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Nov 23rd, 2014
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  1. float mouseDX = Mouse.getDX() * 0.005f;
  2. float mouseDY = Mouse.getDY() * 0.005f;
  3.  
  4. Quat4f differenceX = new Quat4f();
  5. differenceX.set(new AxisAngle4f(new Vector3f(0, 1, 0), -mouseDX));
  6. const_rotation.mul(differenceX);
  7.  
  8. Quat4f differenceY = new Quat4f();
  9. differenceY.set(new AxisAngle4f(new Vector3f(1, 0, 0), mouseDY));
  10. const_rotation.mul(differenceY);
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