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TheInsidiousOne

Even more random cards

Sep 24th, 2018
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  1. Cold Wisp
  2. ★★★★★★
  3. ICE
  4. Zombie/Synchro/Effect
  5. ATK 2500
  6. DEF 2400
  7. 1 Tuner x 1 non-Tuner monsters
  8. While this card was Synchro Summoned using monsters with the same Type as materials, this card gains 500 ATK. While this card was Synchro Summoned using monsters with the same Attribute as materials, this card cannot be destroyed during the Battle Phase. If this card battles an opponent's monster, negate that monster's effects until the end of the Damage Step.
  9.  
  10. Whispers of Terror
  11. Continuous Trap
  12. Activate this card by targeting 1 of your banished Zombie monsters; Special Summon that target in Attack Position. When this card leaves the field, banish that target. When that target is destroyed, destroy this card.
  13.  
  14. Lightning Judgment
  15. Link Spell
  16. T TR
  17. If a Link Monster this card points to battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. When this card leaves the field while it points to a monster(s), destroy all those monsters. You can only control 1 "Lightning Judgment" in your Spell & Trap Zone a Link Monster points to.
  18.  
  19. Anti Antidote
  20. Normal Trap
  21. This turn, any effect that would make you take damage gains the same amount of LP, instead.
  22.  
  23. Dream Theater
  24. Normal Trap
  25. When your opponent activates a card or effect that would inflict damage to you: Make that damage to you 0, then add 1 Level 4 or lower DREAM monster from your Deck to your hand.
  26.  
  27. Life Line
  28. Normal Trap
  29. If you gained LP this turn: This turn, monsters you control cannot be destroyed by battle.
  30.  
  31. Battlin' Boxer Cheap Shot
  32. ★★★★
  33. FIRE
  34. Warrior/Effect
  35. ATK 1200
  36. DEF 1300
  37. If this card is in your hand or GY: You can target 1 "Battlin' Boxer" Xyz Monster you control; attach this card to it as a material. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can Special Summon this card. You can only use each effect of "Battlin' Boxer Cheap Shot" once per turn.
  38.  
  39. Devilish Impact
  40. Normal Trap
  41. When your opponent activates a card or effect that would inflict damage to you: Make that damage to you 0, then Special Summon 1 "Battlin' Boxer" monster from your Deck.
  42.  
  43. Battlin' Boxer Right Cross
  44. FIRE
  45. Warrior/Link/Effect
  46. ATK 2200
  47. LINK-3
  48. BL B T
  49. 2+ Warrior monsters
  50. While this card points to a "Battlin' Boxer" Xyz Monster, this card cannot be targeted or destroyed by your opponent's card effects. You can target 2 "Battlin' Boxer" monsters with a Level in your GY and 1 "Battlin' Boxer" Xyz Monster in your GY; Special Summon the second target, and if you do, attach the first targets to it as materials. You can only use this effect of "Battlin' Boxer Right Cross" once per turn. If an Xyz Monster(s) you control is targeted for an attack: You can Special Summon 1 of its materials to your field, and if you do, your opponent's monster attacks it instead, then proceed to damage calculation.
  51.  
  52. Fractured Soul
  53. Normal Trap
  54. During the End Phase of the turn this card is activated, Special Summon "Shattered Soul Tokens" (Level 2/LIGHT/Machine/0 ATK/0 DEF) to your field, up to the number of monsters destroyed and sent to the GY after this card was activated. You can only activate 1 "Fractured Soul" per turn.
  55.  
  56. Stamp of Disapproval
  57. Counter Trap
  58. When a monster effect is activated during the Battle Phase: Negate the activation, and if you do, banish it. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.
  59.  
  60. Jar of Floodwaters
  61. Normal Trap
  62. Target 1 WATER or ICE monster in your GY and 1 monster your opponent controls with an Ice Counter on it; shuffle both targets into the Deck, then both players draw 1 card. You can only activate 1 "Jar of Floodwaters" per turn.
  63.  
  64. Lunatic Madness
  65. Normal Spell
  66. Pay 1000 LP; this turn, monsters you currently control that your opponent controls no monsters in their column can attack directly, but if they do so by this effect, any damage your opponent would take from these battles become 800. You can banish this card from your GY, then target 1 monster your opponent controls that declared a direct attack this Duel; destroy it. You can only use this effect of "Lunatic Madness" once per turn.
  67.  
  68. Mythical Armor of Healing
  69. ★★★★★★
  70. WIND
  71. Beast/Fusion/Effect
  72. ATK 2100
  73. DEF 1800
  74. Must be Special Summoned with "The Claw of Hermos", using a Beast monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, your opponent can only activate 1 Spell/Trap Card or effect during each Battle Phase. If the equipped monster would be destroyed, you can discard 1 Beast monster, instead.
  75.  
  76. Tangled Web
  77. Normal Trap
  78. If the battle position of an Insect monster you cotnrol is changed by a card effect: Draw 2 cards, then discard 1 card. If a monster's battle position is changed by a card effect, while this card is in the GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field. You can only activate 1 "Tangled Web" per turn.
  79.  
  80. Full Throttle Racing
  81. Equip Spell
  82. Equip only to a monster with a Level. It gains ATK equal to its Level x200. If the equipped monster destroys an opponent's monster by battle: You can increase the equipped monster's Level by the Level of the destroyed monster. If the equipped monster you control would be destroyed, you can reduce its Level by 3, instead.
  83.  
  84. Turbo Tinder
  85. ★★★
  86. FIRE
  87. Machine/Effect
  88. ATK 0
  89. DEF 0
  90. You can only control 1 "Turbo Tinder". You can Special Summon this card (from your hand) in Attack Position. If Summoned this way, during your opponent's next End Phase: Target 1 monster your opponent controls that battled 1 of your monsters this turn; return both it and this card, then both players discard 1 card.
  91.  
  92. Towers of Tempest
  93. Normal Spell
  94. If you control a "Witch" monster and a "Warlock" monster of the same Attribute: Add 1 Level 8 "Witch" or "Warlock" monster from your Deck to your hand.
  95.  
  96. Pillars of Solid Earth
  97. Normal Spell
  98. If you control a "Witch" monster and a "Warlock" monster of the same Attribute: Target 1 monster your opponent controls with a different Attribute than the Attributes of the monsters you control; destroy them.
  99.  
  100. Towers of Roaring Ocean
  101. Normal Spell
  102. If you control a "Witch" monster and a "Warlock" monster of the same Attribute: Draw 2 cards, then discard 1 card.
  103.  
  104. Pillars of Scorching Heat
  105. Normal Spell
  106. If you control a "Witch" monster and a "Warlock" monster of the same Attribute: Send 1 "Witch" or "Warlock" monster from your Deck to the GY.
  107.  
  108. Freezing Foam
  109. ★★★★
  110. WATER
  111. Aqua/Effect
  112. ATK 1200
  113. DEF 1400
  114. If you control a WATER Tuner, you can Special Summon this card (from your hand). If a WATER Synchro Monster that was used this card as Material is destroyed by battle or by your opponent's card effect and sent to the GY while this card is in your GY: You can Special Summon this card. You can only use each effect of "Freezing Foam" once per turn.
  115.  
  116. Regeneration Ranger
  117. ★★★★★★★★
  118. WATER
  119. Aqua/Synchro/Effect
  120. ATK 2600
  121. DEF 2400
  122. 1 Tuner x 1 non-Tuner WATER monster
  123. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; banish it. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 WATER Tuner in your GY; add 1 monster from your Deck to your hand with the same name as that monster.
  124.  
  125. Tornado Watch
  126. ★★
  127. WATER
  128. Winged Beast/Tuner/Effect
  129. ATK 300
  130. DEF 2100
  131. If this card would be used as Synchro Material, 1 WATER monster in your hand can be used as 1 of the other Synchro Materials.
  132.  
  133. Hailstorm Archer
  134. ★★★★★★
  135. WATER
  136. Aqua/Synchro/Effect
  137. ATK 2100
  138. DEF 1200
  139. 1 Tuner + 1+ non-Tuner WATER monsters
  140. Once per turn: You can banish 1 monster from your GY or face-up field, then you can apply 1 or more of these effects, in sequence, depending on the kind of monster it was.
  141. ● WATER monster: Return 1 card in this card's column to the hand.
  142. ● Aqua, Fish or Sea Serpent monster: Banish 1 monster on the field.
  143. ● Tuner or Synchro Monster: Draw 1 card.
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