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- options:
- efektsilyilosc: 128
- efekthasteilosc: 128
- efektszybkoscilosc: 32
- item1: gold ingot
- nameitem1: &eZłoto
- command /efekty:
- executable by: players
- trigger:
- execute console command "gui 1 %player%"
- command /gui [<integer>] [<player>]:
- executable by: console
- trigger:
- if arg 1 is 1:
- set {inventory.%player%.Open} to true
- wait 2 ticks
- open chest with 4 rows named "&c✖ &9Efekty &c✖" to player-arg
- wait 2 ticks
- if {inventory.%player%.Open} is true:
- format slot 10 of player-arg with 1 of water bottle named "&9Silka" with lore "&8Czas: &e5 Minut||&8Poziom: &e1 Poziom||&8Koszt: &e{@efektsilyilosc} {@nameitem1}" to close then run "dajefekt %player-arg% silka"
- format slot 13 of player-arg with 1 of water bottle named "&9Hasta" with lore "&8Czas: &e5 Minut||&8Poziom: &e1 Poziom||&8Koszt: &e{@efekthasteilosc} {@nameitem1}" to close then run "dajefekt %player-arg% haste"
- format slot 16 of player-arg with 1 of water bottle named "&9Szybkosc" with lore "&8Czas: &e5 Minut||&8Poziom: &e1 Poziom||&8Koszt: &e{@efektszybkoscilosc} {@nameitem1}" to close then run "dajefekt %player-arg% szybkosc"
- format slot 22 of player-arg with 1 of {@item1} named "Posiadasz &e%number of {@item1} in player-arg's inventory% {@nameitem1}" with lore "&0█&0█&e█&e█&e█&e█&0█&0█||&0█&e█&6█&8█&8█&8█&e█&0█||&e█&6█&8█&6█&6█&6█&8█&e█||&e█&6█&6█&6█&8█&8█&6█&e█||&e█&6█&6█&8█&6█&6█&6█&e█||&e█&6█&8█&6█&6█&6█&6█&e█||&0█&e█&8█&8█&8█&8█&e█&0█||&0█&0█&e█&e█&e█&e█&0█&0█" to be unstealable
- else:
- stop
- command /dajefekt [<player>] [<text>]:
- trigger:
- if arg 2 is "silka":
- if number of {@item1} in player-arg's inventory is more or equal to {@efektsilyilosc}:
- broadcast "&9%player-arg% &8Zakupil/a Silke na 5 min"
- remove {@efektsilyilosc} of {@item1} from player-arg's inventory
- remove strength from player-arg
- spawn 50 of particle angry villager:1 offset by 0.5, 1, 0.5 at player-arg
- launch flickering trailing ball firework colored green at player-arg timed 1
- apply strength to player-arg for 5 minutes
- else:
- message "&8Nie masz tyle {@nameitem1}!" to player-arg
- if arg 2 is "haste":
- if number of {@item1} in player-arg's inventory is more or equal to {@efekthasteilosc}:
- broadcast "&9%player-arg% &8Zakupil/a Haste na 5 min"
- remove {@efekthasteilosc} of {@item1} from player-arg's inventory
- remove haste from player-arg
- spawn 50 of particle angry villager:1 offset by 0.5, 1, 0.5 at player-arg
- launch flickering trailing ball firework colored green at player-arg timed 1
- apply haste 1 to player-arg for 5 minutes
- else:
- message "&8Nie masz tyle {@nameitem1}!" to player-arg
- if arg 2 is "szybkosc":
- if number of {@item1} in player-arg's inventory is more or equal to {@efektszybkoscilosc}:
- broadcast "&9%player-arg% &8Zakupil/a Szybkosc na 5 min"
- remove {@efektszybkoscilosc} of {@item1} from player-arg's inventory
- remove speed from player-arg
- spawn 50 of particle angry villager:1 offset by 0.5, 1, 0.5 at player-arg
- launch flickering trailing ball firework colored green at player-arg timed 1
- apply speed to player-arg for 5 minutes
- else:
- message "&8Nie masz tyle {@nameitem1}!" to player-arg
- on inventory close:
- delete {inventory.%player%.Open}
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