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- LICENSE SYSTEM [201652 18:35:25] No start/stop license dates set
- LICENSE SYSTEM [201652 18:35:25] Next license update check is after 2016-04-26T21:34:00
- Built from '5.3/release' branch; Version is '5.3.4f1 (fdbb5133b820) revision 16628561'; Using compiler version '160040219'
- OS: 'Windows Vista Service Pack 2 (6.0.6002) 64bit' Language: 'en' Physical Memory: 6024 MB
- BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0'
- Mono path[2] = 'C:/Program Files/Unity/Editor/Data/UnityScript'
- Mono config path = 'C:/Program Files/Unity/Editor/Data/Mono/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56296
- IsTimeToCheckForNewEditor: Update time 1462227913 current 1462228552
- C:/Users/User/Desktop/New folder/rollaball
- Socket: bind failed, error: An attempt was made to access a socket in a way forbidden by its access permissions.
- (0)
- (Filename: C:/buildslave/unity/build/Runtime/Network/Sockets.cpp Line: 439)
- Loading GUID <-> Path mappings...0.000443 seconds
- Loading Asset Database...0.053657 seconds
- Audio: Failed to init the FMOD with the Profiler enabled.
- AssetDatabase consistency checks...0.172225 seconds
- Initialize engine version: 5.3.4f1 (fdbb5133b820)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: Intel(R) HD Graphics (ID=0x156)
- Vendor: Intel
- VRAM: 912 MB
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
- Refreshing native plugins compatible for Editor in 38.24 ms, found 0 plugins.
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.4\Unity.PackageManager.dll (this message is harmless)
- Initializing Unity.PackageManager (PackageManager) v5.3.4 for Unity v5.3.4f1
- Setting Android v5.3.4 for Unity v5.3.4f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
- Setting BB10 v5.3.4 for Unity v5.3.4f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport
- Setting StandaloneWindows v5.3.4 for Unity v5.3.4f1 to C:\Program Files\Unity\Editor\Data\PlaybackEngines\WindowsStandaloneSupport
- Setting Advertisements v5.3.4 for Unity v5.3.4f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
- UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
- Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
- Setting EditorTestsRunner v5.3.4 for Unity v5.3.4f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
- Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
- Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
- Setting GUISystem v5.3.4 for Unity v5.3.4f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
- UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
- Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
- Setting UNetHLAPI v5.3.4 for Unity v5.3.4f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
- UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
- Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
- Setting TreeEditor v5.3.4 for Unity v5.3.4f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
- Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
- Setting UnityAnalytics v5.3.4 for Unity v5.3.4f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
- UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
- Setting UnityPurchasing v5.3.4 for Unity v5.3.4f1 to C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
- UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
- Registering custom dll's ...
- Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
- Register platform support module: C:\Program Files\Unity\Editor\Data\PlaybackEngines\WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
- Registered in 0.402074 seconds.
- Non platform assembly: C:\Users\User\Desktop\New folder\rollaball\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\User\Desktop\New folder\rollaball\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.4\Unity.PackageManager.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.4\Unity.PackageManager.dll into Unity Child Domain
- Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
- Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
- Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
- Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
- Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
- Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
- Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
- Non platform assembly: C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll (this message is harmless)
- Loading C:\Program Files\Unity\Editor\Data\PlaybackEngines\WindowsStandaloneSupport\UnityEditor.WindowsStandalone.Extensions.dll into Unity Child Domain
- Non platform assembly: C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll (this message is harmless)
- Loading C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Bridge.dll into Unity Child Domain
- Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
- Refreshing native plugins compatible for Editor in 0.12 ms, found 0 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\PlaybackEngines\iOSSupport\UnityEditor.iOS.Extensions.Common.dll (this message is harmless)
- Non platform assembly: C:\Program Files (x86)\Microsoft Visual Studio Tools for Unity\2015\Editor\SyntaxTree.VisualStudio.Unity.Messaging.dll (this message is harmless)
- Mono: successfully reloaded assembly
- - Completed reload, in 16.973 seconds
- Registering platform support modules:
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless)
- Registered platform support modules in: 0.8077058s.
- Native extension for WindowsStandalone target not found
- Load native extension module: C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/x86_64/UnityEditor.iOS.Extensions.Native.dll
- Native extension for Android target not found
- Downloading http://update.unity3d.com/5.3/ivy.xml to C:\Users\User\AppData\Local\Temp\unity\ac1d2568-fe7c-4617-a990-325407e66d5f\ivy.xml
- Validating Project structure ... 0.000653 seconds.
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.002203 seconds (Nothing changed)
- Warming cache for 35 main assets: 0.000347 seconds elapsed
- Initializing Unity extensions:
- 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll'
- 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll'
- 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll'
- 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll'
- 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll'
- 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll'
- 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll'
- 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll'
- 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll'
- 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll'
- 'C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll'
- Task failed: Downloader Task
- Unloading 41 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 23.7 MB.
- System memory in use after: 23.6 MB.
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 493.
- Total: 2.054781 ms (FindLiveObjects: 0.109901 ms CreateObjectMapping: 0.030362 ms MarkObjects: 1.882017 ms DeleteObjects: 0.014967 ms)
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.910000 seconds
- Shader compiler: internal error initializing platforms: Protocol error - failed to read correct magic number
- UnityEditor.Handles:Internal_ClearCamera(Camera)
- UnityEditor.Handles:ClearCamera(Rect, Camera) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorHandlesBindings.gen.cs:735)
- UnityEditor.SceneView:DoClearCamera(Rect) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:1074)
- UnityEditor.SceneView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:1208)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
- UnityEditor.DockArea:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:336)
- [C:/buildslave/unity/build/Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 770]
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
- Shader compiler: UnityShaderCompiler.exe compiler executable disappeared on thread 3300, restarting
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.040000 seconds
- Shader compiler: internal error initializing platforms: Protocol error - failed to read correct magic number
- UnityEditor.Handles:Internal_ClearCamera(Camera)
- UnityEditor.Handles:ClearCamera(Rect, Camera) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorHandlesBindings.gen.cs:735)
- UnityEditor.SceneView:DoClearCamera(Rect) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:1074)
- UnityEditor.SceneView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:1208)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
- UnityEditor.DockArea:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:336)
- [C:/buildslave/unity/build/Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 770]
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
- Shader compiler: UnityShaderCompiler.exe compiler executable disappeared on thread 3300, restarting
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.030000 seconds
- Shader compiler: internal error initializing platforms: Protocol error - failed to read correct magic number
- UnityEditor.Handles:Internal_ClearCamera(Camera)
- UnityEditor.Handles:ClearCamera(Rect, Camera) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorHandlesBindings.gen.cs:735)
- UnityEditor.SceneView:DoClearCamera(Rect) (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:1074)
- UnityEditor.SceneView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:1208)
- System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
- System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
- System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
- UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
- UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
- UnityEditor.DockArea:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:336)
- [C:/buildslave/unity/build/Tools/UnityShaderCompiler/ShaderCompilerClient.cpp line 770]
- (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
- <RI> Initializing input.
- <RI> Input initialized.
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.005264 seconds (Nothing changed)
- Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.004581 seconds (Nothing changed)
- EditorUpdateCheck: Response {updateinterval: '3600'} updateurl = interval = 3600
- Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/User/AppData/LocalLow/Unity/Caches/GiCache'
- [00:01:15] Enlighten: Precompute started.
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