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- //===== eAthena Script =======================================
- //= Euphy's WOE Controller
- //===== By: ==================================================
- //= Euphy
- //===== Current Version: =====================================
- //= 1.3a - eAthena
- //===== Description: =========================================
- //= A controller for War of Emperium designed for
- //= simplicity and ease of use.
- //= Many concepts taken from ToastOfDoom's script,
- //= and "rewards" function originally by Goddameit.
- //===== Additional Comments: =================================
- //= Be sure to disable the default agit controllers!
- //== npc\guild\agit_controller.txt
- //== npc\guild2\agit_start_se.txt
- //============================================================
- pronguard,171,190,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; }
- - script WOE_CONTROL -1,{
- function Disp_Owner; function Add_Zero;
- OnInit:
- // --------------------------------------------------------------------------------------------------------------------------
- set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
- set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
- set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
- set .GMAccess,99; // GM level required to access Session Manager (cannot be 0)
- setarray .Reward[0],14001,1; // Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)
- // --------------------------------------------------------------------------------------------------------------------------
- set .Size, getarraysize($WOE_CONTROL);
- setarray .Castles$[0],
- "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
- "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
- "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
- "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
- "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
- "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
- setarray .EndLabel$[0],"aru01","aru02","aru03","aru04","aru05","sch01","sch02","sch03","sch04","sch05";
- setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
- setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
- setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
- setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
- setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;
- if (!agitcheck() && !agitcheck2()) sleep 4000;
- set .Init,1;
- OnMinute00:
- if (agitcheck() || agitcheck2()) {
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) {
- OnWOEEnd:
- announce "The War Of Emperium is over!",bc_all|bc_woe;
- AgitEnd; AgitEnd2;
- sleep 1000;
- for(set .@j,0; .@j<30; set .@j,.@j+1) {
- if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
- else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent;
- if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; }
- if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
- deletearray .Active[0],2;
- if (.ForceEnd) { set .ForceEnd,0; end; }
- break; } }
- sleep 5;
- if ((!agitcheck() && !agitcheck2()) || .Init) {
- if (!agitcheck() && !agitcheck2()) set .Init,0;
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
- deletearray .Active[0],2;
- set .Active[0], $WOE_CONTROL[.@i+3];
- if (.Init) { AgitEnd; AgitEnd2; }
- else announce "The War Of Emperium has begun!",bc_all|bc_woe;
- sleep 1000;
- AgitStart; AgitStart2;
- for(set .@j,0; .@j<30; set .@j,.@j+1) {
- if (.Active[0]&(1<<.@j)) {
- if (!.Init) Disp_Owner(.Castles$[.@j],0);
- set .Active[1], .Active[1] | (1<<((.@j/5)+1));
- } else {
- if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent;
- if (.@j<20) {
- donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
- killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
- } else {
- donpcevent "Manager#"+.Castles$[.@j]+"_02::OnAgitEnd2";
- killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }
- break; } }
- set .Init,0;
- end;
- function Disp_Owner {
- set .@o, getcastledata(getarg(0),1);
- if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
- else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
- return; }
- function Add_Zero {
- return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }
- OnReward:
- for(set .@i,0; .@i<30; set .@i,.@i+1)
- if (getarg(0)&(1<<.@i)) {
- set .@guild, getcastledata(.Castles$[.@i],1);
- if (.@guild) {
- deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char);
- query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char);
- for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1)
- if (isloggedin(.@acc[.@j],.@char[.@j])) {
- for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
- getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];
- message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; }
- sleep 1; } }
- return;
- OnPCLoadMapEvent:
- if (!compare(strcharinfo(3),"g_cas")) end;
- sleep2 1000;
- message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";
- sleep2 5000;
- if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
- end;
- OnMenu:
- while(1) {
- mes "[WOE Information]";
- if (agitcheck() || agitcheck2()) {
- if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";
- else {
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {
- set .@i, $WOE_CONTROL[.@i+2]; break; }
- mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
- mes " ";
- for(set .@i,0; .@i<6; set .@i,.@i+1)
- if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; }
- } else {
- set .@j,0; set .@k,0;
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) {
- set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; }
- if (!.@j && !.@k) {
- set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; }
- mes "The War of Emperium is ^777777inactive^000000.";
- if (.Size) {
- mes " ";
- mes "The next session will begin";
- mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } }
- next;
- switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
- case 1:
- set .@menu$,"";
- for(set .@i,0; .@i<6; set .@i,.@i+1) {
- if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";
- set .@menu$, .@menu$+":"; }
- set .@i, select(.@menu$)-1;
- set .@menu$,"";
- for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
- if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";
- set .@menu$, .@menu$+":"; }
- set .@j, select(.@menu$)-1;
- warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
- close;
- case 2:
- mes "[Schedule]";
- if (.Size) {
- for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
- mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
- for(set .@j,0; .@j<30; set .@j,.@j+1)
- if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
- if (.@i+4<.Size) mes " ";
- sleep2 1; }
- } else mes "No times are configured.";
- next;
- break;
- case 3:
- mes "[Castle Ownership]";
- for(set .@i,0; .@i<6; set .@i,.@i+1) {
- set .@k, .@i*5;
- mes "> ^FF0000"+.Regions$[.@i]+"^000000";
- for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) {
- set .@t, getcastledata(.Castles$[.@j],1);
- mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }
- if (.@i<5) mes " "; }
- next;
- break;
- case 4:
- while(1) {
- mes "[Session Manager]";
- mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
- mes "What would you like to do?";
- next;
- switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
- case 1:
- mes "[New Session]";
- if (.Size > 127) {
- mes "You have already reached the maximum of 32 sessions."; next; break; }
- mes "Select a day.";
- next;
- set .@menu$,"";
- for(set .@i,0; .@i<7; set .@i,.@i+1)
- set .@menu$, .@menu$+" ~ "+.Days$[.@i]+":";
- set .@Day, select(.@menu$)-1;
- mes "[New Session]";
- mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
- next;
- set .@menu$,"";
- for(set .@i,0; .@i<23; set .@i,.@i+1)
- set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
- set .@Start, select(.@menu$)-1;
- mes "[New Session]";
- mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
- next;
- set .@menu$,"";
- for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
- set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
- set .@End, select(.@menu$)+.@Start;
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if (.@Day==$WOE_CONTROL[.@i] &&
- ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
- (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
- (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
- mes "[New Session]";
- mes "The chosen times overlap with an existing session.";
- next;
- set .@d,1; break; }
- if (.@d) { set .@d,0; break; }
- set .@Castle,0;
- while(1) {
- mes "[New Session]";
- mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
- mes " > Castles:";
- if (!.@Castle) mes " ~ ^777777(none selected)^000000";
- else for(set .@i,0; .@i<30; set .@i,.@i+1)
- if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
- next;
- set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
- for(set .@i,0; .@i<30; set .@i,.@i+1)
- set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
- set .@i, select(.@menu$)-1;
- if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));
- else {
- mes "[New Session]";
- mes "Are you sure?";
- next;
- switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
- case 1:
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) {
- set .@d,1; break; }
- if (!.@d) { set .@d,1; set .@i,.Size; }
- copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
- setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
- set .Size, getarraysize($WOE_CONTROL);
- case 3:
- mes "[New Session]";
- mes ((.@d)?"Session added.":"Cancelled.");
- next;
- set .@d,1;
- case 2:
- break;
- } if (.@d) { set .@d,0; break; } }
- } break;
- case 2:
- mes "[Remove Session]";
- if (!.Size) {
- mes "There are no sessions configured."; next; break; }
- mes "Select a session to remove.";
- next;
- set .@menu$,"";
- for(set .@i,0; .@i<.Size; set .@i,.@i+4)
- set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
- set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
- set .@i, select(.@menu$)-1;
- if (.@i==(.Size/4)) break;
- mes "[Remove Session]";
- mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
- mes "This action cannot be undone.";
- next;
- set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
- mes "[Remove Session]";
- if (.@j==2) mes "Cancelled.";
- else {
- deletearray $WOE_CONTROL[.@i*4],4;
- set .Size, getarraysize($WOE_CONTROL);
- mes "Session deleted."; }
- next;
- break;
- case 3:
- mes "[Reload Settings]";
- mes "This will trigger all events related to new session configurations, if any.";
- if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }
- next;
- set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
- mes "[Reload Settings]";
- if (.@i==2) mes "Cancelled.";
- else {
- set .Init,1;
- donpcevent "WOE_CONTROL::OnMinute00";
- mes "Variables have been re-initialized."; }
- next;
- break;
- case 4:
- mes "[Force Agit End]";
- if (!agitcheck() && !agitcheck2()) {
- mes "WOE has already ended."; next; break; }
- mes "This command will safely execute all AgitEnd events.";
- mes " ";
- mes "Kill the current WOE session?";
- next;
- set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
- mes "[Force Agit End]";
- if (.@i==3) mes "Cancelled.";
- else {
- set .ForceEnd, .@i;
- donpcevent "WOE_CONTROL::OnWOEEnd";
- mes "WOE session terminated."; }
- next;
- break;
- case 5:
- set .@d,1; break;
- } if (.@d) { set .@d,0; break; } }
- break;
- case 5:
- close; }
- }
- }
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