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- [ W General ]: ERROR: Specified path e:\game assets\blender\windmill2_color.vmat could not be made content-relative
- [ W General ]: GetFbxMaterialPath Failed! FbxMesh: Blades FbxMaterial: WindmillBlade, using: WindmillBlade
- [ W General ]: + Searched:
- [ W General ]: + CONTENT windmillblade.vmat
- [ W General ]: + GAME windmillblade.vmat
- [ W General ]: + CONTENT windmill2_color.vmat
- [ W General ]: + GAME windmill2_color.vmat
- [ W General ]: + CONTENT windmill2.vmat
- [ W General ]: + GAME windmill2.vmat
- [ W General ]: ERROR: Specified path e:\game assets\blender\windmill1_color.vmat could not be made content-relative
- [ W General ]: GetFbxMaterialPath Failed! FbxMesh: WIndmillBody FbxMaterial: WindmillBody, using: WindmillBody
- [ W General ]: + CONTENT windmillbody.vmat
- [ W General ]: + GAME windmillbody.vmat
- [ W General ]: + CONTENT windmill1_color.vmat
- [ W General ]: + GAME windmill1_color.vmat
- [ W General ]: + CONTENT windmill1.vmat
- [ W General ]: + GAME windmill1.vmat
- [ W ModelProcessingSystem ]: Error! No bones found in FBX data
- [ W ModelProcessingSystem ]: FbxSceneToSAnimT(354): Error! Cannot create reference tables from FBX file: c:/program files (x86)/steam/steamapps/common/dota 2 beta/content/dota_addons/oaa/models/map/windmill.fbx
- [ W ModelProcessingSystem ]: Error! Conversion of FBX data to animation data failed for file: c:/program files (x86)/steam/steamapps/common/dota 2 beta/content/dota_addons/oaa/models/map/windmill.fbx
- [ W ModelProcessingSystem ]: Couldn't convert FBX animation file: "models/map/windmill.fbx"
- [ W ModelProcessingSystem ]: Failed to load animation file, "models/map/windmill.fbx"
- [ W ResourceCompilerSystem ]: Couldn't load reference animation: "models/map/windmill.fbx"
- [ ResourceCompilerSystem ]: [FAIL]
- [ W ResourceCompilerSystem ]: CResourceCompilerModel::CompileResource( "C:/Program Files (x86)/Steam/steamapps/common/dota 2 beta/content/dota_addons/oaa/models/map/windmill.vmdl" ): CreateChildContext( "models/map/windmill_2d5316c4.vagrp" )->CompileImmediately() Failed
- [ ResourceCompilerSystem ]: [FAIL]
- [ AssetSystem ]: On-demand recompile of asset models/map/windmill.vmdl
- [ AssetSystem ]: -> On behalf of child: models/map/windmill.vmesh
- [ AssetSystem ]: -> reason: Resource Compile Failed
- [ AssetSystem ]: Recompiling resource asset: 'models/map/windmill.vmdl'
- [ W General ]: ERROR: Specified path e:\game assets\blender\windmill2_color.vmat could not be made content-relative
- [ W General ]: GetFbxMaterialPath Failed! FbxMesh: Blades FbxMaterial: WindmillBlade, using: WindmillBlade
- [ W General ]: + Searched:
- [ W General ]: + CONTENT windmillblade.vmat
- [ W General ]: + GAME windmillblade.vmat
- [ W General ]: + CONTENT windmill2_color.vmat
- [ W General ]: + GAME windmill2_color.vmat
- [ W General ]: + CONTENT windmill2.vmat
- [ W General ]: + GAME windmill2.vmat
- [ W General ]: ERROR: Specified path e:\game assets\blender\windmill1_color.vmat could not be made content-relative
- [ W General ]: GetFbxMaterialPath Failed! FbxMesh: WIndmillBody FbxMaterial: WindmillBody, using: WindmillBody
- [ W General ]: + CONTENT windmillbody.vmat
- [ W General ]: + GAME windmillbody.vmat
- [ W General ]: + CONTENT windmill1_color.vmat
- [ W General ]: + GAME windmill1_color.vmat
- [ W General ]: + CONTENT windmill1.vmat
- [ W General ]: + GAME windmill1.vmat
- [ W ModelProcessingSystem ]: Error! No bones found in FBX data
- [ W ModelProcessingSystem ]: FbxSceneToSAnimT(354): Error! Cannot create reference tables from FBX file: c:/program files (x86)/steam/steamapps/common/dota 2 beta/content/dota_addons/oaa/models/map/windmill.fbx
- [ W ModelProcessingSystem ]: Error! Conversion of FBX data to animation data failed for file: c:/program files (x86)/steam/steamapps/common/dota 2 beta/content/dota_addons/oaa/models/map/windmill.fbx
- [ W ModelProcessingSystem ]: Couldn't convert FBX animation file: "models/map/windmill.fbx"
- [ W ModelProcessingSystem ]: Failed to load animation file, "models/map/windmill.fbx"
- [ W ResourceCompilerSystem ]: Couldn't load reference animation: "models/map/windmill.fbx"
- [ ResourceCompilerSystem ]: [FAIL]
- [ W ResourceCompilerSystem ]: CResourceCompilerModel::CompileResource( "C:/Program Files (x86)/Steam/steamapps/common/dota 2 beta/content/dota_addons/oaa/models/map/windmill.vmdl" ): CreateChildContext( "models/map/windmill_2d5316c4.vagrp" )->CompileImmediately() Failed
- [ ResourceCompilerSystem ]: [FAIL]
- [ AssetSystem ]: ERROR recompiling: 'models/map/windmill.vmdl'
- [ W AssetSystem ]: WARNING: AssetSystem preventing resource 'models/map/windmill.vmesh' (compile state 2) from loading due to on-demand-compile problem. Still not compiled for reason: Resource Compile Failed
- [ W ResourceSystem ]: Error loading resource file "models/map/windmill.vmesh_c" (Error: ERROR_FILEOPEN)
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