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- ;;EXAMPLE - remove all physics props
- ;remove:
- ;{
- ;"classname" "/prop_physics.*/"
- ;}
- ;;EXAMPLE - replace all garbage cans with a hostage
- ;modify:
- ;{
- ; match:
- ; {
- ; "model" "models/props_junk/garbage_metalcan002a.mdl"
- ; "classname" "prop_physics_multiplayer"
- ; }
- ; replace:
- ; {
- ; "classname" "hostage_entity"
- ; }
- ; delete:
- ; {
- ; "model" "models/props_junk/garbage_metalcan002a.mdl"
- ; }
- ; insert:
- ; {
- ; "scale" "0.99"
- ; }
- ;}
- remove:
- {
- "classname" "/weapon_.*/"
- }
- {
- "classname" "logic_timer"
- }
- {
- "classname" "trigger_hurt"
- }
- {
- "classname" "weapon_m3"
- }
- {
- "classname" "weapon_tmp"
- }
- {
- "classname" "weapon_mp5navy"
- }
- {
- "classname" "weapon_galil"
- }
- {
- "classname" "weapon_usp"
- }
- {
- "classname" "weapon_scout"
- }
- {
- "classname" "weapon_m4a1"
- }
- {
- "classname" "weapon_p228"
- }
- {
- "classname" "weapon_sg552"
- }
- {
- "classname" "weapon_sg550"
- }
- filter:
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