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- // Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
- /*===========================================================================
- C++ class header boilerplate exported from UnrealHeaderTool.
- This is automatically generated by the tools.
- DO NOT modify this manually! Edit the corresponding .h files instead!
- ===========================================================================*/
- #include "ObjectBase.h"
- PRAGMA_DISABLE_DEPRECATION_WARNINGS
- class AFCUnit;
- class AFCWorldSettings;
- struct FVector;
- class AFCHero;
- class UFCFaction;
- #ifdef FIELDCOMMANDER_FCPlayerController_generated_h
- #error "FCPlayerController.generated.h already included, missing '#pragma once' in FCPlayerController.h"
- #endif
- #define FIELDCOMMANDER_FCPlayerController_generated_h
- #define FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_RPC_WRAPPERS \
- virtual bool ServerPlayerChangeSubSelectionUnitType_Validate(TSubclassOf<AFCUnit> ); \
- virtual void ServerPlayerChangeSubSelectionUnitType_Implementation(TSubclassOf<AFCUnit> NewUnitType); \
- virtual bool ServerPlayerChangeCommandMenuPage_Validate(int32 ); \
- virtual void ServerPlayerChangeCommandMenuPage_Implementation(int32 newpage); \
- virtual bool ServerPlayerDeselectAllUnits_Validate(); \
- virtual void ServerPlayerDeselectAllUnits_Implementation(); \
- virtual bool ServerPlayerDeselectUnits_Validate(const TArray<AFCUnit*>& ); \
- virtual void ServerPlayerDeselectUnits_Implementation(const TArray<AFCUnit*>& NewUnits); \
- virtual bool ServerPlayerSelectUnits_Validate(const TArray<AFCUnit*>& ); \
- virtual void ServerPlayerSelectUnits_Implementation(const TArray<AFCUnit*>& NewUnits); \
- virtual bool ServerPlayerSwapPerspective_Validate(bool ); \
- virtual void ServerPlayerSwapPerspective_Implementation(bool ToStratCam); \
- virtual bool ServerPlayerSpawnHero_Validate(FVector ); \
- virtual void ServerPlayerSpawnHero_Implementation(FVector NewLocation); \
- virtual bool ServerPlayerSpawnBase_Validate(int32 , bool ); \
- virtual void ServerPlayerSpawnBase_Implementation(int32 NewBaseLocation, bool InstantActivation); \
- virtual bool ServerPlayerPickStartLocationForForce_Validate(int32 ); \
- virtual void ServerPlayerPickStartLocationForForce_Implementation(int32 NewStartLocation); \
- virtual bool ServerPlayerPickPlayerSlot_Validate(int32 , int32 , int32 ); \
- virtual void ServerPlayerPickPlayerSlot_Implementation(int32 TeamSlotIdx, int32 ForceSlotIdx, int32 PlayerSlotIdx); \
- virtual bool ServerPlayerPickHero_Validate(TSubclassOf<AFCHero> , bool ); \
- virtual void ServerPlayerPickHero_Implementation(TSubclassOf<AFCHero> NewHero, bool IsRandomHero); \
- virtual bool ServerPlayerPickFaction_Validate(TSubclassOf<UFCFaction> , bool ); \
- virtual void ServerPlayerPickFaction_Implementation(TSubclassOf<UFCFaction> NewFaction, bool IsRandomFaction); \
- virtual bool ServerPlayerReadyUp_Validate(bool ); \
- virtual void ServerPlayerReadyUp_Implementation(bool PlayerIsReady); \
- \
- DECLARE_FUNCTION(execServerPlayerChangeSubSelectionUnitType) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewUnitType); \
- P_FINISH; \
- if (!this->ServerPlayerChangeSubSelectionUnitType_Validate(Z_Param_NewUnitType)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerChangeSubSelectionUnitType_Validate")); \
- return; \
- } \
- this->ServerPlayerChangeSubSelectionUnitType_Implementation(Z_Param_NewUnitType); \
- } \
- \
- DECLARE_FUNCTION(execPlayerChangeSubSelectionUnitType) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewUnitType); \
- P_FINISH; \
- this->PlayerChangeSubSelectionUnitType(Z_Param_NewUnitType); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerChangeCommandMenuPage) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_newpage); \
- P_FINISH; \
- if (!this->ServerPlayerChangeCommandMenuPage_Validate(Z_Param_newpage)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerChangeCommandMenuPage_Validate")); \
- return; \
- } \
- this->ServerPlayerChangeCommandMenuPage_Implementation(Z_Param_newpage); \
- } \
- \
- DECLARE_FUNCTION(execPlayerChangeCommandMenuPage) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_newpage); \
- P_FINISH; \
- this->PlayerChangeCommandMenuPage(Z_Param_newpage); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerDeselectAllUnits) \
- { \
- P_FINISH; \
- if (!this->ServerPlayerDeselectAllUnits_Validate()) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerDeselectAllUnits_Validate")); \
- return; \
- } \
- this->ServerPlayerDeselectAllUnits_Implementation(); \
- } \
- \
- DECLARE_FUNCTION(execPlayerDeselectAllUnits) \
- { \
- P_FINISH; \
- this->PlayerDeselectAllUnits(); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerDeselectUnits) \
- { \
- P_GET_TARRAY(AFCUnit*,Z_Param_NewUnits); \
- P_FINISH; \
- if (!this->ServerPlayerDeselectUnits_Validate(Z_Param_NewUnits)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerDeselectUnits_Validate")); \
- return; \
- } \
- this->ServerPlayerDeselectUnits_Implementation(Z_Param_NewUnits); \
- } \
- \
- DECLARE_FUNCTION(execPlayerDeselectUnits) \
- { \
- P_GET_TARRAY_REF(AFCUnit*,Z_Param_Out_NewUnits); \
- P_FINISH; \
- this->PlayerDeselectUnits(Z_Param_Out_NewUnits); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerSelectUnits) \
- { \
- P_GET_TARRAY(AFCUnit*,Z_Param_NewUnits); \
- P_FINISH; \
- if (!this->ServerPlayerSelectUnits_Validate(Z_Param_NewUnits)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerSelectUnits_Validate")); \
- return; \
- } \
- this->ServerPlayerSelectUnits_Implementation(Z_Param_NewUnits); \
- } \
- \
- DECLARE_FUNCTION(execPlayerSelectUnits) \
- { \
- P_GET_TARRAY_REF(AFCUnit*,Z_Param_Out_NewUnits); \
- P_FINISH; \
- this->PlayerSelectUnits(Z_Param_Out_NewUnits); \
- } \
- \
- DECLARE_FUNCTION(execOnRep_HeroPawn) \
- { \
- P_FINISH; \
- this->OnRep_HeroPawn(); \
- } \
- \
- DECLARE_FUNCTION(execOnRep_StratPawn) \
- { \
- P_FINISH; \
- this->OnRep_StratPawn(); \
- } \
- \
- DECLARE_FUNCTION(execGiveStratCommand) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_Idx); \
- P_FINISH; \
- this->GiveStratCommand(Z_Param_Idx); \
- } \
- \
- DECLARE_FUNCTION(execSelectHotGroup) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_group); \
- P_FINISH; \
- this->SelectHotGroup(Z_Param_group); \
- } \
- \
- DECLARE_FUNCTION(execHandleCancelKey) \
- { \
- P_FINISH; \
- this->HandleCancelKey(); \
- } \
- \
- DECLARE_FUNCTION(execHandleSwapKey) \
- { \
- P_FINISH; \
- this->HandleSwapKey(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup10) \
- { \
- P_FINISH; \
- this->HandleHotGroup10(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup9) \
- { \
- P_FINISH; \
- this->HandleHotGroup9(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup8) \
- { \
- P_FINISH; \
- this->HandleHotGroup8(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup7) \
- { \
- P_FINISH; \
- this->HandleHotGroup7(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup6) \
- { \
- P_FINISH; \
- this->HandleHotGroup6(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup5) \
- { \
- P_FINISH; \
- this->HandleHotGroup5(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup4) \
- { \
- P_FINISH; \
- this->HandleHotGroup4(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup3) \
- { \
- P_FINISH; \
- this->HandleHotGroup3(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup2) \
- { \
- P_FINISH; \
- this->HandleHotGroup2(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup1) \
- { \
- P_FINISH; \
- this->HandleHotGroup1(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand0) \
- { \
- P_FINISH; \
- this->HandleStratCommand0(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand9) \
- { \
- P_FINISH; \
- this->HandleStratCommand9(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand8) \
- { \
- P_FINISH; \
- this->HandleStratCommand8(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand7) \
- { \
- P_FINISH; \
- this->HandleStratCommand7(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand6) \
- { \
- P_FINISH; \
- this->HandleStratCommand6(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand5) \
- { \
- P_FINISH; \
- this->HandleStratCommand5(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand4) \
- { \
- P_FINISH; \
- this->HandleStratCommand4(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand3) \
- { \
- P_FINISH; \
- this->HandleStratCommand3(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand2) \
- { \
- P_FINISH; \
- this->HandleStratCommand2(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand1) \
- { \
- P_FINISH; \
- this->HandleStratCommand1(); \
- } \
- \
- DECLARE_FUNCTION(execHandlePrevWeapon) \
- { \
- P_FINISH; \
- this->HandlePrevWeapon(); \
- } \
- \
- DECLARE_FUNCTION(execHandleNextWeapon) \
- { \
- P_FINISH; \
- this->HandleNextWeapon(); \
- } \
- \
- DECLARE_FUNCTION(execHandleTertiaryActionEnd) \
- { \
- P_FINISH; \
- this->HandleTertiaryActionEnd(); \
- } \
- \
- DECLARE_FUNCTION(execHandleSecondaryActionEnd) \
- { \
- P_FINISH; \
- this->HandleSecondaryActionEnd(); \
- } \
- \
- DECLARE_FUNCTION(execHandlePrimaryActionEnd) \
- { \
- P_FINISH; \
- this->HandlePrimaryActionEnd(); \
- } \
- \
- DECLARE_FUNCTION(execHandleTertiaryAction) \
- { \
- P_FINISH; \
- this->HandleTertiaryAction(); \
- } \
- \
- DECLARE_FUNCTION(execHandleSecondaryAction) \
- { \
- P_FINISH; \
- this->HandleSecondaryAction(); \
- } \
- \
- DECLARE_FUNCTION(execHandlePrimaryAction) \
- { \
- P_FINISH; \
- this->HandlePrimaryAction(); \
- } \
- \
- DECLARE_FUNCTION(execHandlePerspectiveSwap) \
- { \
- P_FINISH; \
- this->HandlePerspectiveSwap(); \
- } \
- \
- DECLARE_FUNCTION(execHandleJump) \
- { \
- P_FINISH; \
- this->HandleJump(); \
- } \
- \
- DECLARE_FUNCTION(execHandleLookRight) \
- { \
- P_GET_PROPERTY(UFloatProperty,Z_Param_Val); \
- P_FINISH; \
- this->HandleLookRight(Z_Param_Val); \
- } \
- \
- DECLARE_FUNCTION(execHandleLookUp) \
- { \
- P_GET_PROPERTY(UFloatProperty,Z_Param_Val); \
- P_FINISH; \
- this->HandleLookUp(Z_Param_Val); \
- } \
- \
- DECLARE_FUNCTION(execHandleMoveRight) \
- { \
- P_GET_PROPERTY(UFloatProperty,Z_Param_Val); \
- P_FINISH; \
- this->HandleMoveRight(Z_Param_Val); \
- } \
- \
- DECLARE_FUNCTION(execHandleMoveForward) \
- { \
- P_GET_PROPERTY(UFloatProperty,Z_Param_Val); \
- P_FINISH; \
- this->HandleMoveForward(Z_Param_Val); \
- } \
- \
- DECLARE_FUNCTION(execGetFCWorldSettings) \
- { \
- P_FINISH; \
- *(AFCWorldSettings**)Z_Param__Result=this->GetFCWorldSettings(); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerSwapPerspective) \
- { \
- P_GET_UBOOL(Z_Param_ToStratCam); \
- P_FINISH; \
- if (!this->ServerPlayerSwapPerspective_Validate(Z_Param_ToStratCam)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerSwapPerspective_Validate")); \
- return; \
- } \
- this->ServerPlayerSwapPerspective_Implementation(Z_Param_ToStratCam); \
- } \
- \
- DECLARE_FUNCTION(execPlayerSwapPerspective) \
- { \
- P_GET_UBOOL(Z_Param_ToStratCam); \
- P_FINISH; \
- this->PlayerSwapPerspective(Z_Param_ToStratCam); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerSpawnHero) \
- { \
- P_GET_STRUCT(FVector,Z_Param_NewLocation); \
- P_FINISH; \
- if (!this->ServerPlayerSpawnHero_Validate(Z_Param_NewLocation)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerSpawnHero_Validate")); \
- return; \
- } \
- this->ServerPlayerSpawnHero_Implementation(Z_Param_NewLocation); \
- } \
- \
- DECLARE_FUNCTION(execPlayerSpawnHero) \
- { \
- P_GET_STRUCT(FVector,Z_Param_NewLocation); \
- P_FINISH; \
- this->PlayerSpawnHero(Z_Param_NewLocation); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerSpawnBase) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_NewBaseLocation); \
- P_GET_UBOOL(Z_Param_InstantActivation); \
- P_FINISH; \
- if (!this->ServerPlayerSpawnBase_Validate(Z_Param_NewBaseLocation,Z_Param_InstantActivation)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerSpawnBase_Validate")); \
- return; \
- } \
- this->ServerPlayerSpawnBase_Implementation(Z_Param_NewBaseLocation,Z_Param_InstantActivation); \
- } \
- \
- DECLARE_FUNCTION(execPlayerSpawnBase) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_NewBaseLocation); \
- P_GET_UBOOL(Z_Param_InstantActivation); \
- P_FINISH; \
- this->PlayerSpawnBase(Z_Param_NewBaseLocation,Z_Param_InstantActivation); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerPickStartLocationForForce) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_NewStartLocation); \
- P_FINISH; \
- if (!this->ServerPlayerPickStartLocationForForce_Validate(Z_Param_NewStartLocation)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerPickStartLocationForForce_Validate")); \
- return; \
- } \
- this->ServerPlayerPickStartLocationForForce_Implementation(Z_Param_NewStartLocation); \
- } \
- \
- DECLARE_FUNCTION(execPlayerPickStartLocationForForce) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_NewStartLocation); \
- P_FINISH; \
- this->PlayerPickStartLocationForForce(Z_Param_NewStartLocation); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerPickPlayerSlot) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_TeamSlotIdx); \
- P_GET_PROPERTY(UIntProperty,Z_Param_ForceSlotIdx); \
- P_GET_PROPERTY(UIntProperty,Z_Param_PlayerSlotIdx); \
- P_FINISH; \
- if (!this->ServerPlayerPickPlayerSlot_Validate(Z_Param_TeamSlotIdx,Z_Param_ForceSlotIdx,Z_Param_PlayerSlotIdx)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerPickPlayerSlot_Validate")); \
- return; \
- } \
- this->ServerPlayerPickPlayerSlot_Implementation(Z_Param_TeamSlotIdx,Z_Param_ForceSlotIdx,Z_Param_PlayerSlotIdx); \
- } \
- \
- DECLARE_FUNCTION(execPlayerPickPlayerSlot) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_TeamSlotIdx); \
- P_GET_PROPERTY(UIntProperty,Z_Param_ForceSlotIdx); \
- P_GET_PROPERTY(UIntProperty,Z_Param_PlayerSlotIdx); \
- P_FINISH; \
- this->PlayerPickPlayerSlot(Z_Param_TeamSlotIdx,Z_Param_ForceSlotIdx,Z_Param_PlayerSlotIdx); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerPickHero) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewHero); \
- P_GET_UBOOL(Z_Param_IsRandomHero); \
- P_FINISH; \
- if (!this->ServerPlayerPickHero_Validate(Z_Param_NewHero,Z_Param_IsRandomHero)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerPickHero_Validate")); \
- return; \
- } \
- this->ServerPlayerPickHero_Implementation(Z_Param_NewHero,Z_Param_IsRandomHero); \
- } \
- \
- DECLARE_FUNCTION(execPlayerPickHero) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewHero); \
- P_GET_UBOOL(Z_Param_IsRandomHero); \
- P_FINISH; \
- this->PlayerPickHero(Z_Param_NewHero,Z_Param_IsRandomHero); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerPickFaction) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewFaction); \
- P_GET_UBOOL(Z_Param_IsRandomFaction); \
- P_FINISH; \
- if (!this->ServerPlayerPickFaction_Validate(Z_Param_NewFaction,Z_Param_IsRandomFaction)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerPickFaction_Validate")); \
- return; \
- } \
- this->ServerPlayerPickFaction_Implementation(Z_Param_NewFaction,Z_Param_IsRandomFaction); \
- } \
- \
- DECLARE_FUNCTION(execPlayerPickFaction) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewFaction); \
- P_GET_UBOOL(Z_Param_IsRandomFaction); \
- P_FINISH; \
- this->PlayerPickFaction(Z_Param_NewFaction,Z_Param_IsRandomFaction); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerReadyUp) \
- { \
- P_GET_UBOOL(Z_Param_PlayerIsReady); \
- P_FINISH; \
- if (!this->ServerPlayerReadyUp_Validate(Z_Param_PlayerIsReady)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerReadyUp_Validate")); \
- return; \
- } \
- this->ServerPlayerReadyUp_Implementation(Z_Param_PlayerIsReady); \
- } \
- \
- DECLARE_FUNCTION(execPlayerReadyUp) \
- { \
- P_GET_UBOOL(Z_Param_PlayerIsReady); \
- P_FINISH; \
- this->PlayerReadyUp(Z_Param_PlayerIsReady); \
- }
- #define FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
- virtual bool ServerPlayerChangeSubSelectionUnitType_Validate(TSubclassOf<AFCUnit> ); \
- virtual void ServerPlayerChangeSubSelectionUnitType_Implementation(TSubclassOf<AFCUnit> NewUnitType); \
- virtual bool ServerPlayerChangeCommandMenuPage_Validate(int32 ); \
- virtual void ServerPlayerChangeCommandMenuPage_Implementation(int32 newpage); \
- virtual bool ServerPlayerDeselectAllUnits_Validate(); \
- virtual void ServerPlayerDeselectAllUnits_Implementation(); \
- virtual bool ServerPlayerDeselectUnits_Validate(const TArray<AFCUnit*>& ); \
- virtual void ServerPlayerDeselectUnits_Implementation(const TArray<AFCUnit*>& NewUnits); \
- virtual bool ServerPlayerSelectUnits_Validate(const TArray<AFCUnit*>& ); \
- virtual void ServerPlayerSelectUnits_Implementation(const TArray<AFCUnit*>& NewUnits); \
- virtual bool ServerPlayerSwapPerspective_Validate(bool ); \
- virtual void ServerPlayerSwapPerspective_Implementation(bool ToStratCam); \
- virtual bool ServerPlayerSpawnHero_Validate(FVector ); \
- virtual void ServerPlayerSpawnHero_Implementation(FVector NewLocation); \
- virtual bool ServerPlayerSpawnBase_Validate(int32 , bool ); \
- virtual void ServerPlayerSpawnBase_Implementation(int32 NewBaseLocation, bool InstantActivation); \
- virtual bool ServerPlayerPickStartLocationForForce_Validate(int32 ); \
- virtual void ServerPlayerPickStartLocationForForce_Implementation(int32 NewStartLocation); \
- virtual bool ServerPlayerPickPlayerSlot_Validate(int32 , int32 , int32 ); \
- virtual void ServerPlayerPickPlayerSlot_Implementation(int32 TeamSlotIdx, int32 ForceSlotIdx, int32 PlayerSlotIdx); \
- virtual bool ServerPlayerPickHero_Validate(TSubclassOf<AFCHero> , bool ); \
- virtual void ServerPlayerPickHero_Implementation(TSubclassOf<AFCHero> NewHero, bool IsRandomHero); \
- virtual bool ServerPlayerPickFaction_Validate(TSubclassOf<UFCFaction> , bool ); \
- virtual void ServerPlayerPickFaction_Implementation(TSubclassOf<UFCFaction> NewFaction, bool IsRandomFaction); \
- virtual bool ServerPlayerReadyUp_Validate(bool ); \
- virtual void ServerPlayerReadyUp_Implementation(bool PlayerIsReady); \
- \
- DECLARE_FUNCTION(execServerPlayerChangeSubSelectionUnitType) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewUnitType); \
- P_FINISH; \
- if (!this->ServerPlayerChangeSubSelectionUnitType_Validate(Z_Param_NewUnitType)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerChangeSubSelectionUnitType_Validate")); \
- return; \
- } \
- this->ServerPlayerChangeSubSelectionUnitType_Implementation(Z_Param_NewUnitType); \
- } \
- \
- DECLARE_FUNCTION(execPlayerChangeSubSelectionUnitType) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewUnitType); \
- P_FINISH; \
- this->PlayerChangeSubSelectionUnitType(Z_Param_NewUnitType); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerChangeCommandMenuPage) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_newpage); \
- P_FINISH; \
- if (!this->ServerPlayerChangeCommandMenuPage_Validate(Z_Param_newpage)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerChangeCommandMenuPage_Validate")); \
- return; \
- } \
- this->ServerPlayerChangeCommandMenuPage_Implementation(Z_Param_newpage); \
- } \
- \
- DECLARE_FUNCTION(execPlayerChangeCommandMenuPage) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_newpage); \
- P_FINISH; \
- this->PlayerChangeCommandMenuPage(Z_Param_newpage); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerDeselectAllUnits) \
- { \
- P_FINISH; \
- if (!this->ServerPlayerDeselectAllUnits_Validate()) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerDeselectAllUnits_Validate")); \
- return; \
- } \
- this->ServerPlayerDeselectAllUnits_Implementation(); \
- } \
- \
- DECLARE_FUNCTION(execPlayerDeselectAllUnits) \
- { \
- P_FINISH; \
- this->PlayerDeselectAllUnits(); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerDeselectUnits) \
- { \
- P_GET_TARRAY(AFCUnit*,Z_Param_NewUnits); \
- P_FINISH; \
- if (!this->ServerPlayerDeselectUnits_Validate(Z_Param_NewUnits)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerDeselectUnits_Validate")); \
- return; \
- } \
- this->ServerPlayerDeselectUnits_Implementation(Z_Param_NewUnits); \
- } \
- \
- DECLARE_FUNCTION(execPlayerDeselectUnits) \
- { \
- P_GET_TARRAY_REF(AFCUnit*,Z_Param_Out_NewUnits); \
- P_FINISH; \
- this->PlayerDeselectUnits(Z_Param_Out_NewUnits); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerSelectUnits) \
- { \
- P_GET_TARRAY(AFCUnit*,Z_Param_NewUnits); \
- P_FINISH; \
- if (!this->ServerPlayerSelectUnits_Validate(Z_Param_NewUnits)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerSelectUnits_Validate")); \
- return; \
- } \
- this->ServerPlayerSelectUnits_Implementation(Z_Param_NewUnits); \
- } \
- \
- DECLARE_FUNCTION(execPlayerSelectUnits) \
- { \
- P_GET_TARRAY_REF(AFCUnit*,Z_Param_Out_NewUnits); \
- P_FINISH; \
- this->PlayerSelectUnits(Z_Param_Out_NewUnits); \
- } \
- \
- DECLARE_FUNCTION(execOnRep_HeroPawn) \
- { \
- P_FINISH; \
- this->OnRep_HeroPawn(); \
- } \
- \
- DECLARE_FUNCTION(execOnRep_StratPawn) \
- { \
- P_FINISH; \
- this->OnRep_StratPawn(); \
- } \
- \
- DECLARE_FUNCTION(execGiveStratCommand) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_Idx); \
- P_FINISH; \
- this->GiveStratCommand(Z_Param_Idx); \
- } \
- \
- DECLARE_FUNCTION(execSelectHotGroup) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_group); \
- P_FINISH; \
- this->SelectHotGroup(Z_Param_group); \
- } \
- \
- DECLARE_FUNCTION(execHandleCancelKey) \
- { \
- P_FINISH; \
- this->HandleCancelKey(); \
- } \
- \
- DECLARE_FUNCTION(execHandleSwapKey) \
- { \
- P_FINISH; \
- this->HandleSwapKey(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup10) \
- { \
- P_FINISH; \
- this->HandleHotGroup10(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup9) \
- { \
- P_FINISH; \
- this->HandleHotGroup9(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup8) \
- { \
- P_FINISH; \
- this->HandleHotGroup8(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup7) \
- { \
- P_FINISH; \
- this->HandleHotGroup7(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup6) \
- { \
- P_FINISH; \
- this->HandleHotGroup6(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup5) \
- { \
- P_FINISH; \
- this->HandleHotGroup5(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup4) \
- { \
- P_FINISH; \
- this->HandleHotGroup4(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup3) \
- { \
- P_FINISH; \
- this->HandleHotGroup3(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup2) \
- { \
- P_FINISH; \
- this->HandleHotGroup2(); \
- } \
- \
- DECLARE_FUNCTION(execHandleHotGroup1) \
- { \
- P_FINISH; \
- this->HandleHotGroup1(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand0) \
- { \
- P_FINISH; \
- this->HandleStratCommand0(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand9) \
- { \
- P_FINISH; \
- this->HandleStratCommand9(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand8) \
- { \
- P_FINISH; \
- this->HandleStratCommand8(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand7) \
- { \
- P_FINISH; \
- this->HandleStratCommand7(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand6) \
- { \
- P_FINISH; \
- this->HandleStratCommand6(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand5) \
- { \
- P_FINISH; \
- this->HandleStratCommand5(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand4) \
- { \
- P_FINISH; \
- this->HandleStratCommand4(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand3) \
- { \
- P_FINISH; \
- this->HandleStratCommand3(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand2) \
- { \
- P_FINISH; \
- this->HandleStratCommand2(); \
- } \
- \
- DECLARE_FUNCTION(execHandleStratCommand1) \
- { \
- P_FINISH; \
- this->HandleStratCommand1(); \
- } \
- \
- DECLARE_FUNCTION(execHandlePrevWeapon) \
- { \
- P_FINISH; \
- this->HandlePrevWeapon(); \
- } \
- \
- DECLARE_FUNCTION(execHandleNextWeapon) \
- { \
- P_FINISH; \
- this->HandleNextWeapon(); \
- } \
- \
- DECLARE_FUNCTION(execHandleTertiaryActionEnd) \
- { \
- P_FINISH; \
- this->HandleTertiaryActionEnd(); \
- } \
- \
- DECLARE_FUNCTION(execHandleSecondaryActionEnd) \
- { \
- P_FINISH; \
- this->HandleSecondaryActionEnd(); \
- } \
- \
- DECLARE_FUNCTION(execHandlePrimaryActionEnd) \
- { \
- P_FINISH; \
- this->HandlePrimaryActionEnd(); \
- } \
- \
- DECLARE_FUNCTION(execHandleTertiaryAction) \
- { \
- P_FINISH; \
- this->HandleTertiaryAction(); \
- } \
- \
- DECLARE_FUNCTION(execHandleSecondaryAction) \
- { \
- P_FINISH; \
- this->HandleSecondaryAction(); \
- } \
- \
- DECLARE_FUNCTION(execHandlePrimaryAction) \
- { \
- P_FINISH; \
- this->HandlePrimaryAction(); \
- } \
- \
- DECLARE_FUNCTION(execHandlePerspectiveSwap) \
- { \
- P_FINISH; \
- this->HandlePerspectiveSwap(); \
- } \
- \
- DECLARE_FUNCTION(execHandleJump) \
- { \
- P_FINISH; \
- this->HandleJump(); \
- } \
- \
- DECLARE_FUNCTION(execHandleLookRight) \
- { \
- P_GET_PROPERTY(UFloatProperty,Z_Param_Val); \
- P_FINISH; \
- this->HandleLookRight(Z_Param_Val); \
- } \
- \
- DECLARE_FUNCTION(execHandleLookUp) \
- { \
- P_GET_PROPERTY(UFloatProperty,Z_Param_Val); \
- P_FINISH; \
- this->HandleLookUp(Z_Param_Val); \
- } \
- \
- DECLARE_FUNCTION(execHandleMoveRight) \
- { \
- P_GET_PROPERTY(UFloatProperty,Z_Param_Val); \
- P_FINISH; \
- this->HandleMoveRight(Z_Param_Val); \
- } \
- \
- DECLARE_FUNCTION(execHandleMoveForward) \
- { \
- P_GET_PROPERTY(UFloatProperty,Z_Param_Val); \
- P_FINISH; \
- this->HandleMoveForward(Z_Param_Val); \
- } \
- \
- DECLARE_FUNCTION(execGetFCWorldSettings) \
- { \
- P_FINISH; \
- *(AFCWorldSettings**)Z_Param__Result=this->GetFCWorldSettings(); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerSwapPerspective) \
- { \
- P_GET_UBOOL(Z_Param_ToStratCam); \
- P_FINISH; \
- if (!this->ServerPlayerSwapPerspective_Validate(Z_Param_ToStratCam)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerSwapPerspective_Validate")); \
- return; \
- } \
- this->ServerPlayerSwapPerspective_Implementation(Z_Param_ToStratCam); \
- } \
- \
- DECLARE_FUNCTION(execPlayerSwapPerspective) \
- { \
- P_GET_UBOOL(Z_Param_ToStratCam); \
- P_FINISH; \
- this->PlayerSwapPerspective(Z_Param_ToStratCam); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerSpawnHero) \
- { \
- P_GET_STRUCT(FVector,Z_Param_NewLocation); \
- P_FINISH; \
- if (!this->ServerPlayerSpawnHero_Validate(Z_Param_NewLocation)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerSpawnHero_Validate")); \
- return; \
- } \
- this->ServerPlayerSpawnHero_Implementation(Z_Param_NewLocation); \
- } \
- \
- DECLARE_FUNCTION(execPlayerSpawnHero) \
- { \
- P_GET_STRUCT(FVector,Z_Param_NewLocation); \
- P_FINISH; \
- this->PlayerSpawnHero(Z_Param_NewLocation); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerSpawnBase) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_NewBaseLocation); \
- P_GET_UBOOL(Z_Param_InstantActivation); \
- P_FINISH; \
- if (!this->ServerPlayerSpawnBase_Validate(Z_Param_NewBaseLocation,Z_Param_InstantActivation)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerSpawnBase_Validate")); \
- return; \
- } \
- this->ServerPlayerSpawnBase_Implementation(Z_Param_NewBaseLocation,Z_Param_InstantActivation); \
- } \
- \
- DECLARE_FUNCTION(execPlayerSpawnBase) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_NewBaseLocation); \
- P_GET_UBOOL(Z_Param_InstantActivation); \
- P_FINISH; \
- this->PlayerSpawnBase(Z_Param_NewBaseLocation,Z_Param_InstantActivation); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerPickStartLocationForForce) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_NewStartLocation); \
- P_FINISH; \
- if (!this->ServerPlayerPickStartLocationForForce_Validate(Z_Param_NewStartLocation)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerPickStartLocationForForce_Validate")); \
- return; \
- } \
- this->ServerPlayerPickStartLocationForForce_Implementation(Z_Param_NewStartLocation); \
- } \
- \
- DECLARE_FUNCTION(execPlayerPickStartLocationForForce) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_NewStartLocation); \
- P_FINISH; \
- this->PlayerPickStartLocationForForce(Z_Param_NewStartLocation); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerPickPlayerSlot) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_TeamSlotIdx); \
- P_GET_PROPERTY(UIntProperty,Z_Param_ForceSlotIdx); \
- P_GET_PROPERTY(UIntProperty,Z_Param_PlayerSlotIdx); \
- P_FINISH; \
- if (!this->ServerPlayerPickPlayerSlot_Validate(Z_Param_TeamSlotIdx,Z_Param_ForceSlotIdx,Z_Param_PlayerSlotIdx)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerPickPlayerSlot_Validate")); \
- return; \
- } \
- this->ServerPlayerPickPlayerSlot_Implementation(Z_Param_TeamSlotIdx,Z_Param_ForceSlotIdx,Z_Param_PlayerSlotIdx); \
- } \
- \
- DECLARE_FUNCTION(execPlayerPickPlayerSlot) \
- { \
- P_GET_PROPERTY(UIntProperty,Z_Param_TeamSlotIdx); \
- P_GET_PROPERTY(UIntProperty,Z_Param_ForceSlotIdx); \
- P_GET_PROPERTY(UIntProperty,Z_Param_PlayerSlotIdx); \
- P_FINISH; \
- this->PlayerPickPlayerSlot(Z_Param_TeamSlotIdx,Z_Param_ForceSlotIdx,Z_Param_PlayerSlotIdx); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerPickHero) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewHero); \
- P_GET_UBOOL(Z_Param_IsRandomHero); \
- P_FINISH; \
- if (!this->ServerPlayerPickHero_Validate(Z_Param_NewHero,Z_Param_IsRandomHero)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerPickHero_Validate")); \
- return; \
- } \
- this->ServerPlayerPickHero_Implementation(Z_Param_NewHero,Z_Param_IsRandomHero); \
- } \
- \
- DECLARE_FUNCTION(execPlayerPickHero) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewHero); \
- P_GET_UBOOL(Z_Param_IsRandomHero); \
- P_FINISH; \
- this->PlayerPickHero(Z_Param_NewHero,Z_Param_IsRandomHero); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerPickFaction) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewFaction); \
- P_GET_UBOOL(Z_Param_IsRandomFaction); \
- P_FINISH; \
- if (!this->ServerPlayerPickFaction_Validate(Z_Param_NewFaction,Z_Param_IsRandomFaction)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerPickFaction_Validate")); \
- return; \
- } \
- this->ServerPlayerPickFaction_Implementation(Z_Param_NewFaction,Z_Param_IsRandomFaction); \
- } \
- \
- DECLARE_FUNCTION(execPlayerPickFaction) \
- { \
- P_GET_OBJECT(UClass,Z_Param_NewFaction); \
- P_GET_UBOOL(Z_Param_IsRandomFaction); \
- P_FINISH; \
- this->PlayerPickFaction(Z_Param_NewFaction,Z_Param_IsRandomFaction); \
- } \
- \
- DECLARE_FUNCTION(execServerPlayerReadyUp) \
- { \
- P_GET_UBOOL(Z_Param_PlayerIsReady); \
- P_FINISH; \
- if (!this->ServerPlayerReadyUp_Validate(Z_Param_PlayerIsReady)) \
- { \
- RPC_ValidateFailed(TEXT("ServerPlayerReadyUp_Validate")); \
- return; \
- } \
- this->ServerPlayerReadyUp_Implementation(Z_Param_PlayerIsReady); \
- } \
- \
- DECLARE_FUNCTION(execPlayerReadyUp) \
- { \
- P_GET_UBOOL(Z_Param_PlayerIsReady); \
- P_FINISH; \
- this->PlayerReadyUp(Z_Param_PlayerIsReady); \
- }
- #define FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_EVENT_PARMS \
- struct FCPlayerController_eventServerPlayerChangeCommandMenuPage_Parms \
- { \
- int32 newpage; \
- }; \
- struct FCPlayerController_eventServerPlayerChangeSubSelectionUnitType_Parms \
- { \
- TSubclassOf<AFCUnit> NewUnitType; \
- }; \
- struct FCPlayerController_eventServerPlayerDeselectUnits_Parms \
- { \
- TArray<AFCUnit*> NewUnits; \
- }; \
- struct FCPlayerController_eventServerPlayerPickFaction_Parms \
- { \
- TSubclassOf<UFCFaction> NewFaction; \
- bool IsRandomFaction; \
- }; \
- struct FCPlayerController_eventServerPlayerPickHero_Parms \
- { \
- TSubclassOf<AFCHero> NewHero; \
- bool IsRandomHero; \
- }; \
- struct FCPlayerController_eventServerPlayerPickPlayerSlot_Parms \
- { \
- int32 TeamSlotIdx; \
- int32 ForceSlotIdx; \
- int32 PlayerSlotIdx; \
- }; \
- struct FCPlayerController_eventServerPlayerPickStartLocationForForce_Parms \
- { \
- int32 NewStartLocation; \
- }; \
- struct FCPlayerController_eventServerPlayerReadyUp_Parms \
- { \
- bool PlayerIsReady; \
- }; \
- struct FCPlayerController_eventServerPlayerSelectUnits_Parms \
- { \
- TArray<AFCUnit*> NewUnits; \
- }; \
- struct FCPlayerController_eventServerPlayerSpawnBase_Parms \
- { \
- int32 NewBaseLocation; \
- bool InstantActivation; \
- }; \
- struct FCPlayerController_eventServerPlayerSpawnHero_Parms \
- { \
- FVector NewLocation; \
- }; \
- struct FCPlayerController_eventServerPlayerSwapPerspective_Parms \
- { \
- bool ToStratCam; \
- };
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerChangeCommandMenuPage;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerChangeSubSelectionUnitType;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerDeselectAllUnits;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerDeselectUnits;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerPickFaction;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerPickHero;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerPickPlayerSlot;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerPickStartLocationForForce;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerReadyUp;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerSelectUnits;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerSpawnBase;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerSpawnHero;
- extern FIELDCOMMANDER_API FName FIELDCOMMANDER_ServerPlayerSwapPerspective;
- #define FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_CALLBACK_WRAPPERS
- #define FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_INCLASS_NO_PURE_DECLS \
- private: \
- static void StaticRegisterNativesAFCPlayerController(); \
- friend FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCPlayerController(); \
- public: \
- DECLARE_CLASS(AFCPlayerController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), 0, FieldCommander, NO_API) \
- DECLARE_SERIALIZER(AFCPlayerController) \
- /** Indicates whether the class is compiled into the engine */ enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; \
- virtual UObject* _getUObject() const override { return const_cast<AFCPlayerController*>(this); } \
- void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
- #define FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_INCLASS \
- private: \
- static void StaticRegisterNativesAFCPlayerController(); \
- friend FIELDCOMMANDER_API class UClass* Z_Construct_UClass_AFCPlayerController(); \
- public: \
- DECLARE_CLASS(AFCPlayerController, APlayerController, COMPILED_IN_FLAGS(0 | CLASS_Config), 0, FieldCommander, NO_API) \
- DECLARE_SERIALIZER(AFCPlayerController) \
- /** Indicates whether the class is compiled into the engine */ enum {IsIntrinsic=COMPILED_IN_INTRINSIC}; \
- virtual UObject* _getUObject() const override { return const_cast<AFCPlayerController*>(this); } \
- void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
- #define FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_STANDARD_CONSTRUCTORS \
- /** Standard constructor, called after all reflected properties have been initialized */ \
- NO_API AFCPlayerController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()); \
- DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFCPlayerController) \
- DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AFCPlayerController); \
- DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFCPlayerController); \
- private: \
- /** Private copy-constructor, should never be used */ \
- NO_API AFCPlayerController(const AFCPlayerController& InCopy); \
- public:
- #define FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_ENHANCED_CONSTRUCTORS \
- /** Standard constructor, called after all reflected properties have been initialized */ \
- NO_API AFCPlayerController(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get()) : Super(ObjectInitializer) { }; \
- private: \
- /** Private copy-constructor, should never be used */ \
- NO_API AFCPlayerController(const AFCPlayerController& InCopy); \
- public: \
- DECLARE_VTABLE_PTR_HELPER_CTOR(NO_API, AFCPlayerController); \
- DEFINE_VTABLE_PTR_HELPER_CTOR_CALLER(AFCPlayerController); \
- DEFINE_DEFAULT_OBJECT_INITIALIZER_CONSTRUCTOR_CALL(AFCPlayerController)
- #define FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_17_PROLOG \
- FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_EVENT_PARMS
- #define FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_GENERATED_BODY_LEGACY \
- PRAGMA_DISABLE_DEPRECATION_WARNINGS \
- public: \
- FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_RPC_WRAPPERS \
- FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_CALLBACK_WRAPPERS \
- FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_INCLASS \
- FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_STANDARD_CONSTRUCTORS \
- public: \
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- #define FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_GENERATED_BODY \
- PRAGMA_DISABLE_DEPRECATION_WARNINGS \
- public: \
- FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_RPC_WRAPPERS_NO_PURE_DECLS \
- FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_CALLBACK_WRAPPERS \
- FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_INCLASS_NO_PURE_DECLS \
- FieldCommander_Source_FieldCommander_Public_FCPlayerController_h_20_ENHANCED_CONSTRUCTORS \
- private: \
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
- #undef CURRENT_FILE_ID
- #define CURRENT_FILE_ID FieldCommander_Source_FieldCommander_Public_FCPlayerController_h
- PRAGMA_ENABLE_DEPRECATION_WARNINGS
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