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- ###############################
- # Modifiers
- ###############################
- icon = "gfx/interface/icons/planet_modifiers/pm_dangerous_wildlife.dds"
- icon_frame = 2
- ###############################
- # Ship Features
- ###############################
- Special effects such as fire-rate reduction, ftl slowdown, etc are applied via component_templates, under 00_utilites_auras
- These can apply a hostile aura that applies an effect on nearby fleets.
- ###############################
- # Technology Features
- ###############################
- Most buildings/ship parts/policies/edicts/etc are unlocked via checking for the technology code name.
- Unlocked via feature_flags = { } in technology files:
- colony_ship_rushed - Unlocks Colony Ships?
- build_terraform_station - Unlocks Terraforming
- uplifting - Unlocks Uplifting mechanic
- modify_traits - Unlocks Trait modification
- pop_self_modification - Unlocks Pop modification
- hyperlanes - Unlocks Hyper Lanes
- Special modifiers unlocked through tech codename directly:
- tech_xeno_relations - Unlocks Alliances
- tech_xeno_supremacy - Unlocks Vassals
- tech_xeno_diplomacy - Unlocks Federations
- tech_xeno_integration - Unlocks Other Species leaders
- tech_manifest_destiny - Unlocks reduced influence-cost of wargoals
- tech_ethical_equations - Unlocks Slavery
- assist_research - Unlocks Assist Research (science ships can boost research output of planet)
- tech_hyperlane_mapping - Shows Hyper Lanes?
- FTL Drives:
- tech_wormhole_generation_1 - Unlocks Wormhole ship modules
- tech_warp_drive_1 - Unlocks Warp Drives
- tech_jump_drive_1 - Unlocks Jump Drives
- ###############################
- # Country
- ###############################
- max_rivalries = 3
- max_embassies = 3
- all_technology_research_speed = 0.10
- influence_gain_mult = -0.1
- influence_gain_add = 3
- alliance_influence_cost = 1
- rivalry_influence_gain = 0.5
- country_leader_cap = 1
- country_leader_pool_size = 1
- country_trade_attractiveness = 0.10
- country_core_sector_planet_cap = 2
- country_resettlement_cost_mult = -0.15
- country_ship_upgrade_cost_mult = -0.15
- country_sector_cap_add = 1
- country_border_mult = 0.2
- country_engineering_tech_research_speed = 0.3
- country_society_tech_research_speed = -0.10
- country_physics_tech_research_speed = -0.10
- category_biology_research_speed_mult = 0.1
- category_statecraft_research_speed_mult = 0.1
- category_industry_research_speed_mult = 0.1
- category_materials_research_speed_mult = 0.1
- category_rocketry_research_speed_mult = 0.1
- category_voidcraft_research_speed_mult = 0.1
- category_field_manipulation_research_speed_mult = 0.1
- category_particles_research_speed_mult = 0.1
- category_computing_research_speed_mult = 0.1
- category_psionics_research_speed_mult = 0.1
- category_new_worlds_research_speed_mult = 0.1
- category_military_theory_research_speed_mult = 0.1
- science_ship_survey_speed = 0.20
- ship_anomaly_research_speed_mult = 0.20
- ship_anomaly_generation_chance_mult = 0.10
- ship_anomaly_fail_risk = -0.10
- ship_anomaly_research_speed_mult = 0.35
- leader_age = 50
- leader_influence_cost = 0.20
- leader_skill_levels = 1
- # Test for dynamic setup
- vultaum_asteroid_category_research_speed_mult = 0.5
- vultaum_asteroid_category_research_fail_risk_add = -0.25
- vultaum_gasgiant_category_research_speed_mult = 0.5
- vultaum_gasgiant_category_research_fail_risk_add = -0.25
- trait_points = 1
- max_minerals = 1500
- max_energy = 250
- num_tech_alternatives_add = 1
- edict_influence_cost = -0.25
- edict_length_mult = 0.25
- species_leader_exp_gain = 0.25
- building_time_mult = -0.05
- ###############################
- # Construction
- ###############################
- # These modifiers may be created dynamically to the ship classes created. Test this.
- shipsize_military_station_small_build_cost_mult = -0.15
- shipsize_military_station_medium_build_cost_mult = -0.15
- shipsize_military_station_large_build_cost_mult = -0.15
- shipsize_military_station_small_upkeep_mult = -0.2
- shipsize_military_station_medium_upkeep_mult = -0.2
- shipsize_military_station_large_upkeep_mult = -0.2
- shipsize_constructor_build_cost_mult = -0.15
- shipsize_mining_station_build_cost_mult = -0.15
- shipsize_colonizer_build_cost_mult = -0.35
- shipsize_colonizer_construction_speed_mult
- shipsize_terraform_station_build_cost_mult = -0.25
- shipsize_orbital_station_build_cost_mult = -0.2
- shipsize_outpost_station_build_cost_mult = -0.15
- shipsize_corvette_build_cost_mult = -0.2
- shipsize_corvette_construction_speed_mult = 0.25
- shipsize_destroyer_build_cost_mult = -0.2
- shipsize_destroyer_construction_speed_mult = 0.25
- shipsize_cruiser_build_cost_mult = -0.2
- shipsize_cruiser_construction_speed_mult = 0.25
- shipsize_battleship_build_cost_mult = -0.2
- shipsize_battleship_construction_speed_mult = 0.25
- building_mining_network_1_build_cost_mult = -0.15
- shipclass_military_station_build_cost_mult = -0.15
- shipclass_military_station_hit_points_mult = 0.25
- shipclass_military_station_damage_mult
- shipclass_military_station_hit_points_mult = 0.1
- # Test for dynamic setup
- building_hydroponics_farm_1_build_cost_mult = -0.20
- ###############################
- # Spaceport
- ###############################
- spaceport_ship_build_cost_mult = -0.10
- spaceport_ship_build_time_mult = -0.25
- spaceport_module_cost_mult = -0.1
- ###############################
- # Planet
- ###############################
- planet_ship_build_speed_mult = 0.20
- planet_army_build_speed_mult = -0.33
- planet_army_build_cost_mult = -0.15
- planet_building_cost_mult = 0.15
- planet_sensor_range_mult = 0.25
- planet_migration_all_pull = 1
- planet_migration_xeno_pull = 1
- planet_border_mult = 1.0
- planet_clear_blocker_time_mult = -0.06
- planet_clear_blocker_cost_mult = -0.25
- planet_colony_development_speed_mult = 0.25
- planet_fortification_strength = 0.5
- terraforming_cost_mult = -0.25
- pc_desert_habitability = 0.1
- pc_arid_habitability = 0.1
- pc_tropical_habitability = 0.1
- pc_continental_habitability = 0.1
- pc_tundra_habitability = 0.1
- pc_ocean_habitability = 0.1
- pc_arctic_habitability = 0.1
- pc_ai_habitability = 0.1
- pc_nuked_habitability = 0.1
- pc_gaia_habitability = 0.1
- pc_ringworld_habitable_habitability = 0.1
- ###############################
- # Army
- ###############################
- army_health = 0.05
- army_damage_mult = 0.05
- army_upkeep_mult = -0.05
- army_morale = 0.20
- army_rank_increase = 1
- army_defense_morale_mult = 0.2
- army_defense_damage_mult = 0.2
- army_attack_morale_mult = 0.2
- army_attack_damage_mult = 0.2
- army_morale_damage_mult = 0.15
- ###############################
- # Fleet
- ###############################
- fleet_emergency_ftl_min_days_mult = 1
- ship_upkeep_mult = -0.10
- ship_fire_rate_mult = 0.05
- ship_armor_add = 10
- ship_hitpoints_add = 1500
- ship_weapon_damage = 0.15
- ship_shield_hp_mult = -0.33
- ship_evasion_mult = 0.05
- ship_evasion_add = 5
- ship_accuracy_add = 3
- ship_combat_speed_mult = 0.2
- ship_speed_mult = 0.15
- ship_reparation_speed_mult = 0.15
- ship_auto_repair_add = 0.02
- ship_sensor_range_mult = 0.25
- ship_hitpoints_mult = 0.2
- ship_armor_mult = 0.10
- ship_shield_regen_add_perc = 0.2
- ship_ftl_wormhole_speed_mult = 0.25
- ship_ftl_wormhole_range_mult = 0.5
- ship_ftl_warp_range_mult = 0.5
- ship_ftl_jumpdrive_range_mult = 0.50
- ship_emergency_ftl_mult = -0.25
- ship_interstellar_speed_mult = 0.20
- ship_windup_mult = 4
- ship_winddown_mult = -0.2
- navy_size_add = 0.1
- navy_size_mult = 1
- damage_vs_country_type_amoeba_mult = 0.2
- damage_vs_country_type_crystal_mult = 0.2
- damage_vs_country_type_drone_mult = 0.1
- damage_vs_country_type_cloud_mult = 0.1
- damage_vs_country_type_swarm_mult = 0.2
- weapon_type_energy_weapon_damage_mult = 0.10
- weapon_type_energy_weapon_fire_rate_mult = 0.05
- weapon_type_explosive_weapon_damage_mult = 0.10
- weapon_type_explosive_weapon_fire_rate_mult = 0.05
- weapon_type_kinetic_weapon_damage_mult = 0.10
- weapon_type_kinetic_weapon_fire_rate_mult = 0.05
- weapon_type_strike_craft_weapon_damage_mult = 0.05
- weapon_type_strike_craft_weapon_fire_rate_mult = 0.05
- ###############################
- # Pops
- ###############################
- pop_other_species_happiness = 0.01
- pop_environment_tolerance = -0.10
- pop_slavery_tolerance = -0.1
- pop_food_req_mult = -0.10
- pop_growth_req_mult = -0.25
- pop_ethic_shift = -0.20
- pop_happiness = -0.2
- pop_robot_production_output = 0.2
- pop_xenophobia = 0.2
- pop_alien_slavery_tolerance = 1.0
- pop_migration_time = -0.5
- pop_eff_wo_slaves = -0.1
- pop_fortification_defense = 0.5
- pop_resettlement_cost_mult = -0.1
- slave_production_output = 0.2
- slave_food_output = 0.2
- pop_war_happiness = 0.05
- pop_xenophobia = -0.2
- garrison_health = 1.0
- ###############################
- # Tile (applied to Planet)
- ###############################
- tile_resource_minerals_mult = 1
- tile_resource_food_mult = 0.20
- tile_resource_energy_mult = 1
- tile_resource_physics_research_mult = 1
- tile_resource_society_research_mult = 1
- tile_resource_engineering_research_mult = 1
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