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TheInsidiousOne

REVISIT - - - CARNAGE REQUESTS

Jul 8th, 2015
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  1. Big Bad and Blown
  2. Normal Spell Card
  3. Target 1 monster your opponent controls whose ATK is more than double its original ATK; banish it, and if you do, inflict damage to your opponent equal to the DEF of the banished monster.
  4.  
  5. The Great Clown Show
  6. Normal Spell Card
  7. At the start of your Main Phase 1: You can target 1 Level 3 or lower Spellcaster-Type monster in your Graveyard; Special Summon it in face-down Defense Position, and if you do, send 1 Level 4 or lower Spellcaster-Type monster from your Deck to the Graveyard.
  8.  
  9. Incendiary Insanity Virus
  10. Normal Trap Card
  11. Tribute 1 DARK monster with 2500 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, shuffle the monsters among them with 1500 or more ATK into the Deck, then draw 1 card.
  12.  
  13. Clueless
  14. Normal Trap Card
  15. Banish 2 monsters from your Graveyard with the same Level but different Attributes; you take no battle damage this turn. During the End Phase of the turn this card is activated: You can target the card banished to activate this card whose Attribute comes first in the alphabetical order; shuffle it into your Deck.
  16.  
  17. Minefield Layer
  18. Field Spell Card
  19. Once per turn: You can target 1 Rock-Type monster you control and 1 Level 4 or lower EARTH monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
  20.  
  21. Stopgap Shield
  22. Equip Spell Card
  23. The equipped monster cannot be destroyed by battle with a monster that has 300 or more ATK higher than it. Once per turn, the equipped monster cannot be destroyed by card effect.
  24.  
  25. Shadowisp Graverobber
  26. [Level 6/DARK/Zombie/Effect/2300/900]
  27. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession: They can activate this effect; during each of their End Phases, they must send 1 random card from their hand to the Graveyard (this is not optional). You can discard 1 other "Shadowisp" monster; Special Summon this card (from your hand) to your opponent's side of the field, then add 1 "Shadowisp" Field Spell Card from your Deck to your hand.
  28.  
  29. Shadowisp Archterror
  30. [Level 9/DARK/Zombie/Effect/3400/2100]
  31. Requires any "Shadowisp" Tributes you control and an equal amount of "Shadowisp" Tributes your opponent controls to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. This card's maximum number of attacks per Battle Phase equals the number of "Shadowisp" Tributes you Tributed for its Summon. At the end of the Battle Phase, if this card destroyed 2 or more monster by that battle: You can Special Summon 1 Level 6 "Shadowisp" monster from your Deck or Graveyard to your opponent's side of the field. You can only control 1 "Shadowisp Archterror".
  32.  
  33. Shadowisp Dark Entity
  34. [Level 1/DARK/Zombie/Tuner/Effect/0/0]
  35. You can only use each effect of "Shadowisp Dark Entity" once per turn.
  36. ● You can banish this card from your Graveyard, then target 1 Level 6 "Shadowisp" monster in your Graveyard; Special Summon that target to either player's side of the field.
  37. ● You can banish 1 Level 6 "Shadowisp" monster from your Graveyard; Special Summon this card (from your Graveyard).
  38.  
  39. Shadowisp Soul Collective
  40. [Level 6/DARK/Zombie/Effect/2400/1200]
  41. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession: They can activate this effect; during each of their End Phases, they must pay 1000 LP (this is not optional). If a "Shadowisp" monster, except "Shadowisp Soul Collective", is destroyed by battle and sent to the Graveyard: You can Special Summon this card (from your hand) to your opponent's side of the field. You can only Special Summon "Shadowisp Soul Collective(s)" once per turn.
  42.  
  43. Shadowisp Gargoyle
  44. [Level 6/DARK/Zombie/Effect/2300/1700]
  45. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is in your opponent's possession: They can activate this effect; during each of their End Phases, they must banish the top 3 cards of their Extra Deck, face-down (this is not optional). When this card destroys an opponent's "Shadowisp" monster by battle: You can add 1 "Shadowisp" monster from your Deck to your hand, except "Shadowisp Gargoyle".
  46.  
  47. Shadowisp Abomination
  48. [Level 7/DARK/Zombie/Synchro/Effect/2600/1500]
  49. "Shadowisp Dark Entity" + 1 or more non-Tuner Zombie-Type monsters
  50. During the next Standby Phase of the turn this card is destroyed and sent to the Graveyard: Special Summon this card (from your Graveyard) to your opponent's side of the field. If this card is in your opponent's possession, it cannot be used as a Fusion, Synchro, or Xyz Material for a Summon, and cannot be Tributed. If this card is Special Summoned this way: You can target 1 "Shadowisp" monster in your Graveyard, except "Shadowisp Abomination"; banish it, also this card gains the effects of that card as if that card is in your opponent's possession. If this card, in your possession, attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card battles an opponent's "Shadowisp" monster, any battle damage this card inflicts to your opponent is doubled.
  51.  
  52. Shadowisp Mausoleum
  53. Field Spell Card
  54. Once per turn: You can target 1 "Shadowisp" monster in your Graveyard; discard 1 other "Shadowisp" monster, and if you do, Special Summon the targeted monster to your opponent's side of the field.
  55.  
  56. Shadowisp Glow
  57. Normal Spell Card
  58. Banish 1 "Shadowisp" monster from your Deck, face-up. During your second Standby Phase after this card's activation, Special Summon that banished monster to your opponent's side of the field.
  59.  
  60. Shadowisp Palace of Terror
  61. Continuous Spell Card
  62. You can only control 1 "Shadowisp Palace of Terror". Activate this card by targeting 2 "Shadowisp" monsters in your Graveyard; Special Summon 1 of them to your side of the field, also Special Summon the other target to your opponent's side of the field. When this card leaves the field, destroy the Summoned monster(s). When the Summoned monster(s) is destroyed, destroy this card.
  63.  
  64. Shadowisp Necrotower
  65. Continuous Spell Card
  66. This card gains these effects depending on the number of "Shadowisp" monsters your opponent controls.
  67. ● 1 or more: Your opponent's monsters lose 500 ATK for each "Shadowisp" monsters your opponent controls.
  68. ● 2 or more: This card cannot be destroyed by your opponent's card effects.
  69. ● 3 or more: Your opponent cannot activate card effects from the Graveyard.
  70. ● 4 or more: Your opponent cannot activate card effects from the hand.
  71. ● 5: This card is unaffected by your opponent's card effects.
  72.  
  73. Shadowisp Frostower
  74. Continuous Spell Card
  75. If your opponent controls 2 or more "Shadowisp" monsters, this card cannot be destroyed. If your opponent controls no "Shadowisp" monsters, destroy this card. Your opponent must Set Spell Cards before activating them, and cannot activate them until their next turn. Your opponent cannot activate Trap Cards during your Battle Phase.
  76.  
  77. Nekroz Phoenix King
  78. [Level 8/WATER/Warrior/Effect/2900/2500]
  79. You can Special Summon this card (from your hand) by banishing 1 "Nekroz" Ritual Monster from your Graveyard. You can only Special Summon "Nekroz Phoenix King(s)" once per turn. Once per turn: You can banish 1 "Nekroz" Ritual Monster from your Graveyard; activate that card's effect that activates by discarding it as this card's effect. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Nekroz" Ritual Monsters; shuffle those targets into your Deck.
  80.  
  81. Spider Queen Spinner
  82. [Level 3/EARTH/Insect/Flip/Effect/200/1700]
  83. FLIP: Target 1 monster your opponent controls; shuffle that target into your Deck, also, after that, Special Summon 1 "Spider" monster from your hand in face-up Defense Position, except "Spider Queen Spinner".
  84.  
  85. Spider Queen Hatcher
  86. [Level 3/EARTH/Insect/Effect/200/1600]
  87. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. At the start of your Battle Phase, for each Defense Position monster your opponent currently controls, this card gains 1 additional attack during each Battle Phase this turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  88.  
  89. Spider Queen Layer
  90. Continuous Spell Card
  91. You can only control 1 "Spider Queen Layer". If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step, also their battle position cannot be changed as long as this card is on the field. During your Draw Phase, instead of conducting your normal draw: You can add 1 "Spider" monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. "Spider" monsters you control gain 500 ATK and DEF for each Defense Position monster they control.
  92.  
  93. Dense Fog Advisory
  94. Continuous Spell Card
  95. You declare the targets of your opponent's attacks. If a Normal Summoned monster you control battles an opponent's Special Summoned monster, battle damage inflicted to your opponent by that attack is doubled.
  96.  
  97. Rockslide Gardna
  98. [Level 4/EARTH/Rock/Flip/Effect/1000/1900]
  99. FLIP: Add 1 Rock-Type monster with 1900 or more ATK from your Deck to your hand.
  100. Your opponent cannot attack directly with monsters with 1900 or more ATK the turn this card is flipped face-up.
  101.  
  102. D/D/D Library of Relics
  103. Normal Trap Card
  104. If your opponent declares a direct attack: You can excavate the top 6 cards of your Deck, activate 1 "Covenant" Spell Card directly from the excavated cards to your Spell/Trap Zone, and if you do, place the remaining cards to the bottom of your Deck, then negate the attack, and end the Battle Phase.
  105.  
  106. D.D. Reliquary
  107. [Level 3/LIGHT/Fairy/Tuner/Effect/1300/900]
  108. During the End Phase, if this card was banished this turn: Special Summon this banished card. You can only use this effect of "D.D. Reliquary" once per turn. If this card is Special Summoned this way, its Level becomes 4 and it is not treated as a Tuner monster. When this card is Normal Summoned: You can target 1 of your banished Level 4 or lower monsters, except "D.D. Reliquary"; Special Summon it, in face-up Defense Position.
  109.  
  110. Obsidian Spirit of Darkness
  111. Continuous Trap Card
  112. Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 2300/DEF 1600). (This card is also still a Trap Card). "Spirit of" Continuous Trap Cards you control and Spirit monsters on the field do not have to activate their effects during the End Phase that return them to the hand or Set them to the Spell/Trap Zone. Your opponent cannot activate card effects from the Graveyard.
  113.  
  114. Opal Spirit of Light
  115. Continuous Trap Card
  116. Special Summon this card as an Effect Monster (Fairy-Type/LIGHT/Level 6/ATK 2400/DEF 1200). (This card is also still a Trap Card). "Spirit of" Continuous Trap Cards you control and Spirit monsters on the field do not have to activate their effects during the End Phase that return them to the hand or Set them to the Spell/Trap Zone. Your opponent cannot activate card effects from the hand.
  117.  
  118. Jade Spirit of Rebirth
  119. Continuous Trap Card
  120. Special Summon this card as an Effect Monster (Nymph-Type/FIRE/Level 5/ATK 2100/DEF 1600). (This card is also still a Trap Card). During the End Phase, if this card was activated this turn: Set it to your Spell/Trap Zone. When this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower Spirit monster from your Deck or Graveyard, ignoring its Summoning conditions.
  121.  
  122. Turquoise Spirit of Refreshment
  123. Continuous Trap Card
  124. Special Summon this card as an Effect Monster (Nymph-Type/WATER/Level 4/ATK 1800/DEF 0). (This card is also still a Trap Card). During the End Phase, if this card was activated this turn: Set it to your Spell/Trap Zone. This card gains 100 ATK for each "Spirit of" Continuous Trap Card in your Monster Zone. When this card inflicts battle damage to your opponent: Gain LP equal to the battle damage inflicted to your opponent by this attack.
  125.  
  126. Amber Spirit of Hardening
  127. Continuous Trap Card
  128. Special Summon this card as an Effect Monster (Nymph-Type/EARTH/Level 4/ATK 0/DEF 2000). (This card is also still a Trap Card). During the End Phase, if this card was activated this turn: Set it to your Spell/Trap Zone. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card inflicts destroys an opponent's monster by battle: You can target 1 card in your opponent's Graveyard; banish it.
  129.  
  130. Ruby Spirit of Fury
  131. Continuous Trap Card
  132. Special Summon this card as an Effect Monster (Nymph-Type/WIND/Level 3/ATK 1500/DEF 0). (This card is also still a Trap Card). During the End Phase, if this card was activated this turn: Set it to your Spell/Trap Zone. Shuffle into the Deck any monster destroyed by this card's attack. If this card attacks a Special Summoned Attack Position monster your opponent controls, before damage calculation: You can destroy that monster.
  133.  
  134. http://lionheartking.wikia.com/wiki/Blac...us_Tempest
  135. http://lionheartking.wikia.com/wiki/Blac...aging_Gale
  136.  
  137. Blackwing - Qlipper the Deafening Haboob
  138. [Level 6/Scale 9/EARTH/Winged Beast/Pendulum/Effect/2400/1000]
  139. You cannot Special Summon monsters, except "Qli" and "Blackwing" monsters. This effect cannot be negated. All monsters your opponent controls lose 300 ATK.
  140.  
  141. You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, or is Special Summoned, its Level becomes 4 and its original ATK becomes 1800. If this card is Normal Summoned/Set, it is unaffected by activated effects from any monster whose original Level/Rank is lower than this card's current Level. If this card is Tribute Summoned: You can Special Summon from your Deck, 1 "Blackwing" Tuner monster, as a Level 1 monster.
  142.  
  143. Brotherhood of the Fire Fist - Harpie Lady #4
  144. [Level 4/WIND/Beast-Warrior/Effect/1300/1400]
  145. (This card's name is always treated as "Harpie Lady".)
  146. Once per turn, if you control a card in your Field Zone: You can Set 1 "Fire Formation" Spell Card OR a "Hysteric" Spell/Trap Card directly from your Deck. Once per turn: You can send 1 face-up "Fire Formation" Spell/Trap Card OR a "Hysteric" Spell/Trap Card you control to the Graveyard, then target 1 card in your opponent's Graveyard; banish that target, then draw 1 card.
  147.  
  148. Shaddoll Samurai
  149. [Level 5/DARK/Spellcaster/Flip/Effect/2500/1400]
  150. FLIP: You can target 1 Set Spell/Trap Card your opponent controls; return it to the hand, then send 1 random card from your opponent's hand to the Graveyard.
  151. If this card is sent to the Graveyard by a card effect: You can target 1 face-up Spell/Trap Card your opponent controls; destroy that target. You can only use 1 "Shaddoll Samurai" effect per turn, and only once that turn.
  152.  
  153. Noble Knight Frog Squire
  154. [Level 4/LIGHT/Aqua/Effect/1600/1100]
  155. This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell Card, this card becomes an Effect Monster with these effects.
  156. ● This card becomes DARK and its Level is increased by 1. This card's name is treated as "Des Frog" while face-up on the field or in the Graveyard. Once per turn: You can send 1 "Noble Arms" Equip Spell Card equipped to a "Noble Knight" monster you control to the Graveyard; send 1 "Frog" monster from your Deck to the Graveyard.
  157.  
  158. Odd-Eyes Vanquisher, Dragon of the Yang Zing
  159. [Level 7/DARK/Wyrm/Synchro/Effect/2500/2000]
  160. 1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
  161. This card gains ATK equal to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card x300. Once per turn: You can target 1 Wyrm-Type monster you control; destroy it, then Special Summon from your hand, 1 Wyrm-Type monster, whose Level is equal to or less than the Level of the destroyed monster. If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
  162.  
  163. Gravekeeper's Sattellarknight
  164. [Level 4/DARK/Warrior/Effect/1600/1100]
  165. If this card is Summoned: You can Special Summon 1 "Gravekeeper's" monster from your hand or Deck, except "Gravekeeper's Sattellarknight". "Necrovalley" must be on the field to activate and resolve this effect. You can only use this effect of "Gravekeeper's Sattellarknight" once per turn.
  166.  
  167. Evilswarm Photon Slasher
  168. [Level 4/DARK/Warrior/Effect/2050/50]
  169. Cannot be Normal Summoned/Set. If you control no monsters: You can send 1 "Infestation" Spell/Trap Card from your hand to the Graveyard; Special Summon this card from your hand in Defense Position. An "lswarm" Xyz Monster that was Summoned using this card as Xyz Material gains this effect.
  170. ● If this card is Xyz Summoned: Draw 1 card.
  171.  
  172. Evigishki Snarecaster of the Nordic Beasts
  173. [Level 4/WATER/Beast/Ritual/Tuner/Effect/2000/800]
  174. You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. If this card is Ritual Summoned: You can target 1 "Nordic Beast" monster in your Graveyard; Special Summon that target. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. If this card inflicts battle damage to your opponent: You can Special Summon 1 Level 4 or lower "Nordic" monster from your Deck. During your opponent's Main Phase, you can: Immediately after this effect resolves, Synchro Summon 1 "Aesir" Synchro Monster, using this card you control (this is a Quick Effect).
  175.  
  176. Performapal Cannonaga of the Nordic Alfar
  177. [Level 5/Scale 3/DARK/Reptile/Pendulum/Effect/1800/1400]
  178. Up to twice per turn: You can target 1 "Nordic" or "Performapal" monster on the field to activate 1 of these effects;
  179. ● Increase its Level by 1.
  180. ● Decrease its Level by 1.
  181.  
  182. When this card is Normal Summoned: You can activate 1 of the following effects.
  183. ● Target 1 "Nordic" monster in your Graveyard; Special Summon that target.
  184. ● Special Summon 1 "Performapal" monster from your Extra Deck, face-up.
  185.  
  186. Spellbook of Qlitastrophe
  187. Normal Spell Card
  188. Target 1 "Spellbook" Spell Card in your Graveyard, except "Spellbook of Qlitastrophe"; place 1 "Qli" Pendulum Monster from your Main Deck to your Extra Deck, face-up, and if you do, shuffle the targeted card into your Deck. You can only activate 1 "Spellbook of Qlitastrophe" per turn.
  189.  
  190. Machina Colossus of Prophecy
  191. [Level 8/EARTH/Spellcaster/Effect/2700/1600]
  192. You can discard 3 "Spellbook" Spell Cards to your hand, then Special Summon this card (from your hand). If this card is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed this card, and if you do, return 1 "Spellbook" Spell Card from your Graveyard to your hand.
  193.  
  194. Tundra Ifreet
  195. [Level 7/EARTH/Pyro/Effect/2500/2100]
  196. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 EARTH and 1 FIRE monster from your Graveyard, and cannot be Special Summoned by other ways. While face-up on the field, this card is also FIRE-Attribute. If this card is destroyed by battle and sent to the Graveyard: Destroy the monster that destroyed this card, and if you do, destroy all Spell/Trap Cards on the field, then inflict damage to your opponent equal to the number of cards destroyed by this effect x300.
  197.  
  198. Chaos Collision Wyvern
  199. [Level 4/LIGHT/Wyrm/Effect/1600/400]
  200. While face-up on the field, this card is also DARK-Attribute. Cannot be destroyed by card effects. If this card is targeted for an attack: You can Tribute this card and send 1 DARK monster from your hand to the Graveyard; negate the attack, and if you do, banish 1 Level 6 or higher LIGHT or DARK from your Deck, face-up. During your next Standby Phase after this effect's activation, add that card to your hand.
  201.  
  202. Ricochet Mirror
  203. Counter Trap Card
  204. If your opponent declares an attack that would make your LP 0: You can discard 1 card; negate the attack, end the Battle Phase, then you gain LP equal to the damage you would have taken from that battle.
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