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Feb 11th, 2017
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  1. ---Ibuki
  2. --Easier combos/bnb
  3. s.lp + s.mp + s.hp + special
  4. s.lp + s.mp + s.lk + v-trigger
  5. c.lk + s.lp + special
  6. c.mp + f.hk
  7. c.mp + special[f-d-b-punch]
  8. s.mk + c.hk + hk
  9. s.mk + c.hk + hk + special[d-f-kick] + throw or other combo
  10. f.hk (counter) + special[f-d-f-kick]
  11. s.mk + c.hk + c.hk + special[d-f-kick] | continue
  12. special[f-d-f-kick] + special[d-f-punch] | can hold punch for kunai after that
  13. f.mk + s.lp + special[f-d-b-punch]
  14. s.mp + s.lk + special[f-d-f-h.kick]
  15.  
  16. --Jump in and back -> try only light, medium, special[d-f-[EX]punch] or throw
  17.  
  18. --Anti-air
  19. c.hp -> bnb anti-air
  20. c.hp + special[d-f-l.k] -> AA + gets next to them
  21. b.mp -> anti-air (kinda shit vs good jumps like balrog)
  22. b.mp + special[d-f-l.k] + special[f-d-b-punch]
  23. s.hk -> anti-air if far away
  24. special[f-d-f-kick] -> versus Cammy divekicks
  25.  
  26. --Punish enemy normals
  27. -Fast punish
  28. s.lk -> good range and speed, punish enemy normals
  29. s.lk + special[f-d-b-punch] -> if closer
  30. s.lk + special[f-d-f-kick] -> if far away
  31. -Preemptive punish instead of reactionary
  32. c.mp
  33. c.mp + special[f-d-b-punch] -> if closer
  34. c.mp + special[f-d-f-kick] -> if far away
  35. c.mp + special[d-f-[EX]punch] + special[f-d-b-punch]
  36. c.mp + special[d-f-[EX]punch] + dash/double dash + special[f-d-b-punch] -> only if far away
  37.  
  38. --Anti fireball
  39. f.hk -> jump over
  40. special[d-f-[EX]punch] -> punish fireballs
  41. jump forward + special[d-f-[EX]punch] -> good counter, can follow up
  42. jump forward + special[d-f-[EX]punch] + special[f-d-b-punch]
  43. -Last ditch
  44. df.mk -> slide under
  45. special[f-d-b-[EX]punch]
  46. Critical art -> slides under, only if going for the kill, since Ibuki needs meter badly vs fireball users
  47.  
  48. --Some combos
  49. c.lk + clp + special[d-f-[EX]lp+mp] + special[d-f-h.k] + s.hp + s.hk
  50. s.mk + s.mp + special[d-f-[EX]lp+hp] + special[d-f-h.k] + s.hp + s.hk
  51. j.hp + s.mk + s.mp + special[d-f-[EX]lp+hp] + special[d-f-l.k] + special[f-d-b-punch]
  52. j.hp + s.mk + s.mp + special[d-f-[EX]lp+hp] + special[d-f-h.k] + special[d-f-h.p] + special[f-d-b-[EX]punch]
  53. b.mp + s.lk + special[f-d-f-kick] + special[d-f-punch](hold punch for kunai) + release punch and special[f-d-b-kick](reload)
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