influence_cost = 1
  55. rivalry_influence_gain = 0.5
  56.  
  57. country_leader_cap = 1
  58. country_leader_pool_size = 1
  59. country_trade_attractiveness = 0.10
  60. country_core_sector_planet_cap = 2
  61. country_resettlement_cost_mult = -0.15
  62. country_ship_upgrade_cost_mult = -0.15
  63. country_sector_cap_add = 1
  64. country_border_mult = 0.2
  65.  
  66. country_engineering_tech_research_speed = 0.3
  67. country_society_tech_research_speed = -0.10
  68. country_physics_tech_research_speed = -0.10
  69.  
  70. category_biology_research_speed_mult = 0.1
  71. category_statecraft_research_speed_mult = 0.1
  72. category_industry_research_speed_mult = 0.1
  73. category_materials_research_speed_mult = 0.1
  74. category_rocketry_research_speed_mult = 0.1
  75. category_voidcraft_research_speed_mult = 0.1
  76. category_field_manipulation_research_speed_mult = 0.1
  77. category_particles_research_speed_mult = 0.1
  78. category_computing_research_speed_mult = 0.1
  79. category_psionics_research_speed_mult = 0.1
  80. category_new_worlds_research_speed_mult = 0.1
  81. category_military_theory_research_speed_mult = 0.1
  82.  
  83. science_ship_survey_speed = 0.20
  84. ship_anomaly_research_speed_mult = 0.20
  85. ship_anomaly_generation_chance_mult = 0.10
  86. ship_anomaly_fail_risk = -0.10
  87. ship_anomaly_research_speed_mult = 0.35
  88.  
  89. leader_age = 50
  90. leader_influence_cost = 0.20
  91. leader_skill_levels = 1
  92.  
  93. # Test for dynamic setup
  94. vultaum_asteroid_category_research_speed_mult = 0.5
  95. vultaum_asteroid_category_research_fail_risk_add = -0.25
  96. vultaum_gasgiant_category_research_speed_mult = 0.5
  97. vultaum_gasgiant_category_research_fail_risk_add = -0.25
  98.  
  99. trait_points = 1
  100.  
  101. max_minerals = 1500
  102. max_energy = 250
  103.  
  104. num_tech_alternatives_add = 1
  105.  
  106. edict_influence_cost = -0.25
  107. edict_length_mult = 0.25
  108.  
  109. species_leader_exp_gain = 0.25
  110.  
  111. building_time_mult = -0.05
  112.  
  113. ###############################
  114. # Construction
  115. ###############################
  116. # These modifiers may be created dynamically to the ship classes created. Test this.
  117.  
  118. shipsize_military_station_small_build_cost_mult = -0.15
  119. shipsize_military_station_medium_build_cost_mult = -0.15
  120. shipsize_military_station_large_build_cost_mult = -0.15
  121.  
  122. shipsize_military_station_small_upkeep_mult = -0.2
  123. shipsize_military_station_medium_upkeep_mult = -0.2
  124. shipsize_military_station_large_upkeep_mult = -0.2
  125.  
  126. shipsize_constructor_build_cost_mult = -0.15
  127.  
  128. shipsize_mining_station_build_cost_mult = -0.15
  129.  
  130. shipsize_colonizer_build_cost_mult = -0.35
  131. shipsize_colonizer_construction_speed_mult
  132.  
  133. shipsize_terraform_station_build_cost_mult = -0.25
  134.  
  135. shipsize_orbital_station_build_cost_mult = -0.2
  136.  
  137. shipsize_outpost_station_build_cost_mult = -0.15
  138.  
  139. shipsize_corvette_build_cost_mult = -0.2
  140. shipsize_corvette_construction_speed_mult = 0.25
  141.  
  142. shipsize_destroyer_build_cost_mult = -0.2
  143. shipsize_destroyer_construction_speed_mult = 0.25
  144.  
  145. shipsize_cruiser_build_cost_mult = -0.2
  146. shipsize_cruiser_construction_speed_mult = 0.25
  147.  
  148. shipsize_battleship_build_cost_mult = -0.2
  149. shipsize_battleship_construction_speed_mult = 0.25
  150.  
  151. building_mining_network_1_build_cost_mult = -0.15
  152.  
  153. shipclass_military_station_build_cost_mult = -0.15
  154. shipclass_military_station_hit_points_mult = 0.25
  155. shipclass_military_station_damage_mult
  156. shipclass_military_station_hit_points_mult = 0.1
  157.  
  158. # Test for dynamic setup
  159. building_hydroponics_farm_1_build_cost_mult = -0.20
  160.  
  161. ###############################
  162. # Spaceport
  163. ###############################
  164. spaceport_ship_build_cost_mult = -0.10
  165. spaceport_ship_build_time_mult = -0.25
  166.  
  167. spaceport_module_cost_mult = -0.1
  168.  
  169. ###############################
  170. # Planet
  171. ###############################
  172. planet_ship_build_speed_mult = 0.20
  173. planet_army_build_speed_mult = -0.33
  174. planet_army_build_cost_mult = -0.15
  175. planet_building_cost_mult = 0.15
  176. planet_sensor_range_mult = 0.25
  177. planet_migration_all_pull = 1
  178. planet_migration_xeno_pull = 1
  179. planet_border_mult = 1.0
  180. planet_clear_blocker_time_mult = -0.06
  181. planet_clear_blocker_cost_mult = -0.25
  182. planet_colony_development_speed_mult = 0.25
  183. planet_fortification_strength = 0.5
  184.  
  185. terraforming_cost_mult = -0.25
  186.  
  187. pc_desert_habitability = 0.1
  188. pc_arid_habitability = 0.1
  189. pc_tropical_habitability = 0.1
  190. pc_continental_habitability = 0.1
  191. pc_tundra_habitability = 0.1
  192. pc_ocean_habitability = 0.1
  193. pc_arctic_habitability = 0.1
  194. pc_ai_habitability = 0.1
  195. pc_nuked_habitability = 0.1
  196. pc_gaia_habitability = 0.1
  197. pc_ringworld_habitable_habitability = 0.1
  198.  
  199. ###############################
  200. # Army
  201. ###############################
  202. army_health = 0.05
  203. army_damage_mult = 0.05
  204. army_upkeep_mult = -0.05
  205. army_morale = 0.20
  206.  
  207. army_rank_increase = 1
  208.  
  209. army_defense_morale_mult = 0.2
  210. army_defense_damage_mult = 0.2
  211.  
  212. army_attack_morale_mult = 0.2
  213. army_attack_damage_mult = 0.2
  214.  
  215. army_morale_damage_mult = 0.15
  216.  
  217. ###############################
  218. # Fleet
  219. ###############################
  220. fleet_emergency_ftl_min_days_mult = 1
  221.  
  222. ship_upkeep_mult = -0.10
  223. ship_fire_rate_mult = 0.05
  224. ship_armor_add = 10
  225. ship_hitpoints_add = 1500
  226. ship_weapon_damage = 0.15
  227. ship_shield_hp_mult = -0.33
  228. ship_evasion_mult = 0.05
  229. ship_evasion_add = 5
  230. ship_accuracy_add = 3
  231. ship_combat_speed_mult = 0.2
  232. ship_speed_mult = 0.15
  233.  
  234. ship_reparation_speed_mult = 0.15
  235. ship_auto_repair_add = 0.02
  236. ship_sensor_range_mult = 0.25
  237. ship_hitpoints_mult = 0.2
  238. ship_armor_mult = 0.10
  239. ship_shield_regen_add_perc = 0.2
  240.  
  241. ship_ftl_wormhole_speed_mult = 0.25
  242. ship_ftl_wormhole_range_mult = 0.5
  243. ship_ftl_warp_range_mult = 0.5
  244. ship_ftl_jumpdrive_range_mult = 0.50
  245.  
  246. ship_emergency_ftl_mult = -0.25
  247. ship_interstellar_speed_mult = 0.20
  248. ship_windup_mult = 4
  249. ship_winddown_mult = -0.2
  250.  
  251.  
  252. navy_size_add = 0.1
  253. navy_size_mult = 1
  254.  
  255. damage_vs_country_type_amoeba_mult = 0.2
  256. damage_vs_country_type_crystal_mult = 0.2
  257. damage_vs_country_type_drone_mult = 0.1
  258. damage_vs_country_type_cloud_mult = 0.1
  259. damage_vs_country_type_swarm_mult = 0.2
  260.  
  261. weapon_type_energy_weapon_damage_mult = 0.10
  262. weapon_type_energy_weapon_fire_rate_mult = 0.05
  263.  
  264. weapon_type_explosive_weapon_damage_mult = 0.10
  265. weapon_type_explosive_weapon_fire_rate_mult = 0.05
  266.  
  267. weapon_type_kinetic_weapon_damage_mult = 0.10
  268. weapon_type_kinetic_weapon_fire_rate_mult = 0.05
  269.  
  270. weapon_type_strike_craft_weapon_damage_mult = 0.05
  271. weapon_type_strike_craft_weapon_fire_rate_mult = 0.05
  272.  
  273. ###############################
  274. # Pops
  275. ###############################
  276. pop_other_species_happiness = 0.01
  277. pop_environment_tolerance = -0.10
  278. pop_slavery_tolerance = -0.1
  279. pop_food_req_mult = -0.10
  280. pop_growth_req_mult = -0.25
  281. pop_ethic_shift = -0.20
  282. pop_happiness = -0.2
  283. pop_robot_production_output = 0.2
  284. pop_xenophobia = 0.2
  285. pop_alien_slavery_tolerance = 1.0
  286. pop_migration_time = -0.5
  287. pop_eff_wo_slaves = -0.1
  288. pop_fortification_defense = 0.5
  289. pop_resettlement_cost_mult = -0.1
  290.  
  291. slave_production_output = 0.2
  292. slave_food_output = 0.2
  293.  
  294. pop_war_happiness = 0.05
  295. pop_xenophobia = -0.2
  296.  
  297. garrison_health = 1.0
  298.  
  299. ###############################
  300. # Tile (applied to Planet)
  301. ###############################
  302. tile_resource_minerals_mult = 1
  303. tile_resource_food_mult = 0.20
  304. tile_resource_energy_mult = 1
  305.  
  306. tile_resource_physics_research_mult = 1
  307. tile_resource_society_research_mult = 1
  308. tile_resource_engineering_research_mult = 1
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