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- Name: Cap'n Blood
- Gender: Male
- Race: Griffon
- Alignment: Chaotic Evil
- Deity: Gold Doubloons
- Hits: 5/5
- Class: Tracker
- Talent: Swashbuckler ( +1 Melee Attacks)
- Skills:
- Griffon Flight: Griffons can fly, and have a +1 bonus to divebomb attacks from high altitude. This is about as taxing as running at full speed.
- -Trap: spend 1 turn; starting next turn, first enemy to attack is helpless for 2 turns
- -Trick Shot: recharge 2, requires ranged weapon; 2- is a critical failure. When you learn this skill, choose one of the following effects for it to apply:
- Explosive: attack closely grouped targets at range with Cleave (increase crit fail range by 1 for each additional target: 3- for 2 targets, 5- for 4 targets, etc)
- -Marksman Shot: recharge 3, requires ranged weapon; autocrits (any success is critical)
- Weapons:
- -2 Dueling Pistols (50 shots)
- -Energy Scimitar(Fencing)
- Invetory:
- Space Paraite Captain's Outfit
- -Captain's Hat
- -Eyepatch
- -2 Dueling Pistols
- -Electron Charge Packs (50 shots)
- -Energy Scimitar(Fencing)
- -Bitcard (100 bits)
- -Medpack
- -50 ft synthrope
- -Canteen(fulL)
- -Bottle of Rum
- -Compass
- -Map of Equestrian System
- -box of Cigars
- -Lighter
- -Peg Leg
- Catalyst: Weapon
- Traits: This brown and dark red Griffon wears a elaborate Pirate Captain's Outfit. One eye (presumably missing)is hidden behind an eye patch while one of his hind legs is replaced with a peg leg.
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