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  1. var NTConfig_CastRaven;
  2.  
  3. function NT_LoadConfig()
  4. {
  5. //-----------------------------------------------------------------------------------------------------
  6. // If you have trouble configuring your bot, follow the links below:
  7. // Wiki: http://www.ProjectEtal.com/wiki
  8. // Forums: http://www.ProjectEtal.com
  9. // This (& all Etal) best viewed within Notepad++ & may appear garbled in other editors.
  10. //
  11. // -----------------------------------------------------------------------------------------------------
  12.  
  13. //NTConfig_Script.push("ConfigCheck.ntj"); // This must be commented out & serves to prevent unconfigured characters from running.
  14.  
  15. //------------------------------------------------------------------------------>>
  16. // Etal Clone Hunter Options.
  17. //------------------------------------------------------------------------------>>
  18.  
  19. //NTConfig_Script.push("NTCloneHunter.ntj");
  20. NTConfig_HotIP = [32]; // Add IP's last octet seperated by commas.
  21. NTConfig_SaySomethingNoob = "Hot IP Found"; // Anti DC message during game.
  22. NTConfig_JustAHunter = true; // Used if only hunting IP's, set true to idle in town (Make sure this is the only script pushed).
  23. NTConfig_AvoidRD = 180; // Time in seconds to wait in town to avoid R/D before creating next game (NTConfig_JustAHunter must be true).
  24.  
  25. //------------------------------------------------------------------------------
  26. // Aura Stacking
  27. // Note: There are no failsafes, these are heavy beta. For manually enhanced play ONLY.
  28. // (Gear WILL be dropped.)
  29. //------------------------------------------------------------------------------
  30. //NTConfig_Script.push("NTAuraStacking.ntj"); // THIS IS NOT SAFE, WE ARE NOT RESPONSIBLE FOR LOST GEAR!!!!
  31. NTConfig_ArmorStack = 0; // Stacks armor aura the # of times, 0 to disable
  32. NTConfig_HelmStack = 0; // Stacks helm aura the # of times, 0 to disable
  33. NTConfig_WeaponStack = 0; // Stacks weapon aura the # of times, 0 to disable
  34.  
  35. //-------------------------------------------------------------------------------
  36. // Level announcer
  37. //-------------------------------------------------------------------------------
  38. NTConfig_Announcer = false; // Run the level announcer
  39. NTConfig_LevelMin = 50; // Lowest level to announce a level up
  40. NTConfig_Output = "Congrats on level"; // What to say on level up
  41. NTConfig_LogIt = true; // log every level up
  42.  
  43. //------------------------------------------------------------------------------
  44. // Leech, Leech Fighter & Team Botting Settings
  45. //------------------------------------------------------------------------------
  46.  
  47. NTConfig_Leader = "config me"; // Leaders name. (Don't set to yourself.)
  48. NTConfig_PartyOnlyLeader = false; // Party only with leader (NTConfig_Leader)? (If true, NTConfig_PublicMode MUST be set false in the general config section below).
  49. NTConfig_PartyMaxTime = 20; // Time in seconds the leecher has to party with leader before exiting game
  50. NTConfig_LeechBo = false; // Set false to disable BO & BC cast by leecher.
  51. NTConfig_LeechExitDelay = 500; // Delay before leecher exits game after leader in milliseconds. Use this to stagger leechers exit times to avoid crashes.
  52.  
  53. //NTConfig_Script.push("NTLeechCows.ntj"); // Leech fighter cow script. Must run leader with NTCow.ntj
  54. NTConfig_WaitForCowPortal = 240; // time in seconds to wait for the leader to make cow portal before aborting the script
  55.  
  56. //NTConfig_Script.push("NTTravLeader.ntj"); // Trav Leader
  57. LeechTrav_TakeTp = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Baal tp messages.)
  58. //NTConfig_Script.push("NTTravLeech.ntj"); // Trav Leecher (NTConfig_Leader must be configured above).
  59. NTConfig_TakeTpTravincal = "config me"; // This must match leaders LeechTrav_TakeTp & must be different than Diablo & Baal tp messages.
  60.  
  61. //NTConfig_Script.push("NTUniversalDiabloLeech.ntj"); // (NTConfig_Leader must be configured above).
  62. NTConfig_LeechChaos = 0; // 0 = Portal Leecher, 1 = Leech follow, 2 = Leech Fighter (leech portals).
  63. NTConfig_followDelay = 8000; // Delay in milliseconds to enter follow portal
  64. ChaosLocx = 7763; ChaosLocy = 5267; // Hide location for Passive leecher alternate = ChaosLocx = 7767; ChaosLocy = 5263;
  65. NTConfig_TakeTpDiablo = "config me"; // Message from leader signifying you to take portal. (Must be different than Baal & Trav tp messages.)
  66. NTConfig_UseChatCommandPortal = true; // Use portal after TakeTpDiablo message? (False will attempt taking first TP made by leader, ignores TakeTpDiablo.)
  67.  
  68. //NTConfig_Script.push("NTUniversalBaalLeech.ntj");
  69. NTConfig_LeechBaal = 1; // 1 = Leech Fighter (Tele), 2 = Leech Fighter (Walking), 3 = Passive Leecher (Corner dunce).
  70. NTConfig_TakeTpBaal = "config me"; // Message from leader signifying you to take portal. (Must be different than Diablo & Trav tp messages.)
  71. NTConfig_LeechPrecast = false; // Do you want your leecher to precast?
  72. NTConfig_TeleEachWaveHelper = false; // Teleport bot before each wave to keep merc close (not position based yet)?
  73. leechpos = [15118, 5003]; // X,Y coord for leechers to stand (passive leecher only).
  74. NTConfig_LeechHydra = 0; // 0 = Don't Move, 1 = Right Side, 2 = Left Side. (Use left side if you have a leecher grabing xp shrines. (Settings Below))
  75. NTConfig_FollowtoWorldStone = true; // Go down to Baal in WS Chamber after waves?
  76. NTConfig_WaitAtPassiveSPotForBaal = false; // leech fighters will wait at passive leech spot for baal to enter WS Chamber. Helpful if you having problems with baal bugging and not entering portal
  77.  
  78. NTConfig_GrabShrine = "config me"; // Use shrine & return to act 5 portal Area (Leaders hot tp message is very effective, also must be different than Diablo & Trav tp messages).
  79. _FindXPArea = []; // Area ID's, (2, 3, 4, 5, 6, 7). Set array empty "[]" to leech without grabbing shrines.
  80. NTConfig_ClearAroundShrine = false; // Clear around shrine before going back to town?
  81.  
  82. //NTConfig_Script.push("NTHelper.ntj"); // See http://www.projectetal.com/forums/index.php?threads/beta-ish-release-of-nthelper-ntj.14623/
  83. NTConfig_DoNotFollowAreas = [34, 35, 36, 107, 128, 129, 130, 124, 100, 101, 102]; // Won't take a WP or TP to these areas
  84. NTConfig_DoNotAttackAreas = [34, 35, 36, 107, 128, 129, 130, 124, 100, 101, 102]; // Won't attack in these areas
  85. NTConfig_AllowCommands = false; // Allows leader to issue commands such as 'exit', 'town', 'follow', etc. 'follow' is ON by default.
  86. NTConfig_PortalAtLeechersCorpses = true; // Make a TP at players corpses when they die near you
  87. NTConfig_MessageDeadPlayers = false; // Send a msg to those players when they die
  88. NTConfig_DeadPlayerMsg = "My tp for your corpse"; // The actual message to send
  89. NTConfig_GreetPlayers = false; // Greet players who join your party
  90. NTConfig_GreetMsg = "Hello, %name%!"; // The message to send
  91. NTConfig_HelperHumor = false; // 0.3% chance to say a silly phrase and skip doing the command you issued.
  92. NTConfig_Quest_Cain = false; // true/false to do quests when using rush commands
  93. NTConfig_Quest_Radament = false; // true/false to do quests when using rush commands
  94. NTConfig_Quest_Izual = false; // true/false to do quests when using rush commands
  95. NTConfig_Quest_Tome = false; // true/false to do quests when using rush commands
  96. NTConfig_Quest_Shenk = false; // true/false to do quests when using rush commands
  97. NTConfig_Quest_Anya = false; // true/false to do quests when using rush commands
  98. NTConfig_Quest_Ancients = false; // true/false to do quests when using rush commands
  99. NTConfig_Quest_Baal = false; // true/false to do quests when using rush commands
  100. NTConfig_TpHarem = false; // true/false to tp at harem after duriel
  101. NTConfig_KillCouncils = false; // true/false to kill all counsel members
  102. NTConfig_ClearCS = false; // true/false to clear CS when doing diablo quest
  103. NTConfig_CSDodge = false; // dodge in CS
  104.  
  105. //------------------------------------------------------------------------------
  106. // Boss Configuration
  107. //------------------------------------------------------------------------------
  108.  
  109. //------------------------------------------------------------------------------
  110. // Act 1 Scripts
  111. //------------------------------------------------------------------------------
  112.  
  113. //NTConfig_Script.push("NTBloodMoor.ntj");
  114. NTConfig_ClearBloodMoor = true; // Clears Blood Moor
  115. NTConfig_DenOfEvil = true; // Clears Den of Evil
  116. NTConfig_ClearDenTwice = false; // Clears Den twice, good for getting quest
  117. //NTConfig_Script.push("NTColdPlains.ntj");
  118. NTConfig_ClearColdPlains = -1; // 0 : Bishibosh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  119. NTConfig_ClearCPCaves = -1; // 0 : Cold Crow Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  120. NTConfig_CPSpecialChest = true; // Set to true to grab Cave level 2 chest, false if not
  121. //NTConfig_Script.push("NTBurialGrounds.ntj");
  122. NTConfig_ClearBurialGrounds = -1; // 0 : Blood Raven only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  123. NTConfig_ClearMausoleum = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  124. NTConfig_ClearCrypt = -1; // 0 : Bonebreaker only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  125. //NTConfig_Script.push("NTStonyField.ntj");
  126. NTConfig_ClearStony = -1; // 0 : Rakanishy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  127. NTConfig_ClearTristram = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Griswold only
  128. //NTConfig_Script.push("NTUndergroundPassage.ntj");
  129. NTConfig_ClearPassageLevel1 = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  130. NTConfig_ClearPassageLevel2 = false; // Set true to clear Underground Passage Level 2, false if not.
  131. //NTConfig_Script.push("NTDarkWood.ntj");
  132. NTConfig_ClearDarkWood = -1; // 0 : Treehead Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  133. //NTConfig_Script.push("NTBlackMarsh.ntj");
  134. NTConfig_ClearBlackMarsh = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  135. NTConfig_ClearForgotten = -1; // 0 : Countess Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  136. NTConfig_ClearTheHole = -1; // 0 : Snag chests only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  137. //NTConfig_Script.push("NTTamoeHighland.ntj");
  138. NTConfig_ClearTamoe = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  139. NTConfig_ClearTamoePit = -1; // 0 : Chest Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  140. //NTConfig_Script.push("NTOuterCloister.ntj");
  141. NTConfig_ClearOCloister = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  142. //NTConfig_Script.push("NTBarracks.ntj");
  143. NTConfig_ClearBarracks = 0; // 0 : Smith Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  144. //NTConfig_Script.push("NTJail.ntj"); // Will only clear Jail Level 1 due to pathing issues
  145. NTConfig_ClearJail = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  146. //NTConfig_Script.push("NTInnerCloister.ntj");
  147. NTConfig_ClearInnerCloister = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  148. NTConfig_ClearCathedral = -1; // 0 : Boneash Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  149. //NTConfig_Script.push("NTCatacombs.ntj");
  150. NTConfig_ClearAllCatacombs = 1; // 0 : Andy only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  151. NTConfig_ClearAndarielThrone = false; // Set to true to clear the throne room after Andy, false if not
  152.  
  153. //NTConfig_Script.push("NTMooMooFarm.ntj"); // There are currently NO options for this script, still working on it
  154. NTConfig_CowKingChicken = 95; // percentage of king's hp if below this the bot will close d2. Set to 0 to dissable. Note that this has a limited range will NOT help in pubs
  155.  
  156. //------------------------------------------------------------------------------
  157. // Act 2 Scripts
  158. //------------------------------------------------------------------------------
  159.  
  160. //NTConfig_Script.push("NTSewersRad.ntj");
  161. NTConfig_RadSewerStairs = false; // Set to true to start from town stairs, false to start from the WayPoint
  162. NTConfig_ClearRadSewers = -1; // 0 : Radament only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  163. //NTConfig_Script.push("NTRockyWaste.ntj");
  164. NTConfig_WalkFromGohlein = true; // Set to true to walk from town, false uses WP
  165. NTConfig_ClearRockyWaste = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  166. NTConfig_ClearStonyTomb = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  167. //NTConfig_Script.push("NTDryHills.ntj");
  168. NTConfig_ClearDryHills = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  169. NTConfig_ClearHallsofDead = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  170. //NTConfig_Script.push("NTFarOasis.ntj");
  171. NTConfig_ClearFarOasis = -1; // 0 : BeetleBurst only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  172. NTConfig_ClearMaggotLair = 0; // 0 : Coldworm the Burrower Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  173. //NTConfig_Script.push("NTLostCity.ntj");
  174. NTConfig_ClearLostCity = -1; // 0 : Dark Elder only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  175. NTConfig_ClearAncientTunnels = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  176. //NTConfig_Script.push("NTClawViperTemple.ntj");
  177. NTConfig_ClearViperTemple = 0; // 0 : Fangskin, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  178. //NTConfig_Script.push("NTHaremToCellar.ntj");
  179. NTConfig_ClearHarem2 = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  180. NTConfig_ClearPalaceCellar = -1; // 0 : Fire Eye only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  181. //NTConfig_Script.push("NTArcaneSanctuary.ntj");
  182. NTConfig_ClearArcaneSanc = -1; // 0 : Summoner Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  183. NTConfig_OpenSummonerChests = false; // Set true to open the chests on the 3 Non-Summoner corners
  184. //NTConfig_Script.push("NTCanyonOfMagi.ntj");
  185. NTConfig_ClearMagiCanyon = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  186. NTConfig_RaidTombs = -1; // 0 : Duriel Only, 1 : Chests Only, 2 : Clear Only, 3 : Everything, -1 : Disable
  187.  
  188. //------------------------------------------------------------------------------
  189. // Act 3 Scripts
  190. //------------------------------------------------------------------------------
  191.  
  192. //NTConfig_Script.push("NTSpiderForest.ntj");
  193. NTConfig_ClearArachnidLair = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  194. NTConfig_ClearSpiderForest = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  195. NTConfig_ClearSpiderCavern = -1; // 0 : Sszark Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  196. //NTConfig_Script.push("NTGreatMarsh.ntj");
  197. NTConfig_ClearGreatMarsh = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  198. //NTConfig_Script.push("NTFlayerJungle.ntj");
  199. NTConfig_ClearFlayerJungle = -1; // 0 : StormTree Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  200. NTConfig_ClearFlayerDungeons = -1; // 0 : Endugu Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  201. NTConfig_ClearSwampyPit = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  202. //NTConfig_Script.push("NTLowerKurast.ntj");
  203. NTConfig_ClearLower = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  204. NTConfig_LowerChests = false; // Set to true to grab chests, false if not
  205. //NTConfig_Script.push("NTKurastBazaar.ntj");
  206. NTConfig_ClearBazaar = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  207. NTConfig_BazaarChests = false; // Set to true to grab chests, false if not
  208. NTConfig_ClearRuinedTemple = -1; // 0 : Sarina Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  209. NTConfig_ClearDisusedFane = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  210. NTConfig_ClearSewersAct3 = -1; // 0 : Icehawk Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  211. //NTConfig_Script.push("NTUpperKurast.ntj");
  212. NTConfig_ClearForgottenTemple = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  213. NTConfig_ClearForgottenReliquary = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  214. NTConfig_ClearUpper = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  215. NTConfig_UpperChests = false; // Set to true to grab chests, false if not
  216. //NTConfig_Script.push("NTTravincal.ntj");
  217. NTConfig_ClearRuinedFane = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  218. NTConfig_ClearDisusedReliquary = 1; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  219. NTConfig_ClearTravincal = 0; // 0 : Council Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  220. //NTConfig_Script.push("NTDuranceOfHate.ntj");
  221. NTConfig_ClearDury = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  222. NTConfig_KillDuryCouncil = false; // Set to true to kill Council, false if not
  223. NTConfig_KillMeph = true; // Set to true to kill Mephisto, false if not
  224. NTConfig_MoatTrick = [true, false]; // [enable/disbale moat trick, enable/disable untimed skill]
  225. NTConfig_RedPortal = false; // Set to true to use Red Portal, false if not
  226.  
  227. //------------------------------------------------------------------------------
  228. // Act 4 Scripts
  229. //------------------------------------------------------------------------------
  230.  
  231. //NTConfig_Script.push("NTOutterSteppes.ntj");
  232. NTConfig_ClearOutterSteppes = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  233. //NTConfig_Script.push("NTPlainsOfDespair.ntj");
  234. NTConfig_ClearPlains = -1; // 0 : Izual only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  235. //NTConfig_Script.push("NTCityOfDamned.ntj");
  236. NTConfig_ClearCityOfTheDamned = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  237. //NTConfig_Script.push("NTRiverOfFlame.ntj");
  238. NTConfig_ClearRiverOfFlame = -1; // 0 : Hephasto only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  239.  
  240. NTConfig_Script.push("NTChaosSanctuary.ntj");
  241. NTConfig_Dodge = true; //
  242. NTConfig_FastChaos = true; // Set true to clear seal area/bosses, false for full
  243. NTConfig_EvenFasterChaos = true; // Set to true to clear ONLY the seal bosses at each seal.
  244. NTConfig_Entrance = true; // Set true to start from Entrance, false for Star
  245. NTConfig_LeechSupport = true; // Set true to support leechers, false if not
  246.  
  247. //--------------------------//
  248. // "Public Diablo Settings" //
  249. //--------------------------//
  250.  
  251. NTConfig_CS_SafeTP = "Chaos TP up."; // Message for the Safe TP
  252. NTConfig_CS_HotTP = "Chaos Hot TP."; // Message for the Hot TP
  253. NTConfig_CS_NextGame = "New Game Is "; // Message after Diablo is dead
  254. NTConfig_CS_LeechSupTP = "Leech TP up."; // Message for LeechSupport
  255. NTConfig_CS_SealBasher = "Don't hit the seals."; // Message if people hit seals (Seal bashers, lol)
  256.  
  257. //-----------------------------------------------------------------------------------
  258. // Act 5 Scripts
  259. //------------------------------------------------------------------------------------
  260.  
  261. //NTConfig_Script.push("NTBloodyFoothills.ntj");
  262. NTConfig_ClearBloodyFoothills = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  263. NTConfig_BloodyFoothillsBoss = -1; // 0 : Shenk, 1: Dac Farren, 2 : Both, -1 : Disable
  264. //NTConfig_Script.push("NTFrigidHighlands.ntj");
  265. NTConfig_ClearFrigidHighlands = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  266. NTConfig_KillEldritch = false; // Set true to kill Eldritch, false if not
  267. NTConfig_KillSharptooth = false; // Set true to kill Sharptooth Slayer, false if not
  268. NTConfig_KillEyeBack = false; // Set true to kill Eyeback The Unleashed, false if not
  269. NTConfig_ClearAbaddon = 0; // 0 : Chest Only, 1 : Clear Path 2 : Clear All
  270. //NTConfig_Script.push("NTArreatPlateau.ntj");
  271. NTConfig_ClearArreatPlateau = 0; // 0 : Thresh Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  272. NTConfig_ArreatEvilUrn = false; // Set true to open Evil Urn, false if not
  273. NTConfig_ClearPitOfAcheron = 0; // 0 : Chest Only, 1 : Clear Path 2 : Clear All
  274. //NTConfig_Script.push("NTCrystallinePassage.ntj");
  275. NTConfig_ClearCrystalline = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  276. NTConfig_ClearFrozenRiver = 0; // 0 : Frozenstein Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  277. //NTConfig_Script.push("NTNihlathaksTemple.ntj");
  278. NTConfig_UseTemplePortal = false; // Use red portal in act 5? (Set false for waypoint.)
  279. NTConfig_KillPindleskin = false; // Set true to kill Pindleskin, false if not
  280. NTConfig_KillNihlathak = false; // Set true to kill Nihlathak, false if not
  281. NTConfig_OpenEvilUrnOrChests = -1; // 0 : Evil Urn, 1 : Super Chests, 2 : Both, -1 : Don't Open
  282. NTConfig_ClearHalls = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  283. NTConfig_CheckVipers = false; // End script if Tomb Vipers are found around Nihlathak?
  284. //NTConfig_Script.push("NTGlacialTrail.ntj");
  285. NTConfig_ClearGlacialTrail = 0; // 0 : Bonesaw Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  286. NTConfig_ClearDrifterCavern = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  287. //NTConfig_Script.push("NTFrozenTundra.ntj");
  288. NTConfig_ClearFrozenTundra = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  289. NTConfig_ClearInfernalPit = 0; // 0 : Chest Only, 1 : Clear Path 2 : Clear All
  290. //NTConfig_Script.push("NTAncientsWay.ntj");
  291. NTConfig_ClearAncientWay = 0; // 0 : Don't Clear, 1 : Clear All, 2 : Clear While Skipping Regular Monsters
  292. NTConfig_ClearIcyCellar = 0; // 0 : SnapChip Only, 1 : Clear All, 2 : Clear While Skipping Regular Monsters, -1 : Disable
  293. NTConfig_Script.push("NTWorldstoneKeep.ntj");
  294. NTConfig_ClearWorldStoneKeep = 0; // 0 : Baal Run Only, 1 : Clear Path 2 : Clear All (From Waypoint)
  295. NTConfig_MakeWSK3TP = false; // Make WS3 TP for help clearing the Throne
  296. NTConfig_CheckSoulKillers = false; // End script if Stygian Dolls are found in Throne
  297. NTConfig_MakeHotTP = true; // Make a hot TP before clearing Throne
  298. NTConfig_PreWaveTele = false; // Teleport before wave to keep merc close
  299. NTConfig_Wave2PSNCheck = false; // Heal after wave 2 if poisoned
  300. NTConfig_Wave3Move = 0; // 0 : Don't Move, 1 : Right Side, 2 : Left Side
  301. NTConfig_TownBeforeBaal = false; // Check inventory & town if holding any items before going to Worldstone to kill Baal. (Requires NTConfig_FreeSpace correctly configured.)
  302. NTConfig_KillBaal = true; // Set true to kill Baal, false if not
  303.  
  304. //------------------------\\
  305. // "Public Baal Settings" \\
  306. //------------------------\\
  307.  
  308. NTThrone_Announce = true; // Announce mobs in the Throne room pre-tp?
  309. Baal_WSK3_TP_MSG = "TP for WS lvl 3 up, help me clear throne"; // Message for portal in WS lvl 3. (Clears throne faster with help.)
  310. Baal_HotTp = "TP up."; // Hot TP message. (NTConfig_MakeHotTP must be set true.)
  311. Baal_SafeTp = "TP safe."; // What to say when bot opens the safe TP.
  312. Baal_KillBaalMessage = "Let's kill Baal!"; // What to say after last wave, before entering chamber.
  313. Baal_NextGameMessage = "Etal Bot - ProjectEtal.com"; // What to say after killing Baal. (We appriciate those who leave the shameless plug.)
  314. Baal_FreeSpaceMessage = "Towning to clear space"; // Used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory
  315. Baal_BSayNextGame = "Next game will be "; // Message before announcing next game. "Next game will be chaos" for example. (Leave empty to disable.)
  316.  
  317. //------------------------------------------------------------------------------
  318. // NTWPGrabber Instructions
  319. //------------------------------------------------------------------------------
  320. // NTWPGrabber iterates through areas grabbing relevant waypoints.
  321. // * NTWPGrabber can be started (pause / unpause) in any area & will start from this point going forward.
  322. //
  323. // Uncomment (remove the preceeding "//") to enable quests. (The quest module will not run unless at least one is uncommented).
  324. // * If the quest is already done, this will be detected & skipped. (Disable those you cannot handle...)
  325. //
  326. // It's HIGHLY recommended to disable all normal pickits while running the quest module.
  327. // * Quest nip is required while running the quest module.
  328. // * Make sure you have space in your stash (& a clear cube) for the quest items
  329. //
  330. // Your character WILL die if you cannot handle the quest.
  331. //------------------------------------------------------------------------------
  332.  
  333. //NTConfig_Script.push("NTWPGrabber.ntj");
  334.  
  335. NTConfig_DoQuests =
  336. [
  337. //"Den Of Evil",
  338. //"The Search For Cain",
  339. //"Radament's Lair",
  340. //"Horadric cube",
  341. //"Lam Esen's Tome",
  342. //"Golden Bird", // After Esen's Tome will clear the Ruined Temple in attempt for the Bird. (Doesn't always drop.)
  343. //"Golden Bird Travincal", // Will attempt to drop the Bird from Council. (Doesn't always drop.)
  344. //"Fallen Angel",
  345. //"Siege on Harrogath",
  346. //"Prison Of Ice",
  347. //"Rite Of Passage",
  348. ];
  349.  
  350. //NTConfig_NIPFilePath.push("Quest.nip"); // Uncomment this to pick quest items.
  351.  
  352. //------------------------------------------------------------------------------
  353. // Misc. Scripts
  354. //------------------------------------------------------------------------------
  355.  
  356. //NTConfig_Script.push("WpGiver.ntj"); // Gives waypoints to another character via in-game chat commands.
  357. //NTConfig_Script.push("mulelogger.ntj"); // Blank Script, loads Libs, CharConfig & Nips & enters delay loop.
  358. //NTConfig_Script.push("TLNipCheck.ntj"); // Checks for errors in pickit files. (Alternatively, you can also use NumPad "+" while ingame.)
  359. //NTConfig_Script.push("TLInventory.ntj"); // Logs items to text file. (Alternatively, you can use NumPad "5" while ingame.)
  360. NTConfig_TLInventory_SkipEquipped = true; // Skip logging what you have equipped (useful for logging mules).
  361.  
  362. NTConfig_HostileHandler = true; // true to use the new hostile handler
  363. RunFromHostiles = true; // true to leave game when hostiled
  364. KillHostiler = true; // true to kill the hostile player
  365. TauntHostile = true; // true to taunt the hostiler, false if not
  366.  
  367. //------------------------------------------------------------------------------
  368. // Speed Settings
  369. //------------------------------------------------------------------------------
  370. me.maxgametime = 1200; // Maximum game length in seconds (0 is infinite).
  371. NTConfig_StartDelay = 0; // Delay time in milliseconds to wait at start.
  372. NTConfig_AreaDelay = 500; // Delay time in milliseconds to wait on each area change.
  373. NTConfig_SnagDelay = 500; // Delay time in milliseconds (added to ping delay) to wait before each pickit call.
  374.  
  375. //------------------------------------------------------------------------------
  376. // Chicken settings
  377. //------------------------------------------------------------------------------
  378. NTConfig_SkipHealLife = 90; // If you are over this percentage of life, you won't go to a healer.
  379. NTConfig_SkipHealMana = 70; // If you are over this percentage of mana, you won't go to a healer.
  380.  
  381. NTConfig_LifeThresh = 85; // Drink a health potion if under this percent of life.
  382. NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  383. NTConfig_ManaThresh = 30; // Drink a mana potion if under this percent of mana.
  384. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. (Will not use mana potions under this %)
  385.  
  386. NTConfig_LifeChicken = 0; // This is your D2NT chicken life percent. If you go below this life total, exit game.
  387. NTConfig_ManaChicken = 0; // This is your D2NT chicken mana percent. If you go below this mana total, exit game.
  388.  
  389. // These chicken values are optional and can run alongside the traditional D2NT chicken or as a standalone chicken
  390. // The Etal version comes with additional logging and will restart D2 instead of exitting the game for crash protection
  391. // To disable, use 0
  392. NTConfig_EtalLifeChicken = 30; // This is your Etal chicken life percent. If you go below this life total, exit D2.
  393. NTConfig_EtalManaChicken = 0; // This is your Etal chicken mana percent. If you go below this mana total, exit D2.
  394.  
  395. NTConfig_TPChicken = 0; // Under this % of health will attempt to tp to town and heal. (Set 0 to disable.)
  396. NTConfig_MercTPChicken = 0; // Under this % of Merc health will attempt to tp to town and heal. (Set to 0 to disable.)
  397.  
  398. NTConfig_MercLifeThresh = 50; // Give merc a health potion if under this percent of life.
  399. NTConfig_MercRejuvThresh = 30; // Give merc a rejuvenation potion if under this percent of life. (Will not use health potions under this %)
  400. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. (Set 0 to disable.)
  401.  
  402. //------------------------------------------------------------------------------
  403. // Inventory settings
  404. //------------------------------------------------------------------------------
  405. NTConfig_FreeSpaceBeforeBoss = 2; // If # of free columns is less than this, will town before killing bosses.
  406. NTConfig_FreeSpace = 1; // Number of free columns. If bot has less than this amount after id'ing, it will go to stash.
  407.  
  408. // These numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to have the bot manage the slot.
  409. NTConfig_Columns[0] = [1,1,1,1,1,0,0,0,0,0];
  410. NTConfig_Columns[1] = [1,1,1,1,1,0,0,0,0,0];
  411. NTConfig_Columns[2] = [1,1,1,1,1,0,0,0,0,0];
  412. NTConfig_Columns[3] = [1,1,1,1,1,0,0,0,0,0];
  413.  
  414. NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash
  415.  
  416. //----------------------------------------------------------------------------------------------
  417. // Belt Settings
  418. // Type of potion used in each belt column
  419. // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
  420. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
  421. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
  422. // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
  423. // To use rejuvenations only, put "rv" in all columns.
  424. //----------------------------------------------------------------------------------------------
  425. NTConfig_BeltColType[0] = "hp";
  426. NTConfig_BeltColType[1] = "hp";
  427. NTConfig_BeltColType[2] = "mp";
  428. NTConfig_BeltColType[3] = "rv";
  429.  
  430. //-----------------------------------------------------------------------------------
  431. // Pickit (SnagIt) Configuration
  432. // * Select one group only (normal / advance / extreme / Master)
  433. //-----------------------------------------------------------------------------------
  434. //NTConfig_NIPFilePath.push("normal/normal.nip");
  435. //NTConfig_NIPFilePath.push("normal/magic_rare.nip");
  436. //NTConfig_NIPFilePath.push("normal/set.nip");
  437. //NTConfig_NIPFilePath.push("normal/unique.nip");
  438. //NTConfig_NIPFilePath.push("normal/craft.nip");
  439. //NTConfig_NIPFilePath.push("normal/key.nip");
  440.  
  441. //NTConfig_NIPFilePath.push("advance/normal.nip");
  442. //NTConfig_NIPFilePath.push("advance/magic_rare.nip");
  443. //NTConfig_NIPFilePath.push("advance/set.nip");
  444. //NTConfig_NIPFilePath.push("advance/unique.nip");
  445. //NTConfig_NIPFilePath.push("advance/craft.nip");
  446. //NTConfig_NIPFilePath.push("advance/key.nip");
  447.  
  448. NTConfig_NIPFilePath.push("extreme/normal.nip");
  449. NTConfig_NIPFilePath.push("extreme/magic_rare.nip");
  450. NTConfig_NIPFilePath.push("extreme/set.nip");
  451. NTConfig_NIPFilePath.push("extreme/unique.nip");
  452. NTConfig_NIPFilePath.push("extreme/craft.nip");
  453. NTConfig_NIPFilePath.push("extreme/key.nip");
  454.  
  455. //NTConfig_NIPFilePath.push("Master/Charms.nip");
  456. //NTConfig_NIPFilePath.push("Master/Crafted.nip");
  457. //NTConfig_NIPFilePath.push("Master/Cubed.nip");
  458. //NTConfig_NIPFilePath.push("Master/CustomAdditions.nip");
  459. //NTConfig_NIPFilePath.push("Master/FAST.nip");
  460. //NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip");
  461. //NTConfig_NIPFilePath.push("Master/Magic.nip");
  462. //NTConfig_NIPFilePath.push("Master/Rare.nip");
  463. //NTConfig_NIPFilePath.push("Master/Set.nip");
  464. //NTConfig_NIPFilePath.push("Master/Unid.nip");
  465. //NTConfig_NIPFilePath.push("Master/Unique.nip");
  466. //NTConfig_NIPFilePath.push("Master/White.nip");
  467. //NTConfig_NIPFilePath.push("Master/Runeword.nip");
  468.  
  469. NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here
  470.  
  471. //------------------------------------------------------------------------------
  472. // Runeword configuration
  473. //
  474. // * Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]);
  475. // * Use NTItemAlias.ntl to find classids
  476. // * YOU MUST USE THE EXACT ORDER OF RUNES
  477. // * Base item needs to be in the pickit, rest is picked auto.
  478. // * To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push
  479. //------------------------------------------------------------------------------
  480.  
  481. NTConfig_MakeRunewords = false;
  482.  
  483. //NTConfig_Runeword.push([498, 616, 619, 618, 620]); // Sacred Targe, Tal, Thul, Ort, Amn SPIRIT
  484. NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35");
  485.  
  486. //NTConfig_Runeword.push([447, 616, 619, 618, 620]); // Monarch, Tal, Thul, Ort, Amn SPIRIT
  487. NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35");
  488.  
  489. //NTConfig_Runeword.push([29, 616, 619, 618, 620]); // Crystal Sword, Tal, Thul, Ort, Amn SPIRIT
  490. NTConfig_KeepRuneword.push("[name] == crystalsword # [fcr] >= 35");
  491.  
  492. //NTConfig_Runeword.push([254, 617, 612, 616, 621]); // Colossus Voulge, Ral, Tir, Tal, Sol
  493. NTConfig_KeepRuneword.push("[name] == ColossusVoulge # [fcr] >= 35");
  494.  
  495. //NTConfig_Runeword.push([255, 617, 612, 616, 621]); // Thresher, Ral, Tir, Tal, Sol
  496. NTConfig_KeepRuneword.push("[name] == thresher # [fcr] >= 35");
  497.  
  498. //NTConfig_Runeword.push([256, 617, 612, 616, 621]); // Cryptic Axe, Ral, Tir, Tal, Sol
  499. NTConfig_KeepRuneword.push("[name] == crypticaxe # [fcr] >= 35");
  500.  
  501. //NTConfig_Runeword.push([21, 627, 635, 630, 619]); // Flail, Ko, Vex, Pul, Thul
  502. NTConfig_KeepRuneword.push("[name] == flail # [fcr] >= 40");
  503.  
  504. //NTConfig_Runeword.push([21, 620, 617, 632, 633, 636]); // Flail, Amn, Ral, Mal, Ist, Ohm
  505. NTConfig_KeepRuneword.push("[name] == flail # [IAS] >= 40");
  506.  
  507. //NTConfig_Runeword.push([29, 620, 617, 632, 633, 636]); // Crystal Sword, Amn, Ral, Mal, Ist, Ohm
  508. NTConfig_KeepRuneword.push("[name] == crystalsword # [IAS] >= 40");
  509.  
  510. //------------------------------------------------------------------------------
  511. // Cubing configuration
  512. //------------------------------------------------------------------------------
  513. NTConfig_Cubing = false; // Enable Cubing?
  514.  
  515. //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
  516. //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
  517. //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
  518. //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
  519. //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
  520. //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
  521. //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
  522.  
  523. //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
  524. //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
  525. //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // Maiden Javelin - ilvl 71
  526. //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // Ceremonial Javelin - ilvl 77
  527. //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // Matriarchal Javelin - ilvl 80
  528.  
  529. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
  530. //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
  531.  
  532. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
  533. //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
  534.  
  535. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Blood Casque
  536. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Blood Armet
  537. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Blood Battle Boots
  538. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Blood Mirrored Boots
  539. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Blood Sharkskin Gloves
  540. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Blood Vampirebone Gloves
  541. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Blood Mesh Belt
  542. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Blood Mithril Coil
  543. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Blood Amulet
  544. //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Blood Ring
  545.  
  546. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Caster Amulet
  547. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // Craft Caster Demonhide Boots
  548. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Caster Wyrmhide Boots
  549. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // Craft Caster Vampirefang Belt
  550. //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // Craft Caster Sharkskin Belt
  551.  
  552. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
  553. //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
  554.  
  555. //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]);
  556.  
  557. //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
  558. //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
  559. //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
  560. //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
  561. //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
  562. //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
  563. //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
  564. //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
  565. //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
  566. //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
  567. //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
  568. //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
  569. //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
  570. //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
  571. //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
  572. //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
  573. //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
  574. //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
  575. //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
  576. //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
  577. //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
  578. //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
  579. //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
  580.  
  581. //***** Include the following, Primary item must be setted in item_configs folder *****
  582.  
  583. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
  584. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave
  585. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
  586. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
  587. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
  588. //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
  589.  
  590. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge
  591. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
  592. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
  593. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
  594. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
  595. //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword
  596.  
  597. //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch
  598.  
  599. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite
  600. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite
  601. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite
  602. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite
  603.  
  604. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional
  605. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite
  606. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional
  607. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite
  608. //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional
  609. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite
  610. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 386]); // WATERWALK : Exeptional -> Elite
  611. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite
  612. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite
  613. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite
  614. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite
  615. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite
  616. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite
  617. //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite
  618.  
  619. //------------------------------------------------------------------------------
  620. // Gamble Configuration
  621. // * To specify what items to gamble, adjust the array with the desired item codes.
  622. //------------------------------------------------------------------------------
  623. NTConfig_Gamble = false; // Enable gambling?
  624. NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling.
  625. NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling.
  626.  
  627. NTConfig_GC = false; // Enable gambling for craft amulet. This will keep one amulet for crafting on you when possible. Requires char lvl >= 88.
  628. NTConfig_GCAmuGold = 300000; // Gold amount to stop gambling for amulet to craft.
  629.  
  630. NTConfig_GambleItem.push(520); // Amulets
  631. NTConfig_GambleItem.push(522); // Rings
  632. NTConfig_GambleItem.push(418); // Circlets
  633. NTConfig_GambleItem.push(419); // Coronets
  634. //NTConfig_GambleItem.push(334); // Leather Gloves
  635. //NTConfig_GambleItem.push(335); // Heavy Gloves
  636. //NTConfig_GambleItem.push(336); // Chain Gloves
  637. //NTConfig_GambleItem.push(337); // Light Gauntlets
  638. //NTConfig_GambleItem.push(338); // Gauntlets
  639. NTConfig_GambleItem.push(331); // Kite Shield
  640.  
  641. //------------------------------------------------------------------------------
  642. // General configuration
  643. //------------------------------------------------------------------------------
  644. NTConfig_PublicMode = false; // Enables "Public" features (Partying, Tp'ing etc). (Cannot be true while NTConfig_PartyOnlyLeader is.)
  645. NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after "Diablo Walks the Earth" msg.
  646. NTConfig_SoJWaitTime = 5; // Time in minutes to wait for the next SoJ sale. Set to 0 to disable SoJ notifier.
  647. NTConfig_FastPickit = false; // This is a new option that causes far less crashes(maybe none). Is independent of snag delay
  648. NTConfig_UseMerc = true; // Set true if you will use a mercenary, will revive merc at a reviver npc.
  649. NTConfig_ResetEnigma = false; // Set true to reset enigma when tele bug exists. (Safe.)
  650. NTConfig_QuitOnPing = 900; // Ping threshold. (0 to disable.)
  651. NTConfig_PingInterval = 10; // If ping is greater than threshold for x seconds, exit game. (0 = Disabled, x = Time Interval In Seconds.)
  652. NTConfig_ClearPosition = false; // Set true if you want to clear area after killing boss.
  653. NTConfig_PrioritizeWeakerFoes = false; // Enable to kill weaker foes with higher priority as well as clear areas of minions and other foes prior to killing bosses
  654. NTConfig_PrioritizeWeakerFoesAreaDisable = []; // Use IDs from D2NT\sdk\areas.txt to disable for specific areas, e.g. [124,83] would disable Nihlathak and Travincial
  655. NTConfig_SwitchTele = false; // Use tab 2 for teleporting (higher fcr breakpoint in tab 2)? (Slight chance of breaking an eth cta spirit.)
  656. NTConfig_PreBuffFade = false; // Stand in fire until fade is triggered? (Must have Last Wish / Treachery etc.)
  657. NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full. (Helpful for HardCore players.) Must configure NTConfig_FreeRowsQuit below.
  658. NTConfig_FreeRowsQuit = 2; // If after stashing less than this number of inventory columns are free, bot will pause.
  659. NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses.
  660. NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. (true to drop, false to drink).
  661. NTConfig_TeleGrab = 0; // 0 = No, 1 = Yes. Changes pickit to run after each teleport (instead of after each clear call). (Recommended for aura stacking only with a NTConfig_SnagDelay of 0.) (Can cause complications (chickens etc) depending on system / setup.)
  662. NTConfig_CheckPassword = false; // Check for game password, quit if none.
  663. NTConfig_GoWestFromLut = false; // Use Warriv to go to A1 for town functions if starting in A2
  664. NTConfig_MinPots = 1; // If less then this many (Health or Mana) potions, will return to town on checkselfsafe 0x01 is calls.
  665. NTConfig_CheckPotsTown = 0; // If less then this many (Health or Mana) potions, will shop them in normal town functions. Set 0 to always shop them
  666. NTConfig_AutoMule = false; // Set to true to enable muling. Requires NTMule entry point.
  667. NTConfig_FinishRun = false; // true will finish current game. Good for if running the leecher entry or if running main as leader.
  668. NTConfig_MuleStash = 8; // Set this to the free block limit in your Stash. If less than this mule.
  669. NTConfig_MuleInv = 2; // Set this to the free column limit in your Inventory. If less than this mule. Must be set to higher than NTConfig_FreeSpace
  670. NTConfig_UseKeysForPlaceHolder = true; // Set to true to keep a key in your inventory. (In the event that the bot has no space for ID scrolls, will sell the key instead of one of your items.)
  671. NTConfig_PropsForEtal = 1; // Advertising etal at the end of public games. set to 0 to disable. Set to 1 or greater for the number of phrases spoken before exiting public games. See D2NT\scripts\NTBot\char_configs\EtalPR.ntl for instructions on adding or removing phrases
  672. NTConfig_MercStats = false; // Prints Merc stats to Common Log with Char stats if true
  673. NTConfig_VoyageToMissingWps = true; // when missing a wp setting this to true will have the bot path to and grab the missing wp
  674.  
  675. NTConfig_ChatRecording = false; // Logs all in game chat to a .txt file in D2NT/scripts/logs/ChatR folder
  676. NTConfig_WhisperToManager = false; // Logs whispers from in-game to your manager
  677. NTConfig_WhisperToTab = "common"; // Choose which tab whispers go to, either "common" or "item"
  678.  
  679. //-------------------------------------------------------------------------------
  680. // Advanced XML Item Logging
  681. //-------------------------------------------------------------------------------
  682. NTConfig_UseXMLItemlog = false; // Log kept, sold and ignored items in an XML log file?
  683. NTConfig_IndependantLog = true; // Create a seperate file for each character. Item Logfile is found in logs/Item Log/
  684. NTConfig_LogSoldItems = false; // Logs items sold to item logfile?
  685. NTConfig_LogIgnoredItems = false; // Log ignored items to item logfile?
  686. NTConfig_LogCraftedItems = false; // Log crafted items to item logfile?
  687. NTConfig_LogItemQuality = 5; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted).
  688.  
  689. //-------------------------------------------------------------------------------
  690. // General Log File Options
  691. //-------------------------------------------------------------------------------
  692. NTConfig_LogShrines = false; // Log shrines found by NTConfig_Shrines array?
  693. NTConfig_LogCraftingString = false; // Log the string of ingredients that goes into cube?
  694.  
  695. //------------------------------------------------------------------------------
  696. // Manager Log Options
  697. //------------------------------------------------------------------------------
  698. NTConfig_LogSoldItemQuality = 7; // Quality of items logged is >= of value: (3 = White, 4 = Magic, 5 = Sets, 6 = Rares, 7 = Uniques, 8 = Crafted, 0 = Disabled).
  699. NTConfig_CubeProcessToManager = 2; // Logs the string of ingredients that goes into cube (0 = Don't Log, 1 = Log In Item Log, 2 = Log To Common Log).
  700.  
  701. //-------------------------------------------------------------------------------
  702. // Immunity Skipping
  703. //-------------------------------------------------------------------------------
  704. NTConfig_AreasToNotSkipImmunes = [131, 108]; // Add area ID's into the array seperated by "," for to disable immunity skipping within said area.
  705.  
  706. NTConfig_SkipSingle[0] = false; //Skips all physical immunes.
  707. NTConfig_SkipSingle[1] = false; //Skips all magic immunes.
  708. NTConfig_SkipSingle[2] = false; //Skips all fire immunes.
  709. NTConfig_SkipSingle[3] = false; //Skips all lightning immunes.
  710. NTConfig_SkipSingle[4] = false; //Skips all cold immunes.
  711. NTConfig_SkipSingle[5] = false; //Skips all poison immunes.
  712.  
  713. NTConfig_SkipDual[0] = false; //Skips all dual physical + magic immunes.
  714. NTConfig_SkipDual[1] = false; //Skips all dual physical + fire immunes.
  715. NTConfig_SkipDual[2] = false; //Skips all dual physical + lightning immunes.
  716. NTConfig_SkipDual[3] = false; //Skips all dual physical + cold immunes.
  717. NTConfig_SkipDual[4] = false; //Skips all dual physical + poison immunes.
  718. NTConfig_SkipDual[5] = false; //Skips all dual magic + fire immunes.
  719. NTConfig_SkipDual[6] = false; //Skips all dual magic + lightning immunes.
  720. NTConfig_SkipDual[7] = false; //Skips all dual magic + cold immunes.
  721. NTConfig_SkipDual[8] = false; //Skips all dual magic + poison immunes.
  722. NTConfig_SkipDual[9] = false; //Skips all dual fire + lightning immunes.
  723. NTConfig_SkipDual[10] = false; //Skips all dual fire + cold immunes.
  724. NTConfig_SkipDual[11] = false; //Skips all dual fire + poison immunes.
  725. NTConfig_SkipDual[12] = false; //Skips all dual lightning + cold immunes.
  726. NTConfig_SkipDual[13] = false; //Skips all dual lightning + poison immunes.
  727. NTConfig_SkipDual[14] = false; //Skips all dual cold + poison immunes.
  728.  
  729. //------------------------------------------------------------------------------
  730. // ID Options & Other Town Configs
  731. //------------------------------------------------------------------------------
  732. NTConfig_IdInField = false; // set to true to have bot id items in field. MUST have a tome of id in inventory
  733. NTConfig_FreeSpaceXY = [2, 4]; // free block if less bot will id. Easiest way to explain this is [2,4] would be free space big enough to hold a thresher
  734. NTConfig_AnnounceDroppedItems = false; // anounce items that are being dropped. NOTE does not work with items sold to vendor
  735. NTConfig_dropMessages = [ // randomly selected phrase used for NTConfig_AnnounceDroppedItems. Add as many as you want following the provided format
  736. "up for grabs ",
  737. "dropping ",
  738. "tossing ",
  739. "free item on ground ",
  740. ];
  741.  
  742. NTConfig_IdentAtCain = false; // Identify @ Cain? (Quicker & will skip using cain if something in inventory is suppose to be kept unidentified. Will not log sold items.)
  743. NTConfig_PocketChange = 500000; // Amount of gold you want to keep on hand used for repairs. Make adjustments to this & repair % to keep equipment from breaking.
  744. NTConfig_DontCainAct = []; // List any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts.
  745. NTConfig_Repair = "60"; // Set to how much durability you want to repair at, 40 is normal, 99 is as soon as you loose one point.
  746. NTConfig_AlwaysUseCain = false; // Always use cain to ID? (Will ID items which are set to keep unid if they are in the inventory when visiting Cain.)
  747. NTConfig_DropCainItems = false; // set to true to drop items/false sells them to vendor
  748.  
  749. //------------------------------------------------------------------------------
  750. // DPS Meter Config
  751. //------------------------------------------------------------------------------
  752. DPSMeter = false; // This toggles the DPS Meter on / off.
  753. miniDPSDisplay = false; // Set true if you run a resolution below 800*600. (Formatting removed.)
  754. DPSScanSpeed = 50; // Delay between each scan (in ms).
  755. DPSDisplayRate = 1000; // Interval DPS is recalculated and displayed (in ms). (Default 1000.)
  756. DPSScanHist = 2; // Scan history (in seconds) to average. (Default 2.)
  757.  
  758. //----------------------------------------------------------------------------------
  759. //Open chest configs configs.
  760. // * Chest ID's can be added to NTConfig_Chestids. Look for ID's in "Chest ID's.txt".
  761. //----------------------------------------------------------------------------------
  762. NTConfig_OpenChest = false; // Open most super unique chests at the end of runs. (Chest ID settings below do not effect this.)
  763. NTConfig_CheckChestid = false; // Print chest ID's to screen as they're opened?
  764. NTConfig_OpenChestsInAreaClearing = false; // Open chests while using clear functions? (Uses NTConfig_Chestids.)
  765.  
  766. // Remove area / chest ID's in the arrays below to open (all chests within removed area) / (specific chest).
  767. // * Current area ID can be displayed ingame by pressing Num Pad "*".
  768. // * Nearby chest ID's can be displayed ingame by pressing Num Pad "2".
  769. // * A partial list of chest id's can be found in your D2NT\scripts\NTBot\char_configs\Chest ID's.txt. NOTE some of these are wrong.
  770.  
  771. NTConfig_AreasToOpenChestClearing = []; // Enter areas for chests to be cleared within. (Areas seperated by commas.)
  772.  
  773. NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 174, 175, 176, 177, 181, 183, 198,
  774. 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390,
  775. 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505,
  776. 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58, 20, 55, 139, 155, 159];
  777.  
  778. //------------------------------------------------------------------------------
  779. // Shrine Grabber Settings
  780. //------------------------------------------------------------------------------
  781.  
  782. NTConfig_ShareExpShrine = false; // Cleare around exp shrines and TP? (Will not grab experience shrines if true.)
  783. NTConfig_Shrines = [0, 0, 0, 0, 0]; // Change 0's to the corresponding #'s found in /D2NT/sdk/shrines.txt (To add more shrines, seperate values with a comma.)
  784.  
  785. //------------------------------------------------------------------------------
  786. // Attack Configuration
  787. // * Change the -1's to the corresponding #'s found in /D2NT/sdk/skills.txt
  788. // * As of Jan 17th: -1 = Disabled, 0 = Normal Attack.
  789. //------------------------------------------------------------------------------
  790. NTConfig_AttackSkill[0] = -1; // First skill. Maybe slow missiles
  791. NTConfig_AttackSkill[1] = 245; // Primary skill to super boss.
  792. NTConfig_AttackSkill[2] = 250; // Primary untimed skill to boss.
  793. NTConfig_AttackSkill[3] = 245; // Primary skill to others. set -1 if won't
  794. NTConfig_AttackSkill[4] = 250; // Primary untimed skill to others. set -1 if won't
  795. NTConfig_AttackSkill[5] = -1; // Secondary skill in case monster is immune to primary skill.
  796. NTConfig_AttackSkill[6] = -1; // Secondary untimed skill.
  797. NTConfig_AttackSkill[7] = -1; // Tertiary skill to everything else in case monster is immune to both primary and secondary.
  798. NTConfig_AttackSkill[8] = -1; // Tertiary untimed skill.
  799. NTConfig_AttackSkill[9] = -1; // Primary skill to boss (diablo/baal/meph/etc) Not immune to spells I guess.
  800.  
  801. NTConfig_DiaSpam = 0; // Skill to spam before Diablo Spawns
  802.  
  803. DruidPreAtt =[15092, 5028]; // Pre-Wave attack position. (This only works if NTConfig_AttackSkill[3] is set to nado.)
  804. prewavespot = [15092, 5040]; // Pre-Wave standing (X,Y) coordinates. (For Baal Scripts.)
  805.  
  806. NTconfig_HighMaxAttack = false; // Use HighMaxAttacks? (False = LowMaxAttacks.) High/Low are below.
  807. NTConfig_HighMaxAttackAreas = [131]; // If above is set false (you're using LowMaxAttacks), add areas to bypass LowMaxAttacks and use HighMaxAttacks instead. (Recommended in Baal's Throne Room.)
  808.  
  809. NTConfig_HighMaxAttacks = 300; // Maximum number of attacks (HIGH) before skipping.
  810. NTConfig_LowMaxAttacks = 20; // Maximum number of attacks (LOW) before skipping.
  811.  
  812. MonstersToAttackFirst = // Monster ID's to attack first. (Monsters which resurrect / spawn others are good choices.)
  813. [58,59,60,61,62,101,102,103,104,190,191,
  814. 192,193,194,206,207,208,209,228,239,240,
  815. 241,278,279,280,281,282,283,303,312,480,
  816. 481,482,483,484,485,486,529];
  817.  
  818. NTConfig_AttackingThis = false; // Used to say target monsters ID/Name - Primarily for Dev purposes
  819.  
  820. //------------------------------------------------------------------------------
  821. // Check Safe Settings
  822. //------------------------------------------------------------------------------
  823. // Check Self Safe. Set to []; for none.
  824. // 01=Potion. 02=Poison. 04=Amplify Damage. 08=Weaken. 10=Iron Maiden. 20=Decrepify. 40=Lower Resist. 80=Blood Mana.
  825. // Use this format: ['01','02'] etc. Add as many or as few as you want.
  826.  
  827. NTConfig_CheckSelfSafe = ['01'];
  828.  
  829. // Check Merc's Safe. Set to []; for none.
  830. // 01=Death, 02=Poison, 04=Amplify Damage, 08=Weaken, 10=Iron Maiden, 20=Decrepify, 40=Lower Resist
  831. // Use this format: ['01','02'] etc. Add as many or as few as you want.
  832.  
  833. NTConfig_CheckMercSafe = ['01'];
  834.  
  835. //------------------------------------------------------------------------------
  836. // Class Specific Settings
  837. //------------------------------------------------------------------------------
  838.  
  839. NTConfig_CastRaven = true;
  840. NTConfig_CastPast = 1; // Distance to cast nado past the target. (Small # works best.)
  841. NTConfig_NadoDist = 4; // Distance between your toon and the target. (Small # works best.)
  842.  
  843. }
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