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  1. //===== eAthena Script =======================================
  2. //= Euphy's WOE Controller
  3. //===== By: ==================================================
  4. //= Euphy
  5. //===== Current Version: =====================================
  6. //= 1.3a - eAthena
  7. //===== Description: =========================================
  8. //= A controller for War of Emperium designed for
  9. //= simplicity and ease of use.
  10. //= Many concepts taken from ToastOfDoom's script,
  11. //= and "rewards" function originally by Goddameit.
  12. //===== Additional Comments: =================================
  13. //= Be sure to disable the default agit controllers!
  14. //== npc\guild\agit_controller.txt
  15. //== npc\guild2\agit_start_se.txt
  16. //============================================================
  17.  
  18. pronguard,171,190,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; }
  19.  
  20. - script WOE_CONTROL -1,{
  21. function Disp_Owner; function Add_Zero;
  22.  
  23. OnInit:
  24. // --------------------------------------------------------------------------------------------------------------------------
  25.  
  26. set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
  27. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
  28. set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
  29. set .GMAccess,99; // GM level required to access Session Manager (cannot be 0)
  30. setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)
  31.  
  32. // --------------------------------------------------------------------------------------------------------------------------
  33. set .Size, getarraysize($WOE_CONTROL);
  34. setarray .Castles$[0],
  35. "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
  36. "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
  37. "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
  38. "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
  39. "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
  40. "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
  41. setarray .EndLabel$[0],"aru01","aru02","aru03","aru04","aru05","sch01","sch02","sch03","sch04","sch05";
  42. setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
  43. setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
  44. setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
  45. setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
  46. setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
  47. if (!agitcheck() && !agitcheck2()) sleep 4000;
  48. set .Init,1;
  49. OnMinute00:
  50. if (agitcheck() || agitcheck2()) {
  51. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  52. if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) {
  53. OnWOEEnd:
  54. announce "The War Of Emperium is over!",bc_all|bc_woe;
  55. AgitEnd; AgitEnd2;
  56. sleep 1000;
  57. for(set .@j,0; .@j<30; set .@j,.@j+1) {
  58. if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
  59. else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent;
  60. if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; }
  61. if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
  62. deletearray .Active[0],2;
  63. if (.ForceEnd) { set .ForceEnd,0; end; }
  64. break; } }
  65. sleep 5;
  66. if ((!agitcheck() && !agitcheck2()) || .Init) {
  67. if (!agitcheck() && !agitcheck2()) set .Init,0;
  68. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  69. if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
  70. deletearray .Active[0],2;
  71. set .Active[0], $WOE_CONTROL[.@i+3];
  72. if (.Init) { AgitEnd; AgitEnd2; }
  73. else announce "The War Of Emperium has begun!",bc_all|bc_woe;
  74. sleep 1000;
  75. AgitStart; AgitStart2;
  76. for(set .@j,0; .@j<30; set .@j,.@j+1) {
  77. if (.Active[0]&(1<<.@j)) {
  78. if (!.Init) Disp_Owner(.Castles$[.@j],0);
  79. set .Active[1], .Active[1] | (1<<((.@j/5)+1));
  80. } else {
  81. if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent;
  82. if (.@j<20) {
  83. donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
  84. killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
  85. } else {
  86. donpcevent "Manager#"+.Castles$[.@j]+"_02::OnAgitEnd2";
  87. killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }
  88. break; } }
  89. set .Init,0;
  90. end;
  91.  
  92. function Disp_Owner {
  93. set .@o, getcastledata(getarg(0),1);
  94. if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
  95. else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
  96. return; }
  97.  
  98. function Add_Zero {
  99. return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }
  100.  
  101. OnReward:
  102. for(set .@i,0; .@i<30; set .@i,.@i+1)
  103. if (getarg(0)&(1<<.@i)) {
  104. set .@guild, getcastledata(.Castles$[.@i],1);
  105. if (.@guild) {
  106. deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char);
  107. query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char);
  108. for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1)
  109. if (isloggedin(.@acc[.@j],.@char[.@j])) {
  110. for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
  111. getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];
  112. message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; }
  113. sleep 1; } }
  114. return;
  115.  
  116. OnPCLoadMapEvent:
  117. if (!compare(strcharinfo(3),"g_cas")) end;
  118. sleep2 1000;
  119. message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";
  120. sleep2 5000;
  121. if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
  122. end;
  123.  
  124. OnMenu:
  125. while(1) {
  126. mes "[WOE Information]";
  127. if (agitcheck() || agitcheck2()) {
  128. if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";
  129. else {
  130. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  131. if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
  132. set .@i, $WOE_CONTROL[.@i+2]; break; }
  133. mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
  134. mes " ";
  135. for(set .@i,0; .@i<6; set .@i,.@i+1)
  136. if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; }
  137. } else {
  138. set .@j,0; set .@k,0;
  139. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  140. if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) {
  141. set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; }
  142. if (!.@j && !.@k) {
  143. set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; }
  144. mes "The War of Emperium is ^777777inactive^000000.";
  145. if (.Size) {
  146. mes " ";
  147. mes "The next session will begin";
  148. mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } }
  149. next;
  150. switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
  151. case 1:
  152. set .@menu$,"";
  153. for(set .@i,0; .@i<6; set .@i,.@i+1) {
  154. if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";
  155. set .@menu$, .@menu$+":"; }
  156. set .@i, select(.@menu$)-1;
  157. set .@menu$,"";
  158. for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
  159. if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";
  160. set .@menu$, .@menu$+":"; }
  161. set .@j, select(.@menu$)-1;
  162. warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
  163. close;
  164. case 2:
  165. mes "[Schedule]";
  166. if (.Size) {
  167. for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
  168. mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
  169. for(set .@j,0; .@j<30; set .@j,.@j+1)
  170. if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
  171. if (.@i+4<.Size) mes " ";
  172. sleep2 1; }
  173. } else mes "No times are configured.";
  174. next;
  175. break;
  176. case 3:
  177. mes "[Castle Ownership]";
  178. for(set .@i,0; .@i<6; set .@i,.@i+1) {
  179. set .@k, .@i*5;
  180. mes "> ^FF0000"+.Regions$[.@i]+"^000000";
  181. for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
  182. set .@t, getcastledata(.Castles$[.@j],1);
  183. mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }
  184. if (.@i<5) mes " "; }
  185. next;
  186. break;
  187. case 4:
  188. while(1) {
  189. mes "[Session Manager]";
  190. mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
  191. mes "What would you like to do?";
  192. next;
  193. switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
  194. case 1:
  195. mes "[New Session]";
  196. if (.Size > 127) {
  197. mes "You have already reached the maximum of 32 sessions."; next; break; }
  198. mes "Select a day.";
  199. next;
  200. set .@menu$,"";
  201. for(set .@i,0; .@i<7; set .@i,.@i+1)
  202. set .@menu$, .@menu$+" ~ "+.Days$[.@i]+":";
  203. set .@Day, select(.@menu$)-1;
  204. mes "[New Session]";
  205. mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
  206. next;
  207. set .@menu$,"";
  208. for(set .@i,0; .@i<23; set .@i,.@i+1)
  209. set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
  210. set .@Start, select(.@menu$)-1;
  211. mes "[New Session]";
  212. mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
  213. next;
  214. set .@menu$,"";
  215. for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
  216. set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
  217. set .@End, select(.@menu$)+.@Start;
  218. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  219. if (.@Day==$WOE_CONTROL[.@i] &&
  220. ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
  221. (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
  222. (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
  223. mes "[New Session]";
  224. mes "The chosen times overlap with an existing session.";
  225. next;
  226. set .@d,1; break; }
  227. if (.@d) { set .@d,0; break; }
  228. set .@Castle,0;
  229. while(1) {
  230. mes "[New Session]";
  231. mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
  232. mes " > Castles:";
  233. if (!.@Castle) mes " ~ ^777777(none selected)^000000";
  234. else for(set .@i,0; .@i<30; set .@i,.@i+1)
  235. if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
  236. next;
  237. set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
  238. for(set .@i,0; .@i<30; set .@i,.@i+1)
  239. set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
  240. set .@i, select(.@menu$)-1;
  241. if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));
  242. else {
  243. mes "[New Session]";
  244. mes "Are you sure?";
  245. next;
  246. switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
  247. case 1:
  248. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  249. if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) {
  250. set .@d,1; break; }
  251. if (!.@d) { set .@d,1; set .@i,.Size; }
  252. copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
  253. setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
  254. set .Size, getarraysize($WOE_CONTROL);
  255. case 3:
  256. mes "[New Session]";
  257. mes ((.@d)?"Session added.":"Cancelled.");
  258. next;
  259. set .@d,1;
  260. case 2:
  261. break;
  262. } if (.@d) { set .@d,0; break; } }
  263. } break;
  264. case 2:
  265. mes "[Remove Session]";
  266. if (!.Size) {
  267. mes "There are no sessions configured."; next; break; }
  268. mes "Select a session to remove.";
  269. next;
  270. set .@menu$,"";
  271. for(set .@i,0; .@i<.Size; set .@i,.@i+4)
  272. set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
  273. set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
  274. set .@i, select(.@menu$)-1;
  275. if (.@i==(.Size/4)) break;
  276. mes "[Remove Session]";
  277. mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
  278. mes "This action cannot be undone.";
  279. next;
  280. set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
  281. mes "[Remove Session]";
  282. if (.@j==2) mes "Cancelled.";
  283. else {
  284. deletearray $WOE_CONTROL[.@i*4],4;
  285. set .Size, getarraysize($WOE_CONTROL);
  286. mes "Session deleted."; }
  287. next;
  288. break;
  289. case 3:
  290. mes "[Reload Settings]";
  291. mes "This will trigger all events related to new session configurations, if any.";
  292. if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }
  293. next;
  294. set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
  295. mes "[Reload Settings]";
  296. if (.@i==2) mes "Cancelled.";
  297. else {
  298. set .Init,1;
  299. donpcevent "WOE_CONTROL::OnMinute00";
  300. mes "Variables have been re-initialized."; }
  301. next;
  302. break;
  303. case 4:
  304. mes "[Force Agit End]";
  305. if (!agitcheck() && !agitcheck2()) {
  306. mes "WOE has already ended."; next; break; }
  307. mes "This command will safely execute all AgitEnd events.";
  308. mes " ";
  309. mes "Kill the current WOE session?";
  310. next;
  311. set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
  312. mes "[Force Agit End]";
  313. if (.@i==3) mes "Cancelled.";
  314. else {
  315. set .ForceEnd, .@i;
  316. donpcevent "WOE_CONTROL::OnWOEEnd";
  317. mes "WOE session terminated."; }
  318. next;
  319. break;
  320. case 5:
  321. set .@d,1; break;
  322. } if (.@d) { set .@d,0; break; } }
  323. break;
  324. case 5:
  325. close; }
  326. }
  327. }
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