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Dec 12th, 2015
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  1. ;;EXAMPLE - remove all physics props
  2. ;remove:
  3. ;{
  4. ;"classname" "/prop_physics.*/"
  5. ;}
  6.  
  7. ;;EXAMPLE - replace all garbage cans with a hostage
  8. ;modify:
  9. ;{
  10. ; match:
  11. ; {
  12. ; "model" "models/props_junk/garbage_metalcan002a.mdl"
  13. ; "classname" "prop_physics_multiplayer"
  14. ; }
  15. ; replace:
  16. ; {
  17. ; "classname" "hostage_entity"
  18. ; }
  19. ; delete:
  20. ; {
  21. ; "model" "models/props_junk/garbage_metalcan002a.mdl"
  22. ; }
  23. ; insert:
  24. ; {
  25. ; "scale" "0.99"
  26. ; }
  27. ;}
  28.  
  29. remove:
  30. {
  31. "classname" "/weapon_.*/"
  32. }
  33. {
  34. "classname" "logic_timer"
  35. }
  36. {
  37. "classname" "trigger_hurt"
  38. }
  39. {
  40. "classname" "weapon_m3"
  41. }
  42. {
  43. "classname" "weapon_tmp"
  44. }
  45. {
  46. "classname" "weapon_mp5navy"
  47. }
  48. {
  49. "classname" "weapon_galil"
  50. }
  51. {
  52. "classname" "weapon_usp"
  53. }
  54. {
  55. "classname" "weapon_scout"
  56. }
  57. {
  58. "classname" "weapon_m4a1"
  59. }
  60. {
  61. "classname" "weapon_p228"
  62. }
  63. {
  64. "classname" "weapon_sg552"
  65. }
  66. {
  67. "classname" "weapon_sg550"
  68. }
  69.  
  70.  
  71.  
  72.  
  73.  
  74. filter:
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