Advertisement
ReinAurre

Test 2 - Dakkan - Dakkan-Creodor

Jul 23rd, 2015
134
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 55.39 KB | None | 0 0
  1. 0.000 2015-07-23 19:01:41; Factorio 0.12.0 (Build 103, win64)
  2. 0.001 Operating system: Windows Vista
  3. 0.001 Read data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/data
  4. 0.001 Write data path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0
  5. 0.001 Binaries path: C:/Users/Dakkan/Documents/Downloads/Factorio_x64_0.12.0 (1)/Factorio_0.12.0/bin
  6. 0.222 Initialised Direct3D: NVIDIA GeForce GTS 250; driver: nvd3dumx.dll 9.18.13.3182
  7. 0.260 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
  8. 0.351 Loading mod core 0.0.0 (data.lua)
  9. 0.364 Loading mod base 0.12.0 (data.lua)
  10. 11.201 Initial atlas bitmap size is 8192
  11. 11.217 Created atlas bitmap 8192x8192
  12. 11.523 Created atlas bitmap 8192x6963
  13. 42.829 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-available-versions?username=Dakkan&token=<private>&apiVersion=2
  14. 43.104 0 packages available to download (experimental updates disabled).
  15. 43.217 Factorio initialised
  16. 50.611 Info Router.cpp:405: Router peerID(0) shutting down.
  17. 50.611 Info Router.cpp:432: Router state -> Disconnected
  18. 50.611 Joining game 23.226.xxx.xxx:34197 at port 34197
  19. 50.611 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  20. 50.611 Info Router.cpp:432: Router state -> Connecting
  21. 50.614 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  22. 50.711 Info Router.cpp:432: Router state -> WaitingForAccept
  23. 50.811 Info Synchronizer.cpp:55: NetworkTick(20797) initialized Synchronizer local peer(1) latency(6).
  24. 50.811 Info Synchronizer.cpp:491: networkTick(20797) adding peer(0) success(true).
  25. 50.811 Info Router.cpp:432: Router state -> Connected
  26. 50.811 Info Router.cpp:614: ConnectionAccepted ownPeerID(1) nextPeerID(2)
  27. 50.811 Info MultiplayerManager.cpp:848: networkTick(20797) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  28. 50.911 Info Router.cpp:626: Received onPeerConnected for already connected peer(1)
  29. 51.512 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  30. 51.512 Info MultiplayerManager.cpp:989: networkTick(20803) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  31. 51.512 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  32. 51.512 Info MultiplayerManager.cpp:989: networkTick(20803) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  33. 51.512 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  34. 51.512 Info MultiplayerManager.cpp:989: networkTick(20803) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  35. 51.512 Info MultiplayerManager.cpp:989: networkTick(20803) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  36. 51.632 Info MultiplayerManager.cpp:848: networkTick(20810) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  37. 51.728 Info MultiplayerManager.cpp:989: networkTick(20816) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  38. 51.828 Info MultiplayerManager.cpp:989: networkTick(20822) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  39. 52.045 Info MultiplayerManager.cpp:989: networkTick(20835) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  40. 52.045 Info MultiplayerManager.cpp:989: networkTick(20835) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  41. 52.078 Info MultiplayerManager.cpp:989: networkTick(20837) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  42. 52.078 Downloading file C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip (80388 B, 160 blocks)
  43. 52.097 Info MultiplayerManager.cpp:848: networkTick(20837) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  44. 52.098 Info NetworkInputHandler.cpp:40: mapTick(28) networkTick(20837) initialized NetworkInputHandler local peer(1).
  45. 52.098 Info NetworkInputHandler.cpp:482: expectedMapTick(28) adding peer(0).
  46. 52.098 Info Synchronizer.cpp:405: NetworkTick(20837) mapTick(28) applying 28 pending tickClosures
  47. 52.098 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
  48. 52.098 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(1)
  49. 52.098 Info MultiplayerManager.cpp:1496: networkTick(20837) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  50. 52.181 Info MultiplayerManager.cpp:989: networkTick(20843) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  51. 53.742 Finished download (1 s, 80 kB, 48.3 kB/s)
  52. 53.747 Info MultiplayerManager.cpp:1048: networkTick(20938) mapTick(-1) map download finished creating scenario
  53. 53.749 Info MultiplayerManager.cpp:848: networkTick(20938) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  54. 53.758 Loading map C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip
  55. 53.776 Info Scenario.cpp:160: Map version 0.12.0-36
  56. 53.863 Info MultiplayerManager.cpp:989: networkTick(20944) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  57. 53.964 Info MultiplayerManager.cpp:989: networkTick(20950) mapTick(-1) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  58. 54.047 Info MultiplayerManager.cpp:848: networkTick(20956) mapTick(28) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  59. 54.155 Info MultiplayerManager.cpp:989: networkTick(20962) mapTick(28) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  60. 54.155 Info MultiplayerManager.cpp:1160: networkTick(20962) mapTick(28) stopping mapAlign
  61. 54.155 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
  62. 54.155 Info MultiplayerManager.cpp:848: networkTick(20962) mapTick(28) changing state from(InGameWaitingForOthers) to(InGame)
  63. 54.155 Info MultiplayerManager.cpp:1470: networkTick(20962) mapTick(28) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  64. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  65. )
  66. 54.252 Info MultiplayerManager.cpp:989: networkTick(20968) mapTick(34) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  67. 54.252 Info MultiplayerManager.cpp:989: networkTick(20968) mapTick(34) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  68. 54.287 Info NetworkInputHandler.cpp:703: mapTick(37) networkTick(20971) connecting to player(Dakkan).
  69. 54.287 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
  70. 54.287 Info GameActionHandler.cpp:1913: MapTick(37) processed PlayerJoinGame peerID(1) playerIndex(0) mode(create)
  71. 74.614 Info Router.cpp:648: networkTick(22180) adding peer(2) address(100.36.xxx.xxx:34197) sending connectionAccept(false)
  72. 74.615 Info Synchronizer.cpp:491: networkTick(22180) adding peer(2) success(true).
  73. 74.942 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  74. 74.942 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  75. 74.942 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  76. 74.942 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  77. 74.942 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  78. 74.942 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(2) oldState(Ready) newState(Connecting)
  79. 74.943 Info NetworkInputHandler.cpp:482: expectedMapTick(1108) adding peer(2).
  80. 74.943 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  81. 74.943 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  82. 74.943 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  83. 74.943 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(2) oldState(Connecting) newState(Connecting)
  84. 74.943 Info MultiplayerManager.cpp:989: networkTick(22186) mapTick(1108) received stateChanged peerID(2) oldState(Connecting) newState(VerifyingConnection)
  85. 75.423 Info MultiplayerManager.cpp:989: networkTick(22199) mapTick(1108) received stateChanged peerID(2) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  86. 75.423 Info MultiplayerManager.cpp:848: networkTick(22199) mapTick(1108) changing state from(InGame) to(InGameAligning)
  87. 75.423 Info MultiplayerManager.cpp:1582: networkTick(22199) mapTick(1108) starting mapAlign
  88. 75.527 Info MultiplayerManager.cpp:989: networkTick(22205) mapTick(1108) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  89. 75.527 Info MultiplayerManager.cpp:989: networkTick(22205) mapTick(1108) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  90. 75.527 Info MultiplayerManager.cpp:1516: networkTick(22205) mapTick(1108) sending mapAlignAction
  91. 75.629 Info MultiplayerManager.cpp:1204: networkTick(22211) mapTick(1108) received MapAlignAction from peer(0), mapAlignTick(1109) appliedTickClosuresCount(19)
  92. 75.629 Info MultiplayerManager.cpp:1204: networkTick(22211) mapTick(1108) received MapAlignAction from peer(1), mapAlignTick(1109) appliedTickClosuresCount(0)
  93. 75.629 Info MultiplayerManager.cpp:1598: networkTick(22212) mapTick(1108) mapAlign finished targetTick(1109) updating map and running the tasks ...
  94. 75.629 Info MultiplayerManager.cpp:1470: networkTick(22212) mapTick(1108) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1109))
  95. ((peerID(1) state(InGameAligning) mapAlignTick(1109))
  96. ((peerID(2) state(ConnectedWaitingForMap) mapAlignTick(-1))
  97. )
  98. 75.631 Info MultiplayerManager.cpp:1619: maptick(1109) crc before applying all ticks: -1778385507
  99. 75.631 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(1109) lastTickApplied(1100) referenceMapTick(1109) networkTick(22212)
  100. 75.631 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(1101) inputActions((SelectedEntityChanged) (SelectedEntityChanged) ) ) for peer(1)
  101. 75.631 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(1105) inputActions((BeginMining) ) ) for peer(1)
  102. 75.631 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(1106) inputActions((BeginMining) ) ) for peer(1)
  103. 75.631 Info MultiplayerManager.cpp:1630: maptick(1109) crc after applying all ticks: -251312687
  104. 75.631 Info MultiplayerManager.cpp:848: networkTick(22212) mapTick(1109) changing state from(InGameAligning) to(InGameAligned)
  105. 75.631 Info MultiplayerManager.cpp:848: networkTick(22212) mapTick(1109) changing state from(InGameAligned) to(InGameSavingMap)
  106. 75.734 Info MultiplayerManager.cpp:989: networkTick(22218) mapTick(1109) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  107. 75.734 Info MultiplayerManager.cpp:989: networkTick(22218) mapTick(1109) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  108. 75.734 Info MultiplayerManager.cpp:989: networkTick(22218) mapTick(1109) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  109. 75.734 Info MultiplayerManager.cpp:989: networkTick(22218) mapTick(1109) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameSavingMap)
  110. 75.752 Info MultiplayerManager.cpp:848: networkTick(22220) mapTick(1109) changing state from(InGameSavingMap) to(InGameSendingMap)
  111. 75.753 Info MultiplayerManager.cpp:1089: MapTick(1109) Serving map(C) for peer(2) size(156247) crc(-724056116)
  112. 75.769 Info MultiplayerManager.cpp:989: networkTick(22220) mapTick(1109) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  113. 75.871 Info MultiplayerManager.cpp:989: networkTick(22226) mapTick(1109) received stateChanged peerID(1) oldState(InGameSavingMap) newState(InGameSendingMap)
  114. 75.871 Info MultiplayerManager.cpp:989: networkTick(22226) mapTick(1109) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  115. 76.834 Info MultiplayerManager.cpp:989: networkTick(22284) mapTick(1109) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  116. 76.834 Canceling serving for peer 2
  117. 76.835 Info MultiplayerManager.cpp:848: networkTick(22284) mapTick(1109) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
  118. 76.900 Info MultiplayerManager.cpp:989: networkTick(22287) mapTick(1109) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  119. 77.016 Info MultiplayerManager.cpp:989: networkTick(22290) mapTick(1109) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  120. 77.017 Info MultiplayerManager.cpp:989: networkTick(22290) mapTick(1109) received stateChanged peerID(1) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  121. 77.017 Info MultiplayerManager.cpp:1160: networkTick(22290) mapTick(1109) stopping mapAlign
  122. 77.017 Info MultiplayerManager.cpp:848: networkTick(22290) mapTick(1109) changing state from(InGameWaitingForOthers) to(InGame)
  123. 77.017 Info MultiplayerManager.cpp:1470: networkTick(22290) mapTick(1109) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  124. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  125. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  126. )
  127. 77.050 Info MultiplayerManager.cpp:989: networkTick(22296) mapTick(1115) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  128. 77.050 Info MultiplayerManager.cpp:989: networkTick(22296) mapTick(1115) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  129. 77.050 Info MultiplayerManager.cpp:989: networkTick(22296) mapTick(1115) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  130. 77.084 Info NetworkInputHandler.cpp:561: assigning playerIndex(1) to peer(2)
  131. 77.085 Info GameActionHandler.cpp:1913: MapTick(1118) processed PlayerJoinGame peerID(2) playerIndex(1) mode(create)
  132. 113.330 Info Router.cpp:648: networkTick(24463) adding peer(3) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
  133. 113.330 Info Synchronizer.cpp:491: networkTick(24463) adding peer(3) success(true).
  134. 125.052 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(100/600).
  135. 125.052 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(100/600).
  136. 125.052 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(100/600).
  137. 125.052 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(100/600).
  138. 126.714 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(200/600).
  139. 126.714 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(200/600).
  140. 126.714 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(200/600).
  141. 126.714 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(200/600).
  142. 128.394 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(300/600).
  143. 128.394 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(300/600).
  144. 128.394 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(300/600).
  145. 128.394 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(300/600).
  146. 130.058 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(400/600).
  147. 130.058 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(400/600).
  148. 130.058 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(400/600).
  149. 130.058 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(400/600).
  150. 131.725 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(500/600).
  151. 131.725 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(500/600).
  152. 131.725 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(500/600).
  153. 131.725 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(500/600).
  154. 133.393 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24463) from peer(3). Drop detection state(600/600).
  155. 133.393 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24464) from peer(3). Drop detection state(600/600).
  156. 133.393 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24465) from peer(3). Drop detection state(600/600).
  157. 133.393 Info Synchronizer.cpp:455: NetworkTick(24469) Requesting heartbeat for networkTick(24466) from peer(3). Drop detection state(600/600).
  158. 133.409 Info Synchronizer.cpp:585: NetworkTick(24469) peer(3) peerHeartbeatsEmpty(false) is not responding, dropping.
  159. 133.426 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  160. 133.426 Info MultiplayerManager.cpp:989: networkTick(24469) mapTick(3136) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  161. 133.426 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  162. 133.426 Info MultiplayerManager.cpp:989: networkTick(24469) mapTick(3136) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  163. 133.426 Info MultiplayerManager.cpp:1311: Received peer info for peer(2) username(Rein).
  164. 133.426 Info MultiplayerManager.cpp:989: networkTick(24469) mapTick(3136) received stateChanged peerID(2) oldState(InGame) newState(InGame)
  165. 133.442 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (2) -- removing now
  166. 133.442 Info MultiplayerManager.cpp:935: networkTick(24470) mapTick(3136) removing peer(3) dropout(true)
  167. 133.442 Info Synchronizer.cpp:507: networkTick(24470) removing peer(3) success(false).
  168. 133.442 Info MultiplayerManager.cpp:848: networkTick(24470) mapTick(3136) changing state from(InGame) to(InGameAligning)
  169. 133.442 Info MultiplayerManager.cpp:1582: networkTick(24470) mapTick(3136) starting mapAlign
  170. 133.442 Info MultiplayerManager.cpp:1496: networkTick(24470) mapTick(3136) adding mapAlignTask(RemovePlayerAlignTask)
  171. 133.526 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (0) -- removing now
  172. 133.526 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  173. 133.526 Info MultiplayerManager.cpp:1362: Peer dropout for peer (3) by peer (1) -- removing now
  174. 133.526 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  175. 133.542 Info MultiplayerManager.cpp:989: networkTick(24476) mapTick(3136) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  176. 133.542 Info MultiplayerManager.cpp:989: networkTick(24476) mapTick(3136) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  177. 133.542 Info MultiplayerManager.cpp:989: networkTick(24476) mapTick(3136) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  178. 133.542 Info MultiplayerManager.cpp:1516: networkTick(24476) mapTick(3136) sending mapAlignAction
  179. 133.643 Info MultiplayerManager.cpp:1204: networkTick(24482) mapTick(3136) received MapAlignAction from peer(0), mapAlignTick(3137) appliedTickClosuresCount(24)
  180. 133.643 Info MultiplayerManager.cpp:1204: networkTick(24482) mapTick(3136) received MapAlignAction from peer(1), mapAlignTick(3137) appliedTickClosuresCount(0)
  181. 133.643 Info MultiplayerManager.cpp:1204: networkTick(24482) mapTick(3136) received MapAlignAction from peer(2), mapAlignTick(3136) appliedTickClosuresCount(27)
  182. 133.643 Info MultiplayerManager.cpp:1598: networkTick(24483) mapTick(3136) mapAlign finished targetTick(3137) updating map and running the tasks ...
  183. 133.643 Info MultiplayerManager.cpp:1470: networkTick(24483) mapTick(3136) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3137))
  184. ((peerID(1) state(InGameAligning) mapAlignTick(3137))
  185. ((peerID(2) state(InGameAligning) mapAlignTick(3136))
  186. )
  187. 133.644 Info MultiplayerManager.cpp:1619: maptick(3137) crc before applying all ticks: -198341850
  188. 133.644 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(3137) lastTickApplied(3128) referenceMapTick(3137) networkTick(24483)
  189. 133.645 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(3131) inputActions((BeginMining) ) ) for peer(1)
  190. 133.645 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(3132) inputActions((BeginMining) ) ) for peer(1)
  191. 133.645 Info MultiplayerManager.cpp:1630: maptick(3137) crc after applying all ticks: 1028331098
  192. 133.645 Info MultiplayerManager.cpp:848: networkTick(24483) mapTick(3137) changing state from(InGameAligning) to(InGameAligned)
  193. 133.759 Info MultiplayerManager.cpp:989: networkTick(24489) mapTick(3137) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  194. 133.759 Info MultiplayerManager.cpp:989: networkTick(24489) mapTick(3137) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  195. 133.759 Info MultiplayerManager.cpp:989: networkTick(24489) mapTick(3137) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  196. 133.760 Info MultiplayerManager.cpp:848: networkTick(24489) mapTick(3137) changing state from(InGameAligned) to(InGameWaitingForOthers)
  197. 133.859 Info MultiplayerManager.cpp:989: networkTick(24495) mapTick(3137) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  198. 133.859 Info MultiplayerManager.cpp:989: networkTick(24495) mapTick(3137) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  199. 133.859 Info MultiplayerManager.cpp:989: networkTick(24495) mapTick(3137) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  200. 133.859 Info MultiplayerManager.cpp:1160: networkTick(24495) mapTick(3137) stopping mapAlign
  201. 133.859 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  202. 133.859 Info MultiplayerManager.cpp:1679: networkTick(24495) mapTick(3137) finishing removing peer(3) hasPeer(false)
  203. 133.859 Info NetworkInputHandler.cpp:506: expectedMapTick(3137) removing peer(3) success(false).
  204. 133.859 Info Synchronizer.cpp:507: networkTick(24495) removing peer(3) success(false).
  205. 133.859 Info MultiplayerManager.cpp:848: networkTick(24495) mapTick(3137) changing state from(InGameWaitingForOthers) to(InGame)
  206. 133.859 Info MultiplayerManager.cpp:1470: networkTick(24495) mapTick(3137) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  207. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  208. ((peerID(2) state(InGameWaitingForOthers) mapAlignTick(-1))
  209. )
  210. 133.957 Info MultiplayerManager.cpp:989: networkTick(24501) mapTick(3143) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  211. 133.958 Info MultiplayerManager.cpp:989: networkTick(24501) mapTick(3143) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  212. 133.958 Info MultiplayerManager.cpp:989: networkTick(24501) mapTick(3143) received stateChanged peerID(2) oldState(InGameWaitingForOthers) newState(InGame)
  213. 142.857 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (2)
  214. 142.857 Info MultiplayerManager.cpp:935: networkTick(25035) mapTick(3642) removing peer(2) dropout(false)
  215. 142.857 Info MultiplayerManager.cpp:848: networkTick(25035) mapTick(3642) changing state from(InGame) to(InGameAligning)
  216. 142.857 Info MultiplayerManager.cpp:1582: networkTick(25035) mapTick(3642) starting mapAlign
  217. 142.857 Info MultiplayerManager.cpp:1496: networkTick(25035) mapTick(3642) adding mapAlignTask(RemovePlayerAlignTask)
  218. 142.963 Info MultiplayerManager.cpp:989: networkTick(25041) mapTick(3642) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  219. 142.964 Info MultiplayerManager.cpp:989: networkTick(25041) mapTick(3642) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  220. 142.964 Info MultiplayerManager.cpp:989: networkTick(25041) mapTick(3642) received stateChanged peerID(2) oldState(InGame) newState(InGameAligning)
  221. 142.964 Info MultiplayerManager.cpp:1516: networkTick(25041) mapTick(3642) sending mapAlignAction
  222. 143.048 Info MultiplayerManager.cpp:1204: networkTick(25047) mapTick(3642) received MapAlignAction from peer(0), mapAlignTick(3644) appliedTickClosuresCount(22)
  223. 143.048 Info MultiplayerManager.cpp:1204: networkTick(25047) mapTick(3642) received MapAlignAction from peer(1), mapAlignTick(3643) appliedTickClosuresCount(0)
  224. 143.049 Info MultiplayerManager.cpp:1204: networkTick(25047) mapTick(3642) received MapAlignAction from peer(2), mapAlignTick(3643) appliedTickClosuresCount(26)
  225. 143.049 Info MultiplayerManager.cpp:1598: networkTick(25048) mapTick(3642) mapAlign finished targetTick(3644) updating map and running the tasks ...
  226. 143.049 Info MultiplayerManager.cpp:1470: networkTick(25048) mapTick(3642) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3644))
  227. ((peerID(1) state(InGameAligning) mapAlignTick(3643))
  228. ((peerID(2) state(InGameAligning) mapAlignTick(3643))
  229. )
  230. 143.051 Info MultiplayerManager.cpp:1619: maptick(3644) crc before applying all ticks: 1118631395
  231. 143.051 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(3644) lastTickApplied(3635) referenceMapTick(3644) networkTick(25048)
  232. 143.051 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(3636) inputActions((PlayerLeaveGame) ) ) for peer(2)
  233. 143.051 Info NetworkInputHandler.cpp:506: expectedMapTick(3644) removing peer(2) success(true).
  234. 143.051 Info GameActionHandler.cpp:1927: MapTick(3644) processed PlayerLeaveGame peerID(2) playerIndex(1)
  235. 143.051 Info MultiplayerManager.cpp:1630: maptick(3644) crc after applying all ticks: 836329205
  236. 143.051 Info MultiplayerManager.cpp:848: networkTick(25048) mapTick(3644) changing state from(InGameAligning) to(InGameAligned)
  237. 143.168 Info MultiplayerManager.cpp:989: networkTick(25054) mapTick(3644) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  238. 143.168 Info MultiplayerManager.cpp:989: networkTick(25054) mapTick(3644) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  239. 143.168 Info MultiplayerManager.cpp:989: networkTick(25054) mapTick(3644) received stateChanged peerID(2) oldState(InGameAligning) newState(InGameAligned)
  240. 143.168 Info NetworkInputHandler.cpp:482: expectedMapTick(3644) adding peer(2).
  241. 143.168 Info MultiplayerManager.cpp:848: networkTick(25054) mapTick(3644) changing state from(InGameAligned) to(InGameWaitingForOthers)
  242. 143.269 Info MultiplayerManager.cpp:989: networkTick(25060) mapTick(3644) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  243. 143.269 Info MultiplayerManager.cpp:989: networkTick(25060) mapTick(3644) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  244. 143.270 Info MultiplayerManager.cpp:989: networkTick(25060) mapTick(3644) received stateChanged peerID(2) oldState(InGameAligned) newState(InGameWaitingForOthers)
  245. 143.270 Info MultiplayerManager.cpp:1160: networkTick(25060) mapTick(3644) stopping mapAlign
  246. 143.270 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  247. 143.270 Info MultiplayerManager.cpp:1679: networkTick(25060) mapTick(3644) finishing removing peer(2) hasPeer(true)
  248. 143.270 Info NetworkInputHandler.cpp:506: expectedMapTick(3644) removing peer(2) success(true).
  249. 143.270 Info Synchronizer.cpp:507: networkTick(25060) removing peer(2) success(true).
  250. 143.270 Info MultiplayerManager.cpp:848: networkTick(25060) mapTick(3644) changing state from(InGameWaitingForOthers) to(InGame)
  251. 143.270 Info MultiplayerManager.cpp:1470: networkTick(25060) mapTick(3644) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  252. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  253. )
  254. 143.371 Info MultiplayerManager.cpp:989: networkTick(25066) mapTick(3650) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  255. 143.371 Info MultiplayerManager.cpp:989: networkTick(25066) mapTick(3650) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  256. 146.022 Info MultiplayerManager.cpp:127: NetworkTick(25225) disconnecting multiplayer connection.
  257. 146.022 Info NetworkInputHandler.cpp:59: expectedMapTick(3800) sending PlayerLeaveGame
  258. 146.129 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
  259. 146.129 Info MultiplayerManager.cpp:935: networkTick(25231) mapTick(3806) removing peer(1) dropout(false)
  260. 146.129 Info MultiplayerManager.cpp:848: networkTick(25231) mapTick(3806) changing state from(InGame) to(InGameAligning)
  261. 146.129 Info MultiplayerManager.cpp:1582: networkTick(25231) mapTick(3806) starting mapAlign
  262. 146.129 Info MultiplayerManager.cpp:1496: networkTick(25231) mapTick(3806) adding mapAlignTask(RemovePlayerAlignTask)
  263. 146.216 Info MultiplayerManager.cpp:989: networkTick(25237) mapTick(3806) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  264. 146.216 Info MultiplayerManager.cpp:989: networkTick(25237) mapTick(3806) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  265. 146.216 Info MultiplayerManager.cpp:1516: networkTick(25237) mapTick(3806) sending mapAlignAction
  266. 146.321 Info MultiplayerManager.cpp:1204: networkTick(25243) mapTick(3806) received MapAlignAction from peer(0), mapAlignTick(3808) appliedTickClosuresCount(15)
  267. 146.321 Info MultiplayerManager.cpp:1204: networkTick(25243) mapTick(3806) received MapAlignAction from peer(1), mapAlignTick(3807) appliedTickClosuresCount(0)
  268. 146.321 Info MultiplayerManager.cpp:1598: networkTick(25244) mapTick(3806) mapAlign finished targetTick(3808) updating map and running the tasks ...
  269. 146.321 Info MultiplayerManager.cpp:1470: networkTick(25244) mapTick(3806) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(3808))
  270. ((peerID(1) state(InGameAligning) mapAlignTick(3807))
  271. )
  272. 146.323 Info MultiplayerManager.cpp:1619: maptick(3808) crc before applying all ticks: 1442051029
  273. 146.323 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(3808) lastTickApplied(3799) referenceMapTick(3808) networkTick(25244)
  274. 146.323 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(3800) inputActions((PlayerLeaveGame) ) ) for peer(1)
  275. 146.323 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(1) success(true).
  276. 146.323 Info GameActionHandler.cpp:1927: MapTick(3808) processed PlayerLeaveGame peerID(1) playerIndex(0)
  277. 146.323 Info MultiplayerManager.cpp:1630: maptick(3808) crc after applying all ticks: 507361000
  278. 146.323 Info MultiplayerManager.cpp:848: networkTick(25244) mapTick(3808) changing state from(InGameAligning) to(InGameAligned)
  279. 146.445 Info MultiplayerManager.cpp:989: networkTick(25250) mapTick(3808) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  280. 146.445 Info MultiplayerManager.cpp:989: networkTick(25250) mapTick(3808) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  281. 146.445 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(1).
  282. 146.445 Info MultiplayerManager.cpp:848: networkTick(25250) mapTick(3808) changing state from(InGameAligned) to(InGameWaitingForOthers)
  283. 146.532 Info MultiplayerManager.cpp:989: networkTick(25256) mapTick(3808) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  284. 146.532 Info MultiplayerManager.cpp:989: networkTick(25256) mapTick(3808) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  285. 146.532 Info MultiplayerManager.cpp:1160: networkTick(25256) mapTick(3808) stopping mapAlign
  286. 146.532 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  287. 146.532 Info MultiplayerManager.cpp:848: networkTick(25256) mapTick(3808) changing state from(InGameWaitingForOthers) to(Disconnecting)
  288. 146.532 Info MultiplayerManager.cpp:1470: networkTick(25256) mapTick(3808) peerID(1) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  289. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  290. )
  291. 146.860 Info MultiplayerManager.cpp:848: networkTick(25262) mapTick(3808) changing state from(Disconnecting) to(QuitScheduled)
  292. 146.875 Info MultiplayerManager.cpp:154: NetworkTick(25262) quitting multiplayer connection.
  293. 146.875 Info MultiplayerManager.cpp:848: networkTick(25262) mapTick(3808) changing state from(QuitScheduled) to(Disconnected)
  294. 146.879 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(25262) disconnecting from player.
  295. 147.448 Info Router.cpp:405: Router peerID(1) shutting down.
  296. 147.448 Info WindowsUDPSocket.cpp:161: Socket closed
  297. 147.448 Info Router.cpp:432: Router state -> Disconnected
  298. 319.094 Info Router.cpp:405: Router peerID(0) shutting down.
  299. 319.094 Info Router.cpp:432: Router state -> Disconnected
  300. 319.094 Joining game 23.226.xxx.xxx:34197 at port 34197
  301. 319.094 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  302. 319.095 Info Router.cpp:432: Router state -> Connecting
  303. 319.095 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  304. 320.595 Error MultiplayerManager.cpp:107: MultiplayerManager failed: gui-multiplayer.not-received-connection-accept-reply
  305. 320.598 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
  306. 321.796 Info MultiplayerManager.cpp:154: NetworkTick(0) quitting multiplayer connection.
  307. 321.796 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
  308. 321.796 Info Router.cpp:405: Router peerID(0) shutting down.
  309. 321.797 Info WindowsUDPSocket.cpp:161: Socket closed
  310. 321.797 Info Router.cpp:432: Router state -> Disconnected
  311. 340.026 Info Router.cpp:405: Router peerID(0) shutting down.
  312. 340.027 Info Router.cpp:432: Router state -> Disconnected
  313. 340.027 Joining game 23.226.xxx.xxx:34197 at port 34197
  314. 340.027 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
  315. 340.027 Info Router.cpp:432: Router state -> Connecting
  316. 340.028 Info MultiplayerManager.cpp:848: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
  317. 340.127 Info Router.cpp:432: Router state -> WaitingForAccept
  318. 340.227 Info Synchronizer.cpp:55: NetworkTick(353) initialized Synchronizer local peer(1) latency(6).
  319. 340.227 Info Synchronizer.cpp:491: networkTick(353) adding peer(0) success(true).
  320. 340.227 Info Router.cpp:432: Router state -> Connected
  321. 340.227 Info Router.cpp:614: ConnectionAccepted ownPeerID(1) nextPeerID(2)
  322. 340.227 Info MultiplayerManager.cpp:848: networkTick(353) mapTick(-1) changing state from(Connecting) to(VerifyingConnection)
  323. 340.327 Info Router.cpp:626: Received onPeerConnected for already connected peer(1)
  324. 340.928 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  325. 340.928 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(-1) received stateChanged peerID(0) oldState(Ready) newState(InGame)
  326. 340.928 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  327. 340.928 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(-1) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
  328. 340.928 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  329. 340.928 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
  330. 340.928 Info MultiplayerManager.cpp:989: networkTick(359) mapTick(-1) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
  331. 341.045 Info MultiplayerManager.cpp:848: networkTick(366) mapTick(-1) changing state from(VerifyingConnection) to(ConnectedWaitingForMap)
  332. 341.144 Info MultiplayerManager.cpp:989: networkTick(372) mapTick(-1) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
  333. 341.244 Info MultiplayerManager.cpp:989: networkTick(378) mapTick(-1) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  334. 341.461 Info MultiplayerManager.cpp:989: networkTick(391) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  335. 341.461 Info MultiplayerManager.cpp:989: networkTick(391) mapTick(-1) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
  336. 341.494 Info MultiplayerManager.cpp:989: networkTick(393) mapTick(-1) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
  337. 341.494 Downloading file C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip (195084 B, 388 blocks)
  338. 341.495 Info MultiplayerManager.cpp:848: networkTick(393) mapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  339. 341.495 Info NetworkInputHandler.cpp:40: mapTick(3836) networkTick(393) initialized NetworkInputHandler local peer(1).
  340. 341.496 Info NetworkInputHandler.cpp:482: expectedMapTick(3836) adding peer(0).
  341. 341.496 Info Synchronizer.cpp:405: NetworkTick(393) mapTick(3836) applying 28 pending tickClosures
  342. 341.496 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(0)
  343. 341.496 Info NetworkInputHandler.cpp:561: assigning playerIndex(255) to peer(1)
  344. 341.496 Info MultiplayerManager.cpp:1496: networkTick(393) mapTick(-1) adding mapAlignTask(SendPlayerJoinGameAlignTask)
  345. 341.595 Info MultiplayerManager.cpp:989: networkTick(399) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
  346. 344.390 Finished download (2 s, 195 kB, 67.4 kB/s)
  347. 344.397 Info MultiplayerManager.cpp:1048: networkTick(569) mapTick(-1) map download finished creating scenario
  348. 344.397 Info MultiplayerManager.cpp:848: networkTick(569) mapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  349. 344.398 Loading map C:/Users\Dakkan\Documents\Downloads\Factorio_x64_0.12.0 (1)\Factorio_0.12.0\temp\mp-download.zip
  350. 344.406 Info Scenario.cpp:160: Map version 0.12.0-36
  351. 344.514 Info MultiplayerManager.cpp:989: networkTick(575) mapTick(-1) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
  352. 344.613 Info MultiplayerManager.cpp:989: networkTick(581) mapTick(3836) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
  353. 344.614 Info MultiplayerManager.cpp:848: networkTick(581) mapTick(3836) changing state from(ConnectedLoadingMap) to(InGameWaitingForOthers)
  354. 344.714 Info MultiplayerManager.cpp:989: networkTick(587) mapTick(3836) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
  355. 344.714 Info MultiplayerManager.cpp:1160: networkTick(587) mapTick(3836) stopping mapAlign
  356. 344.714 Info MultiplayerManager.cpp:1654: performing map align task (SendPlayerJoinGameAlignTask)
  357. 344.714 Info MultiplayerManager.cpp:848: networkTick(587) mapTick(3836) changing state from(InGameWaitingForOthers) to(InGame)
  358. 344.714 Info MultiplayerManager.cpp:1470: networkTick(587) mapTick(3836) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  359. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  360. )
  361. 344.817 Info MultiplayerManager.cpp:989: networkTick(593) mapTick(3842) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  362. 344.817 Info MultiplayerManager.cpp:989: networkTick(593) mapTick(3842) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  363. 344.849 Info NetworkInputHandler.cpp:703: mapTick(3845) networkTick(596) connecting to player(Dakkan).
  364. 344.849 Info NetworkInputHandler.cpp:561: assigning playerIndex(0) to peer(1)
  365. 344.849 Info GameActionHandler.cpp:1913: MapTick(3845) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
  366. 364.217 Info Router.cpp:648: networkTick(1757) adding peer(2) address(64.92.xxx.xxx:34197) sending connectionAccept(false)
  367. 364.217 Info Synchronizer.cpp:491: networkTick(1757) adding peer(2) success(true).
  368. 365.863 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(100/600).
  369. 365.863 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(100/600).
  370. 365.863 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(100/600).
  371. 365.863 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(100/600).
  372. 367.531 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(200/600).
  373. 367.531 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(200/600).
  374. 367.531 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(200/600).
  375. 367.531 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(200/600).
  376. 369.210 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(300/600).
  377. 369.210 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(300/600).
  378. 369.210 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(300/600).
  379. 369.210 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(300/600).
  380. 370.875 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(400/600).
  381. 370.876 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(400/600).
  382. 370.876 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(400/600).
  383. 370.876 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(400/600).
  384. 372.538 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(500/600).
  385. 372.538 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(500/600).
  386. 372.538 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(500/600).
  387. 372.538 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(500/600).
  388. 374.196 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1752) from peer(2). Drop detection state(600/600).
  389. 374.196 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1753) from peer(2). Drop detection state(600/600).
  390. 374.196 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1754) from peer(2). Drop detection state(600/600).
  391. 374.196 Info Synchronizer.cpp:455: NetworkTick(1758) Requesting heartbeat for networkTick(1755) from peer(2). Drop detection state(600/600).
  392. 374.213 Info Synchronizer.cpp:585: NetworkTick(1758) peer(2) peerHeartbeatsEmpty(true) is not responding, dropping.
  393. 374.316 Info MultiplayerManager.cpp:1311: Received peer info for peer(0) username(<server>).
  394. 374.316 Info MultiplayerManager.cpp:989: networkTick(1763) mapTick(4958) received stateChanged peerID(0) oldState(InGame) newState(InGame)
  395. 374.316 Info MultiplayerManager.cpp:1311: Received peer info for peer(1) username(Dakkan).
  396. 374.316 Info MultiplayerManager.cpp:989: networkTick(1763) mapTick(4958) received stateChanged peerID(1) oldState(InGame) newState(InGame)
  397. 374.333 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (1) -- removing now
  398. 374.333 Info MultiplayerManager.cpp:935: networkTick(1764) mapTick(4959) removing peer(2) dropout(true)
  399. 374.333 Info Synchronizer.cpp:507: networkTick(1764) removing peer(2) success(false).
  400. 374.333 Info MultiplayerManager.cpp:848: networkTick(1764) mapTick(4959) changing state from(InGame) to(InGameAligning)
  401. 374.333 Info MultiplayerManager.cpp:1582: networkTick(1764) mapTick(4959) starting mapAlign
  402. 374.333 Info MultiplayerManager.cpp:1496: networkTick(1764) mapTick(4959) adding mapAlignTask(RemovePlayerAlignTask)
  403. 384.362 Info MultiplayerManager.cpp:1362: Peer dropout for peer (2) by peer (0) -- removing now
  404. 384.362 Info MultiplayerManager.cpp:1365: Peer dropout detected for not connected peer
  405. 384.379 Info MultiplayerManager.cpp:989: networkTick(1770) mapTick(4959) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  406. 384.379 Info MultiplayerManager.cpp:989: networkTick(1770) mapTick(4959) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  407. 384.379 Info MultiplayerManager.cpp:1516: networkTick(1770) mapTick(4959) sending mapAlignAction
  408. 384.483 Info MultiplayerManager.cpp:1204: networkTick(1776) mapTick(4959) received MapAlignAction from peer(0), mapAlignTick(4959) appliedTickClosuresCount(17)
  409. 384.483 Info MultiplayerManager.cpp:1204: networkTick(1776) mapTick(4959) received MapAlignAction from peer(1), mapAlignTick(4960) appliedTickClosuresCount(0)
  410. 384.483 Info MultiplayerManager.cpp:1598: networkTick(1777) mapTick(4959) mapAlign finished targetTick(4960) updating map and running the tasks ...
  411. 384.483 Info MultiplayerManager.cpp:1470: networkTick(1777) mapTick(4959) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(4959))
  412. ((peerID(1) state(InGameAligning) mapAlignTick(4960))
  413. )
  414. 384.484 Info NetworkInputHandler.cpp:82: expectedMapTick(4960) refusing Input Action [0 4959 OpenGui] because multiplayer control is not ready
  415. 384.484 Info NetworkInputHandler.cpp:82: expectedMapTick(4960) refusing Input Action [0 4959 OpenGui] because multiplayer control is not ready
  416. 384.484 Info NetworkInputHandler.cpp:82: expectedMapTick(4960) refusing Input Action [0 4959 OpenGui] because multiplayer control is not ready
  417. 384.484 Info NetworkInputHandler.cpp:82: expectedMapTick(4960) refusing Input Action [0 4959 OpenGui] because multiplayer control is not ready
  418. 384.484 Info MultiplayerManager.cpp:1619: maptick(4960) crc before applying all ticks: 2049198159
  419. 384.484 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(4960) lastTickApplied(4951) referenceMapTick(4960) networkTick(1777)
  420. 384.484 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(4954) inputActions((ChangeWalkingState) ) ) for peer(1)
  421. 384.484 Info MultiplayerManager.cpp:1630: maptick(4960) crc after applying all ticks: 57804909
  422. 384.484 Info MultiplayerManager.cpp:848: networkTick(1777) mapTick(4960) changing state from(InGameAligning) to(InGameAligned)
  423. 384.605 Info MultiplayerManager.cpp:989: networkTick(1783) mapTick(4960) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  424. 384.605 Info MultiplayerManager.cpp:989: networkTick(1783) mapTick(4960) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  425. 384.605 Info MultiplayerManager.cpp:848: networkTick(1783) mapTick(4960) changing state from(InGameAligned) to(InGameWaitingForOthers)
  426. 384.708 Info MultiplayerManager.cpp:989: networkTick(1789) mapTick(4960) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  427. 384.709 Info MultiplayerManager.cpp:989: networkTick(1789) mapTick(4960) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  428. 384.709 Info MultiplayerManager.cpp:1160: networkTick(1789) mapTick(4960) stopping mapAlign
  429. 384.709 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  430. 384.709 Info MultiplayerManager.cpp:1679: networkTick(1789) mapTick(4960) finishing removing peer(2) hasPeer(false)
  431. 384.709 Info NetworkInputHandler.cpp:506: expectedMapTick(4960) removing peer(2) success(false).
  432. 384.709 Info Synchronizer.cpp:507: networkTick(1789) removing peer(2) success(false).
  433. 384.709 Info MultiplayerManager.cpp:848: networkTick(1789) mapTick(4960) changing state from(InGameWaitingForOthers) to(InGame)
  434. 384.709 Info MultiplayerManager.cpp:1470: networkTick(1789) mapTick(4960) peerID(1) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  435. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  436. )
  437. 384.796 Info MultiplayerManager.cpp:989: networkTick(1795) mapTick(4965) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
  438. 384.797 Info MultiplayerManager.cpp:989: networkTick(1795) mapTick(4965) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
  439. 388.855 Info MultiplayerManager.cpp:127: NetworkTick(2038) disconnecting multiplayer connection.
  440. 388.856 Info NetworkInputHandler.cpp:59: expectedMapTick(5200) sending PlayerLeaveGame
  441. 388.945 Info MultiplayerManager.cpp:1344: Disconnect notification for peer (1)
  442. 388.945 Info MultiplayerManager.cpp:935: networkTick(2044) mapTick(5205) removing peer(1) dropout(false)
  443. 388.945 Info MultiplayerManager.cpp:848: networkTick(2044) mapTick(5205) changing state from(InGame) to(InGameAligning)
  444. 388.945 Info MultiplayerManager.cpp:1582: networkTick(2044) mapTick(5205) starting mapAlign
  445. 388.945 Info MultiplayerManager.cpp:1496: networkTick(2044) mapTick(5205) adding mapAlignTask(RemovePlayerAlignTask)
  446. 389.051 Info MultiplayerManager.cpp:989: networkTick(2050) mapTick(5205) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
  447. 389.051 Info MultiplayerManager.cpp:989: networkTick(2050) mapTick(5205) received stateChanged peerID(1) oldState(InGame) newState(InGameAligning)
  448. 389.051 Info MultiplayerManager.cpp:1516: networkTick(2050) mapTick(5205) sending mapAlignAction
  449. 389.159 Info MultiplayerManager.cpp:1204: networkTick(2056) mapTick(5205) received MapAlignAction from peer(0), mapAlignTick(5208) appliedTickClosuresCount(14)
  450. 389.159 Info MultiplayerManager.cpp:1204: networkTick(2056) mapTick(5205) received MapAlignAction from peer(1), mapAlignTick(5206) appliedTickClosuresCount(0)
  451. 389.160 Info MultiplayerManager.cpp:1598: networkTick(2057) mapTick(5205) mapAlign finished targetTick(5208) updating map and running the tasks ...
  452. 389.160 Info MultiplayerManager.cpp:1470: networkTick(2057) mapTick(5205) peerID(1) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(5208))
  453. ((peerID(1) state(InGameAligning) mapAlignTick(5206))
  454. )
  455. 389.161 Info MultiplayerManager.cpp:1619: maptick(5208) crc before applying all ticks: -1451435718
  456. 389.161 Info NetworkInputHandler.cpp:623: applyAllTickClosures: expectedMapTick(5208) lastTickApplied(5199) referenceMapTick(5208) networkTick(2057)
  457. 389.161 Info NetworkInputHandler.cpp:647: applyAllTickClosures: applying tickClosure(tick(5200) inputActions((PlayerLeaveGame) ) ) for peer(1)
  458. 389.162 Info NetworkInputHandler.cpp:506: expectedMapTick(-1) removing peer(1) success(true).
  459. 389.162 Info GameActionHandler.cpp:1927: MapTick(5208) processed PlayerLeaveGame peerID(1) playerIndex(0)
  460. 389.162 Info MultiplayerManager.cpp:1630: maptick(5208) crc after applying all ticks: -1240521341
  461. 389.162 Info MultiplayerManager.cpp:848: networkTick(2057) mapTick(5208) changing state from(InGameAligning) to(InGameAligned)
  462. 389.264 Info MultiplayerManager.cpp:989: networkTick(2063) mapTick(5208) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
  463. 389.264 Info MultiplayerManager.cpp:989: networkTick(2063) mapTick(5208) received stateChanged peerID(1) oldState(InGameAligning) newState(InGameAligned)
  464. 389.264 Info NetworkInputHandler.cpp:482: expectedMapTick(-1) adding peer(1).
  465. 389.265 Info MultiplayerManager.cpp:848: networkTick(2063) mapTick(5208) changing state from(InGameAligned) to(InGameWaitingForOthers)
  466. 389.370 Info MultiplayerManager.cpp:989: networkTick(2069) mapTick(5208) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameWaitingForOthers)
  467. 389.370 Info MultiplayerManager.cpp:989: networkTick(2069) mapTick(5208) received stateChanged peerID(1) oldState(InGameAligned) newState(InGameWaitingForOthers)
  468. 389.370 Info MultiplayerManager.cpp:1160: networkTick(2069) mapTick(5208) stopping mapAlign
  469. 389.370 Info MultiplayerManager.cpp:1654: performing map align task (RemovePlayerAlignTask)
  470. 389.370 Info MultiplayerManager.cpp:848: networkTick(2069) mapTick(5208) changing state from(InGameWaitingForOthers) to(Disconnecting)
  471. 389.370 Info MultiplayerManager.cpp:1470: networkTick(2069) mapTick(5208) peerID(1) fullStateLog: local state(Disconnecting) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
  472. ((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
  473. )
  474. 389.693 Info MultiplayerManager.cpp:848: networkTick(2075) mapTick(5208) changing state from(Disconnecting) to(QuitScheduled)
  475. 389.710 Info MultiplayerManager.cpp:154: NetworkTick(2075) quitting multiplayer connection.
  476. 389.710 Info MultiplayerManager.cpp:848: networkTick(2075) mapTick(5208) changing state from(QuitScheduled) to(Disconnected)
  477. 389.713 Info NetworkInputHandler.cpp:720: mapTick(-1) networkTick(2075) disconnecting from player.
  478. 390.297 Info Router.cpp:405: Router peerID(1) shutting down.
  479. 390.298 Info WindowsUDPSocket.cpp:161: Socket closed
  480. 390.298 Info Router.cpp:432: Router state -> Disconnected
  481. 407.429 Goodbye
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement