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- 0.000 2015-07-23 19:01:41; Factorio 0.12.0 (Build 103, win64)
- 0.001 Operating system: Windows Vista
- 0.001 Read data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/data
- 0.001 Write data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0
- 0.001 Binaries path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/bin
- 0.222 Initialised Direct3D: NVIDIA GeForce GTS 250; driver: nvd3dumx.dll 9.18.13.3182
- 0.260 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
- 0.351 Loading mod core 0.0.0 (data.lua)
- 0.364 Loading mod base 0.12.0 (data.lua)
- 11.201 Initial atlas bitmap size is 8192
- 11.217 Created atlas bitmap 8192x8192
- 11.523 Created atlas bitmap 8192x6963
- 42.829 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Dakkan&token=<private>&apiVersion=2
- 43.104 0 packages available to download (experimental updates disabled).
- 43.217 Factorio initialised
- 50.611 Info Router.cpp:405: Router peerID(0) shutting down.
- 50.611 Info Router.cpp:432: Router state -> Disconnected
- 50.611 Joining game 23.226.xxx.xxx:34197 at port 34197
- 50.611 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 50.611 Info Router.cpp:432: Router state -> Connecting
- 50.614 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
- 50.711 Info Router.cpp:432: Router state -> WaitingForAccept
- 50.811 Info Synchronizer.cpp:55: NetworkTick(20797) initialized Synchronizer local peer(1) latency(6).
- 50.811 Info Synchronizer.cpp:491: networkTick(20797) adding peer(0) success(true).
- 50.811 Info Router.cpp:432: Router state -> Connected
- 50.811 Info Router.cpp:614: ConnectionAccepted ownPeerID(1) nextPeerID(2)
- 50.811 Info MultiplayerManager.cpp:848: networkTick(20797) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
- 50.911 Info Router.cpp:626: Received onPeerConnected for already connected peer(1)
- 51.512 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 51.512 Info MultiplayerManager.cpp:989: networkTick(20803) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
- 51.512 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 51.512 Info MultiplayerManager.cpp:989: networkTick(20803) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 51.512 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 51.512 Info MultiplayerManager.cpp:989: networkTick(20803) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 51.512 Info MultiplayerManager.cpp:989: networkTick(20803) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 51.632 Info MultiplayerManager.cpp:848: networkTick(20810) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
- 51.728 Info MultiplayerManager.cpp:989: networkTick(20816) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 51.828 Info MultiplayerManager.cpp:989: networkTick(20822) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 52.045 Info MultiplayerManager.cpp:989: networkTick(20835) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 52.045 Info MultiplayerManager.cpp:989: networkTick(20835) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 52.078 Info MultiplayerManager.cpp:989: networkTick(20837) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 52.078 Downloading file C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip (80388 B, 160 blocks)
- 52.097 Info MultiplayerManager.cpp:848: networkTick(20837) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 52.098 Info NetworkInputHandler.cpp:40: mapTick(28) networkTick(20837) initialized NetworkInputHandler local peer(1).
- 52.098 Info NetworkInputHandler.cpp:482: expectedMapTick(28) adding peer(0).
- 52.098 Info Synchronizer.cpp:405: NetworkTick(20837) mapTick(28) applying 28 pending tickClosures
- 52.098 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
- 52.098 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(1)
- 52.098 Info MultiplayerManager.cpp:1496: networkTick(20837) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
- 52.181 Info MultiplayerManager.cpp:989: networkTick(20843) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 53.742 Finished download (1 s, 80 kB, 48.3 kB/s)
- 53.747 Info MultiplayerManager.cpp:1048: networkTick(20938) mapTick(-1) map download finished creating scenario
- 53.749 Info MultiplayerManager.cpp:848: networkTick(20938) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 53.758 Loading map C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip
- 53.776 Info Scenario.cpp:160: Map version 0.12.0-36
- 53.863 Info MultiplayerManager.cpp:989: networkTick(20944) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 53.964 Info MultiplayerManager.cpp:989: networkTick(20950) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 54.047 Info MultiplayerManager.cpp:848: networkTick(20956) mapTick(28) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
- 54.155 Info MultiplayerManager.cpp:989: networkTick(20962) mapTick(28) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 54.155 Info MultiplayerManager.cpp:1160: networkTick(20962) mapTick(28) stopping mapAlign
- 54.155 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
- 54.155 Info MultiplayerManager.cpp:848: networkTick(20962) mapTick(28) changing state from(InGameWaitingForOthers) to(InGame)
- 54.155 Info MultiplayerManager.cpp:1470: networkTick(20962) mapTick(28) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 54.252 Info MultiplayerManager.cpp:989: networkTick(20968) mapTick(34) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 54.252 Info MultiplayerManager.cpp:989: networkTick(20968) mapTick(34) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 54.287 Info NetworkInputHandler.cpp:703: mapTick(37) networkTick(20971) connecting to player(Dakkan).
- 54.287 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
- 54.287 Info GameActionHandler.cpp:1913: MapTick(37) processed PlayerJoinGame peerID(1) playerIndex(0) mode(create)
- 74.614 Info Router.cpp:648: networkTick(22180) adding peer(2) address(100.36.xxx.xxx:34197) sending connectionAccept(false)
- 74.615 Info Synchronizer.cpp:491: networkTick(22180) adding peer(2) success(true).
- 74.942 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 74.942 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 74.942 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 74.942 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 74.942 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 74.942 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
- 74.943 Info NetworkInputHandler.cpp:482: expectedMapTick(1108) adding peer(2).
- 74.943 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 74.943 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 74.943 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 74.943 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
- 74.943 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
- 75.423 Info MultiplayerManager.cpp:989: networkTick(22199) mapTick(1108) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 75.423 Info MultiplayerManager.cpp:848: networkTick(22199) mapTick(1108) changing state from(InGame) to(InGameAligning)
- 75.423 Info MultiplayerManager.cpp:1582: networkTick(22199) mapTick(1108) starting mapAlign
- 75.527 Info MultiplayerManager.cpp:989: networkTick(22205) mapTick(1108) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 75.527 Info MultiplayerManager.cpp:989: networkTick(22205) mapTick(1108) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 75.527 Info MultiplayerManager.cpp:1516: networkTick(22205) mapTick(1108) sending mapAlignAction
- 75.629 Info MultiplayerManager.cpp:1204: networkTick(22211) mapTick(1108) received MapAlignAction from peer(0), mapAlignTick(1109) appliedTickClosuresCount(19)
- 75.629 Info MultiplayerManager.cpp:1204: networkTick(22211) mapTick(1108) received MapAlignAction from peer(1), mapAlignTick(1109) appliedTickClosuresCount(0)
- 75.629 Info MultiplayerManager.cpp:1598: networkTick(22212) mapTick(1108) mapAlign finished targetTick(1109) updating map and running the tasks ...
- 75.629 Info MultiplayerManager.cpp:1470: networkTick(22212) mapTick(1108) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1109))
- ((peerID(1) state(InGameAligning) mapAlignTick(1109))
- ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
- )
- 75.631 Info MultiplayerManager.cpp:1619: maptick(1109) crc before applying all ticks: -1778385507
- 75.631 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(1109) lastTickApplied(1100) referenceMapTick(1109) networkTick(22212)
- 75.631 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(1101) inputActions((SelectedEntityChanged) (SelectedEntityChanged) ) ) for peer(1)
- 75.631 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(1105) inputActions((BeginMining) ) ) for peer(1)
- 75.631 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(1106) inputActions((BeginMining) ) ) for peer(1)
- 75.631 Info MultiplayerManager.cpp:1630: maptick(1109) crc after applying all ticks: -251312687
- 75.631 Info MultiplayerManager.cpp:848: networkTick(22212) mapTick(1109) changing state from(InGameAligning) to(InGameAligned)
- 75.631 Info MultiplayerManager.cpp:848: networkTick(22212) mapTick(1109) changing state from(InGameAligned) to(InGameSavingMap)
- 75.734 Info MultiplayerManager.cpp:989: networkTick(22218) mapTick(1109) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 75.734 Info MultiplayerManager.cpp:989: networkTick(22218) mapTick(1109) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 75.734 Info MultiplayerManager.cpp:989: networkTick(22218) mapTick(1109) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 75.734 Info MultiplayerManager.cpp:989: networkTick(22218) mapTick(1109) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
- 75.752 Info MultiplayerManager.cpp:848: networkTick(22220) mapTick(1109) changing state from(InGameSavingMap) to(InGameSendingMap)
- 75.753 Info MultiplayerManager.cpp:1089: MapTick(1109) Serving map(C) for peer(2) size(156247) crc(-724056116)
- 75.769 Info MultiplayerManager.cpp:989: networkTick(22220) mapTick(1109) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 75.871 Info MultiplayerManager.cpp:989: networkTick(22226) mapTick(1109) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
- 75.871 Info MultiplayerManager.cpp:989: networkTick(22226) mapTick(1109) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 76.834 Info MultiplayerManager.cpp:989: networkTick(22284) mapTick(1109) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 76.834 Canceling serving for peer 2
- 76.835 Info MultiplayerManager.cpp:848: networkTick(22284) mapTick(1109) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
- 76.900 Info MultiplayerManager.cpp:989: networkTick(22287) mapTick(1109) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 77.016 Info MultiplayerManager.cpp:989: networkTick(22290) mapTick(1109) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 77.017 Info MultiplayerManager.cpp:989: networkTick(22290) mapTick(1109) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 77.017 Info MultiplayerManager.cpp:1160: networkTick(22290) mapTick(1109) stopping mapAlign
- 77.017 Info MultiplayerManager.cpp:848: networkTick(22290) mapTick(1109) changing state from(InGameWaitingForOthers) to(InGame)
- 77.017 Info MultiplayerManager.cpp:1470: networkTick(22290) mapTick(1109) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 77.050 Info MultiplayerManager.cpp:989: networkTick(22296) mapTick(1115) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 77.050 Info MultiplayerManager.cpp:989: networkTick(22296) mapTick(1115) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 77.050 Info MultiplayerManager.cpp:989: networkTick(22296) mapTick(1115) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 77.084 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(2)
- 77.085 Info GameActionHandler.cpp:1913: MapTick(1118) processed PlayerJoinGame peerID(2) playerIndex(1) mode(create)
- 113.330 Info Router.cpp:648: networkTick(24463) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
- 113.330 Info Synchronizer.cpp:491: networkTick(24463) adding peer(3) success(true).
- 125.052 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(100/600).
- 125.052 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(100/600).
- 125.052 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(100/600).
- 125.052 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(100/600).
- 126.714 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(200/600).
- 126.714 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(200/600).
- 126.714 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(200/600).
- 126.714 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(200/600).
- 128.394 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(300/600).
- 128.394 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(300/600).
- 128.394 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(300/600).
- 128.394 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(300/600).
- 130.058 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(400/600).
- 130.058 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(400/600).
- 130.058 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(400/600).
- 130.058 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(400/600).
- 131.725 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(500/600).
- 131.725 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(500/600).
- 131.725 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(500/600).
- 131.725 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(500/600).
- 133.393 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(600/600).
- 133.393 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(600/600).
- 133.393 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(600/600).
- 133.393 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(600/600).
- 133.409 Info Synchronizer.cpp:585: NetworkTick(24469) peer(3) peerHeartbeatsEmpty(false) is not responding, dropping.
- 133.426 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 133.426 Info MultiplayerManager.cpp:989: networkTick(24469) mapTick(3136) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 133.426 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 133.426 Info MultiplayerManager.cpp:989: networkTick(24469) mapTick(3136) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 133.426 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
- 133.426 Info MultiplayerManager.cpp:989: networkTick(24469) mapTick(3136) received stateChanged peerID(2) oldState(InGame) newState(InGame)
- 133.442 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
- 133.442 Info MultiplayerManager.cpp:935: networkTick(24470) mapTick(3136) removing peer(3) dropout(true)
- 133.442 Info Synchronizer.cpp:507: networkTick(24470) removing peer(3) success(false).
- 133.442 Info MultiplayerManager.cpp:848: networkTick(24470) mapTick(3136) changing state from(InGame) to(InGameAligning)
- 133.442 Info MultiplayerManager.cpp:1582: networkTick(24470) mapTick(3136) starting mapAlign
- 133.442 Info MultiplayerManager.cpp:1496: networkTick(24470) mapTick(3136) adding mapAlignTask(RemovePlayerAlignTask)
- 133.526 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
- 133.526 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 133.526 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
- 133.526 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 133.542 Info MultiplayerManager.cpp:989: networkTick(24476) mapTick(3136) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 133.542 Info MultiplayerManager.cpp:989: networkTick(24476) mapTick(3136) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 133.542 Info MultiplayerManager.cpp:989: networkTick(24476) mapTick(3136) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 133.542 Info MultiplayerManager.cpp:1516: networkTick(24476) mapTick(3136) sending mapAlignAction
- 133.643 Info MultiplayerManager.cpp:1204: networkTick(24482) mapTick(3136) received MapAlignAction from peer(0), mapAlignTick(3137) appliedTickClosuresCount(24)
- 133.643 Info MultiplayerManager.cpp:1204: networkTick(24482) mapTick(3136) received MapAlignAction from peer(1), mapAlignTick(3137) appliedTickClosuresCount(0)
- 133.643 Info MultiplayerManager.cpp:1204: networkTick(24482) mapTick(3136) received MapAlignAction from peer(2), mapAlignTick(3136) appliedTickClosuresCount(27)
- 133.643 Info MultiplayerManager.cpp:1598: networkTick(24483) mapTick(3136) mapAlign finished targetTick(3137) updating map and running the tasks ...
- 133.643 Info MultiplayerManager.cpp:1470: networkTick(24483) mapTick(3136) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3137))
- ((peerID(1) state(InGameAligning) mapAlignTick(3137))
- ((peerID(2) state(InGameAligning) mapAlignTick(3136))
- )
- 133.644 Info MultiplayerManager.cpp:1619: maptick(3137) crc before applying all ticks: -198341850
- 133.644 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(3137) lastTickApplied(3128) referenceMapTick(3137) networkTick(24483)
- 133.645 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(3131) inputActions((BeginMining) ) ) for peer(1)
- 133.645 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(3132) inputActions((BeginMining) ) ) for peer(1)
- 133.645 Info MultiplayerManager.cpp:1630: maptick(3137) crc after applying all ticks: 1028331098
- 133.645 Info MultiplayerManager.cpp:848: networkTick(24483) mapTick(3137) changing state from(InGameAligning) to(InGameAligned)
- 133.759 Info MultiplayerManager.cpp:989: networkTick(24489) mapTick(3137) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 133.759 Info MultiplayerManager.cpp:989: networkTick(24489) mapTick(3137) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 133.759 Info MultiplayerManager.cpp:989: networkTick(24489) mapTick(3137) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 133.760 Info MultiplayerManager.cpp:848: networkTick(24489) mapTick(3137) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 133.859 Info MultiplayerManager.cpp:989: networkTick(24495) mapTick(3137) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 133.859 Info MultiplayerManager.cpp:989: networkTick(24495) mapTick(3137) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 133.859 Info MultiplayerManager.cpp:989: networkTick(24495) mapTick(3137) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 133.859 Info MultiplayerManager.cpp:1160: networkTick(24495) mapTick(3137) stopping mapAlign
- 133.859 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 133.859 Info MultiplayerManager.cpp:1679: networkTick(24495) mapTick(3137) finishing removing peer(3) hasPeer(false)
- 133.859 Info NetworkInputHandler.cpp:506: expectedMapTick(3137) removing peer(3) success(false).
- 133.859 Info Synchronizer.cpp:507: networkTick(24495) removing peer(3) success(false).
- 133.859 Info MultiplayerManager.cpp:848: networkTick(24495) mapTick(3137) changing state from(InGameWaitingForOthers) to(InGame)
- 133.859 Info MultiplayerManager.cpp:1470: networkTick(24495) mapTick(3137) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 133.957 Info MultiplayerManager.cpp:989: networkTick(24501) mapTick(3143) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 133.958 Info MultiplayerManager.cpp:989: networkTick(24501) mapTick(3143) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 133.958 Info MultiplayerManager.cpp:989: networkTick(24501) mapTick(3143) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
- 142.857 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
- 142.857 Info MultiplayerManager.cpp:935: networkTick(25035) mapTick(3642) removing peer(2) dropout(false)
- 142.857 Info MultiplayerManager.cpp:848: networkTick(25035) mapTick(3642) changing state from(InGame) to(InGameAligning)
- 142.857 Info MultiplayerManager.cpp:1582: networkTick(25035) mapTick(3642) starting mapAlign
- 142.857 Info MultiplayerManager.cpp:1496: networkTick(25035) mapTick(3642) adding mapAlignTask(RemovePlayerAlignTask)
- 142.963 Info MultiplayerManager.cpp:989: networkTick(25041) mapTick(3642) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 142.964 Info MultiplayerManager.cpp:989: networkTick(25041) mapTick(3642) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 142.964 Info MultiplayerManager.cpp:989: networkTick(25041) mapTick(3642) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
- 142.964 Info MultiplayerManager.cpp:1516: networkTick(25041) mapTick(3642) sending mapAlignAction
- 143.048 Info MultiplayerManager.cpp:1204: networkTick(25047) mapTick(3642) received MapAlignAction from peer(0), mapAlignTick(3644) appliedTickClosuresCount(22)
- 143.048 Info MultiplayerManager.cpp:1204: networkTick(25047) mapTick(3642) received MapAlignAction from peer(1), mapAlignTick(3643) appliedTickClosuresCount(0)
- 143.049 Info MultiplayerManager.cpp:1204: networkTick(25047) mapTick(3642) received MapAlignAction from peer(2), mapAlignTick(3643) appliedTickClosuresCount(26)
- 143.049 Info MultiplayerManager.cpp:1598: networkTick(25048) mapTick(3642) mapAlign finished targetTick(3644) updating map and running the tasks ...
- 143.049 Info MultiplayerManager.cpp:1470: networkTick(25048) mapTick(3642) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3644))
- ((peerID(1) state(InGameAligning) mapAlignTick(3643))
- ((peerID(2) state(InGameAligning) mapAlignTick(3643))
- )
- 143.051 Info MultiplayerManager.cpp:1619: maptick(3644) crc before applying all ticks: 1118631395
- 143.051 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(3644) lastTickApplied(3635) referenceMapTick(3644) networkTick(25048)
- 143.051 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(3636) inputActions((PlayerLeaveGame) ) ) for peer(2)
- 143.051 Info NetworkInputHandler.cpp:506: expectedMapTick(3644) removing peer(2) success(true).
- 143.051 Info GameActionHandler.cpp:1927: MapTick(3644) processed PlayerLeaveGame peerID(2) playerIndex(1)
- 143.051 Info MultiplayerManager.cpp:1630: maptick(3644) crc after applying all ticks: 836329205
- 143.051 Info MultiplayerManager.cpp:848: networkTick(25048) mapTick(3644) changing state from(InGameAligning) to(InGameAligned)
- 143.168 Info MultiplayerManager.cpp:989: networkTick(25054) mapTick(3644) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 143.168 Info MultiplayerManager.cpp:989: networkTick(25054) mapTick(3644) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 143.168 Info MultiplayerManager.cpp:989: networkTick(25054) mapTick(3644) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
- 143.168 Info NetworkInputHandler.cpp:482: expectedMapTick(3644) adding peer(2).
- 143.168 Info MultiplayerManager.cpp:848: networkTick(25054) mapTick(3644) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 143.269 Info MultiplayerManager.cpp:989: networkTick(25060) mapTick(3644) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 143.269 Info MultiplayerManager.cpp:989: networkTick(25060) mapTick(3644) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 143.270 Info MultiplayerManager.cpp:989: networkTick(25060) mapTick(3644) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 143.270 Info MultiplayerManager.cpp:1160: networkTick(25060) mapTick(3644) stopping mapAlign
- 143.270 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 143.270 Info MultiplayerManager.cpp:1679: networkTick(25060) mapTick(3644) finishing removing peer(2) hasPeer(true)
- 143.270 Info NetworkInputHandler.cpp:506: expectedMapTick(3644) removing peer(2) success(true).
- 143.270 Info Synchronizer.cpp:507: networkTick(25060) removing peer(2) success(true).
- 143.270 Info MultiplayerManager.cpp:848: networkTick(25060) mapTick(3644) changing state from(InGameWaitingForOthers) to(InGame)
- 143.270 Info MultiplayerManager.cpp:1470: networkTick(25060) mapTick(3644) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 143.371 Info MultiplayerManager.cpp:989: networkTick(25066) mapTick(3650) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 143.371 Info MultiplayerManager.cpp:989: networkTick(25066) mapTick(3650) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 146.022 Info MultiplayerManager.cpp:127: NetworkTick(25225) disconnecting multiplayer connection.
- 146.022 Info NetworkInputHandler.cpp:59: expectedMapTick(3800) sending PlayerLeaveGame
- 146.129 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 146.129 Info MultiplayerManager.cpp:935: networkTick(25231) mapTick(3806) removing peer(1) dropout(false)
- 146.129 Info MultiplayerManager.cpp:848: networkTick(25231) mapTick(3806) changing state from(InGame) to(InGameAligning)
- 146.129 Info MultiplayerManager.cpp:1582: networkTick(25231) mapTick(3806) starting mapAlign
- 146.129 Info MultiplayerManager.cpp:1496: networkTick(25231) mapTick(3806) adding mapAlignTask(RemovePlayerAlignTask)
- 146.216 Info MultiplayerManager.cpp:989: networkTick(25237) mapTick(3806) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 146.216 Info MultiplayerManager.cpp:989: networkTick(25237) mapTick(3806) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 146.216 Info MultiplayerManager.cpp:1516: networkTick(25237) mapTick(3806) sending mapAlignAction
- 146.321 Info MultiplayerManager.cpp:1204: networkTick(25243) mapTick(3806) received MapAlignAction from peer(0), mapAlignTick(3808) appliedTickClosuresCount(15)
- 146.321 Info MultiplayerManager.cpp:1204: networkTick(25243) mapTick(3806) received MapAlignAction from peer(1), mapAlignTick(3807) appliedTickClosuresCount(0)
- 146.321 Info MultiplayerManager.cpp:1598: networkTick(25244) mapTick(3806) mapAlign finished targetTick(3808) updating map and running the tasks ...
- 146.321 Info MultiplayerManager.cpp:1470: networkTick(25244) mapTick(3806) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3808))
- ((peerID(1) state(InGameAligning) mapAlignTick(3807))
- )
- 146.323 Info MultiplayerManager.cpp:1619: maptick(3808) crc before applying all ticks: 1442051029
- 146.323 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(3808) lastTickApplied(3799) referenceMapTick(3808) networkTick(25244)
- 146.323 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(3800) inputActions((PlayerLeaveGame) ) ) for peer(1)
- 146.323 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(1) success(true).
- 146.323 Info GameActionHandler.cpp:1927: MapTick(3808) processed PlayerLeaveGame peerID(1) playerIndex(0)
- 146.323 Info MultiplayerManager.cpp:1630: maptick(3808) crc after applying all ticks: 507361000
- 146.323 Info MultiplayerManager.cpp:848: networkTick(25244) mapTick(3808) changing state from(InGameAligning) to(InGameAligned)
- 146.445 Info MultiplayerManager.cpp:989: networkTick(25250) mapTick(3808) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 146.445 Info MultiplayerManager.cpp:989: networkTick(25250) mapTick(3808) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 146.445 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(1).
- 146.445 Info MultiplayerManager.cpp:848: networkTick(25250) mapTick(3808) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 146.532 Info MultiplayerManager.cpp:989: networkTick(25256) mapTick(3808) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 146.532 Info MultiplayerManager.cpp:989: networkTick(25256) mapTick(3808) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 146.532 Info MultiplayerManager.cpp:1160: networkTick(25256) mapTick(3808) stopping mapAlign
- 146.532 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 146.532 Info MultiplayerManager.cpp:848: networkTick(25256) mapTick(3808) changing state from(InGameWaitingForOthers) to(Disconnecting)
- 146.532 Info MultiplayerManager.cpp:1470: networkTick(25256) mapTick(3808) peerID(1) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 146.860 Info MultiplayerManager.cpp:848: networkTick(25262) mapTick(3808) changing state from(Disconnecting) to(QuitScheduled)
- 146.875 Info MultiplayerManager.cpp:154: NetworkTick(25262) quitting multiplayer connection.
- 146.875 Info MultiplayerManager.cpp:848: networkTick(25262) mapTick(3808) changing state from(QuitScheduled) to(Disconnected)
- 146.879 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(25262) disconnecting from player.
- 147.448 Info Router.cpp:405: Router peerID(1) shutting down.
- 147.448 Info WindowsUDPSocket.cpp:161: Socket closed
- 147.448 Info Router.cpp:432: Router state -> Disconnected
- 319.094 Info Router.cpp:405: Router peerID(0) shutting down.
- 319.094 Info Router.cpp:432: Router state -> Disconnected
- 319.094 Joining game 23.226.xxx.xxx:34197 at port 34197
- 319.094 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 319.095 Info Router.cpp:432: Router state -> Connecting
- 319.095 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
- 320.595 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
- 320.598 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
- 321.796 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
- 321.796 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
- 321.796 Info Router.cpp:405: Router peerID(0) shutting down.
- 321.797 Info WindowsUDPSocket.cpp:161: Socket closed
- 321.797 Info Router.cpp:432: Router state -> Disconnected
- 340.026 Info Router.cpp:405: Router peerID(0) shutting down.
- 340.027 Info Router.cpp:432: Router state -> Disconnected
- 340.027 Joining game 23.226.xxx.xxx:34197 at port 34197
- 340.027 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
- 340.027 Info Router.cpp:432: Router state -> Connecting
- 340.028 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
- 340.127 Info Router.cpp:432: Router state -> WaitingForAccept
- 340.227 Info Synchronizer.cpp:55: NetworkTick(353) initialized Synchronizer local peer(1) latency(6).
- 340.227 Info Synchronizer.cpp:491: networkTick(353) adding peer(0) success(true).
- 340.227 Info Router.cpp:432: Router state -> Connected
- 340.227 Info Router.cpp:614: ConnectionAccepted ownPeerID(1) nextPeerID(2)
- 340.227 Info MultiplayerManager.cpp:848: networkTick(353) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
- 340.327 Info Router.cpp:626: Received onPeerConnected for already connected peer(1)
- 340.928 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 340.928 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
- 340.928 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 340.928 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
- 340.928 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 340.928 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
- 340.928 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
- 341.045 Info MultiplayerManager.cpp:848: networkTick(366) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
- 341.144 Info MultiplayerManager.cpp:989: networkTick(372) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
- 341.244 Info MultiplayerManager.cpp:989: networkTick(378) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 341.461 Info MultiplayerManager.cpp:989: networkTick(391) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 341.461 Info MultiplayerManager.cpp:989: networkTick(391) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
- 341.494 Info MultiplayerManager.cpp:989: networkTick(393) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
- 341.494 Downloading file C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip (195084 B, 388 blocks)
- 341.495 Info MultiplayerManager.cpp:848: networkTick(393) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 341.495 Info NetworkInputHandler.cpp:40: mapTick(3836) networkTick(393) initialized NetworkInputHandler local peer(1).
- 341.496 Info NetworkInputHandler.cpp:482: expectedMapTick(3836) adding peer(0).
- 341.496 Info Synchronizer.cpp:405: NetworkTick(393) mapTick(3836) applying 28 pending tickClosures
- 341.496 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
- 341.496 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(1)
- 341.496 Info MultiplayerManager.cpp:1496: networkTick(393) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
- 341.595 Info MultiplayerManager.cpp:989: networkTick(399) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
- 344.390 Finished download (2 s, 195 kB, 67.4 kB/s)
- 344.397 Info MultiplayerManager.cpp:1048: networkTick(569) mapTick(-1) map download finished creating scenario
- 344.397 Info MultiplayerManager.cpp:848: networkTick(569) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 344.398 Loading map C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip
- 344.406 Info Scenario.cpp:160: Map version 0.12.0-36
- 344.514 Info MultiplayerManager.cpp:989: networkTick(575) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
- 344.613 Info MultiplayerManager.cpp:989: networkTick(581) mapTick(3836) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
- 344.614 Info MultiplayerManager.cpp:848: networkTick(581) mapTick(3836) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
- 344.714 Info MultiplayerManager.cpp:989: networkTick(587) mapTick(3836) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
- 344.714 Info MultiplayerManager.cpp:1160: networkTick(587) mapTick(3836) stopping mapAlign
- 344.714 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
- 344.714 Info MultiplayerManager.cpp:848: networkTick(587) mapTick(3836) changing state from(InGameWaitingForOthers) to(InGame)
- 344.714 Info MultiplayerManager.cpp:1470: networkTick(587) mapTick(3836) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 344.817 Info MultiplayerManager.cpp:989: networkTick(593) mapTick(3842) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 344.817 Info MultiplayerManager.cpp:989: networkTick(593) mapTick(3842) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 344.849 Info NetworkInputHandler.cpp:703: mapTick(3845) networkTick(596) connecting to player(Dakkan).
- 344.849 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
- 344.849 Info GameActionHandler.cpp:1913: MapTick(3845) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
- 364.217 Info Router.cpp:648: networkTick(1757) adding peer(2) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
- 364.217 Info Synchronizer.cpp:491: networkTick(1757) adding peer(2) success(true).
- 365.863 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(100/600).
- 365.863 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(100/600).
- 365.863 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(100/600).
- 365.863 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(100/600).
- 367.531 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(200/600).
- 367.531 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(200/600).
- 367.531 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(200/600).
- 367.531 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(200/600).
- 369.210 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(300/600).
- 369.210 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(300/600).
- 369.210 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(300/600).
- 369.210 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(300/600).
- 370.875 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(400/600).
- 370.876 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(400/600).
- 370.876 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(400/600).
- 370.876 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(400/600).
- 372.538 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(500/600).
- 372.538 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(500/600).
- 372.538 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(500/600).
- 372.538 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(500/600).
- 374.196 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(600/600).
- 374.196 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(600/600).
- 374.196 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(600/600).
- 374.196 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(600/600).
- 374.213 Info Synchronizer.cpp:585: NetworkTick(1758) peer(2) peerHeartbeatsEmpty(true) is not responding, dropping.
- 374.316 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
- 374.316 Info MultiplayerManager.cpp:989: networkTick(1763) mapTick(4958) received stateChanged peerID(0) oldState(InGame) newState(InGame)
- 374.316 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
- 374.316 Info MultiplayerManager.cpp:989: networkTick(1763) mapTick(4958) received stateChanged peerID(1) oldState(InGame) newState(InGame)
- 374.333 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
- 374.333 Info MultiplayerManager.cpp:935: networkTick(1764) mapTick(4959) removing peer(2) dropout(true)
- 374.333 Info Synchronizer.cpp:507: networkTick(1764) removing peer(2) success(false).
- 374.333 Info MultiplayerManager.cpp:848: networkTick(1764) mapTick(4959) changing state from(InGame) to(InGameAligning)
- 374.333 Info MultiplayerManager.cpp:1582: networkTick(1764) mapTick(4959) starting mapAlign
- 374.333 Info MultiplayerManager.cpp:1496: networkTick(1764) mapTick(4959) adding mapAlignTask(RemovePlayerAlignTask)
- 384.362 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
- 384.362 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
- 384.379 Info MultiplayerManager.cpp:989: networkTick(1770) mapTick(4959) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 384.379 Info MultiplayerManager.cpp:989: networkTick(1770) mapTick(4959) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 384.379 Info MultiplayerManager.cpp:1516: networkTick(1770) mapTick(4959) sending mapAlignAction
- 384.483 Info MultiplayerManager.cpp:1204: networkTick(1776) mapTick(4959) received MapAlignAction from peer(0), mapAlignTick(4959) appliedTickClosuresCount(17)
- 384.483 Info MultiplayerManager.cpp:1204: networkTick(1776) mapTick(4959) received MapAlignAction from peer(1), mapAlignTick(4960) appliedTickClosuresCount(0)
- 384.483 Info MultiplayerManager.cpp:1598: networkTick(1777) mapTick(4959) mapAlign finished targetTick(4960) updating map and running the tasks ...
- 384.483 Info MultiplayerManager.cpp:1470: networkTick(1777) mapTick(4959) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(4959))
- ((peerID(1) state(InGameAligning) mapAlignTick(4960))
- )
- 384.484 Info NetworkInputHandler.cpp:82: expectedMapTick(4960) refusing Input Action [0 4959 OpenGui] because multiplayer control is not ready
- 384.484 Info NetworkInputHandler.cpp:82: expectedMapTick(4960) refusing Input Action [0 4959 OpenGui] because multiplayer control is not ready
- 384.484 Info NetworkInputHandler.cpp:82: expectedMapTick(4960) refusing Input Action [0 4959 OpenGui] because multiplayer control is not ready
- 384.484 Info NetworkInputHandler.cpp:82: expectedMapTick(4960) refusing Input Action [0 4959 OpenGui] because multiplayer control is not ready
- 384.484 Info MultiplayerManager.cpp:1619: maptick(4960) crc before applying all ticks: 2049198159
- 384.484 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(4960) lastTickApplied(4951) referenceMapTick(4960) networkTick(1777)
- 384.484 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(4954) inputActions((ChangeWalkingState) ) ) for peer(1)
- 384.484 Info MultiplayerManager.cpp:1630: maptick(4960) crc after applying all ticks: 57804909
- 384.484 Info MultiplayerManager.cpp:848: networkTick(1777) mapTick(4960) changing state from(InGameAligning) to(InGameAligned)
- 384.605 Info MultiplayerManager.cpp:989: networkTick(1783) mapTick(4960) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 384.605 Info MultiplayerManager.cpp:989: networkTick(1783) mapTick(4960) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 384.605 Info MultiplayerManager.cpp:848: networkTick(1783) mapTick(4960) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 384.708 Info MultiplayerManager.cpp:989: networkTick(1789) mapTick(4960) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 384.709 Info MultiplayerManager.cpp:989: networkTick(1789) mapTick(4960) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 384.709 Info MultiplayerManager.cpp:1160: networkTick(1789) mapTick(4960) stopping mapAlign
- 384.709 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 384.709 Info MultiplayerManager.cpp:1679: networkTick(1789) mapTick(4960) finishing removing peer(2) hasPeer(false)
- 384.709 Info NetworkInputHandler.cpp:506: expectedMapTick(4960) removing peer(2) success(false).
- 384.709 Info Synchronizer.cpp:507: networkTick(1789) removing peer(2) success(false).
- 384.709 Info MultiplayerManager.cpp:848: networkTick(1789) mapTick(4960) changing state from(InGameWaitingForOthers) to(InGame)
- 384.709 Info MultiplayerManager.cpp:1470: networkTick(1789) mapTick(4960) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 384.796 Info MultiplayerManager.cpp:989: networkTick(1795) mapTick(4965) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
- 384.797 Info MultiplayerManager.cpp:989: networkTick(1795) mapTick(4965) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
- 388.855 Info MultiplayerManager.cpp:127: NetworkTick(2038) disconnecting multiplayer connection.
- 388.856 Info NetworkInputHandler.cpp:59: expectedMapTick(5200) sending PlayerLeaveGame
- 388.945 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
- 388.945 Info MultiplayerManager.cpp:935: networkTick(2044) mapTick(5205) removing peer(1) dropout(false)
- 388.945 Info MultiplayerManager.cpp:848: networkTick(2044) mapTick(5205) changing state from(InGame) to(InGameAligning)
- 388.945 Info MultiplayerManager.cpp:1582: networkTick(2044) mapTick(5205) starting mapAlign
- 388.945 Info MultiplayerManager.cpp:1496: networkTick(2044) mapTick(5205) adding mapAlignTask(RemovePlayerAlignTask)
- 389.051 Info MultiplayerManager.cpp:989: networkTick(2050) mapTick(5205) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
- 389.051 Info MultiplayerManager.cpp:989: networkTick(2050) mapTick(5205) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
- 389.051 Info MultiplayerManager.cpp:1516: networkTick(2050) mapTick(5205) sending mapAlignAction
- 389.159 Info MultiplayerManager.cpp:1204: networkTick(2056) mapTick(5205) received MapAlignAction from peer(0), mapAlignTick(5208) appliedTickClosuresCount(14)
- 389.159 Info MultiplayerManager.cpp:1204: networkTick(2056) mapTick(5205) received MapAlignAction from peer(1), mapAlignTick(5206) appliedTickClosuresCount(0)
- 389.160 Info MultiplayerManager.cpp:1598: networkTick(2057) mapTick(5205) mapAlign finished targetTick(5208) updating map and running the tasks ...
- 389.160 Info MultiplayerManager.cpp:1470: networkTick(2057) mapTick(5205) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5208))
- ((peerID(1) state(InGameAligning) mapAlignTick(5206))
- )
- 389.161 Info MultiplayerManager.cpp:1619: maptick(5208) crc before applying all ticks: -1451435718
- 389.161 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(5208) lastTickApplied(5199) referenceMapTick(5208) networkTick(2057)
- 389.161 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(5200) inputActions((PlayerLeaveGame) ) ) for peer(1)
- 389.162 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(1) success(true).
- 389.162 Info GameActionHandler.cpp:1927: MapTick(5208) processed PlayerLeaveGame peerID(1) playerIndex(0)
- 389.162 Info MultiplayerManager.cpp:1630: maptick(5208) crc after applying all ticks: -1240521341
- 389.162 Info MultiplayerManager.cpp:848: networkTick(2057) mapTick(5208) changing state from(InGameAligning) to(InGameAligned)
- 389.264 Info MultiplayerManager.cpp:989: networkTick(2063) mapTick(5208) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
- 389.264 Info MultiplayerManager.cpp:989: networkTick(2063) mapTick(5208) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
- 389.264 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(1).
- 389.265 Info MultiplayerManager.cpp:848: networkTick(2063) mapTick(5208) changing state from(InGameAligned) to(InGameWaitingForOthers)
- 389.370 Info MultiplayerManager.cpp:989: networkTick(2069) mapTick(5208) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 389.370 Info MultiplayerManager.cpp:989: networkTick(2069) mapTick(5208) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
- 389.370 Info MultiplayerManager.cpp:1160: networkTick(2069) mapTick(5208) stopping mapAlign
- 389.370 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
- 389.370 Info MultiplayerManager.cpp:848: networkTick(2069) mapTick(5208) changing state from(InGameWaitingForOthers) to(Disconnecting)
- 389.370 Info MultiplayerManager.cpp:1470: networkTick(2069) mapTick(5208) peerID(1) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
- ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
- )
- 389.693 Info MultiplayerManager.cpp:848: networkTick(2075) mapTick(5208) changing state from(Disconnecting) to(QuitScheduled)
- 389.710 Info MultiplayerManager.cpp:154: NetworkTick(2075) quitting multiplayer connection.
- 389.710 Info MultiplayerManager.cpp:848: networkTick(2075) mapTick(5208) changing state from(QuitScheduled) to(Disconnected)
- 389.713 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(2075) disconnecting from player.
- 390.297 Info Router.cpp:405: Router peerID(1) shutting down.
- 390.298 Info WindowsUDPSocket.cpp:161: Socket closed
- 390.298 Info Router.cpp:432: Router state -> Disconnected
- 407.429 Goodbye
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