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- float mouseDX = Mouse.getDX() * 0.005f;
- float mouseDY = Mouse.getDY() * 0.005f;
- Quat4f differenceX = new Quat4f();
- differenceX.set(new AxisAngle4f(new Vector3f(0, 1, 0), -mouseDX));
- const_rotation.mul(differenceX);
- Quat4f differenceY = new Quat4f();
- differenceY.set(new AxisAngle4f(new Vector3f(1, 0, 0), mouseDY));
- const_rotation.mul(differenceY);
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